Decompiled source of Cyberpunk Custom Sounds and Hitmarkers v2.1.0

Mods/AudioImportLib.dll

Decompiled a year ago
#define DEBUG
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Configuration;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices.ComTypes;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using AudioImportLib;
using CSCore;
using CSCore.Codecs;
using CSCore.Codecs.AAC;
using CSCore.Codecs.AIFF;
using CSCore.Codecs.FLAC;
using CSCore.Codecs.FLAC.Metadata;
using CSCore.Codecs.MP3;
using CSCore.Codecs.OGG;
using CSCore.Codecs.WAV;
using CSCore.CoreAudioAPI;
using CSCore.DMO;
using CSCore.DMO.Effects;
using CSCore.DSP;
using CSCore.DirectSound;
using CSCore.MediaFoundation;
using CSCore.SoundIn;
using CSCore.SoundOut;
using CSCore.SoundOut.MMInterop;
using CSCore.Streams;
using CSCore.Streams.SampleConverter;
using CSCore.Tags.ID3;
using CSCore.Tags.ID3.Frames;
using CSCore.Utils;
using CSCore.Utils.Buffer;
using CSCore.Win32;
using Il2CppSystem;
using MelonLoader;
using NLayer;
using NLayer.Decoder;
using NVorbis;
using NVorbis.Contracts;
using NVorbis.Contracts.Ogg;
using NVorbis.Ogg;
using Un4seen.Bass;
using UnhollowerBaseLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AudioImportLib")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany(null)]
[assembly: AssemblyProduct("AudioImportLib")]
[assembly: AssemblyCopyright("Created by trev & zCubed")]
[assembly: AssemblyTrademark(null)]
[assembly: ComVisible(false)]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: NeutralResourcesLanguage("en")]
[assembly: MelonInfo(typeof(Core), "AudioImportLib", "1.0.0", "trev & zCubed", null)]
[assembly: MelonGame(null, null)]
[assembly: MelonPriority(1000)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Un4seen.Bass
{
	[SuppressUnmanagedCodeSecurity]
	public sealed class Bass
	{
		private static object _mutex;

		private static bool _usesMF;

		private static bool _usesCA;

		public static string SupportedStreamExtensions;

		public static string SupportedStreamName;

		public static string SupportedMusicExtensions;

		internal static bool _configUTF8;

		public const int BASSVERSION = 516;

		public const int FALSE = 0;

		public const int TRUE = 1;

		public const int ERROR = -1;

		private static int _myModuleHandle;

		private const string _myModuleName = "bass";

		public static bool UsesMediaFoundation => _usesMF;

		public static bool UsesCoreAudio => _usesCA;

		static Bass()
		{
			_mutex = new object();
			_usesMF = false;
			_usesCA = false;
			SupportedStreamExtensions = "*.mp3;*.ogg;*.wav;*.mp2;*.mp1;*.aiff;*.m2a;*.mpa;*.m1a;*.mpg;*.mpeg;*.aif;*.mp3pro;*.bwf;*.mus";
			SupportedStreamName = "WAV/AIFF/MP3/MP2/MP1/OGG";
			SupportedMusicExtensions = "*.mod;*.mo3;*.s3m;*.xm;*.it;*.mtm;*.umx;*.mdz;*.s3z;*.itz;*.xmz";
			_configUTF8 = false;
			_myModuleHandle = 0;
			string text = string.Empty;
			try
			{
				text = new StackFrame(1).GetMethod().Name;
			}
			catch
			{
			}
			if (!text.Equals("LoadMe"))
			{
				InitBass();
			}
		}

		private static void InitBass()
		{
			if (!BassNet.OmitCheckVersion)
			{
				CheckVersion();
			}
			_configUTF8 = BASS_SetConfig(BASSConfig.BASS_CONFIG_UNICODE, 1) || Environment.OSVersion.Platform > PlatformID.WinCE;
			try
			{
				if (BASS_GetVersion() >= 33818624 && Environment.OSVersion.Platform == PlatformID.MacOSX)
				{
					_usesCA = true;
					SupportedStreamExtensions += ";*.aac;*.adts;*.mp4;*.m4a;*.m4b;*.m4p;*.ac3;*.caf;*.mov";
					SupportedStreamName += "/AAC/MP4/AC3/CAF";
				}
			}
			catch
			{
			}
			try
			{
				if (BASS_GetVersion() >= 33818624 && Environment.OSVersion.Platform <= PlatformID.WinCE && File.Exists(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.System), "mfreadwrite.dll")))
				{
					_usesMF = true;
					SupportedStreamExtensions += ";*.wma;*.wmv;*.aac;*.adts;*.mp4;*.m4a;*.m4b;*.m4p";
					SupportedStreamName += "/WMA/AAC/MP4";
				}
				else if (BASS_GetVersion() >= 33818624 && Environment.OSVersion.Platform == PlatformID.MacOSX)
				{
					_usesCA = true;
					SupportedStreamExtensions += ";*.aac;*.adts;*.mp4;*.m4a;*.m4b;*.m4p;*.ac3;*.caf;*.mov";
					SupportedStreamName += "/AAC/MP4/AC3/CAF";
				}
			}
			catch
			{
			}
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		private static extern bool BASS_Init(int device, int freq, BASSInit flags, IntPtr win, IntPtr clsid);

		public static bool BASS_Init(int device, int freq, BASSInit flags, IntPtr win)
		{
			return BASS_Init(device, freq, flags, win, IntPtr.Zero);
		}

		[DllImport("bass", EntryPoint = "BASS_Init")]
		[return: MarshalAs(UnmanagedType.Bool)]
		private static extern bool BASS_InitGuid(int device, int freq, BASSInit flags, IntPtr win, [MarshalAs(UnmanagedType.LPStruct)] Guid clsid);

		public static bool BASS_Init(int device, int freq, BASSInit flags, IntPtr win, Guid clsid)
		{
			if (clsid == Guid.Empty)
			{
				return BASS_Init(device, freq, flags, win, IntPtr.Zero);
			}
			return BASS_InitGuid(device, freq, flags, win, clsid);
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_IsStarted();

		[DllImport("bass", EntryPoint = "BASS_GetDeviceInfo")]
		[return: MarshalAs(UnmanagedType.Bool)]
		private static extern bool BASS_GetDeviceInfoInternal([In] int device, [In][Out] ref BASS_DEVICEINFO_INTERNAL info);

		public unsafe static bool BASS_GetDeviceInfo(int device, BASS_DEVICEINFO info)
		{
			bool flag = BASS_GetDeviceInfoInternal(device, ref info._internal);
			if (flag)
			{
				if (_configUTF8)
				{
					info.name = Utils.IntPtrAsStringUtf8(info._internal.name, out var len);
					info.driver = Utils.IntPtrAsStringUtf8(info._internal.driver, out len);
					if (len > 0 && BASS_GetVersion() > 33818624 && Environment.OSVersion.Platform < PlatformID.WinCE)
					{
						try
						{
							info.id = Utils.IntPtrAsStringUtf8(new IntPtr((byte*)info._internal.driver.ToPointer() + len + 1), out len);
						}
						catch
						{
						}
					}
				}
				else
				{
					info.name = Utils.IntPtrAsStringAnsi(info._internal.name);
					info.driver = Utils.IntPtrAsStringAnsi(info._internal.driver);
					if (!string.IsNullOrEmpty(info.driver) && BASS_GetVersion() > 33818624 && Environment.OSVersion.Platform < PlatformID.WinCE)
					{
						try
						{
							info.id = Utils.IntPtrAsStringAnsi(new IntPtr((byte*)info._internal.driver.ToPointer() + info.driver.Length + 1));
						}
						catch
						{
						}
					}
				}
				info.flags = info._internal.flags;
			}
			return flag;
		}

		public static BASS_DEVICEINFO BASS_GetDeviceInfo(int device)
		{
			BASS_DEVICEINFO bASS_DEVICEINFO = new BASS_DEVICEINFO();
			if (BASS_GetDeviceInfo(device, bASS_DEVICEINFO))
			{
				return bASS_DEVICEINFO;
			}
			return null;
		}

		public static BASS_DEVICEINFO[] BASS_GetDeviceInfos()
		{
			List<BASS_DEVICEINFO> list = new List<BASS_DEVICEINFO>();
			int num = 0;
			BASS_DEVICEINFO item;
			while ((item = BASS_GetDeviceInfo(num)) != null)
			{
				list.Add(item);
				num++;
			}
			BASS_GetCPU();
			return list.ToArray();
		}

		public static int BASS_GetDeviceCount()
		{
			BASS_DEVICEINFO info = new BASS_DEVICEINFO();
			int i;
			for (i = 0; BASS_GetDeviceInfo(i, info); i++)
			{
			}
			BASS_GetCPU();
			return i;
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_GetInfo([In][Out] BASS_INFO info);

		public static BASS_INFO BASS_GetInfo()
		{
			BASS_INFO bASS_INFO = new BASS_INFO();
			if (BASS_GetInfo(bASS_INFO))
			{
				return bASS_INFO;
			}
			return null;
		}

		[DllImport("bass")]
		public static extern BASSError BASS_ErrorGetCode();

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_Stop();

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_Free();

		[DllImport("bass")]
		public static extern int BASS_GetVersion();

		public static Version BASS_GetVersion(int fieldcount)
		{
			if (fieldcount < 1)
			{
				fieldcount = 1;
			}
			if (fieldcount > 4)
			{
				fieldcount = 4;
			}
			int num = BASS_GetVersion();
			Version result = new Version(2, 3);
			switch (fieldcount)
			{
			case 1:
				result = new Version((num >> 24) & 0xFF, 0);
				break;
			case 2:
				result = new Version((num >> 24) & 0xFF, (num >> 16) & 0xFF);
				break;
			case 3:
				result = new Version((num >> 24) & 0xFF, (num >> 16) & 0xFF, (num >> 8) & 0xFF);
				break;
			case 4:
				result = new Version((num >> 24) & 0xFF, (num >> 16) & 0xFF, (num >> 8) & 0xFF, num & 0xFF);
				break;
			}
			return result;
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SetDevice(int device);

		[DllImport("bass")]
		public static extern int BASS_GetDevice();

		[DllImport("bass")]
		public static extern IntPtr BASS_GetDSoundObject(int handle);

		[DllImport("bass")]
		public static extern IntPtr BASS_GetDSoundObject(BASSDirectSound dsobject);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_Update(int length);

		[DllImport("bass")]
		public static extern float BASS_GetCPU();

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_Start();

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_Pause();

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SetVolume(float volume);

		[DllImport("bass")]
		public static extern float BASS_GetVolume();

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SetConfig(BASSConfig option, int newvalue);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SetConfig(BASSConfig option, [In][MarshalAs(UnmanagedType.Bool)] bool newvalue);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SetConfigPtr(BASSConfig option, IntPtr newvalue);

		[DllImport("bass", EntryPoint = "BASS_SetConfigPtr")]
		[return: MarshalAs(UnmanagedType.Bool)]
		private static extern bool BASS_SetConfigStringUnicode(BASSConfig option, [In][MarshalAs(UnmanagedType.LPWStr)] string newvalue);

		public static bool BASS_SetConfigString(BASSConfig option, string newvalue)
		{
			return BASS_SetConfigStringUnicode(option | (BASSConfig)(-2147483648), newvalue);
		}

		[DllImport("bass")]
		public static extern int BASS_GetConfig(BASSConfig option);

		[DllImport("bass", EntryPoint = "BASS_GetConfig")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_GetConfigBool(BASSConfig option);

		[DllImport("bass")]
		public static extern IntPtr BASS_GetConfigPtr(BASSConfig option);

		public static string BASS_GetConfigString(BASSConfig option)
		{
			return Utils.IntPtrAsStringUnicode(BASS_GetConfigPtr(option | (BASSConfig)(-2147483648)));
		}

		[DllImport("bass", EntryPoint = "BASS_PluginLoad")]
		private static extern int BASS_PluginLoadUnicode([In][MarshalAs(UnmanagedType.LPWStr)] string file, BASSFlag flags);

		public static int BASS_PluginLoad(string file)
		{
			return BASS_PluginLoadUnicode(file, BASSFlag.BASS_UNICODE);
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_PluginFree(int handle);

		public static Dictionary<int, string> BASS_PluginLoadDirectory(string dir)
		{
			return BASS_PluginLoadDirectory(dir, null);
		}

		public static Dictionary<int, string> BASS_PluginLoadDirectory(string dir, List<string> exclude)
		{
			Dictionary<int, string> dictionary = new Dictionary<int, string>();
			string[] files = Directory.GetFiles(dir, "bass*.dll");
			if (files == null || files.Length == 0)
			{
				files = Directory.GetFiles(dir, "libbass*.so");
			}
			if (files == null || files.Length == 0)
			{
				files = Directory.GetFiles(dir, "libbass*.dylib");
			}
			if (files != null)
			{
				string[] array = files;
				string[] array2 = array;
				foreach (string text in array2)
				{
					if (exclude != null)
					{
						string fn = Path.GetFileNameWithoutExtension(text);
						if (exclude.Find((string f) => f.ToLower().Contains(fn.ToLower())) != null)
						{
							continue;
						}
					}
					int num = BASS_PluginLoad(text);
					if (num != 0)
					{
						dictionary.Add(num, text);
					}
				}
			}
			BASS_GetCPU();
			if (dictionary.Count > 0)
			{
				return dictionary;
			}
			return null;
		}

		[DllImport("bass", EntryPoint = "BASS_PluginGetInfo")]
		private static extern IntPtr BASS_PluginGetInfoPtr(int handle);

		public static BASS_PLUGININFO BASS_PluginGetInfo(int handle)
		{
			if (handle != 0)
			{
				IntPtr intPtr = BASS_PluginGetInfoPtr(handle);
				if (intPtr != IntPtr.Zero)
				{
					bass_plugininfo bass_plugininfo2 = (bass_plugininfo)Marshal.PtrToStructure(intPtr, typeof(bass_plugininfo));
					return new BASS_PLUGININFO(bass_plugininfo2.version, bass_plugininfo2.formatc, bass_plugininfo2.formats);
				}
				return null;
			}
			if (_usesMF)
			{
				BASS_PLUGINFORM[] formats = new BASS_PLUGINFORM[16]
				{
					new BASS_PLUGINFORM("WAVE Audio", "*.wav", BASSChannelType.BASS_CTYPE_STREAM_WAV),
					new BASS_PLUGINFORM("Ogg Vorbis", "*.ogg", BASSChannelType.BASS_CTYPE_STREAM_OGG),
					new BASS_PLUGINFORM("MPEG Layer 1", "*.mp1;*.m1a", BASSChannelType.BASS_CTYPE_STREAM_MP1),
					new BASS_PLUGINFORM("MPEG Layer 2", "*.mp2;*.m2a;*.mpa;*.mus", BASSChannelType.BASS_CTYPE_STREAM_MP2),
					new BASS_PLUGINFORM("MPEG Layer 3", "*.mp3;*.mpg;*.mpeg;*.mp3pro", BASSChannelType.BASS_CTYPE_STREAM_MP3),
					new BASS_PLUGINFORM("Audio IFF", "*.aif;*.aiff", BASSChannelType.BASS_CTYPE_STREAM_AIFF),
					new BASS_PLUGINFORM("Broadcast Wave", "*.bwf", BASSChannelType.BASS_CTYPE_STREAM_WAV),
					new BASS_PLUGINFORM("Windows Media Audio", "*.wma;*.wmv", BASSChannelType.BASS_CTYPE_STREAM_WMA),
					new BASS_PLUGINFORM("Advanced Audio Codec", "*.aac;*.adts", BASSChannelType.BASS_CTYPE_STREAM_AAC),
					new BASS_PLUGINFORM("MPEG 4 Audio", "*.mp4;*.m4a;*.m4b;*.m4p", BASSChannelType.BASS_CTYPE_STREAM_MP4),
					new BASS_PLUGINFORM("MOD Music", "*.mod;*.mdz", BASSChannelType.BASS_CTYPE_MUSIC_MOD),
					new BASS_PLUGINFORM("MO3 Music", "*.mo3", BASSChannelType.BASS_CTYPE_MUSIC_MO3),
					new BASS_PLUGINFORM("S3M Music", "*.s3m;*.s3z", BASSChannelType.BASS_CTYPE_MUSIC_S3M),
					new BASS_PLUGINFORM("XM Music", "*.xm;*.xmz", BASSChannelType.BASS_CTYPE_MUSIC_XM),
					new BASS_PLUGINFORM("IT Music", "*.it;*.itz;*.umx", BASSChannelType.BASS_CTYPE_MUSIC_IT),
					new BASS_PLUGINFORM("MTM Music", "*.mtm", BASSChannelType.BASS_CTYPE_MUSIC_MTM)
				};
				return new BASS_PLUGININFO(BASS_GetVersion(), formats);
			}
			if (_usesCA)
			{
				BASS_PLUGINFORM[] formats2 = new BASS_PLUGINFORM[18]
				{
					new BASS_PLUGINFORM("WAVE Audio", "*.wav", BASSChannelType.BASS_CTYPE_STREAM_WAV),
					new BASS_PLUGINFORM("Ogg Vorbis", "*.ogg", BASSChannelType.BASS_CTYPE_STREAM_OGG),
					new BASS_PLUGINFORM("MPEG Layer 1", "*.mp1;*.m1a", BASSChannelType.BASS_CTYPE_STREAM_MP1),
					new BASS_PLUGINFORM("MPEG Layer 2", "*.mp2;*.m2a;*.mpa;*.mus", BASSChannelType.BASS_CTYPE_STREAM_MP2),
					new BASS_PLUGINFORM("MPEG Layer 3", "*.mp3;*.mpg;*.mpeg;*.mp3pro", BASSChannelType.BASS_CTYPE_STREAM_MP3),
					new BASS_PLUGINFORM("Audio IFF", "*.aif;*.aiff", BASSChannelType.BASS_CTYPE_STREAM_AIFF),
					new BASS_PLUGINFORM("Broadcast Wave", "*.bwf", BASSChannelType.BASS_CTYPE_STREAM_WAV),
					new BASS_PLUGINFORM("Advanced Audio Codec", "*.aac;*.adts", BASSChannelType.BASS_CTYPE_STREAM_AAC),
					new BASS_PLUGINFORM("MPEG 4 Audio", "*.mp4;*.m4a;*.m4b;*.m4p", BASSChannelType.BASS_CTYPE_STREAM_MP4),
					new BASS_PLUGINFORM("AC-3 Dolby Digital", "*.ac3", BASSChannelType.BASS_CTYPE_STREAM_AC3),
					new BASS_PLUGINFORM("Apple Lossless Audio", "*.mp4;*.m4a;*.m4b;*.m4p;*.mov", BASSChannelType.BASS_CTYPE_STREAM_ALAC),
					new BASS_PLUGINFORM("Apple Core Audio", "*.caf", BASSChannelType.BASS_CTYPE_STREAM_CA),
					new BASS_PLUGINFORM("MOD Music", "*.mod;*.mdz", BASSChannelType.BASS_CTYPE_MUSIC_MOD),
					new BASS_PLUGINFORM("MO3 Music", "*.mo3", BASSChannelType.BASS_CTYPE_MUSIC_MO3),
					new BASS_PLUGINFORM("S3M Music", "*.s3m;*.s3z", BASSChannelType.BASS_CTYPE_MUSIC_S3M),
					new BASS_PLUGINFORM("XM Music", "*.xm;*.xmz", BASSChannelType.BASS_CTYPE_MUSIC_XM),
					new BASS_PLUGINFORM("IT Music", "*.it;*.itz;*.umx", BASSChannelType.BASS_CTYPE_MUSIC_IT),
					new BASS_PLUGINFORM("MTM Music", "*.mtm", BASSChannelType.BASS_CTYPE_MUSIC_MTM)
				};
				return new BASS_PLUGININFO(BASS_GetVersion(), formats2);
			}
			BASS_PLUGINFORM[] formats3 = new BASS_PLUGINFORM[13]
			{
				new BASS_PLUGINFORM("WAVE Audio", "*.wav", BASSChannelType.BASS_CTYPE_STREAM_WAV),
				new BASS_PLUGINFORM("Ogg Vorbis", "*.ogg", BASSChannelType.BASS_CTYPE_STREAM_OGG),
				new BASS_PLUGINFORM("MPEG Layer 1", "*.mp1;*.m1a", BASSChannelType.BASS_CTYPE_STREAM_MP1),
				new BASS_PLUGINFORM("MPEG Layer 2", "*.mp2;*.m2a;*.mpa;*.mus", BASSChannelType.BASS_CTYPE_STREAM_MP2),
				new BASS_PLUGINFORM("MPEG Layer 3", "*.mp3;*.mpg;*.mpeg;*.mp3pro", BASSChannelType.BASS_CTYPE_STREAM_MP3),
				new BASS_PLUGINFORM("Audio IFF", "*.aif;*.aiff", BASSChannelType.BASS_CTYPE_STREAM_AIFF),
				new BASS_PLUGINFORM("Broadcast Wave", "*.bwf", BASSChannelType.BASS_CTYPE_STREAM_WAV),
				new BASS_PLUGINFORM("MOD Music", "*.mod;*.mdz", BASSChannelType.BASS_CTYPE_MUSIC_MOD),
				new BASS_PLUGINFORM("MO3 Music", "*.mo3", BASSChannelType.BASS_CTYPE_MUSIC_MO3),
				new BASS_PLUGINFORM("S3M Music", "*.s3m;*.s3z", BASSChannelType.BASS_CTYPE_MUSIC_S3M),
				new BASS_PLUGINFORM("XM Music", "*.xm;*.xmz", BASSChannelType.BASS_CTYPE_MUSIC_XM),
				new BASS_PLUGINFORM("IT Music", "*.it;*.itz;*.umx", BASSChannelType.BASS_CTYPE_MUSIC_IT),
				new BASS_PLUGINFORM("MTM Music", "*.mtm", BASSChannelType.BASS_CTYPE_MUSIC_MTM)
			};
			return new BASS_PLUGININFO(BASS_GetVersion(), formats3);
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_GetEAXParameters(ref EAXEnvironment env, ref float vol, ref float decay, ref float damp);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_GetEAXParameters([In][Out][MarshalAs(UnmanagedType.AsAny)] object env, [In][Out][MarshalAs(UnmanagedType.AsAny)] object vol, [In][Out][MarshalAs(UnmanagedType.AsAny)] object decay, [In][Out][MarshalAs(UnmanagedType.AsAny)] object damp);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SetEAXParameters(EAXEnvironment env, float vol, float decay, float damp);

