
Hitmarkers
Redone for BONELAB, see all hits you make on your foes. Now with (WORKING) Quest support!
Date uploaded | a week ago |
Version | 2.10.1 |
Download link | NotEnoughPhotons-Hitmarkers-2.10.1.zip |
Downloads | 3568 |
Dependency string | NotEnoughPhotons-Hitmarkers-2.10.1 |
This mod requires the following mods to function

gnonme-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.1.2
TrevTV-AudioImportLib
A simple mod library that allows mod creators to import audio files as AudioClips.
Preferred version: 1.3.0README
Shoot and eliminate your foes with accurate feedback. Hitmarkers is a simple mod that adds visual/auditory feedback to any hit or kill you make, making for very satisfying combat!
Installation:
Simply drag and drop both the Mods and UserData folders into your BONELAB/BONEWORKS directory.
If you are on Quest, drag and drop those folders into MelonLoader/com.StressLevelZero.BONELAB.
Custom Sounds:
- Bring over any sound you'd like
- Name the sound either "marker_NUMBER" or "finisher_NUMBER"
- You're done
Custom Textures:
- Create a copy of the "Default" folder in your Skins directory.
- Rename the copy of the folder to whatever you want the hitmarker to be.
- Create a hitmarker, finisher, and finisher feedback texture.
- Make sure the texture is in powers of two! (i.e. 256, 512, 1024)*
- Name the file accordingly. If it's a hitmarker, name it "marker.png." If it's a finisher, name it "finisher_marker.png." For the feedback skull, "finisher_feedback.png."
- You're done!
CHANGELOG
Changelog
This is the changelog for Hitmarkers! This changelog only features public release versions.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[2.10.1] - 7/28/2025
Added
- A changelog!
[2.10.0] - 7/26/2025
Added
- Fusion support for Hitmarkers!
Fixed
- Fixed a bug with Fusion hitmarkers not spawning in the right locations
- Fixed an issue with players getting death markers for you, even though you had nothing to do with their death
- Fixed another issue with markers being spawned from other players
- Fixed a null reference occurring when the player either dies or kills himself
- Finisher/hit markers never spawn on the local player
Changed
- Made the HitmarkerManager a static class
[2.9.1] - 7/12/2025
Changed
- Adjusted the Thunderstore description to show people where to put skins
[2.9.0] - 7/12/2025
Added
- Melee support for Hitmarkers!
Fixed
- Fixed an issue with the Hitmarker shaders not compiling/showing on Quest
Changed
- All methods that were emitting warnings about IL2CPP no longer appear in the console
[2.8.3] - 8/5/2024
Fixed
- Updated the mod to work with BoneLib 3.1.0
[2.8.2] - 8/3/2024
Fixed
- Fixed an issue with MelonPreferences not being created
[2.8.1] - 8/3/2024
Changed
- Changed description
[2.8.0] - 8/3/2024
Added
- New skin system with proper support in BoneMenu
- Persistent settings that save after the game closes
- Favorite skin selection
Fixed
- Fixes and improvements that use new functions from Patch 5
[2.7.5] - 4/21/2023
Added
- A hitmarkers proxy component to add to any collider for hitmarkers to spawn upon hit
[2.7.0] - 4/6/2023
Added
- BONELAB Fusion support
- Distance scaling
[2.3.2] - 1/1/2023
Added
- BONEWORKS compatibility
[2.3.1] - 1/1/2023
Fixed
- Fixed an issue with JeviLib conflicts (credit: extraes)
[2.3.0] - 12/29/2022
Added
- Patch 3 Quest support!
[2.2.1] - 12/15/2022
Fixed
- Fixed BoneLib support
[2.2.0] - 11/24/2022
Added
- Separate versions for both BONEWORKS and BONELAB
Fixed
- Fixed Hitmarkers not working properly on BONEWORKS
[2.1.6] - 11/19/2022
Added
- A version that supports the public beta branch
- A vresion that supports the main branch
[2.1.6] - 11/19/2022
Changed
- Changed the Thunderstore description
[2.1.5] - 10/21/2022
Added
- No death animation integration
[2.1.0] - 10/19/2022
Added
- New textures (finisher, marker, skull)
- Custom sound support
Changed
- Debloated the asset bundle
[2.0.0] - 10/19/2022
Official release for BONELAB
[1.2.0] - 1/23/2022
Added
- Custom hitmarker image support!
- Animation playback speed and audio controls
Fixed
- Fixed an issue with audio where it wouldn't play correctly with time
Changed
- Changed the way that hitmarker audio was handled
[1.1.8] - 12/21/2021
Changed
- Updated the Thunderstore page
[1.1.7] - 12/22/2021
Changed
- Removed the BASS.NET dependency
- Replaced it with AudioImportLib
[1.1.6] - 12/3/2021
Added
- Entanglement custom player model support
Fixed
- Fixed a bug that caused hitmarkers to spawn from other players guns
[1.1.5] - 12/3/2021
Added
- Hitmarker scaling based on distance
- Entanglement support! (No finisher markers yet)
[1.1.0] - 11/27/2021
Added
- A BoneMenu option to enable/disable the mod
- An option to change the base scale of markers
Changed
- MTINM became a dependency
- Scaling and animations, they are now improved
[1.0.3] - 11/26/2021
Added
- BASS.NET library for custom audio loading
[1.0.2] - 11/26/2021
Fixed
- Fixed a bug where a hitmarker would spawn when an NPC dies by any other way except for player gunshots
[1.0.1] - 11/26/2021
Changed
- Thunderstore page
[1.0.0] - 11/26/2021
Initial release!