		public static bool BASS_SetEAXParameters(EAXPreset preset)
		{
			bool result = false;
			switch (preset)
			{
			case EAXPreset.EAX_PRESET_GENERIC:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_GENERIC, 0.5f, 1.493f, 0.5f);
				break;
			case EAXPreset.EAX_PRESET_PADDEDCELL:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_PADDEDCELL, 0.25f, 0.1f, 0f);
				break;
			case EAXPreset.EAX_PRESET_ROOM:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_ROOM, 0.417f, 0.4f, 0.666f);
				break;
			case EAXPreset.EAX_PRESET_BATHROOM:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_BATHROOM, 0.653f, 1.499f, 0.166f);
				break;
			case EAXPreset.EAX_PRESET_LIVINGROOM:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_LIVINGROOM, 0.208f, 0.478f, 0f);
				break;
			case EAXPreset.EAX_PRESET_STONEROOM:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_STONEROOM, 0.5f, 2.309f, 0.888f);
				break;
			case EAXPreset.EAX_PRESET_AUDITORIUM:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_AUDITORIUM, 0.403f, 4.279f, 0.5f);
				break;
			case EAXPreset.EAX_PRESET_CONCERTHALL:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_CONCERTHALL, 0.5f, 3.961f, 0.5f);
				break;
			case EAXPreset.EAX_PRESET_CAVE:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_CAVE, 0.5f, 2.886f, 1.304f);
				break;
			case EAXPreset.EAX_PRESET_ARENA:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_ARENA, 0.361f, 7.284f, 0.332f);
				break;
			case EAXPreset.EAX_PRESET_HANGAR:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_HANGAR, 0.5f, 10f, 0.3f);
				break;
			case EAXPreset.EAX_PRESET_CARPETEDHALLWAY:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_CARPETEDHALLWAY, 0.153f, 0.259f, 2f);
				break;
			case EAXPreset.EAX_PRESET_HALLWAY:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_HALLWAY, 0.361f, 1.493f, 0f);
				break;
			case EAXPreset.EAX_PRESET_STONECORRIDOR:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_STONECORRIDOR, 0.444f, 2.697f, 0.638f);
				break;
			case EAXPreset.EAX_PRESET_ALLEY:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_ALLEY, 0.25f, 1.752f, 0.776f);
				break;
			case EAXPreset.EAX_PRESET_FOREST:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_FOREST, 0.111f, 3.145f, 0.472f);
				break;
			case EAXPreset.EAX_PRESET_CITY:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_CITY, 0.111f, 2.767f, 0.224f);
				break;
			case EAXPreset.EAX_PRESET_MOUNTAINS:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_MOUNTAINS, 0.194f, 7.841f, 0.472f);
				break;
			case EAXPreset.EAX_PRESET_QUARRY:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_QUARRY, 1f, 1.499f, 0.5f);
				break;
			case EAXPreset.EAX_PRESET_PLAIN:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_PLAIN, 0.097f, 2.767f, 0.224f);
				break;
			case EAXPreset.EAX_PRESET_PARKINGLOT:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_PARKINGLOT, 0.208f, 1.652f, 1.5f);
				break;
			case EAXPreset.EAX_PRESET_SEWERPIPE:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_SEWERPIPE, 0.652f, 2.886f, 0.25f);
				break;
			case EAXPreset.EAX_PRESET_UNDERWATER:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_UNDERWATER, 1f, 1.499f, 0f);
				break;
			case EAXPreset.EAX_PRESET_DRUGGED:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_DRUGGED, 0.875f, 8.392f, 1.388f);
				break;
			case EAXPreset.EAX_PRESET_DIZZY:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_DIZZY, 0.139f, 17.234f, 0.666f);
				break;
			case EAXPreset.EAX_PRESET_PSYCHOTIC:
				result = BASS_SetEAXParameters(EAXEnvironment.EAX_ENVIRONMENT_PSYCHOTIC, 0.486f, 7.563f, 0.806f);
				break;
			}
			return result;
		}

		[DllImport("bass")]
		public static extern void BASS_Apply3D();

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_Set3DFactors(float distf, float rollf, float doppf);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_Get3DFactors(ref float distf, ref float rollf, ref float doppf);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_Get3DFactors([In][Out][MarshalAs(UnmanagedType.AsAny)] object distf, [In][Out][MarshalAs(UnmanagedType.AsAny)] object rollf, [In][Out][MarshalAs(UnmanagedType.AsAny)] object doppf);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_Set3DPosition([In] BASS_3DVECTOR pos, [In] BASS_3DVECTOR vel, [In] BASS_3DVECTOR front, [In] BASS_3DVECTOR top);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_Get3DPosition([In][Out] BASS_3DVECTOR pos, [In][Out] BASS_3DVECTOR vel, [In][Out] BASS_3DVECTOR front, [In][Out] BASS_3DVECTOR top);

		[DllImport("bass", EntryPoint = "BASS_SampleLoad")]
		private static extern int BASS_SampleLoadUnicode([MarshalAs(UnmanagedType.Bool)] bool mem, [In][MarshalAs(UnmanagedType.LPWStr)] string file, long offset, int length, int max, BASSFlag flags);

		public static int BASS_SampleLoad(string file, long offset, int length, int max, BASSFlag flags)
		{
			flags |= BASSFlag.BASS_UNICODE;
			return BASS_SampleLoadUnicode(mem: false, file, offset, length, max, flags);
		}

		[DllImport("bass", EntryPoint = "BASS_SampleLoad")]
		private static extern int BASS_SampleLoadMemory([MarshalAs(UnmanagedType.Bool)] bool mem, IntPtr memory, long offset, int length, int max, BASSFlag flags);

		public static int BASS_SampleLoad(IntPtr memory, long offset, int length, int max, BASSFlag flags)
		{
			return BASS_SampleLoadMemory(mem: true, memory, offset, length, max, flags);
		}

		[DllImport("bass", EntryPoint = "BASS_SampleLoad")]
		private static extern int BASS_SampleLoadMemory([MarshalAs(UnmanagedType.Bool)] bool mem, byte[] memory, long offset, int length, int max, BASSFlag flags);

		public static int BASS_SampleLoad(byte[] memory, long offset, int length, int max, BASSFlag flags)
		{
			return BASS_SampleLoadMemory(mem: true, memory, offset, length, max, flags);
		}

		[DllImport("bass")]
		public static extern int BASS_SampleCreate(int length, int freq, int chans, int max, BASSFlag flags);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleSetData(int handle, IntPtr buffer);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleSetData(int handle, float[] buffer);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleSetData(int handle, int[] buffer);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleSetData(int handle, short[] buffer);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleSetData(int handle, byte[] buffer);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleGetData(int handle, IntPtr buffer);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleGetData(int handle, float[] buffer);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleGetData(int handle, int[] buffer);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleGetData(int handle, short[] buffer);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleGetData(int handle, byte[] buffer);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleFree(int handle);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleGetInfo(int handle, [In][Out] BASS_SAMPLE info);

		public static BASS_SAMPLE BASS_SampleGetInfo(int handle)
		{
			BASS_SAMPLE bASS_SAMPLE = new BASS_SAMPLE();
			if (BASS_SampleGetInfo(handle, bASS_SAMPLE))
			{
				return bASS_SAMPLE;
			}
			return null;
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleSetInfo(int handle, [In] BASS_SAMPLE info);

		[DllImport("bass")]
		public static extern int BASS_SampleGetChannel(int handle, [MarshalAs(UnmanagedType.Bool)] bool onlynew);

		[DllImport("bass")]
		public static extern int BASS_SampleGetChannels(int handle, int[] channels);

		public static int[] BASS_SampleGetChannels(int handle)
		{
			int[] array = new int[BASS_SampleGetInfo(handle).max];
			int num = BASS_SampleGetChannels(handle, array);
			if (num >= 0)
			{
				int[] array2 = new int[num];
				Array.Copy(array, array2, num);
				return array2;
			}
			return null;
		}

		public static int BASS_SampleGetChannelCount(int handle)
		{
			return BASS_SampleGetChannels(handle, null);
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_SampleStop(int handle);

		[DllImport("bass")]
		public static extern int BASS_StreamCreate(int freq, int chans, BASSFlag flags, STREAMPROC proc, IntPtr user);

		[DllImport("bass", EntryPoint = "BASS_StreamCreate")]
		private static extern int BASS_StreamCreatePtr(int freq, int chans, BASSFlag flags, IntPtr procPtr, IntPtr user);

		public static int BASS_StreamCreate(int freq, int chans, BASSFlag flags, BASSStreamProc proc)
		{
			return BASS_StreamCreatePtr(freq, chans, flags, new IntPtr((int)proc), IntPtr.Zero);
		}

		public static int BASS_StreamCreateDummy(int freq, int chans, BASSFlag flags, IntPtr user)
		{
			return BASS_StreamCreatePtr(freq, chans, flags, IntPtr.Zero, user);
		}

		public static int BASS_StreamCreatePush(int freq, int chans, BASSFlag flags, IntPtr user)
		{
			return BASS_StreamCreatePtr(freq, chans, flags, new IntPtr(-1), user);
		}

		public static int BASS_StreamCreateDevice(int freq, int chans, BASSFlag flags, IntPtr user)
		{
			return BASS_StreamCreatePtr(freq, chans, flags, new IntPtr(-2), user);
		}

		public static int BASS_StreamCreateDevice3D(int freq, int chans, BASSFlag flags, IntPtr user)
		{
			return BASS_StreamCreatePtr(freq, chans, flags, new IntPtr(-3), user);
		}

		[DllImport("bass")]
		public static extern int BASS_StreamCreateFileUser(BASSStreamSystem system, BASSFlag flags, BASS_FILEPROCS procs, IntPtr user);

		[DllImport("bass", EntryPoint = "BASS_StreamCreateFile")]
		private static extern int BASS_StreamCreateFileUnicode([MarshalAs(UnmanagedType.Bool)] bool mem, [In][MarshalAs(UnmanagedType.LPWStr)] string file, long offset, long length, BASSFlag flags);

		public static int BASS_StreamCreateFile(string file, long offset, long length, BASSFlag flags)
		{
			flags |= BASSFlag.BASS_UNICODE;
			return BASS_StreamCreateFileUnicode(mem: false, file, offset, length, flags);
		}

		[DllImport("bass", EntryPoint = "BASS_StreamCreateFile")]
		private static extern int BASS_StreamCreateFileMemory([MarshalAs(UnmanagedType.Bool)] bool mem, IntPtr memory, long offset, long length, BASSFlag flags);

		public static int BASS_StreamCreateFile(IntPtr memory, long offset, long length, BASSFlag flags)
		{
			return BASS_StreamCreateFileMemory(mem: true, memory, offset, length, flags);
		}

		[DllImport("bass", EntryPoint = "BASS_StreamCreateURL")]
		private static extern int BASS_StreamCreateURLUnicode([In][MarshalAs(UnmanagedType.LPWStr)] string url, int offset, BASSFlag flags, DOWNLOADPROC proc, IntPtr user);

		[DllImport("bass", CharSet = CharSet.Ansi, EntryPoint = "BASS_StreamCreateURL")]
		private static extern int BASS_StreamCreateURLAscii([In][MarshalAs(UnmanagedType.LPStr)] string url, int offset, BASSFlag flags, DOWNLOADPROC proc, IntPtr user);

		public static int BASS_StreamCreateURL(string url, int offset, BASSFlag flags, DOWNLOADPROC proc, IntPtr user)
		{
			flags |= BASSFlag.BASS_UNICODE;
			int num = BASS_StreamCreateURLUnicode(url, offset, flags, proc, user);
			if (num == 0)
			{
				flags &= BASSFlag.BASS_SPEAKER_PAIR15 | BASSFlag.BASS_SAMPLE_OVER_DIST | BASSFlag.BASS_AC3_DOWNMIX_DOLBY | BASSFlag.BASS_SAMPLE_8BITS | BASSFlag.BASS_SAMPLE_MONO | BASSFlag.BASS_SAMPLE_LOOP | BASSFlag.BASS_SAMPLE_3D | BASSFlag.BASS_SAMPLE_SOFTWARE | BASSFlag.BASS_SAMPLE_MUTEMAX | BASSFlag.BASS_SAMPLE_VAM | BASSFlag.BASS_SAMPLE_FX | BASSFlag.BASS_SAMPLE_FLOAT | BASSFlag.BASS_RECORD_PAUSE | BASSFlag.BASS_RECORD_ECHOCANCEL | BASSFlag.BASS_RECORD_AGC | BASSFlag.BASS_STREAM_AUTOFREE | BASSFlag.BASS_STREAM_RESTRATE | BASSFlag.BASS_STREAM_BLOCK | BASSFlag.BASS_STREAM_DECODE | BASSFlag.BASS_STREAM_STATUS | BASSFlag.BASS_SPEAKER_LEFT | BASSFlag.BASS_SPEAKER_RIGHT | BASSFlag.BASS_ASYNCFILE | BASSFlag.BASS_WV_STEREO | BASSFlag.BASS_AC3_DYNAMIC_RANGE | BASSFlag.BASS_AAC_FRAME960;
				num = BASS_StreamCreateURLAscii(url, offset, flags, proc, user);
			}
			return num;
		}

		[DllImport("bass")]
		public static extern long BASS_StreamGetFilePosition(int handle, BASSStreamFilePosition mode);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_StreamFree(int handle);

		[DllImport("bass")]
		public static extern int BASS_StreamPutData(int handle, IntPtr buffer, int length);

		[DllImport("bass")]
		public static extern int BASS_StreamPutData(int handle, float[] buffer, int length);

		[DllImport("bass")]
		public static extern int BASS_StreamPutData(int handle, int[] buffer, int length);

		[DllImport("bass")]
		public static extern int BASS_StreamPutData(int handle, short[] buffer, int length);

		[DllImport("bass")]
		public static extern int BASS_StreamPutData(int handle, byte[] buffer, int length);

		public unsafe static int BASS_StreamPutData(int handle, byte[] buffer, int startIdx, int length)
		{
			fixed (byte* value = &buffer[startIdx])
			{
				return BASS_StreamPutData(handle, new IntPtr(value), length);
			}
		}

		[DllImport("bass")]
		public static extern int BASS_StreamPutFileData(int handle, IntPtr buffer, int length);

		[DllImport("bass")]
		public static extern int BASS_StreamPutFileData(int handle, float[] buffer, int length);

		[DllImport("bass")]
		public static extern int BASS_StreamPutFileData(int handle, int[] buffer, int length);

		[DllImport("bass")]
		public static extern int BASS_StreamPutFileData(int handle, short[] buffer, int length);

		[DllImport("bass")]
		public static extern int BASS_StreamPutFileData(int handle, byte[] buffer, int length);

		[DllImport("bass", EntryPoint = "BASS_MusicLoad")]
		private static extern int BASS_MusicLoadUnicode([MarshalAs(UnmanagedType.Bool)] bool mem, [In][MarshalAs(UnmanagedType.LPWStr)] string file, long offset, int length, BASSFlag flags, int freq);

		public static int BASS_MusicLoad(string file, long offset, int length, BASSFlag flags, int freq)
		{
			flags |= BASSFlag.BASS_UNICODE;
			return BASS_MusicLoadUnicode(mem: false, file, offset, length, flags, freq);
		}

		[DllImport("bass", EntryPoint = "BASS_MusicLoad")]
		private static extern int BASS_MusicLoadMemory([MarshalAs(UnmanagedType.Bool)] bool mem, IntPtr memory, long offset, int length, BASSFlag flags, int freq);

		public static int BASS_MusicLoad(IntPtr memory, long offset, int length, BASSFlag flags, int freq)
		{
			return BASS_MusicLoadMemory(mem: true, memory, offset, length, flags, freq);
		}

		[DllImport("bass", EntryPoint = "BASS_MusicLoad")]
		private static extern int BASS_MusicLoadMemory([MarshalAs(UnmanagedType.Bool)] bool mem, byte[] memory, long offset, int length, BASSFlag flags, int freq);

		public static int BASS_MusicLoad(byte[] memory, long offset, int length, BASSFlag flags, int freq)
		{
			return BASS_MusicLoadMemory(mem: true, memory, offset, length, flags, freq);
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_MusicFree(int handle);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_RecordInit(int device);

		[DllImport("bass")]
		public static extern int BASS_RecordStart(int freq, int chans, BASSFlag flags, RECORDPROC proc, IntPtr user);

		public static int BASS_RecordStart(int freq, int chans, BASSFlag flags, int period, RECORDPROC proc, IntPtr user)
		{
			return BASS_RecordStart(freq, chans, (BASSFlag)Utils.MakeLong((int)flags, period), proc, user);
		}

		[DllImport("bass", EntryPoint = "BASS_RecordGetDeviceInfo")]
		[return: MarshalAs(UnmanagedType.Bool)]
		private static extern bool BASS_RecordGetDeviceInfoInternal([In] int device, [In][Out] ref BASS_DEVICEINFO_INTERNAL info);

		public unsafe static bool BASS_RecordGetDeviceInfo(int device, BASS_DEVICEINFO info)
		{
			bool flag = BASS_RecordGetDeviceInfoInternal(device, ref info._internal);
			if (flag)
			{
				if (_configUTF8)
				{
					info.name = Utils.IntPtrAsStringUtf8(info._internal.name, out var len);
					info.driver = Utils.IntPtrAsStringUtf8(info._internal.driver, out len);
					if (len > 0 && BASS_GetVersion() > 33818624)
					{
						try
						{
							info.id = Utils.IntPtrAsStringUtf8(new IntPtr((byte*)info._internal.driver.ToPointer() + len + 1), out len);
						}
						catch
						{
						}
					}
				}
				else
				{
					info.name = Utils.IntPtrAsStringAnsi(info._internal.name);
					info.driver = Utils.IntPtrAsStringAnsi(info._internal.driver);
					if (!string.IsNullOrEmpty(info.driver) && BASS_GetVersion() > 33818624)
					{
						try
						{
							info.id = Utils.IntPtrAsStringAnsi(new IntPtr((byte*)info._internal.driver.ToPointer() + info.driver.Length + 1));
						}
						catch
						{
						}
					}
				}
				info.flags = info._internal.flags;
			}
			return flag;
		}

		public static BASS_DEVICEINFO BASS_RecordGetDeviceInfo(int device)
		{
			BASS_DEVICEINFO bASS_DEVICEINFO = new BASS_DEVICEINFO();
			if (BASS_RecordGetDeviceInfo(device, bASS_DEVICEINFO))
			{
				return bASS_DEVICEINFO;
			}
			return null;
		}

		public static BASS_DEVICEINFO[] BASS_RecordGetDeviceInfos()
		{
			List<BASS_DEVICEINFO> list = new List<BASS_DEVICEINFO>();
			int num = 0;
			BASS_DEVICEINFO item;
			while ((item = BASS_RecordGetDeviceInfo(num)) != null)
			{
				list.Add(item);
				num++;
			}
			BASS_GetCPU();
			return list.ToArray();
		}

		public static int BASS_RecordGetDeviceCount()
		{
			BASS_DEVICEINFO info = new BASS_DEVICEINFO();
			int i;
			for (i = 0; BASS_RecordGetDeviceInfo(i, info); i++)
			{
			}
			BASS_GetCPU();
			return i;
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_RecordSetDevice(int device);

		[DllImport("bass")]
		public static extern int BASS_RecordGetDevice();

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_RecordGetInfo([In][Out] BASS_RECORDINFO info);

		public static BASS_RECORDINFO BASS_RecordGetInfo()
		{
			BASS_RECORDINFO bASS_RECORDINFO = new BASS_RECORDINFO();
			if (BASS_RecordGetInfo(bASS_RECORDINFO))
			{
				return bASS_RECORDINFO;
			}
			return null;
		}

		[DllImport("bass", EntryPoint = "BASS_RecordGetInputName")]
		private static extern IntPtr BASS_RecordGetInputNamePtr(int input);

		public static string BASS_RecordGetInputName(int input)
		{
			IntPtr intPtr = BASS_RecordGetInputNamePtr(input);
			if (intPtr != IntPtr.Zero)
			{
				if (_configUTF8 && BASS_GetVersion() >= 33819150)
				{
					return Utils.IntPtrAsStringUtf8(intPtr);
				}
				return Utils.IntPtrAsStringAnsi(intPtr);
			}
			return null;
		}

		public static string[] BASS_RecordGetInputNames()
		{
			List<string> list = new List<string>();
			int num = 0;
			string item;
			while ((item = BASS_RecordGetInputName(num)) != null)
			{
				list.Add(item);
				num++;
			}
			BASS_GetCPU();
			return list.ToArray();
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_RecordSetInput(int input, BASSInput setting, float volume);

		[DllImport("bass")]
		public static extern int BASS_RecordGetInput(int input, ref float volume);

		public static BASSInput BASS_RecordGetInput(int input)
		{
			int num = BASS_RecordGetInputPtr(input, IntPtr.Zero);
			if (num != -1)
			{
				return (BASSInput)(num & 0xFF0000);
			}
			return BASSInput.BASS_INPUT_NONE;
		}

		[DllImport("bass", EntryPoint = "BASS_RecordGetInput")]
		private static extern int BASS_RecordGetInputPtr(int input, IntPtr vol);

		public static BASSInputType BASS_RecordGetInputType(int input)
		{
			int num = BASS_RecordGetInputPtr(input, IntPtr.Zero);
			if (num != -1)
			{
				return (BASSInputType)(num & -16777216);
			}
			return BASSInputType.BASS_INPUT_TYPE_ERROR;
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_RecordFree();

		[DllImport("bass", EntryPoint = "BASS_ChannelGetInfo")]
		[return: MarshalAs(UnmanagedType.Bool)]
		private static extern bool BASS_ChannelGetInfoInternal(int handle, [In][Out] ref BASS_CHANNELINFO_INTERNAL info);

		public static bool BASS_ChannelGetInfo(int handle, BASS_CHANNELINFO info)
		{
			bool flag = BASS_ChannelGetInfoInternal(handle, ref info._internal);
			if (flag)
			{
				info.chans = info._internal.chans;
				info.ctype = info._internal.ctype;
				info.flags = info._internal.flags;
				info.freq = info._internal.freq;
				info.origres = info._internal.origres & 0xFFFF;
				info.origresIsFloat = (info._internal.origres & 0x10000) == 65536;
				info.plugin = info._internal.plugin;
				info.sample = info._internal.sample;
				if (((uint)info.flags & 0x80000000u) != 0)
				{
					info.filename = Marshal.PtrToStringUni(info._internal.filename);
					return flag;
				}
				if (_configUTF8 || Environment.OSVersion.Platform > PlatformID.WinCE)
				{
					info.filename = Utils.IntPtrAsStringUtf8(info._internal.filename);
					return flag;
				}
				info.filename = Utils.IntPtrAsStringAnsi(info._internal.filename);
			}
			return flag;
		}

		public static BASS_CHANNELINFO BASS_ChannelGetInfo(int handle)
		{
			BASS_CHANNELINFO bASS_CHANNELINFO = new BASS_CHANNELINFO();
			if (BASS_ChannelGetInfo(handle, bASS_CHANNELINFO))
			{
				return bASS_CHANNELINFO;
			}
			return null;
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelPlay(int handle, [MarshalAs(UnmanagedType.Bool)] bool restart);

		[DllImport("bass")]
		public static extern int BASS_ChannelSetDSP(int handle, DSPPROC proc, IntPtr user, int priority);

		[DllImport("bass")]
		public static extern int BASS_ChannelGetData(int handle, IntPtr buffer, int length);

		[DllImport("bass")]
		public static extern int BASS_ChannelGetData(int handle, [In][Out] float[] buffer, int length);

		[DllImport("bass")]
		public static extern int BASS_ChannelGetData(int handle, [In][Out] short[] buffer, int length);

		[DllImport("bass")]
		public static extern int BASS_ChannelGetData(int handle, [In][Out] int[] buffer, int length);

		[DllImport("bass")]
		public static extern int BASS_ChannelGetData(int handle, [In][Out] byte[] buffer, int length);

		[DllImport("bass")]
		public static extern long BASS_ChannelSeconds2Bytes(int handle, double pos);

		[DllImport("bass")]
		public static extern double BASS_ChannelBytes2Seconds(int handle, long pos);

		[DllImport("bass")]
		public static extern BASSActive BASS_ChannelIsActive(int handle);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelLock(int handle, [MarshalAs(UnmanagedType.Bool)] bool state);

		[DllImport("bass")]
		public static extern long BASS_ChannelGetLength(int handle, BASSMode mode);

		public static long BASS_ChannelGetLength(int handle)
		{
			return BASS_ChannelGetLength(handle, BASSMode.BASS_POS_BYTE);
		}

		[DllImport("bass")]
		public static extern int BASS_ChannelSetSync(int handle, BASSSync type, long param, SYNCPROC proc, IntPtr user);

		[DllImport("bass")]
		public static extern int BASS_ChannelSetFX(int handle, BASSFXType type, int priority);

		[DllImport("bass")]
		public static extern int BASS_ChannelGetDevice(int handle);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelSetDevice(int handle, int device);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelStop(int handle);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelPause(int handle);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelSetAttribute(int handle, BASSAttribute attrib, float value);

		[DllImport("bass", EntryPoint = "BASS_ChannelSetAttributeEx")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelSetAttribute(int handle, BASSAttribute attrib, IntPtr value, int size);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelGetAttribute(int handle, BASSAttribute attrib, ref float value);

		[DllImport("bass", EntryPoint = "BASS_ChannelGetAttributeEx")]
		public static extern int BASS_ChannelGetAttribute(int handle, BASSAttribute attrib, IntPtr value, int size);

		[DllImport("bass")]
		public static extern BASSFlag BASS_ChannelFlags(int handle, BASSFlag flags, BASSFlag mask);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelUpdate(int handle, int length);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelIsSliding(int handle, BASSAttribute attrib);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelSlideAttribute(int handle, BASSAttribute attrib, float value, int time);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelSet3DAttributes(int handle, BASS3DMode mode, float min, float max, int iangle, int oangle, int outvol);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelGet3DAttributes(int handle, ref BASS3DMode mode, ref float min, ref float max, ref int iangle, ref int oangle, ref int outvol);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelGet3DAttributes(int handle, [In][Out][MarshalAs(UnmanagedType.AsAny)] object mode, [In][Out][MarshalAs(UnmanagedType.AsAny)] object min, [In][Out][MarshalAs(UnmanagedType.AsAny)] object max, [In][Out][MarshalAs(UnmanagedType.AsAny)] object iangle, [In][Out][MarshalAs(UnmanagedType.AsAny)] object oangle, [In][Out][MarshalAs(UnmanagedType.AsAny)] object outvol);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelSet3DPosition(int handle, [In] BASS_3DVECTOR pos, [In] BASS_3DVECTOR orient, [In] BASS_3DVECTOR vel);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelGet3DPosition(int handle, [In][Out] BASS_3DVECTOR pos, [In][Out] BASS_3DVECTOR orient, [In][Out] BASS_3DVECTOR vel);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelSetPosition(int handle, long pos, BASSMode mode);

		public static bool BASS_ChannelSetPosition(int handle, long pos)
		{
			return BASS_ChannelSetPosition(handle, pos, BASSMode.BASS_POS_BYTE);
		}

		public static bool BASS_ChannelSetPosition(int handle, double seconds)
		{
			return BASS_ChannelSetPosition(handle, BASS_ChannelSeconds2Bytes(handle, seconds), BASSMode.BASS_POS_BYTE);
		}

		public static bool BASS_ChannelSetPosition(int handle, int order, int row)
		{
			return BASS_ChannelSetPosition(handle, Utils.MakeLong(order, row), BASSMode.BASS_POS_MUSIC_ORDERS);
		}

		[DllImport("bass")]
		public static extern long BASS_ChannelGetPosition(int handle, BASSMode mode);

		public static long BASS_ChannelGetPosition(int handle)
		{
			return BASS_ChannelGetPosition(handle, BASSMode.BASS_POS_BYTE);
		}

		[DllImport("bass")]
		public static extern int BASS_ChannelGetLevel(int handle);

		[DllImport("bass", EntryPoint = "BASS_ChannelGetLevelEx")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelGetLevel(int handle, [In][Out] float[] levels, float length, BASSLevel flags);

		public static float[] BASS_ChannelGetLevels(int handle, float length = 0.02f, BASSLevel flags = BASSLevel.BASS_LEVEL_ALL)
		{
			BASS_CHANNELINFO bASS_CHANNELINFO = BASS_ChannelGetInfo(handle);
			if (bASS_CHANNELINFO != null)
			{
				int num = bASS_CHANNELINFO.chans;
				if ((flags & BASSLevel.BASS_LEVEL_MONO) == BASSLevel.BASS_LEVEL_MONO)
				{
					num = 1;
				}
				else if ((flags & BASSLevel.BASS_LEVEL_STEREO) == BASSLevel.BASS_LEVEL_STEREO)
				{
					num = 2;
				}
				float[] array = new float[num];
				if (BASS_ChannelGetLevel(handle, array, length, flags))
				{
					return array;
				}
				return null;
			}
			return null;
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelRemoveSync(int handle, int sync);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelRemoveDSP(int handle, int dsp);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelRemoveFX(int handle, int fx);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelSetLink(int handle, int chan);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_ChannelRemoveLink(int handle, int chan);

		[DllImport("bass")]
		public static extern IntPtr BASS_ChannelGetTags(int handle, BASSTag tags);

		public static string[] BASS_ChannelGetTagsArrayNullTermAnsi(int handle, BASSTag format)
		{
			return Utils.IntPtrToArrayNullTermAnsi(BASS_ChannelGetTags(handle, format));
		}

		public static string[] BASS_ChannelGetTagsArrayNullTermUtf8(int handle, BASSTag format)
		{
			return Utils.IntPtrToArrayNullTermUtf8(BASS_ChannelGetTags(handle, format));
		}

		public static string[] BASS_ChannelGetTagsID3V1(int handle)
		{
			IntPtr intPtr = BASS_ChannelGetTags(handle, BASSTag.BASS_TAG_ID3);
			if (intPtr != IntPtr.Zero)
			{
				string[] array = new string[7];
				try
				{
					BASS_TAG_ID3 bASS_TAG_ID = (BASS_TAG_ID3)Marshal.PtrToStructure(intPtr, typeof(BASS_TAG_ID3));
					array[0] = bASS_TAG_ID.Title;
					array[1] = bASS_TAG_ID.Artist;
					array[2] = bASS_TAG_ID.Album;
					array[3] = bASS_TAG_ID.Year;
					array[4] = bASS_TAG_ID.Comment;
					array[5] = bASS_TAG_ID.Genre.ToString();
					if (bASS_TAG_ID.Dummy == 0)
					{
						array[6] = bASS_TAG_ID.Track.ToString();
						return array;
					}
					return array;
				}
				catch
				{
					return array;
				}
			}
			return null;
		}

		public static string[] BASS_ChannelGetTagsBWF(int handle)
		{
			IntPtr intPtr = BASS_ChannelGetTags(handle, BASSTag.BASS_TAG_RIFF_BEXT);
			if (intPtr != IntPtr.Zero)
			{
				string[] array = new string[9];
				try
				{
					BASS_TAG_BEXT bASS_TAG_BEXT = (BASS_TAG_BEXT)Marshal.PtrToStructure(intPtr, typeof(BASS_TAG_BEXT));
					array[0] = bASS_TAG_BEXT.Description;
					array[1] = bASS_TAG_BEXT.Originator;
					array[2] = bASS_TAG_BEXT.OriginatorReference;
					array[3] = bASS_TAG_BEXT.OriginationDate;
					array[4] = bASS_TAG_BEXT.OriginationTime;
					array[5] = bASS_TAG_BEXT.TimeReference.ToString();
					array[6] = bASS_TAG_BEXT.Version.ToString();
					array[7] = bASS_TAG_BEXT.UMID;
					array[8] = bASS_TAG_BEXT.GetCodingHistory(intPtr);
					return array;
				}
				catch
				{
					return array;
				}
			}
			return null;
		}

		public static BASS_TAG_CACODEC BASS_ChannelGetTagsCA(int handle)
		{
			IntPtr intPtr = BASS_ChannelGetTags(handle, BASSTag.BASS_TAG_WMA_META);
			if (intPtr != IntPtr.Zero)
			{
				return new BASS_TAG_CACODEC(intPtr);
			}
			return null;
		}

		public static string BASS_ChannelGetTagsDSDArtist(int handle)
		{
			return Utils.IntPtrAsStringAnsi(BASS_ChannelGetTags(handle, BASSTag.BASS_TAG_DSD_ARTIST));
		}

		public static string BASS_ChannelGetTagsDSDTitle(int handle)
		{
			return Utils.IntPtrAsStringAnsi(BASS_ChannelGetTags(handle, BASSTag.BASS_TAG_DSD_TITLE));
		}

		public static BASS_TAG_DSD_COMMENT[] BASS_ChannelGetTagsDSDComments(int handle)
		{
			List<BASS_TAG_DSD_COMMENT> list = new List<BASS_TAG_DSD_COMMENT>();
			int num = 0;
			BASS_TAG_DSD_COMMENT tag;
			while ((tag = BASS_TAG_DSD_COMMENT.GetTag(handle, num)) != null)
			{
				list.Add(tag);
				num++;
			}
			if (list.Count > 0)
			{
				return list.ToArray();
			}
			return null;
		}

		public static string[] BASS_ChannelGetTagsID3V2(int handle)
		{
			return null;
		}

		public static string[] BASS_ChannelGetTagsAPE(int handle)
		{
			return BASS_ChannelGetTagsArrayNullTermUtf8(handle, BASSTag.BASS_TAG_APE);
		}

		public static BASS_TAG_APE_BINARY[] BASS_ChannelGetTagsAPEBinary(int handle)
		{
			List<BASS_TAG_APE_BINARY> list = new List<BASS_TAG_APE_BINARY>();
			int num = 0;
			BASS_TAG_APE_BINARY tag;
			while ((tag = BASS_TAG_APE_BINARY.GetTag(handle, num)) != null)
			{
				list.Add(tag);
				num++;
			}
			if (list.Count > 0)
			{
				return list.ToArray();
			}
			return null;
		}

		public static string[] BASS_ChannelGetTagsWMA(int handle)
		{
			return BASS_ChannelGetTagsArrayNullTermUtf8(handle, BASSTag.BASS_TAG_WMA);
		}

		public static string[] BASS_ChannelGetTagsMP4(int handle)
		{
			return BASS_ChannelGetTagsArrayNullTermUtf8(handle, BASSTag.BASS_TAG_MP4);
		}

		public static string[] BASS_ChannelGetTagsMF(int handle)
		{
			return BASS_ChannelGetTagsArrayNullTermUtf8(handle, BASSTag.BASS_TAG_MF);
		}

		public static WAVEFORMATEXT BASS_ChannelGetTagsWAVEFORMAT(int handle)
		{
			IntPtr intPtr = BASS_ChannelGetTags(handle, BASSTag.BASS_TAG_WAVEFORMAT);
			if (intPtr != IntPtr.Zero)
			{
				return new WAVEFORMATEXT(intPtr);
			}
			return null;
		}

		public static BASS_TAG_FLAC_PICTURE[] BASS_ChannelGetTagsFLACPictures(int handle)
		{
			List<BASS_TAG_FLAC_PICTURE> list = new List<BASS_TAG_FLAC_PICTURE>();
			int num = 0;
			BASS_TAG_FLAC_PICTURE tag;
			while ((tag = BASS_TAG_FLAC_PICTURE.GetTag(handle, num)) != null)
			{
				list.Add(tag);
				num++;
			}
			if (list.Count > 0)
			{
				return list.ToArray();
			}
			return null;
		}

		public static BASS_TAG_FLAC_CUE BASS_ChannelGetTagsFLACCuesheet(int handle)
		{
			return BASS_TAG_FLAC_CUE.GetTag(handle);
		}

		public static string[] BASS_ChannelGetTagsHTTP(int handle)
		{
			return BASS_ChannelGetTagsArrayNullTermAnsi(handle, BASSTag.BASS_TAG_HTTP);
		}

		public static string[] BASS_ChannelGetTagsICY(int handle)
		{
			return BASS_ChannelGetTagsArrayNullTermAnsi(handle, BASSTag.BASS_TAG_ICY);
		}

		public static string[] BASS_ChannelGetTagsOGG(int handle)
		{
			return BASS_ChannelGetTagsArrayNullTermUtf8(handle, BASSTag.BASS_TAG_OGG);
		}

		public static string[] BASS_ChannelGetTagsRIFF(int handle)
		{
			return BASS_ChannelGetTagsArrayNullTermAnsi(handle, BASSTag.BASS_TAG_RIFF_INFO);
		}

		public static BASS_TAG_CUE BASS_ChannelGetTagsRIFFCUE(int handle)
		{
			return BASS_TAG_CUE.GetTag(handle);
		}

		public static string[] BASS_ChannelGetTagsMETA(int handle)
		{
			return Utils.IntPtrToArrayNullTermAnsi(BASS_ChannelGetTags(handle, BASSTag.BASS_TAG_META));
		}

		public static string BASS_ChannelGetTagLyrics3v2(int handle)
		{
			IntPtr intPtr = BASS_ChannelGetTags(handle, BASSTag.BASS_TAG_LYRICS3);
			if (intPtr != IntPtr.Zero)
			{
				return Utils.IntPtrAsStringAnsi(intPtr);
			}
			return null;
		}

		public static string BASS_ChannelGetMusicName(int handle)
		{
			IntPtr intPtr = BASS_ChannelGetTags(handle, BASSTag.BASS_TAG_MUSIC_NAME);
			if (intPtr != IntPtr.Zero)
			{
				return Utils.IntPtrAsStringAnsi(intPtr);
			}
			return null;
		}

		public static string BASS_ChannelGetMusicMessage(int handle)
		{
			IntPtr intPtr = BASS_ChannelGetTags(handle, BASSTag.BASS_TAG_MUSIC_MESSAGE);
			if (intPtr != IntPtr.Zero)
			{
				return Utils.IntPtrAsStringAnsi(intPtr);
			}
			return null;
		}

		public static string BASS_ChannelGetMusicInstrument(int handle, int instrument)
		{
			IntPtr intPtr = BASS_ChannelGetTags(handle, (BASSTag)(65792 + instrument));
			if (intPtr != IntPtr.Zero)
			{
				return Utils.IntPtrAsStringAnsi(intPtr);
			}
			return null;
		}

		public static string BASS_ChannelGetMusicSample(int handle, int sample)
		{
			IntPtr intPtr = BASS_ChannelGetTags(handle, (BASSTag)(66304 + sample));
			if (intPtr != IntPtr.Zero)
			{
				return Utils.IntPtrAsStringAnsi(intPtr);
			}
			return null;
		}

		public static string[] BASS_ChannelGetMidiTrackText(int handle, int track)
		{
			if (track >= 0)
			{
				return Utils.IntPtrToArrayNullTermAnsi(BASS_ChannelGetTags(handle, (BASSTag)(69632 + track)));
			}
			List<string> list = new List<string>();
			track = 0;
			while (true)
			{
				IntPtr intPtr = BASS_ChannelGetTags(handle, (BASSTag)(69632 + track));
				if (!(intPtr != IntPtr.Zero))
				{
					break;
				}
				string[] array = Utils.IntPtrToArrayNullTermAnsi(intPtr);
				if (array != null && array.Length != 0)
				{
					list.AddRange(array);
				}
				track++;
			}
			if (list.Count > 0)
			{
				return list.ToArray();
			}
			return null;
		}

		[DllImport("bass", EntryPoint = "BASS_FXSetParameters")]
		[return: MarshalAs(UnmanagedType.Bool)]
		private static extern bool BASS_FXSetParametersExt(int handle, [In][MarshalAs(UnmanagedType.AsAny)] object par);

		public static bool BASS_FXSetParameters(int handle, object par)
		{
			return false;
		}

		[DllImport("bass", EntryPoint = "BASS_FXGetParameters")]
		[return: MarshalAs(UnmanagedType.Bool)]
		private static extern bool BASS_FXGetParametersExt(int handle, [In][Out] float[] par);

		[DllImport("bass", EntryPoint = "BASS_FXGetParameters")]
		[return: MarshalAs(UnmanagedType.Bool)]
		private static extern bool BASS_FXGetParametersExt(int handle, [In][Out][MarshalAs(UnmanagedType.AsAny)] object par);

		public static bool BASS_FXGetParameters(int handle, object par)
		{
			return false;
		}

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_FXReset(int handle);

		[DllImport("bass")]
		[return: MarshalAs(UnmanagedType.Bool)]
		public static extern bool BASS_FXSetPriority(int handle, int priority);

		public static bool LoadMe()
		{
			bool flag = Utils.LoadLib("bass", ref _myModuleHandle);
			if (flag)
			{
				InitBass();
			}
			return flag;
		}

		public static bool LoadMe(string path)
		{
			bool flag = Utils.LoadLib(Path.Combine(path, "bass"), ref _myModuleHandle);
			if (flag)
			{
				InitBass();
			}
			return flag;
		}

		public static bool FreeMe()
		{
			return Utils.FreeLib(ref _myModuleHandle);
		}

		private static void CheckVersion()
		{
			try
			{
				if (Utils.HighWord(BASS_GetVersion()) == 516)
				{
					return;
				}
				Version version = BASS_GetVersion(2);
				Version version2 = new Version(2, 4);
				FileVersionInfo fileVersionInfo = null;
				ProcessModuleCollection modules = Process.GetCurrentProcess().Modules;
				for (int num = modules.Count - 1; num >= 0; num--)
				{
					ProcessModule processModule = modules[num];
					if (processModule.ModuleName.ToLower().Equals("bass".ToLower()))
					{
						fileVersionInfo = processModule.FileVersionInfo;
						break;
					}
				}
				if (fileVersionInfo != null)
				{
					Console.WriteLine(string.Format("An incorrect version of BASS was loaded!\r\n\r\nVersion loaded: {0}.{1}\r\nVersion expected: {2}.{3}\r\n\r\nFile: {4}\r\nFileVersion: {5}\r\nDescription: {6}\r\nCompany: {7}\r\nLanguage: {8}", version.Major, version.Minor, version2.Major, version2.Minor, fileVersionInfo.FileName, fileVersionInfo.FileVersion, fileVersionInfo.FileDescription, fileVersionInfo.CompanyName + " " + fileVersionInfo.LegalCopyright, fileVersionInfo.Language));
				}
				else
				{
					Console.WriteLine($"An incorrect version of BASS was loaded!\r\n\r\nBASS Version loaded: {version.Major}.{version.Minor}\r\nBASS Version expected: {version2.Major}.{version2.Minor}");
				}
			}
			catch
			{
			}
		}
	}
	public enum BASS3DAlgorithm
	{
		BASS_3DALG_DEFAULT,
		BASS_3DALG_OFF,
		BASS_3DALG_FULL,
		BASS_3DALG_LIGHT
	}
	public enum BASS3DMode
	{
		BASS_3DMODE_LEAVECURRENT = -1,
		BASS_3DMODE_NORMAL,
		BASS_3DMODE_RELATIVE,
		BASS_3DMODE_OFF
	}
	public enum BASSActive
	{
		BASS_ACTIVE_STOPPED,
		BASS_ACTIVE_PLAYING,
		BASS_ACTIVE_STALLED,
		BASS_ACTIVE_PAUSED,
		BASS_ACTIVE_PAUSED_DEVICE
	}
	public enum BASSAttribute
	{
		BASS_ATTRIB_FREQ = 1,
		BASS_ATTRIB_VOL = 2,
		BASS_ATTRIB_PAN = 3,
		BASS_ATTRIB_EAXMIX = 4,
		BASS_ATTRIB_NOBUFFER = 5,
		BASS_ATTRIB_CPU = 7,
		BASS_ATTRIB_SRC = 8,
		BASS_ATTRIB_NET_RESUME = 9,
		BASS_ATTRIB_SCANINFO = 10,
		BASS_ATTRIB_NORAMP = 11,
		BASS_ATTRIB_BITRATE = 12,
		BASS_ATTRIB_BUFFER = 13,
		BASS_ATTRIB_MUSIC_AMPLIFY = 256,
		BASS_ATTRIB_MUSIC_PANSEP = 257,
		BASS_ATTRIB_MUSIC_PSCALER = 258,
		BASS_ATTRIB_MUSIC_BPM = 259,
		BASS_ATTRIB_MUSIC_SPEED = 260,
		BASS_ATTRIB_MUSIC_VOL_GLOBAL = 261,
		BASS_ATTRIB_MUSIC_ACTIVE = 262,
		BASS_ATTRIB_MUSIC_VOL_CHAN = 512,
		BASS_ATTRIB_MUSIC_VOL_INST = 768,
		BASS_ATTRIB_TEMPO = 65536,
		BASS_ATTRIB_TEMPO_PITCH = 65537,
		BASS_ATTRIB_TEMPO_FREQ = 65538,
		BASS_ATTRIB_TEMPO_OPTION_USE_AA_FILTER = 65552,
		BASS_ATTRIB_TEMPO_OPTION_AA_FILTER_LENGTH = 65553,
		BASS_ATTRIB_TEMPO_OPTION_USE_QUICKALGO = 65554,
		BASS_ATTRIB_TEMPO_OPTION_SEQUENCE_MS = 65555,
		BASS_ATTRIB_TEMPO_OPTION_SEEKWINDOW_MS = 65556,
		BASS_ATTRIB_TEMPO_OPTION_OVERLAP_MS = 65557,
		BASS_ATTRIB_TEMPO_OPTION_PREVENT_CLICK = 65558,
		BASS_ATTRIB_REVERSE_DIR = 69632,
		BASS_ATTRIB_MIDI_PPQN = 73728,
		BASS_ATTRIB_MIDI_CPU = 73729,
		BASS_ATTRIB_MIDI_CHANS = 73730,
		BASS_ATTRIB_MIDI_VOICES = 73731,
		BASS_ATTRIB_MIDI_VOICES_ACTIVE = 73732,
		BASS_ATTRIB_MIDI_STATE = 73733,
		BASS_ATTRIB_MIDI_SRC = 73734,
		BASS_ATTRIB_MIDI_KILL = 73735,
		BASS_ATTRIB_MIDI_TRACK_VOL = 73984,
		BASS_ATTRIB_OPUS_ORIGFREQ = 77824,
		BASS_ATTRIB_DSD_GAIN = 81920,
		BASS_ATTRIB_DSD_RATE = 81921,
		BASS_ATTRIB_MIXER_LATENCY = 86016,
		BASS_ATTRIB_SPLIT_ASYNCBUFFER = 86032,
		BASS_ATTRIB_SPLIT_ASYNCPERIOD = 86033,
		BASS_ATTRIB_WEBM_TRACK = 90112,
		BASS_SLIDE_LOG = 16777216
	}
	[SuppressUnmanagedCodeSecurity]
	public sealed class BASSBuffer : IDisposable
	{
		private bool disposed;

		private int _bufferlength = 352800;

		private int _bps = 2;

		private int _samplerate = 44100;

		private int _chans = 2;

		private byte[] _buffer;

		private int _bufferwritepos;

		private int _readers = 1;

		private int[] _bufferreadpos = new int[1];

		public int BufferLength => _bufferlength;

		public int Bps => _bps;

		public int SampleRate => _samplerate;

		public int NumChans => _chans;

		public int Readers
		{
			get
			{
				return _readers;
			}
			set
			{
				if (value <= 0 || value == _readers)
				{
					return;
				}
				lock (_buffer)
				{
					int[] array = new int[value];
					for (int i = 0; i < value; i++)
					{
						if (i < _readers)
						{
							array[i] = _bufferreadpos[i];
						}
						else
						{
							array[i] = _bufferreadpos[_readers - 1];
						}
					}
					_bufferreadpos = array;
					_readers = value;
				}
			}
		}

		public BASSBuffer()
		{
			Initialize();
		}

		public BASSBuffer(float seconds, int samplerate, int chans, int bps)
		{
			if (seconds <= 0f)
			{
				seconds = 2f;
			}
			_samplerate = samplerate;
			if (_samplerate <= 0)
			{
				_samplerate = 44100;
			}
			_chans = chans;
			if (_chans <= 0)
			{
				_chans = 2;
			}
			_bps = bps;
			if (_bps > 4)
			{
				switch (_bps)
				{
				case 32:
					_bps = 4;
					break;
				case 8:
					_bps = 1;
					break;
				default:
					_bps = 2;
					break;
				}
			}
			if (_bps <= 0 || _bps == 3)
			{
				_bps = 2;
			}
			_bufferlength = (int)Math.Ceiling((double)seconds * (double)_samplerate * (double)_chans * (double)_bps);
			if (_bufferlength % _bps > 0)
			{
				_bufferlength -= _bufferlength % _bps;
			}
			Initialize();
		}

		private void Initialize()
		{
			_buffer = new byte[_bufferlength];
			Clear();
		}

		public void Dispose()
		{
			Dispose(disposing: true);
			GC.SuppressFinalize(this);
		}

		private void Dispose(bool disposing)
		{
			if (!disposed)
			{
			}
			disposed = true;
		}

		~BASSBuffer()
		{
			Dispose(disposing: false);
		}

		public void Clear()
		{
			lock (_buffer)
			{
				Array.Clear(_buffer, 0, _bufferlength);
				_bufferwritepos = 0;
				for (int i = 0; i < _readers; i++)
				{
					_bufferreadpos[i] = 0;
				}
			}
		}

		public void Resize(float factor)
		{
			if (factor <= 1f)
			{
				return;
			}
			lock (_buffer)
			{
				_bufferlength = (int)Math.Ceiling((double)factor * (double)_bufferlength);
				if (_bufferlength % _bps > 0)
				{
					_bufferlength -= _bufferlength % _bps;
				}
				byte[] array = new byte[_bufferlength];
				Array.Clear(array, 0, _bufferlength);
				Array.Copy(_buffer, array, _buffer.Length);
				_buffer = array;
			}
		}

		public int Space(int reader)
		{
			int num = _bufferlength;
			lock (_buffer)
			{
				if (reader < 0 || reader >= _readers)
				{
					int num2 = 0;
					for (int i = 0; i < _readers; i++)
					{
						num2 = _bufferlength - (_bufferwritepos - _bufferreadpos[reader]);
						if (num2 > _bufferlength)
						{
							num2 -= _bufferlength;
						}
						if (num2 < num)
						{
							num = num2;
						}
					}
					return num;
				}
				num = _bufferlength - (_bufferwritepos - _bufferreadpos[reader]);
				if (num > _bufferlength)
				{
					return num - _bufferlength;
				}
				return num;
			}
		}

		public int Count(int reader)
		{
			int num = -1;
			lock (_buffer)
			{
				if (reader < 0 || reader >= _readers)
				{
					int num2 = 0;
					for (int i = 0; i < _readers; i++)
					{
						num2 = _bufferwritepos - _bufferreadpos[i];
						if (num2 < 0)
						{
							num2 += _bufferlength;
						}
						if (num2 > num)
						{
							num = num2;
						}
					}
					return num;
				}
				num = _bufferwritepos - _bufferreadpos[reader];
				if (num < 0)
				{
					return num + _bufferlength;
				}
				return num;
			}
		}

		public unsafe int Write(IntPtr buffer, int length)
		{
			lock (_buffer)
			{
				if (length > _bufferlength)
				{
					length = _bufferlength;
				}
				int num = 0;
				int num2 = _bufferlength - _bufferwritepos;
				if (length >= num2)
				{
					Marshal.Copy(buffer, _buffer, _bufferwritepos, num2);
					num += num2;
					buffer = new IntPtr((byte*)buffer.ToPointer() + num2);
					length -= num2;
					_bufferwritepos = 0;
				}
				Marshal.Copy(buffer, _buffer, _bufferwritepos, length);
				num += length;
				_bufferwritepos += length;
				return num;
			}
		}

		public int Write(byte[] buffer, int length)
		{
			lock (_buffer)
			{
				if (length > _bufferlength)
				{
					length = _bufferlength;
				}
				int num = 0;
				int num2 = _bufferlength - _bufferwritepos;
				if (length >= num2)
				{
					Array.Copy(buffer, num, _buffer, _bufferwritepos, num2);
					num += num2;
					length -= num2;
					_bufferwritepos = 0;
				}
				Array.Copy(buffer, num, _buffer, _bufferwritepos, length);
				num += length;
				_bufferwritepos += length;
				return num;
			}
		}

		public unsafe int Read(IntPtr buffer, int length, int reader)
		{
			lock (_buffer)
			{
				int num = 0;
				if (reader < 0 || reader >= _readers)
				{
					reader = 0;
				}
				int num2 = _bufferwritepos - _bufferreadpos[reader];
				if (num2 < 0)
				{
					num2 += _bufferlength;
				}
				if (length > num2)
				{
					length = num2;
				}
				num2 = _bufferlength - _bufferreadpos[reader];
				if (length >= num2)
				{
					Marshal.Copy(_buffer, _bufferreadpos[reader], buffer, num2);
					num += num2;
					buffer = new IntPtr((byte*)buffer.ToPointer() + num2);
					length -= num2;
					_bufferreadpos[reader] = 0;
				}
				Marshal.Copy(_buffer, _bufferreadpos[reader], buffer, length);
				_bufferreadpos[reader] += length;
				return num + length;
			}
		}

		public int Read(byte[] buffer, int length, int reader)
		{
			lock (_buffer)
			{
				int num = 0;
				if (reader < 0 || reader >= _readers)
				{
					reader = 0;
				}
				int num2 = _bufferwritepos - _bufferreadpos[reader];
				if (num2 < 0)
				{
					num2 += _bufferlength;
				}
				if (length > num2)
				{
					length = num2;
				}
				num2 = _bufferlength - _bufferreadpos[reader];
				if (length >= num2)
				{
					Array.Copy(_buffer, _bufferreadpos[reader], buffer, num, num2);
					num += num2;
					length -= num2;
					_bufferreadpos[reader] = 0;
				}
				Array.Copy(_buffer, _bufferreadpos[reader], buffer, num, length);
				_bufferreadpos[reader] += length;
				return num + length;
			}
		}
	}
	[Flags]
	public enum BASSChannelType
	{
		BASS_CTYPE_UNKNOWN = 0,
		BASS_CTYPE_SAMPLE = 1,
		BASS_CTYPE_RECORD = 2,
		BASS_CTYPE_MUSIC_MO3 = 0x100,
		BASS_CTYPE_STREAM = 0x10000,
		BASS_CTYPE_STREAM_OGG = 0x10002,
		BASS_CTYPE_STREAM_MP1 = 0x10003,
		BASS_CTYPE_STREAM_MP2 = 0x10004,
		BASS_CTYPE_STREAM_MP3 = 0x10005,
		BASS_CTYPE_STREAM_AIFF = 0x10006,
		BASS_CTYPE_STREAM_CA = 0x10007,
		BASS_CTYPE_STREAM_MF = 0x10008,
		BASS_CTYPE_STREAM_AM = 0x10009,
		BASS_CTYPE_STREAM_DUMMY = 0x18000,
		BASS_CTYPE_STREAM_DEVICE = 0x18001,
		BASS_CTYPE_STREAM_MIXER = 0x10800,
		BASS_CTYPE_STREAM_SPLIT = 0x10801,
		BASS_CTYPE_STREAM_WAV = 0x40000,
		BASS_CTYPE_STREAM_WAV_PCM = 0x50001,
		BASS_CTYPE_STREAM_WAV_FLOAT = 0x50003,
		BASS_CTYPE_MUSIC_MOD = 0x20000,
		BASS_CTYPE_MUSIC_MTM = 0x20001,
		BASS_CTYPE_MUSIC_S3M = 0x20002,
		BASS_CTYPE_MUSIC_XM = 0x20003,
		BASS_CTYPE_MUSIC_IT = 0x20004,
		BASS_CTYPE_STREAM_WV = 0x10500,
		BASS_CTYPE_STREAM_WV_H = 0x10501,
		BASS_CTYPE_STREAM_WV_L = 0x10502,
		BASS_CTYPE_STREAM_WV_LH = 0x10503,
		BASS_CTYPE_STREAM_CD = 0x10200,
		BASS_CTYPE_STREAM_WMA = 0x10300,
		BASS_CTYPE_STREAM_WMA_MP3 = 0x10301,
		BASS_CTYPE_STREAM_FLAC = 0x10900,
		BASS_CTYPE_STREAM_FLAC_OGG = 0x10901,
		BASS_CTYPE_STREAM_OFR = 0x10600,
		BASS_CTYPE_STREAM_APE = 0x10700,
		BASS_CTYPE_STREAM_MPC = 0x10A00,
		BASS_CTYPE_STREAM_AAC = 0x10B00,
		BASS_CTYPE_STREAM_MP4 = 0x10B01,
		BASS_CTYPE_STREAM_SPX = 0x10C00,
		BASS_CTYPE_STREAM_ALAC = 0x10E00,
		BASS_CTYPE_STREAM_TTA = 0x10F00,
		BASS_CTYPE_STREAM_AC3 = 0x11000,
		BASS_CTYPE_STREAM_OPUS = 0x11200,
		BASS_CTYPE_STREAM_WINAMP = 0x10400,
		BASS_CTYPE_STREAM_DSD = 0x11700,
		BASS_CTYPE_STREAM_MIDI = 0x10D00,
		BASS_CTYPE_STREAM_ADX = 0x1F000,
		BASS_CTYPE_STREAM_AIX = 0x1F001,
		BASS_CTYPE_STREAM_TEMPO = 0x1F200,
		BASS_CTYPE_STREAM_REVERSE = 0x1F201,
		BASS_CTYPE_STREAM_VIDEO = 0x11100
	}
	public enum BASSConfig
	{
		BASS_CONFIG_BUFFER = 0,
		BASS_CONFIG_UPDATEPERIOD = 1,
		BASS_CONFIG_GVOL_SAMPLE = 4,
		BASS_CONFIG_GVOL_STREAM = 5,
		BASS_CONFIG_GVOL_MUSIC = 6,
		BASS_CONFIG_CURVE_VOL = 7,
		BASS_CONFIG_CURVE_PAN = 8,
		BASS_CONFIG_FLOATDSP = 9,
		BASS_CONFIG_3DALGORITHM = 10,
		BASS_CONFIG_NET_TIMEOUT = 11,
		BASS_CONFIG_NET_BUFFER = 12,
		BASS_CONFIG_PAUSE_NOPLAY = 13,
		BASS_CONFIG_NET_PREBUF = 15,
		BASS_CONFIG_NET_AGENT = 16,
		BASS_CONFIG_NET_PROXY = 17,
		BASS_CONFIG_NET_PASSIVE = 18,
		BASS_CONFIG_REC_BUFFER = 19,
		BASS_CONFIG_NET_PLAYLIST = 21,
		BASS_CONFIG_MUSIC_VIRTUAL = 22,
		BASS_CONFIG_VERIFY = 23,
		BASS_CONFIG_UPDATETHREADS = 24,
		BASS_CONFIG_DEV_BUFFER = 27,
		BASS_CONFIG_VISTA_TRUEPOS = 30,
		BASS_CONFIG_MP3_ERRORS = 35,
		BASS_CONFIG_DEV_DEFAULT = 36,
		BASS_CONFIG_NET_READTIMEOUT = 37,
		BASS_CONFIG_VISTA_SPEAKERS = 38,
		BASS_CONFIG_MF_DISABLE = 40,
		BASS_CONFIG_HANDLES = 41,
		BASS_CONFIG_UNICODE = 42,
		BASS_CONFIG_SRC = 43,
		BASS_CONFIG_SRC_SAMPLE = 44,
		BASS_CONFIG_ASYNCFILE_BUFFER = 45,
		BASS_CONFIG_OGG_PRESCAN = 47,
		BASS_CONFIG_MF_VIDEO = 48,
		BASS_CONFIG_DEV_NONSTOP = 50,
		BASS_CONFIG_VERIFY_NET = 52,
		BASS_CONFIG_NET_SEEK = 56,
		BASS_CONFIG_NET_PLAYLIST_DEPTH = 59,
		BASS_CONFIG_NET_PREBUF_WAIT = 60,
		BASS_CONFIG_LIBSSL = 64,
		BASS_CONFIG_WASAPI_PERSIST = 65,
		BASS_CONFIG_AC3_DYNRNG = 65537,
		BASS_CONFIG_WMA_PREBUF = 65793,
		BASS_CONFIG_WMA_BASSFILE = 65795,
		BASS_CONFIG_WMA_NETSEEK = 65796,
		BASS_CONFIG_WMA_VIDEO = 65797,
		BASS_CONFIG_WMA_ASYNC = 65807,
		BASS_CONFIG_CD_FREEOLD = 66048,
		BASS_CONFIG_CD_RETRY = 66049,
		BASS_CONFIG_CD_AUTOSPEED = 66050,
		BASS_CONFIG_CD_SKIPERROR = 66051,
		BASS_CONFIG_CD_CDDB_SERVER = 66052,
		BASS_CONFIG_CD_READ = 66053,
		BASS_CONFIG_CD_TIMEOUT = 66054,
		BASS_CONFIG_ENCODE_PRIORITY = 66304,
		BASS_CONFIG_ENCODE_QUEUE = 66305,
		BASS_CONFIG_ENCODE_ACM_LOAD = 66306,
		BASS_CONFIG_ENCODE_CAST_TIMEOUT = 66320,
		BASS_CONFIG_ENCODE_CAST_PROXY = 66321,
		BASS_CONFIG_MIDI_COMPACT = 66560,
		BASS_CONFIG_MIDI_VOICES = 66561,
		BASS_CONFIG_MIDI_AUTOFONT = 66562,
		BASS_CONFIG_MIDI_DEFFONT = 66563,
		BASS_CONFIG_MIDI_IN_PORTS = 66564,
		BASS_CONFIG_MIXER_FILTER = 67072,
		BASS_CONFIG_MIXER_BUFFER = 67073,
		BASS_CONFIG_MIXER_POSEX = 67074,
		BASS_CONFIG_SPLIT_BUFFER = 67088,
		BASS_CONFIG_MP4_VIDEO = 67328,
		BASS_CONFIG_AAC_PRESCAN = 67330,
		BASS_CONFIG_AAC_MP4 = 67329,
		BASS_CONFIG_WINAMP_INPUT_TIMEOUT = 67584,
		BASS_CONFIG_DSD_FREQ = 67584,
		BASS_CONFIG_DSD_GAIN = 67585
	}
	[Flags]
	public enum BASSData
	{
		BASS_DATA_AVAILABLE = 0,
		BASS_DATA_FFT_INDIVIDUAL = 0x10,
		BASS_DATA_FFT_NOWINDOW = 0x20,
		BASS_DATA_FFT_REMOVEDC = 0x40,
		BASS_DATA_FFT_COMPLEX = 0x80,
		BASS_DATA_FFT_NYQUIST = 0x100,
		BASS_DATA_FIXED = 0x20000000,
		BASS_DATA_FLOAT = 0x40000000,
		BASS_DATA_FFT256 = int.MinValue,
		BASS_DATA_FFT512 = -2147483647,
		BASS_DATA_FFT1024 = -2147483646,
		BASS_DATA_FFT2048 = -2147483645,
		BASS_DATA_FFT4096 = -2147483644,
		BASS_DATA_FFT8192 = -2147483643,
		BASS_DATA_FFT16384 = -2147483642,
		BASS_DATA_FFT32768 = -2147483641
	}
	[Flags]
	public enum BASSDeviceInfo
	{
		BASS_DEVICE_NONE = 0,
		BASS_DEVICE_ENABLED = 1,
		BASS_DEVICE_DEFAULT = 2,
		BASS_DEVICE_INIT = 4,
		BASS_DEVICE_LOOPBACK = 8,
		BASS_DEVICE_INPUT = 0x10,
		BASS_DEVICE_UNPLUGGED = 0x20,
		BASS_DEVICE_DISABLED = 0x40,
		BASS_DEVICE_TYPE_NETWORK = 0x1000000,
		BASS_DEVICE_TYPE_SPEAKERS = 0x2000000,
		BASS_DEVICE_TYPE_LINE = 0x3000000,
		BASS_DEVICE_TYPE_HEADPHONES = 0x4000000,
		BASS_DEVICE_TYPE_MICROPHONE = 0x5000000,
		BASS_DEVICE_TYPE_HEADSET = 0x6000000,
		BASS_DEVICE_TYPE_HANDSET = 0x7000000,
		BASS_DEVICE_TYPE_DIGITAL = 0x8000000,
		BASS_DEVICE_TYPE_SPDIF = 0x9000000,
		BASS_DEVICE_TYPE_HDMI = 0xA000000,
		BASS_DEVICE_TYPE_DISPLAYPORT = 0x40000000,
		BASS_DEVICE_TYPE_MASK = -16777216
	}
	public enum BASSDirectSound
	{
		BASS_OBJECT_DS = 1,
		BASS_OBJECT_DS3DL
	}
	public enum BASSError
	{
		BASS_OK = 0,
		BASS_ERROR_MEM = 1,
		BASS_ERROR_FILEOPEN = 2,
		BASS_ERROR_DRIVER = 3,
		BASS_ERROR_BUFLOST = 4,
		BASS_ERROR_HANDLE = 5,
		BASS_ERROR_FORMAT = 6,
		BASS_ERROR_POSITION = 7,
		BASS_ERROR_INIT = 8,
		BASS_ERROR_START = 9,
		BASS_ERROR_NOCD = 12,
		BASS_ERROR_CDTRACK = 13,
		BASS_ERROR_ALREADY = 14,
		BASS_ERROR_NOPAUSE = 16,
		BASS_ERROR_NOTAUDIO = 17,
		BASS_ERROR_NOCHAN = 18,
		BASS_ERROR_ILLTYPE = 19,
		BASS_ERROR_ILLPARAM = 20,
		BASS_ERROR_NO3D = 21,
		BASS_ERROR_NOEAX = 22,
		BASS_ERROR_DEVICE = 23,
		BASS_ERROR_NOPLAY = 24,
		BASS_ERROR_FREQ = 25,
		BASS_ERROR_NOTFILE = 27,
		BASS_ERROR_NOHW = 29,
		BASS_ERROR_EMPTY = 31,
		BASS_ERROR_NONET = 32,
		BASS_ERROR_CREATE = 33,
		BASS_ERROR_NOFX = 34,
		BASS_ERROR_PLAYING = 35,
		BASS_ERROR_NOTAVAIL = 37,
		BASS_ERROR_DECODE = 38,
		BASS_ERROR_DX = 39,
		BASS_ERROR_TIMEOUT = 40,
		BASS_ERROR_FILEFORM = 41,
		BASS_ERROR_SPEAKER = 42,
		BASS_ERROR_VERSION = 43,
		BASS_ERROR_CODEC = 44,
		BASS_ERROR_ENDED = 45,
		BASS_ERROR_BUSY = 46,
		BASS_ERROR_UNKNOWN = -1,
		BASS_ERROR_WMA_LICENSE = 1000,
		BASS_ERROR_WMA_WM9 = 1001,
		BASS_ERROR_WMA_DENIED = 1002,
		BASS_ERROR_WMA_CODEC = 1003,
		BASS_ERROR_WMA_INDIVIDUAL = 1004,
		BASS_ERROR_ACM_CANCEL = 2000,
		BASS_ERROR_CAST_DENIED = 2100,
		BASS_VST_ERROR_NOINPUTS = 3000,
		BASS_VST_ERROR_NOOUTPUTS = 3001,
		BASS_VST_ERROR_NOREALTIME = 3002,
		BASS_ERROR_WASAPI = 5000,
		BASS_ERROR_WASAPI_BUFFER = 5001,
		BASS_ERROR_WASAPI_CATEGORY = 5002,
		BASS_ERROR_MP4_NOSTREAM = 6000,
		BASS_ERROR_WEBM_NOTAUDIO = 8000,
		BASS_ERROR_WEBM_TRACK = 8001
	}
	[Flags]
	public enum BASSFlag
	{
		BASS_DEFAULT = 0,
		BASS_SAMPLE_8BITS = 1,
		BASS_SAMPLE_MONO = 2,
		BASS_SAMPLE_LOOP = 4,
		BASS_SAMPLE_3D = 8,
		BASS_SAMPLE_SOFTWARE = 0x10,
		BASS_SAMPLE_MUTEMAX = 0x20,
		BASS_SAMPLE_VAM = 0x40,
		BASS_SAMPLE_FX = 0x80,
		BASS_SAMPLE_FLOAT = 0x100,
		BASS_RECORD_PAUSE = 0x8000,
		BASS_RECORD_ECHOCANCEL = 0x2000,
		BASS_RECORD_AGC = 0x4000,
		BASS_STREAM_PRESCAN = 0x20000,
		BASS_STREAM_AUTOFREE = 0x40000,
		BASS_STREAM_RESTRATE = 0x80000,
		BASS_STREAM_BLOCK = 0x100000,
		BASS_STREAM_DECODE = 0x200000,
		BASS_STREAM_STATUS = 0x800000,
		BASS_SPEAKER_FRONT = 0x1000000,
		BASS_SPEAKER_REAR = 0x2000000,
		BASS_SPEAKER_CENLFE = 0x3000000,
		BASS_SPEAKER_REAR2 = 0x4000000,
		BASS_SPEAKER_LEFT = 0x10000000,
		BASS_SPEAKER_RIGHT = 0x20000000,
		BASS_SPEAKER_FRONTLEFT = 0x11000000,
		BASS_SPEAKER_FRONTRIGHT = 0x21000000,
		BASS_SPEAKER_REARLEFT = 0x12000000,
		BASS_SPEAKER_REARRIGHT = 0x22000000,
		BASS_SPEAKER_CENTER = 0x13000000,
		BASS_SPEAKER_LFE = 0x23000000,
		BASS_SPEAKER_REAR2LEFT = 0x14000000,
		BASS_SPEAKER_REAR2RIGHT = 0x24000000,
		BASS_SPEAKER_PAIR1 = 0x1000000,
		BASS_SPEAKER_PAIR2 = 0x2000000,
		BASS_SPEAKER_PAIR3 = 0x3000000,
		BASS_SPEAKER_PAIR4 = 0x4000000,
		BASS_SPEAKER_PAIR5 = 0x5000000,
		BASS_SPEAKER_PAIR6 = 0x6000000,
		BASS_SPEAKER_PAIR7 = 0x7000000,
		BASS_SPEAKER_PAIR8 = 0x8000000,
		BASS_SPEAKER_PAIR9 = 0x9000000,
		BASS_SPEAKER_PAIR10 = 0xA000000,
		BASS_SPEAKER_PAIR11 = 0xB000000,
		BASS_SPEAKER_PAIR12 = 0xC000000,
		BASS_SPEAKER_PAIR13 = 0xD000000,
		BASS_SPEAKER_PAIR14 = 0xE000000,
		BASS_SPEAKER_PAIR15 = 0xF000000,
		BASS_ASYNCFILE = 0x40000000,
		BASS_UNICODE = int.MinValue,
		BASS_SAMPLE_OVER_VOL = 0x10000,
		BASS_SAMPLE_OVER_POS = 0x20000,
		BASS_SAMPLE_OVER_DIST = 0x30000,
		BASS_WV_STEREO = 0x400000,
		BASS_AC3_DOWNMIX_2 = 0x200,
		BASS_AC3_DOWNMIX_4 = 0x400,
		BASS_DSD_RAW = 0x200,
		BASS_DSD_DOP = 0x400,
		BASS_AC3_DOWNMIX_DOLBY = 0x600,
		BASS_AC3_DYNAMIC_RANGE = 0x800,
		BASS_AAC_FRAME960 = 0x1000,
		BASS_AAC_STEREO = 0x400000,
		BASS_MIXER_END = 0x10000,
		BASS_MIXER_PAUSE = 0x20000,
		BASS_MIXER_NONSTOP = 0x20000,
		BASS_MIXER_RESUME = 0x1000,
		BASS_MIXER_POSEX = 0x2000,
		BASS_MIXER_LIMIT = 0x4000,
		BASS_MIXER_MATRIX = 0x10000,
		BASS_MIXER_DOWNMIX = 0x400000,
		BASS_MIXER_NORAMPIN = 0x800000,
		BASS_SPLIT_SLAVE = 0x1000,
		BASS_MIXER_BUFFER = 0x2000,
		BASS_SPLIT_POS = 0x2000,
		BASS_CD_SUBCHANNEL = 0x200,
		BASS_CD_SUBCHANNEL_NOHW = 0x400,
		BASS_CD_C2ERRORS = 0x800,
		BASS_MIDI_NOSYSRESET = 0x800,
		BASS_MIDI_DECAYEND = 0x1000,
		BASS_MIDI_NOFX = 0x2000,
		BASS_MIDI_DECAYSEEK = 0x4000,
		BASS_MIDI_NOCROP = 0x8000,
		BASS_MIDI_NOTEOFF1 = 0x10000,
		BASS_MIDI_SINCINTER = 0x800000,
		BASS_MIDI_FONT_MMAP = 0x20000,
		BASS_MIDI_FONT_XGDRUMS = 0x40000,
		BASS_MIDI_FONT_NOFX = 0x80000,
		BASS_MIDI_PACK_NOHEAD = 1,
		BASS_MIDI_PACK_16BIT = 2,
		BASS_FX_FREESOURCE = 0x10000,
		BASS_FX_BPM_BKGRND = 1,
		BASS_FX_BPM_MULT2 = 2,
		BASS_FX_TEMPO_ALGO_LINEAR = 0x200,
		BASS_FX_TEMPO_ALGO_CUBIC = 0x400,
		BASS_FX_TEMPO_ALGO_SHANNON = 0x800,
		BASS_MUSIC_FLOAT = 0x100,
		BASS_MUSIC_MONO = 2,
		BASS_MUSIC_LOOP = 4,
		BASS_MUSIC_3D = 8,
		BASS_MUSIC_FX = 0x80,
		BASS_MUSIC_AUTOFREE = 0x40000,
		BASS_MUSIC_DECODE = 0x200000,
		BASS_MUSIC_PRESCAN = 0x20000,
		BASS_MUSIC_RAMP = 0x200,
		BASS_MUSIC_RAMPS = 0x400,
		BASS_MUSIC_SURROUND = 0x800,
		BASS_MUSIC_SURROUND2 = 0x1000,
		BASS_MUSIC_FT2PAN = 0x2000,
		BASS_MUSIC_FT2MOD = 0x2000,
		BASS_MUSIC_PT1MOD = 0x4000,
		BASS_MUSIC_NONINTER = 0x10000,
		BASS_MUSIC_SINCINTER = 0x800000,
		BASS_MUSIC_POSRESET = 0x8000,
		BASS_MUSIC_POSRESETEX = 0x400000,
		BASS_MUSIC_STOPBACK = 0x80000,
		BASS_MUSIC_NOSAMPLE = 0x100000
	}
	public enum BASSFXPhase
	{
		BASS_FX_PHASE_NEG_180,
		BASS_FX_PHASE_NEG_90,
		BASS_FX_PHASE_ZERO,
		BASS_FX_PHASE_90,
		BASS_FX_PHASE_180
	}
	public enum BASSFXType
	{
		BASS_FX_DX8_CHORUS = 0,
		BASS_FX_DX8_COMPRESSOR = 1,
		BASS_FX_DX8_DISTORTION = 2,
		BASS_FX_DX8_ECHO = 3,
		BASS_FX_DX8_FLANGER = 4,
		BASS_FX_DX8_GARGLE = 5,
		BASS_FX_DX8_I3DL2REVERB = 6,
		BASS_FX_DX8_PARAMEQ = 7,
		BASS_FX_DX8_REVERB = 8,
		BASS_FX_VOLUME = 9,
		BASS_FX_BFX_ROTATE = 65536,
		[Obsolete("This effect is obsolete; use BASS_FX_BFX_ECHO4 instead")]
		BASS_FX_BFX_ECHO = 65537,
		[Obsolete("This effect is obsolete; use BASS_FX_BFX_CHORUS instead")]
		BASS_FX_BFX_FLANGER = 65538,
		BASS_FX_BFX_VOLUME = 65539,
		BASS_FX_BFX_PEAKEQ = 65540,
		[Obsolete("This effect is obsolete; use BASS_FX_BFX_FREEVERB instead")]
		BASS_FX_BFX_REVERB = 65541,
		[Obsolete("This effect is obsolete; use 2x BASS_FX_BFX_BQF with BASS_BFX_BQF_LOWPASS filter and appropriate fQ values instead")]
		BASS_FX_BFX_LPF = 65542,
		BASS_FX_BFX_MIX = 65543,
		BASS_FX_BFX_DAMP = 65544,
		BASS_FX_BFX_AUTOWAH = 65545,
		[Obsolete("This effect is obsolete; use BASS_FX_BFX_ECHO4 instead")]
		BASS_FX_BFX_ECHO2 = 65546,
		BASS_FX_BFX_PHASER = 65547,
		[Obsolete("This effect is obsolete; use BASS_FX_BFX_ECHO4 instead")]
		BASS_FX_BFX_ECHO3 = 65548,
		BASS_FX_BFX_CHORUS = 65549,
		[Obsolete("This effect is obsolete; use BASS_FX_BFX_BQF with BASS_BFX_BQF_ALLPASS filter instead")]
		BASS_FX_BFX_APF = 65550,
		[Obsolete("This effect is obsolete; use BASS_FX_BFX_COMPRESSOR2 instead")]
		BASS_FX_BFX_COMPRESSOR = 65551,
		BASS_FX_BFX_DISTORTION = 65552,
		BASS_FX_BFX_COMPRESSOR2 = 65553,
		BASS_FX_BFX_VOLUME_ENV = 65554,
		BASS_FX_BFX_BQF = 65555,
		BASS_FX_BFX_ECHO4 = 65556,
		BASS_FX_BFX_PITCHSHIFT = 65557,
		BASS_FX_BFX_FREEVERB = 65558
	}
	[Flags]
	public enum BASSInfo
	{
		DSCAPS_NONE = 0,
		DSCAPS_CONTINUOUSRATE = 0x10,
		DSCAPS_EMULDRIVER = 0x20,
		DSCAPS_CERTIFIED = 0x40,
		DSCAPS_SECONDARYMONO = 0x100,
		DSCAPS_SECONDARYSTEREO = 0x200,
		DSCAPS_SECONDARY8BIT = 0x400,
		DSCAPS_SECONDARY16BIT = 0x800
	}
	[Flags]
	public enum BASSInit
	{
		BASS_DEVICE_DEFAULT = 0,
		BASS_DEVICE_8BITS = 1,
		BASS_DEVICE_MONO = 2,
		BASS_DEVICE_3D = 4,
		BASS_DEVICE_LATENCY = 0x100,
		BASS_DEVICE_CPSPEAKERS = 0x400,
		BASS_DEVICE_SPEAKERS = 0x800,
		BASS_DEVICE_NOSPEAKER = 0x1000,
		BASS_DEVIDE_DMIX = 0x2000,
		BASS_DEVICE_FREQ = 0x4000,
		BASS_DEVICE_STEREO = 0x8000,
		BASS_DEVICE_HOG = 0x10000,
		BASS_DEVICE_DSOUND = 0x40000
	}
	[Flags]
	public enum BASSInput
	{
		BASS_INPUT_NONE = 0,
		BASS_INPUT_OFF = 0x10000,
		BASS_INPUT_ON = 0x20000
	}
	[Flags]
	public enum BASSInputType
	{
		BASS_INPUT_TYPE_ERROR = -1,
		BASS_INPUT_TYPE_MASK = -16777216,
		BASS_INPUT_TYPE_UNDEF = 0,
		BASS_INPUT_TYPE_DIGITAL = 0x1000000,
		BASS_INPUT_TYPE_LINE = 0x2000000,
		BASS_INPUT_TYPE_MIC = 0x3000000,
		BASS_INPUT_TYPE_SYNTH = 0x4000000,
		BASS_INPUT_TYPE_CD = 0x5000000,
		BASS_INPUT_TYPE_PHONE = 0x6000000,
		BASS_INPUT_TYPE_SPEAKER = 0x7000000,
		BASS_INPUT_TYPE_WAVE = 0x8000000,
		BASS_INPUT_TYPE_AUX = 0x9000000,
		BASS_INPUT_TYPE_ANALOG = 0xA000000
	}
	[Flags]
	public enum BASSLevel
	{
		BASS_LEVEL_ALL = 0,
		BASS_LEVEL_MONO = 1,
		BASS_LEVEL_STEREO = 2,
		BASS_LEVEL_RMS = 4,
		BASS_LEVEL_VOLPAN = 8
	}
	[Flags]
	public enum BASSMode
	{
		BASS_POS_BYTE = 0,
		BASS_POS_BYTES = 0,
		BASS_POS_MUSIC_ORDERS = 1,
		BASS_POS_MIDI_TICK = 2,
		BASS_POS_OGG = 3,
		BASS_POS_CD_TRACK = 4,
		BASS_POS_RESET = 0x2000000,
		BASS_POS_RELATIVE = 0x4000000,
		BASS_POS_INEXACT = 0x8000000,
		BASS_MUSIC_POSRESET = 0x8000,
		BASS_MUSIC_POSRESETEX = 0x400000,
		BASS_MIXER_NORAMPIN = 0x800000,
		BASS_POS_MIXER_RESET = 0x10000,
		BASS_POS_DECODE = 0x10000000,
		BASS_POS_DECODETO = 0x20000000,
		BASS_POS_SCAN = 0x40000000,
		BASS_MIDI_DECAYSEEK = 0x4000
	}
	[SuppressUnmanagedCodeSecurity]
	public sealed class BassNet
	{
		internal static string _eMail;

		internal static string _registrationKey;

		internal static string _internalName;

		public static bool OmitCheckVersion;

		private static bool _useBrokenLatin1;

		private static bool _useRiffInfoUTF8;

		public static string InternalName => _internalName;

		public static bool UseBrokenLatin1Behavior
		{
			get
			{
				return _useBrokenLatin1;
			}
			set
			{
				_useBrokenLatin1 = value;
			}
		}

		public static bool UseRiffInfoUTF8
		{
			get
			{
				return _useRiffInfoUTF8;
			}
			set
			{
				_useRiffInfoUTF8 = value;
			}
		}

		private BassNet()
		{
		}

		static BassNet()
		{
			_eMail = string.Empty;
			_registrationKey = string.Empty;
			_internalName = "BASS.NET";
			OmitCheckVersion = false;
			_useBrokenLatin1 = false;
			_useRiffInfoUTF8 = false;
			AssemblyName name = Assembly.GetExecutingAssembly().GetName();
			_internalName = $"{name.Name} v{name.Version}";
		}

		public static void Registration(string eMail, string registrationKey)
		{
			_eMail = eMail;
			_registrationKey = registrationKey;
		}
	}
	[Flags]
	public enum BASSRecordFormat
	{
		WAVE_FORMAT_UNKNOWN = 0,
		WAVE_FORMAT_1M08 = 1,
		WAVE_FORMAT_1S08 = 2,
		WAVE_FORMAT_1M16 = 4,
		WAVE_FORMAT_1S16 = 8,
		WAVE_FORMAT_2M08 = 0x10,
		WAVE_FORMAT_2S08 = 0x20,
		WAVE_FORMAT_2M16 = 0x40,
		WAVE_FORMAT_2S16 = 0x80,
		WAVE_FORMAT_4M08 = 0x100,
		WAVE_FORMAT_4S08 = 0x200,
		WAVE_FORMAT_4M16 = 0x400,
		WAVE_FORMAT_4S16 = 0x800,
		WAVE_FORMAT_48M08 = 0x1000,
		WAVE_FORMAT_48S08 = 0x2000,
		WAVE_FORMAT_48M16 = 0x4000,
		WAVE_FORMAT_48S16 = 0x8000,
		WAVE_FORMAT_96M08 = 0x10000,
		WAVE_FORMAT_96S08 = 0x20000,
		WAVE_FORMAT_96M16 = 0x40000,
		WAVE_FORMAT_96S16 = 0x80000
	}
	[Flags]
	public enum BASSRecordInfo
	{
		DSCAPS_NONE = 0,
		DSCAPS_EMULDRIVER = 0x20,
		DSCAPS_CERTIFIED = 0x40
	}
	public enum BASSStreamFilePosition
	{
		BASS_FILEPOS_CURRENT = 0,
		BASS_FILEPOS_DOWNLOAD = 1,
		BASS_FILEPOS_END = 2,
		BASS_FILEPOS_START = 3,
		BASS_FILEPOS_CONNECTED = 4,
		BASS_FILEPOS_BUFFER = 5,
		BASS_FILEPOS_SOCKET = 6,
		BASS_FILEPOS_ASYNCBUF = 7,
		BASS_FILEPOS_SIZE = 8,
		BASS_FILEPOS_BUFFERING = 9,
		BASS_FILEPOS_WMA_BUFFER = 1000,
		BASS_FILEPOS_HLS_SEGMENT = 65536
	}
	public enum BASSStreamProc
	{
		STREAMPROC_DUMMY = 0,
		STREAMPROC_PUSH = -1,
		BASS_STREAMPROC_END = int.MinValue
	}
	public enum BASSStreamSystem
	{
		STREAMFILE_NOBUFFER,
		STREAMFILE_BUFFER,
		STREAMFILE_BUFFERPUSH
	}
	[Flags]
	public enum BASSSync
	{
		BASS_SYNC_POS = 0,
		BASS_SYNC_MUSICINST = 1,
		BASS_SYNC_END = 2,
		BASS_SYNC_MUSICFX = 3,
		BASS_SYNC_META = 4,
		BASS_SYNC_SLIDE = 5,
		BASS_SYNC_STALL = 6,
		BASS_SYNC_DOWNLOAD = 7,
		BASS_SYNC_FREE = 8,
		BASS_SYNC_MUSICPOS = 0xA,
		BASS_SYNC_SETPOS = 0xB,
		BASS_SYNC_OGG_CHANGE = 0xC,
		BASS_SYNC_DEV_FAIL = 0xE,
		BASS_SYNC_DEV_FORMAT = 0xF,
		BASS_SYNC_MIXTIME = 0x40000000,
		BASS_SYNC_ONETIME = int.MinValue,
		BASS_SYNC_MIXER_ENVELOPE = 0x10200,
		BASS_SYNC_MIXER_ENVELOPE_NODE = 0x10201,
		BASS_SYNC_WMA_CHANGE = 0x10100,
		BASS_SYNC_WMA_META = 0x10101,
		BASS_SYNC_CD_ERROR = 0x3E8,
		BASS_SYNC_CD_SPEED = 0x3EA,
		BASS_WINAMP_SYNC_BITRATE = 0x64,
		BASS_SYNC_MIDI_MARKER = 0x10000,
		BASS_SYNC_MIDI_CUE = 0x10001,
		BASS_SYNC_MIDI_LYRIC = 0x10002,
		BASS_SYNC_MIDI_TEXT = 0x10003,
		BASS_SYNC_MIDI_EVENT = 0x10004,
		BASS_SYNC_MIDI_TICK = 0x10005,
		BASS_SYNC_MIDI_TIMESIG = 0x10006,
		BASS_SYNC_MIDI_KEYSIG = 0x10007,
		BASS_SYNC_HLS_SEGMENT = 0x10300
	}
	public enum BASSTag
	{
		BASS_TAG_ID3 = 0,
		BASS_TAG_ID3V2 = 1,
		BASS_TAG_OGG = 2,
		BASS_TAG_HTTP = 3,
		BASS_TAG_ICY = 4,
		BASS_TAG_META = 5,
		BASS_TAG_APE = 6,
		BASS_TAG_MP4 = 7,
		BASS_TAG_WMA = 8,
		BASS_TAG_VENDOR = 9,
		BASS_TAG_LYRICS3 = 10,
		BASS_TAG_WMA_META = 11,
		BASS_TAG_CA_CODEC = 11,
		BASS_TAG_FLAC_CUE = 12,
		BASS_TAG_WMA_CODEC = 12,
		BASS_TAG_MF = 13,
		BASS_TAG_WAVEFORMAT = 14,
		BASS_TAG_AM_MIME = 15,
		BASS_TAG_AM_NAME = 16,
		BASS_TAG_RIFF_INFO = 256,
		BASS_TAG_RIFF_BEXT = 257,
		BASS_TAG_RIFF_CART = 258,
		BASS_TAG_RIFF_DISP = 259,
		BASS_TAG_RIFF_CUE = 260,
		BASS_TAG_RIFF_SMPL = 261,
		BASS_TAG_APE_BINARY = 4096,
		BASS_TAG_MUSIC_NAME = 65536,
		BASS_TAG_MUSIC_MESSAGE = 65537,
		BASS_TAG_MUSIC_ORDERS = 65538,
		BASS_TAG_MUSIC_AUTH = 65539,
		BASS_TAG_MUSIC_INST = 65792,
		BASS_TAG_MUSIC_SAMPLE = 66304,
		BASS_TAG_MIDI_TRACK = 69632,
		BASS_TAG_ADX_LOOP = 73728,
		BASS_TAG_FLAC_PICTURE = 73728,
		BASS_TAG_DSD_ARTIST = 77824,
		BASS_TAG_DSD_TITLE = 77825,
		BASS_TAG_DSD_COMMENT = 78080,
		BASS_TAG_HLS_EXTINF = 81920,
		BASS_TAG_HLS_STREAMINF = 81921,
		BASS_TAG_HLS_DATE = 81922,
		BASS_TAG_UNKNOWN = -1
	}
	[SuppressUnmanagedCodeSecurity]
	public sealed class BASSTimer : IDisposable
	{
		private bool disposed;

		private Timer _timer;

		private int _interval = 50;

		private TimerCallback _timerDelegate;

		private bool _enabled;

		public int Interval
		{
			get
			{
				return _interval;
			}
			set
			{
				if (value <= 0)
				{
					_interval = -1;
				}
				else
				{
					_interval = value;
				}
				if (Enabled)
				{
					lock (_timer)
					{
						_timer.Change(_interval, _interval);
					}
				}
			}
		}

		public bool Enabled
		{
			get
			{
				if (_enabled)
				{
					return _timer != null;
				}
				return false;
			}
			set
			{
				if (value == _enabled)
				{
					return;
				}
				if (value)
				{
					if (_timer != null)
					{
						lock (_timer)
						{
							_timer.Change(_interval, _interval);
							_enabled = true;
							return;
						}
					}
					Start();
					return;
				}
				if (_timer != null)
				{
					lock (_timer)
					{
						_timer.Change(-1, -1);
						_enabled = false;
						return;
					}
				}
				Stop();
			}
		}

		public event EventHandler Tick;

		public BASSTimer()
		{
			_timerDelegate = timer_Tick;
		}

		public BASSTimer(int interval)
		{
			_interval = interval;
			_timerDelegate = timer_Tick;
		}

		public void Dispose()
		{
			Dispose(disposing: true);
			GC.SuppressFinalize(this);
		}

		private void Dispose(bool disposing)
		{
			if (!disposed)
			{
				try
				{
					Stop();
				}
				catch
				{
				}
			}
			disposed = true;
		}

		~BASSTimer()
		{
			Dispose(disposing: false);
		}

		private void timer_Tick(object state)
		{
			if (this.Tick != null)
			{
				ProcessDelegate(this.Tick, this, EventArgs.Empty);
			}
		}

		private void ProcessDelegate(Delegate del, params object[] args)
		{
			if ((object)del == null || _timer == null)
			{
				return;
			}
			lock (_timer)
			{
				Delegate[] invocationList = del.GetInvocationList();
				Delegate[] array = invocationList;
				foreach (Delegate del2 in array)
				{
					InvokeDelegate(del2, args);
				}
			}
		}

		private void InvokeDelegate(Delegate del, object[] args)
		{
			if (del.Target is ISynchronizeInvoke synchronizeInvoke)
			{
				if (synchronizeInvoke.InvokeRequired)
				{
					try
					{
						synchronizeInvoke.BeginInvoke(del, args);
						return;
					}
					catch
					{
						return;
					}
				}
				del.DynamicInvoke(args);
			}
			else
			{
				del.DynamicInvoke(args);
			}
		}

		public void Start()
		{
			if (_timer == null)
			{
				_timer = new Timer(_timerDelegate, null, _interval, _interval);
				_enabled = true;
				return;
			}
			lock (_timer)
			{
				_timer.Change(_interval, _interval);
				_enabled = true;
			}
		}

		public void Stop()
		{
			if (_timer != null)
			{
				lock (_timer)
				{
					_timer.Change(-1, -1);
					_timer.Dispose();
					_enabled = false;
				}
				_timer = null;
			}
			else
			{
				_enabled = false;
			}
		}
	}
	[Flags]
	public enum BASSVam
	{
		BASS_VAM_HARDWARE = 1,
		BASS_VAM_SOFTWARE = 2,
		BASS_VAM_TERM_TIME = 4,
		BASS_VAM_TERM_DIST = 8,
		BASS_VAM_TERM_PRIO = 0x10
	}
	[Serializable]
	[StructLayout(LayoutKind.Sequential)]
	public sealed class BASS_3DVECTOR
	{
		public float x;

		public float y;

		public float z;

		public BASS_3DVECTOR()
		{
		}

		public BASS_3DVECTOR(float X, float Y, float Z)
		{
			x = X;
			y = Y;
			z = Z;
		}

		public override string ToString()
		{
			return $"X={x}, Y={y}, Z={z}";
		}
	}
	[Serializable]
	public sealed class BASS_CHANNELINFO
	{
		internal BASS_CHANNELINFO_INTERNAL _internal;

		public int freq;

		public int chans;

		public BASSFlag flags;

		public BASSChannelType ctype;

		public int origres;

		public int plugin;

		public int sample;

		public string filename = string.Empty;

		public bool origresIsFloat;

		public bool IsDecodingChannel => (flags & BASSFlag.BASS_STREAM_DECODE) != 0;

		public bool Is32bit => (flags & BASSFlag.BASS_SAMPLE_FLOAT) != 0;

		public bool Is8bit => (flags & BASSFlag.BASS_SAMPLE_8BITS) != 0;

		public override string ToString()
		{
			return string.Format("{0}, {1}Hz, {2}, {3}bit{4}", Utils.BASSChannelTypeToString(ctype), freq, Utils.ChannelNumberToString(chans), (origres != 0) ? origres : (Is32bit ? 32 : (Is8bit ? 8 : 16)), origresIsFloat ? "-float" : "");
		}
	}
	[Serializable]
	internal struct BASS_CHANNELINFO_INTERNAL
	{
		public int freq;

		public int chans;

		public BASSFlag flags;

		public BASSChannelType ctype;

		public int origres;

		public int plugin;

		public int sample;

		public IntPtr filename;
	}
	[Serializable]
	public sealed class BASS_DEVICEINFO
	{
		internal BASS_DEVICEINFO_INTERNAL _internal;

		public string name = string.Empty;

		public string driver = string.Empty;

		public string id;

		public BASSDeviceInfo flags;

		public BASSDeviceInfo status => flags & (BASSDeviceInfo)16777215;

		public BASSDeviceInfo type => flags & BASSDeviceInfo.BASS_DEVICE_TYPE_MASK;

		public bool IsEnabled => (flags & BASSDeviceInfo.BASS_DEVICE_ENABLED) != 0;

		public bool IsDefault => (flags & BASSDeviceInfo.BASS_DEVICE_DEFAULT) != 0;

		public bool IsInitialized => (flags & BASSDeviceInfo.BASS_DEVICE_INIT) != 0;

		public override string ToString()
		{
			return name;
		}
	}
	[Serializable]
	internal struct BASS_DEVICEINFO_INTERNAL
	{
		public IntPtr name;

		public IntPtr driver;

		public BASSDeviceInfo flags;
	}
	[Serializable]
	[StructLayout(LayoutKind.Sequential)]
	public sealed class BASS_DX8_CHORUS
	{
		public float fWetDryMix;

		public float fDepth = 25f;

		public float fFeedback;

		public float fFrequency;

		public int lWaveform = 1;

		public float fDelay;

		public BASSFXPhase lPhase = BASSFXPhase.BASS_FX_PHASE_ZERO;

		public BASS_DX8_CHORUS()
		{
		}

		public BASS_DX8_CHORUS(float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, BASSFXPhase Phase)
		{
			fWetDryMix = WetDryMix;
			fDepth = Depth;
			fFeedback = Feedback;
			fFrequency = Frequency;
			lWaveform = Waveform;
			fDelay = Delay;
			lPhase = Phase;
		}

		public void Preset_Default()
		{
			fWetDryMix = 50f;
			fDepth = 25f;
			fFeedback = 0f;
			fFrequency = 0f;
			lWaveform = 1;
			fDelay = 0f;
			lPhase = BASSFXPhase.BASS_FX_PHASE_ZERO;
		}

		public void Preset_A()
		{
			fWetDryMix = 60f;
			fDepth = 60f;
			fFeedback = 25f;
			fFrequency = 5f;
			lWaveform = 1;
			fDelay = 8f;
			lPhase = BASSFXPhase.BASS_FX_PHASE_90;
		}

		public void Preset_B()
		{
			fWetDryMix = 75f;
			fDepth = 80f;
			fFeedback = 50f;
			fFrequency = 7f;
			lWaveform = 0;
			fDelay = 15f;
			lPhase = BASSFXPhase.BASS_FX_PHASE_NEG_90;
		}
	}
	[Serializable]
	[StructLayout(LayoutKind.Sequential)]
	public sealed class BASS_DX8_COMPRESSOR
	{
		public float fGain;

		public float fAttack = 10f;

		public float fRelease = 200f;

		public float fThreshold = -20f;

		public float fRatio = 3f;

		public float fPredelay = 4f;

		public BASS_DX8_COMPRESSOR()
		{
		}

		public BASS_DX8_COMPRESSOR(float Gain, float Attack, float Release, float Threshold, float Ratio, float Predelay)
		{
			fGain = Gain;
			fAttack = Attack;
			fRelease = Release;
			fThreshold = Threshold;
			fRatio = Ratio;
			fPredelay = Predelay;
		}

		public void Preset_Default()
		{
			fGain = 0f;
			fAttack = 10f;
			fRelease = 200f;
			fThreshold = -20f;
			fRatio = 3f;
			fPredelay = 4f;
		}

		public void Preset_Soft()
		{
			fGain = 0f;
			fAttack = 12f;
			fRelease = 800f;
			fThreshold = -20f;
			fRatio = 3f;
			fPredelay = 4f;
		}

		public void Preset_Soft2()
		{
			fGain = 2f;
			fAttack = 20f;
			fRelease = 800f;
			fThreshold = -20f;
			fRatio = 4f;
			fPredelay = 4f;
		}

		public void Preset_Medium()
		{
			fGain = 4f;
			fAttack = 5f;
			fRelease = 600f;
			fThreshold = -20f;
			fRatio = 5f;
			fPredelay = 3f;
		}

		public void Preset_Hard()
		{
			fGain = 2f;
			fAttack = 2f;
			fRelease = 400f;
			fThreshold = -20f;
			fRatio = 8f;
			fPredelay = 2f;
		}

		public void Preset_Hard2()
		{
			fGain = 6f;
			fAttack = 2f;
			fRelease = 200f;
			fThreshold = -20f;
			fRatio = 10f;
			fPredelay = 2f;
		}

		public void Preset_HardCommercial()
		{
			fGain = 4f;
			fAttack = 5f;
			fRelease = 300f;
			fThreshold = -16f;
			fRatio = 9f;
			fPredelay = 2f;
		}
	}
	[Serializable]
	[StructLayout(LayoutKind.Sequential)]
	public sealed class BASS_DX8_DISTORTION
	{
		public float fGain;

		public float fEdge = 50f;

		public float fPostEQCenterFrequency = 4000f;

		public float fPostEQBandwidth = 4000f;

		public float fPreLowpassCutoff = 4000f;

		public BASS_DX8_DISTORTION()
		{
		}

		public BASS_DX8_DISTORTION(float Gain, float Edge, float PostEQCenterFrequency, float PostEQBandwidth, float PreLowpassCutoff)
		{
			fGain = Gain;
			fEdge = Edge;
			fPostEQCenterFrequency = PostEQCenterFrequency;
			fPostEQBandwidth = PostEQBandwidth;
			fPreLowpassCutoff = PreLowpassCutoff;
		}

		public void Preset_Default()
		{
			fGain = 0f;
			fEdge = 50f;
			fPostEQCenterFrequency = 4000f;
			fPostEQBandwidth = 4000f;
			fPreLowpassCutoff = 4000f;
		}
	}
	[Serializable]
	[StructLayout(LayoutKind.Sequential)]
	public sealed class BASS_DX8_ECHO
	{
		public float fWetDryMix;

		public float fFeedback;

		public float fLeftDelay = 333f;

		public float fRightDelay = 333f;

		[MarshalAs(UnmanagedType.Bool)]
		public bool lPanDelay;

		public BASS_DX8_ECHO()
		{
		}

		public BASS_DX8_ECHO(float WetDryMix, float Feedback, float LeftDelay, float RightDelay, bool PanDelay)
		{
			fWetDryMix = WetDryMix;
			fFeedback = Feedback;
			fLeftDelay = LeftDelay;
			fRightDelay = RightDelay;
			lPanDelay = PanDelay;
		}

		public void Preset_Default()
		{
			fWetDryMix = 50f;
			fFeedback = 0f;
			fLeftDelay = 333f;
			fRightDelay = 333f;
			lPanDelay = false;
		}

		public void Preset_Small()
		{
			fWetDryMix = 50f;
			fFeedback = 20f;
			fLeftDelay = 100f;
			fRightDelay = 100f;
			lPanDelay = false;
		}

		public void Preset_Long()
		{
			fWetDryMix = 50f;
			fFeedback = 20f;
			fLeftDelay = 700f;
			fRightDelay = 700f;
			lPanDelay = false;
		}
	}
	[Serializable]
	[StructLayout(LayoutKind.Sequential)]
	public sealed class BASS_DX8_FLANGER
	{
		public float fWetDryMix;

		public float fDepth = 25f;

		public float fFeedback;

		public float fFrequency;

		public int lWaveform = 1;

		public float fDelay;

		public BASSFXPhase lPhase = BASSFXPhase.BASS_FX_PHASE_ZERO;

		public BASS_DX8_FLANGER()
		{
		}

		public BASS_DX8_FLANGER(float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, BASSFXPhase Phase)
		{
			fWetDryMix = WetDryMix;
			fDepth = Depth;
			fFeedback = Feedback;
			fFrequency = Frequency;
			lWaveform = Waveform;
			fDelay = Delay;
			lPhase = Phase;
		}

		public void Preset_Default()
		{
			fWetDryMix = 50f;
			fDepth = 25f;
			fFeedback = 0f;
			fFrequency = 0f;
			lWaveform = 1;
			fDelay = 0f;
			lPhase = BASSFXPhase.BASS_FX_PHASE_ZERO;
		}

		public void Preset_A()
		{
			fWetDryMix = 60f;
			fDepth = 60f;
			fFeedback = 25f;
			fFrequency = 5f;
			lWaveform = 1;
			fDelay = 1f;
			lPhase = BASSFXPhase.BASS_FX_PHASE_90;
		}

		public void Preset_B()
		{
			fWetDryMix = 75f;
			fDepth = 80f;
			fFeedback = 50f;
			fFrequency = 7f;
			lWaveform = 0;
			fDelay = 3f;
			lPhase = BASSFXPhase.BASS_FX_PHASE_NEG_90;
		}
	}
	[Serializable]
	[StructLayout(LayoutKind.Sequential)]
	public sealed class BASS_DX8_GARGLE
	{
		public int dwRateHz = 500;

		public int dwWaveShape = 1;

		public BASS_DX8_GARGLE()
		{
		}

		public BASS_DX8_GARGLE(int RateHz, int WaveShape)
		{
			dwRateHz = RateHz;
			dwWaveShape = WaveShape;
		}

		public void Preset_Default()
		{
			dwRateHz = 100;
			dwWaveShape = 1;
		}
	}
	[Serializable]
	[StructLayout(LayoutKind.Sequential)]
	public sealed class BASS_DX8_I3DL2REVERB
	{
		public int lRoom = -1000;

		public int lRoomHF;

		public float flRoomRolloffFactor;

		public float flDecayTime = 1.49f;

		public float flDecayHFRatio = 0.83f;

		public int lReflections = -2602;

		public float flReflectionsDelay = 0.007f;

		public int lReverb = 200;

		public float flReverbDelay = 0.011f;

		public float flDiffusion = 100f;

		public float flDensity = 100f;

		public float flHFReference = 5000f;

		public BASS_DX8_I3DL2REVERB()
		{
		}

		public BASS_DX8_I3DL2REVERB(int Room, int RoomHF, float RoomRolloffFactor, float DecayTime, float DecayHFRatio, int Reflections, float ReflectionsDelay, int Reverb, float ReverbDelay, float Diffusion, float Density, float HFReference)
		{
			lRoom = Room;
			lRoomHF = RoomHF;
			flRoomRolloffFactor = RoomRolloffFactor;
			flDecayTime = DecayTime;
			flDecayHFRatio = DecayHFRatio;
			lReflections = Reflections;
			flReflectionsDelay = ReflectionsDelay;
			lReverb = Reverb;
			flReverbDelay = ReverbDelay;
			flDiffusion = Diffusion;
			flDensity = Density;
			flHFReference = HFReference;
		}

		public void Preset_Default()
		{
			lRoom = -1000;
			lRoomHF = 0;
			flRoomRolloffFactor = 0f;
			flDecayTime = 1.49f;
			flDecayHFRatio = 0.83f;
			lReflections = -2602;
			flReflectionsDelay = 0.007f;
			lReverb = 200;
			flReverbDelay = 0.011f;
			flDiffusion = 100f;
			flDensity = 100f;
			flHFReference = 5000f;
		}
	}
	[Serializable]
	[StructLayout(LayoutKind.Sequential)]
	public sealed class BASS_DX8_PARAMEQ
	{
		public float fCenter = 100f;

		public float fBandwidth = 18f;

		public float fGain;

		public BASS_DX8_PARAMEQ()
		{
		}

		public BASS_DX8_PARAMEQ(float Center, float Bandwidth, float Gain)
		{
			fCenter = Center;
			fBandwidth = Bandwidth;
			fGain = Gain;
		}

		public void Preset_Default()
		{
			fCenter = 100f;
			fBandwidth = 18f;
			fGain = 0f;
		}

		public void Preset_Low()
		{
			fCenter = 125f;
			fBandwidth = 18f;
			fGain = 0f;
		}

		public void Preset_Mid()
		{
			fCenter = 1000f;
			fBandwidth = 18f;
			fGain = 0f;
		}

		public void Preset_High()
		{
			fCenter = 8000f;
			fBandwidth = 18f;
			fGain = 0f;
		}
	}
	[Serializable]
	[StructLayout(LayoutKind.Sequential)]
	public sealed class BASS_DX8_REVERB
	{
		public float fInGain;

		public float fReverbMix;

		public float fReverbTime = 1000f;

		public float fHighFreq

Mods/AudioReplacer.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using AudioImportLib;
using AudioReplacer;
using HarmonyLib;
using MelonLoader;
using MelonLoader.Preferences;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AudioReplacer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany(null)]
[assembly: AssemblyProduct("AudioReplacer")]
[assembly: AssemblyCopyright("Created by trev")]
[assembly: AssemblyTrademark(null)]
[assembly: ComVisible(false)]
[assembly: AssemblyFileVersion("1.3.0")]
[assembly: NeutralResourcesLanguage("en")]
[assembly: MelonInfo(typeof(Core), "AudioReplacer", "1.3.0", "trev", null)]
[assembly: MelonGame(null, null)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.3.0.0")]
namespace AudioReplacer;

public static class BuildInfo
{
	public const string Name = "AudioReplacer";

	public const string Author = "trev";

	public const string Company = null;

	public const string Version = "1.3.0";

	public const string DownloadLink = null;
}
public class Core : MelonMod
{
	public static Dictionary<string, AudioClip> AudioClips = new Dictionary<string, AudioClip>();

	public static bool LogSounds;

	private static bool overrideEnabled;

	private readonly string customAudioPath = Path.Combine(MelonUtils.UserDataDirectory, "CustomAudio");

	private readonly string[] allowedExts = new string[2] { ".wav", ".mp3" };

	public override void OnInitializeMelon()
	{
		//IL_0192: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a0: Expected O, but got Unknown
		//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f1: Expected O, but got Unknown
		if (!Directory.Exists(customAudioPath))
		{
			Directory.CreateDirectory(customAudioPath);
		}
		MelonPreferences_Category val = MelonPreferences.CreateCategory("AudioReplacer", "");
		val.CreateEntry<bool>("LogSounds", false, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
		LogSounds = val.GetEntry<bool>("LogSounds").Value;
		MelonPreferences.Save();
		string[] files = Directory.GetFiles(customAudioPath, "*", SearchOption.AllDirectories);
		string text = files.SingleOrDefault((string f) => Path.GetFileNameWithoutExtension(f) == "REPLACE_ALL");
		if (text == null)
		{
			string[] array = files;
			foreach (string text2 in array)
			{
				if (allowedExts.Contains<string>(Path.GetExtension(text2)))
				{
					AudioClip val2 = API.LoadAudioClip(text2, true);
					AudioClips.Add(((Object)val2).name, val2);
					((MelonBase)this).LoggerInstance.Msg("Added: " + ((Object)val2).name);
				}
			}
		}
		else
		{
			AudioClip val3 = API.LoadAudioClip(text, true);
			AudioClips.Add(((Object)val3).name, val3);
			overrideEnabled = true;
			((MelonBase)this).LoggerInstance.Msg("Added override: " + ((Object)val3).name);
		}
		((MelonBase)this).HarmonyInstance.Patch((MethodBase)AccessTools.Method(typeof(AudioSource), "Play", new Type[0], (Type[])null), new HarmonyMethod(typeof(Core).GetMethod("AudioPlayPatch")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		((MelonBase)this).HarmonyInstance.Patch((MethodBase)AccessTools.Method(typeof(AudioSource), "Play", new Type[1] { typeof(ulong) }, (Type[])null), new HarmonyMethod(typeof(Core).GetMethod("AudioPlayPatch")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
	}

	public static void AudioPlayPatch(AudioSource __instance)
	{
		if (!((Object)(object)__instance.clip == (Object)null))
		{
			if (LogSounds)
			{
				MelonLogger.Msg("Playing \"" + ((Object)__instance.clip).name + "\" from object \"" + ((Object)((Component)__instance).gameObject).name + "\"");
			}
			string key = (overrideEnabled ? "REPLACE_ALL" : ((Object)__instance.clip).name);
			if (AudioClips.TryGetValue(key, out var value))
			{
				__instance.pitch = 1f;
				__instance.clip = value;
			}
		}
	}
}

Mods/Hitmarkers.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AudioImportLib;
using BoneLib;
using BoneLib.BoneMenu;
using BoneLib.BoneMenu.Elements;
using HarmonyLib;
using Il2CppSystem;
using MelonLoader;
using MelonLoader.Preferences;
using NEP.Hitmarkers;
using NEP.Hitmarkers.Audio;
using NEP.Hitmarkers.Data;
using PuppetMasta;
using SLZ.AI;
using SLZ.Combat;
using SLZ.Marrow.Utilities;
using SLZ.Rig;
using UnhollowerBaseLib;
using UnityEngine;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Simple hitmarkers mod for BONELAB.")]
[assembly: AssemblyDescription("Simple hitmarkers mod for BONELAB.")]
[assembly: AssemblyCompany("Not Enough Photons")]
[assembly: AssemblyProduct("Hitmarkers")]
[assembly: AssemblyCopyright("Created by Not Enough Photons")]
[assembly: AssemblyTrademark("Not Enough Photons")]
[assembly: AssemblyFileVersion("2.1.0")]
[assembly: MelonInfo(typeof(Main), "Hitmarkers", "2.1.0", "Not Enough Photons", null)]
[assembly: MelonColor]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.1.0.0")]
[module: UnverifiableCode]
namespace NEP.Hitmarkers
{
	public struct HitData
	{
		public Projectile projectile;

		public Vector3 worldHit;

		public Collider collider;

		public BehaviourBaseNav behaviour;

		public AIBrain brain;
	}
	public static class HitDirector
	{
		public static Action<HitData> OnHit;

		public static Action<PuppetMaster> OnKill;

		public static RigManager lastHitManager;

		public static void Initialize()
		{
			OnHit = (Action<HitData>)Delegate.Combine(OnHit, new Action<HitData>(OnProjectileHit));
			PuppetMaster.OnDeathStatsEvent += Action<PuppetMaster>.op_Implicit((Action<PuppetMaster>)OnPuppetDeath);
		}

		public static bool EvaluateHit(HitData data)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			if (((Object)data.projectile._proxy.root).name != "[RigManager (Blank)]")
			{
				return false;
			}
			if ((int)data.projectile._proxy.triggerType != 0)
			{
				return true;
			}
			if ((Object)(object)data.brain != (Object)null && data.brain.isDead)
			{
				return false;
			}
			if (((Component)data.collider).gameObject.layer == LayerMask.NameToLayer("EnemyColliders"))
			{
				return true;
			}
			return false;
		}

		public static void OnProjectileHit(HitData data)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			if (EvaluateHit(data))
			{
				HitmarkerManager.Instance.SpawnMarker(data.worldHit);
			}
		}

		public static void OnPuppetDeath(PuppetMaster puppet)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			Il2CppReferenceArray<BehaviourBase> behaviours = puppet.behaviours;
			object obj;
			if (behaviours == null)
			{
				obj = null;
			}
			else
			{
				BehaviourBase? obj2 = ((IEnumerable<BehaviourBase>)behaviours).FirstOrDefault();
				obj = ((obj2 != null) ? ((Il2CppObjectBase)obj2).TryCast<BehaviourBaseNav>() : null);
			}
			BehaviourBaseNav val = (BehaviourBaseNav)obj;
			if (!((Object)(object)val == (Object)null))
			{
				OnKill?.Invoke(puppet);
				HitmarkerManager.Instance.SpawnMarker(val.eyeTran.position, finisher: true);
			}
		}
	}
	[HarmonyPatch(typeof(Projectile))]
	[HarmonyPatch("Awake")]
	public static class ProjectilePatch
	{
		public static void Postfix(Projectile __instance)
		{
			((UnityEvent<Collider, Vector3, Vector3>)(object)__instance.onCollision).AddListener(UnityAction<Collider, Vector3, Vector3>.op_Implicit((Action<Collider, Vector3, Vector3>)delegate(Collider hitCol, Vector3 world, Vector3 normal)
			{
				//IL_0017: Unknown result type (might be due to invalid IL or missing references)
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				HitData hitData = default(HitData);
				hitData.projectile = __instance;
				hitData.worldHit = world;
				hitData.collider = hitCol;
				hitData.brain = ((Component)hitCol).GetComponentInParent<AIBrain>();
				HitData obj = hitData;
				HitDirector.OnHit?.Invoke(obj);
			}));
		}
	}
	[HarmonyPatch(typeof(PuppetMaster))]
	[HarmonyPatch("Awake")]
	public static class PuppetMasterPatch
	{
		public static void Postfix(PuppetMaster __instance)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			StateSettings stateSettings = __instance.stateSettings;
			stateSettings.killDuration = 0f;
			__instance.stateSettings = stateSettings;
		}
	}
	[RegisterTypeInIl2Cpp]
	public class Hitmarker : MonoBehaviour
	{
		private bool _isFinisher;

		private AudioClip[] _hitAudio;

		private AudioClip[] _finisherAudio;

		private Animator _markerAnimator;

		private Animator _finisherAnimator;

		private GameObject _markerObject;

		private GameObject _finisherObject;

		private AudioSource _source;

		private float _timerHide;

		private float _timeUntilHide = 1f;

		public AudioClip[] HitAudio => _hitAudio;

		public AudioClip[] FinisherAudio => _finisherAudio;

		public bool IsFinisher
		{
			get
			{
				return _isFinisher;
			}
			set
			{
				_isFinisher = value;
			}
		}

		public Hitmarker(IntPtr ptr)
			: base(ptr)
		{
		}

		private void Awake()
		{
			_hitAudio = DataManager.HitClips;
			_finisherAudio = DataManager.FinisherClips;
			_markerObject = ((Component)((Component)this).transform.Find("Marker")).gameObject;
			_finisherObject = ((Component)((Component)this).transform.Find("Finisher")).gameObject;
			_markerAnimator = _markerObject.GetComponent<Animator>();
			_finisherAnimator = _finisherObject.GetComponent<Animator>();
			_source = ((Component)((Component)this).transform.Find("Source")).GetComponent<AudioSource>();
			SetTextures();
			_markerObject.SetActive(false);
			_finisherObject.SetActive(false);
		}

		private void OnEnable()
		{
			PlayAnimation();
			PlayAudio();
		}

		private void PlayAnimation()
		{
			if (_isFinisher)
			{
				_finisherObject.SetActive(true);
				_markerObject.SetActive(false);
				int num = Random.Range(1, 2);
				_finisherAnimator.Play($"finisher_appear_{num}");
			}
			else
			{
				_finisherObject.SetActive(false);
				_markerObject.SetActive(true);
				int num2 = Random.Range(1, 2);
				_markerAnimator.Play($"marker_appear_{num2}");
			}
		}

		private void Update()
		{
			if (((Component)this).gameObject.activeInHierarchy)
			{
				((Component)this).transform.LookAt(Player.playerHead);
				_timerHide += Time.deltaTime;
				if (_timerHide > _timeUntilHide)
				{
					((Component)this).gameObject.SetActive(false);
					_timerHide = 0f;
				}
			}
		}

		private void PlayAudio()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			AudioClip[] array = ((!_isFinisher) ? _hitAudio : _finisherAudio);
			HitmarkerAudio.PlayAtPoint(array[Random.Range(0, array.Length)], ((Component)this).transform.position);
		}

		private void SetTextures()
		{
			Material material = ((Renderer)_markerObject.GetComponent<MeshRenderer>()).material;
			Material material2 = ((Renderer)_finisherObject.GetComponent<MeshRenderer>()).material;
			Material material3 = ((Renderer)((Component)_finisherObject.transform.Find("DeathSkull")).GetComponent<MeshRenderer>()).material;
			material.mainTexture = (Texture)(object)DataManager.GetTexture("marker.png");
			material2.mainTexture = (Texture)(object)DataManager.GetTexture("finisher_marker.png");
			material3.mainTexture = (Texture)(object)DataManager.GetTexture("finisher_feedback.png");
		}
	}
	[RegisterTypeInIl2Cpp]
	public class HitmarkerManager : MonoBehaviour
	{
		public static HitmarkerManager Instance;

		private List<Hitmarker> _hitmarkers;

		private List<Hitmarker> _finishers;

		private int _markerCount = 64;

		private Transform _poolHitmarker;

		private Transform _poolFinisher;

		public HitmarkerManager(IntPtr ptr)
			: base(ptr)
		{
		}

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			Object.DontDestroyOnLoad((Object)(object)Instance);
			BuildPools();
			_hitmarkers = new List<Hitmarker>();
			_finishers = new List<Hitmarker>();
			for (int i = 0; i < _markerCount; i++)
			{
				_hitmarkers.Add(BuildHitmarker(isFinisher: false));
				_finishers.Add(BuildHitmarker(isFinisher: true));
			}
		}

		private void BuildPools()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			_poolHitmarker = new GameObject("Hitmarker Pool").transform;
			_poolFinisher = new GameObject("Finisher Pool").transform;
			((Component)_poolHitmarker).transform.SetParent(((Component)this).transform);
			((Component)_poolFinisher).transform.SetParent(((Component)this).transform);
		}

		private Hitmarker BuildHitmarker(bool isFinisher)
		{
			string name = ((!isFinisher) ? "Hitmarker" : "Finisher");
			GameObject obj = Object.Instantiate<GameObject>(DataManager.GetGameObject("Hitmarker"));
			((Object)obj).name = name;
			((Object)obj).hideFlags = (HideFlags)32;
			obj.transform.parent = ((!isFinisher) ? _poolHitmarker : _poolFinisher);
			obj.gameObject.SetActive(false);
			return obj.AddComponent<Hitmarker>();
		}

		private Hitmarker GetInactiveMarker(bool finisher)
		{
			List<Hitmarker> list = ((!finisher) ? _hitmarkers : _finishers);
			for (int i = 0; i < list.Count; i++)
			{
				if (!((Component)list[i]).gameObject.activeInHierarchy)
				{
					return list[i];
				}
			}
			return null;
		}

		public void SpawnMarker(Vector3 position, bool finisher = false)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			if (Options.EnableHitmarkers)
			{
				Hitmarker inactiveMarker = GetInactiveMarker(finisher);
				inactiveMarker.IsFinisher = finisher;
				((Component)inactiveMarker).transform.position = position;
				((Component)inactiveMarker).gameObject.SetActive(true);
				float num = Vector3.Distance(((Component)inactiveMarker).transform.position, Player.playerHead.position);
				if (num < 5f)
				{
					((Component)inactiveMarker).transform.localScale = Vector3.one;
				}
				else
				{
					((Component)inactiveMarker).transform.localScale = Vector3.one * Mathf.Pow(2f, 1f + num / 50f);
				}
			}
		}
	}
	public static class BuildInfo
	{
		public const string Name = "Hitmarkers";

		public const string Description = "Simple hitmarkers mod for BONELAB.";

		public const string Author = "Not Enough Photons";

		public const string Company = "Not Enough Photons";

		public const string Version = "2.1.0";

		public const string DownloadLink = null;
	}
	public class Main : MelonMod
	{
		internal const string EmbeddedModule = "NEP.Hitmarkers.Resources.HitmarkersFusionModule.dll";

		public override void OnInitializeMelon()
		{
			Assembly.Load(DataManager.Internal_LoadFromAssembly(Assembly.GetExecutingAssembly(), "NEP.Hitmarkers.Resources.HitmarkersFusionModule.dll"));
			Options.Init();
			SetupBoneMenu();
			DataManager.Initialize();
			MarrowGame.RegisterOnReadyAction(Action.op_Implicit((Action)delegate
			{
				OnMarrowGameStart();
			}));
		}

		public void OnMarrowGameStart()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			new GameObject("Hitmarker Manager").AddComponent<HitmarkerManager>();
			new GameObject("Hitmarker Audio").AddComponent<HitmarkerAudio>();
			HitDirector.Initialize();
		}

		private void SetupBoneMenu()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			MenuCategory val = null;
			val = ((MenuManager.GetCategory("Not Enough Photons") == null) ? MenuManager.CreateCategory("Not Enough Photons", "#08104d") : MenuManager.GetCategory("Not Enough Photons"));
			MenuCategory obj = val.CreateCategory("Hitmarkers", Color.white);
			obj.CreateBoolElement("Enable Hitmarkers", Color.white, Options.EnableHitmarkers, (Action<bool>)delegate(bool value)
			{
				Options.SetEnableHitmarkers(value);
			});
			obj.CreateFloatElement("Hitmarker SFX", Color.white, Options.HitmarkerSFX, 10f, 0f, 100f, (Action<float>)delegate(float value)
			{
				Options.SetHitmarkerSFX(value);
			});
			obj.CreateFloatElement("Hitmarker Pitch", Color.white, Options.HitmarkerPitch, 0.25f, 0f, 2f, (Action<float>)delegate(float value)
			{
				Options.SetHitmarkerPitch(value);
			});
		}
	}
}
namespace NEP.Hitmarkers.Data
{
	public static class DataManager
	{
		private static readonly string path_UserData = MelonUtils.UserDataDirectory;

		private static readonly string path_Developer = path_UserData + "/Not Enough Photons";

		private static readonly string path_Mod = path_Developer + "/Hitmarkers";

		private static readonly string path_Resources = path_Mod + "/resources.pack";

		private static readonly string path_Audio = path_Mod + "/Audio";

		private static readonly string path_Textures = path_Mod + "/Textures";

		private static AssetBundle _bundle;

		private static Object[] _bundleObjects;

		private static List<GameObject> _gameObjects;

		private static List<AnimationClip> _animations;

		private static List<AudioClip> _clipHitmarkers;

		private static List<AudioClip> _clipFinishers;

		private static List<Texture2D> _textures;

		public static AssetBundle Bundle => _bundle;

		public static Object[] BundleObjects => _bundleObjects;

		public static GameObject[] GameObjects => _gameObjects.ToArray();

		public static AnimationClip[] Animations => _animations.ToArray();

		public static Texture2D[] Textures => _textures.ToArray();

		public static AudioClip[] HitClips => _clipHitmarkers.ToArray();

		public static AudioClip[] FinisherClips => _clipFinishers.ToArray();

		public static void Initialize()
		{
			GenerateFolders();
			_gameObjects = new List<GameObject>();
			_animations = new List<AnimationClip>();
			_textures = new List<Texture2D>();
			_clipHitmarkers = new List<AudioClip>();
			_clipFinishers = new List<AudioClip>();
			_bundle = GetEmbeddedBundle();
			_bundleObjects = Il2CppArrayBase<Object>.op_Implicit((Il2CppArrayBase<Object>)(object)_bundle.LoadAllAssets());
			GetGameObjects();
			GetAnimations();
			GetAudio();
			GetTextures();
		}

		public static GameObject GetGameObject(string name)
		{
			return _gameObjects.Find((GameObject match) => ((Object)match).name == name);
		}

		public static Texture2D GetTexture(string name)
		{
			return _textures.Find((Texture2D match) => ((Object)match).name == name);
		}

		private static void GenerateFolders()
		{
			Directory.CreateDirectory(path_Mod);
			Directory.CreateDirectory(path_Textures);
			Directory.CreateDirectory(path_Audio);
		}

		private static void GetGameObjects()
		{
			Object[] bundleObjects = _bundleObjects;
			for (int i = 0; i < bundleObjects.Length; i++)
			{
				GameObject val = ((Il2CppObjectBase)bundleObjects[i]).TryCast<GameObject>();
				if ((Object)(object)val != (Object)null)
				{
					((Object)val).hideFlags = (HideFlags)32;
					_gameObjects.Add(val);
				}
			}
		}

		private static void GetAnimations()
		{
			Object[] bundleObjects = _bundleObjects;
			for (int i = 0; i < bundleObjects.Length; i++)
			{
				AnimationClip val = ((Il2CppObjectBase)bundleObjects[i]).TryCast<AnimationClip>();
				if ((Object)(object)val != (Object)null)
				{
					((Object)val).hideFlags = (HideFlags)32;
					_animations.Add(val);
				}
			}
		}

		private static void GetAudio()
		{
			string[] files = Directory.GetFiles(path_Audio);
			foreach (string text in files)
			{
				string text2 = text.Substring(path_Audio.Length + 1);
				Melon<Main>.Logger.Msg("Loading Clip " + text2 + "...");
				if (text2.StartsWith("marker_"))
				{
					_clipHitmarkers.Add(API.LoadAudioClip(text, true));
				}
				else if (text2.StartsWith("finisher_"))
				{
					_clipFinishers.Add(API.LoadAudioClip(text, true));
				}
				Melon<Main>.Logger.Msg("Successfully Loaded " + text2 + "!");
			}
		}

		private static void GetTextures()
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Expected O, but got Unknown
			string[] files = Directory.GetFiles(path_Textures);
			foreach (string text in files)
			{
				string text2 = text.Substring(path_Textures.Length + 1);
				Melon<Main>.Logger.Msg("Loading Texture " + text2 + "...");
				Texture2D val = new Texture2D(2, 2);
				if (!File.Exists(text))
				{
					Melon<Main>.Logger.Warning("Couldn't load " + text2 + "! Going to use a white square instead.");
				}
				else
				{
					byte[] array = File.ReadAllBytes(text);
					ImageConversion.LoadImage(val, Il2CppStructArray<byte>.op_Implicit(array));
				}
				((Object)val).hideFlags = (HideFlags)32;
				((Object)val).name = text2;
				Melon<Main>.Logger.Msg("Successfully loaded " + ((Object)val).name + "!");
				_textures.Add(val);
			}
		}

		internal static AssetBundle GetEmbeddedBundle()
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string text = (HelperMethods.IsAndroid() ? "resources_quest.pack" : "resources_pcvr.pack");
			using Stream stream = executingAssembly.GetManifestResourceStream("NEP.Hitmarkers.Resources." + text);
			using MemoryStream memoryStream = new MemoryStream();
			stream.CopyTo(memoryStream);
			return AssetBundle.LoadFromMemory(Il2CppStructArray<byte>.op_Implicit(memoryStream.ToArray()));
		}

		internal static byte[] Internal_LoadFromAssembly(Assembly assembly, string name)
		{
			if (assembly.GetManifestResourceNames().Contains(name))
			{
				using (Stream stream = assembly.GetManifestResourceStream(name))
				{
					using MemoryStream memoryStream = new MemoryStream();
					stream.CopyTo(memoryStream);
					return memoryStream.ToArray();
				}
			}
			return null;
		}
	}
	public static class Options
	{
		private static MelonPreferences_Category category = MelonPreferences.CreateCategory("Hitmarkers");

		private static MelonPreferences_Entry<bool> enableHitmarkers_Entry;

		private static MelonPreferences_Entry<float> hitmarkerVolume_Entry;

		private static MelonPreferences_Entry<float> hitmarkerPitch_Entry;

		public static bool EnableHitmarkers { get; private set; }

		public static float HitmarkerSFX { get; private set; }

		public static float HitmarkerPitch { get; private set; }

		public static void Init()
		{
			if (category.GetEntry("Enable Hitmarkers") != null)
			{
				enableHitmarkers_Entry = category.GetEntry<bool>("Enable Hitmarkers");
				EnableHitmarkers = enableHitmarkers_Entry.Value;
			}
			else
			{
				EnableHitmarkers = true;
				enableHitmarkers_Entry = category.CreateEntry<bool>("Enable Hitmarkers", EnableHitmarkers, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			}
			if (category.GetEntry("Hitmarker Volume") != null)
			{
				hitmarkerVolume_Entry = category.GetEntry<float>("Hitmarker Volume");
				HitmarkerSFX = hitmarkerVolume_Entry.Value;
			}
			else
			{
				HitmarkerSFX = 100f;
				hitmarkerVolume_Entry = category.CreateEntry<float>("Hitmarker Volume", HitmarkerSFX, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			}
			if (category.GetEntry("Hitmarker Pitch") != null)
			{
				hitmarkerPitch_Entry = category.GetEntry<float>("Hitmarker Pitch");
				HitmarkerPitch = hitmarkerPitch_Entry.Value;
			}
			else
			{
				HitmarkerPitch = 1f;
				hitmarkerPitch_Entry = category.CreateEntry<float>("Hitmarker Pitch", HitmarkerPitch, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			}
		}

		public static void SetEnableHitmarkers(bool value)
		{
			EnableHitmarkers = value;
			enableHitmarkers_Entry.Value = EnableHitmarkers;
		}

		public static void SetHitmarkerSFX(float volume)
		{
			HitmarkerSFX = volume;
			hitmarkerVolume_Entry.Value = HitmarkerSFX;
		}

		public static void SetHitmarkerPitch(float pitch)
		{
			HitmarkerPitch = pitch;
			hitmarkerPitch_Entry.Value = HitmarkerPitch;
		}
	}
}
namespace NEP.Hitmarkers.Audio
{
	[RegisterTypeInIl2Cpp]
	public class HitmarkerAudio : MonoBehaviour
	{
		public static HitmarkerAudio Instance;

		public static AudioClip[] HitAudio;

		public static AudioClip[] FinisherAudio;

		private static List<GameObject> pooledAudioObjects;

		public HitmarkerAudio(IntPtr ptr)
			: base(ptr)
		{
		}

		private void Awake()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Expected O, but got Unknown
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			Object.DontDestroyOnLoad((Object)(object)Instance);
			pooledAudioObjects = new List<GameObject>();
			GameObject val = new GameObject("Pooled Audio List");
			val.transform.parent = ((Component)this).transform;
			for (int i = 0; i < 64; i++)
			{
				GameObject val2 = new GameObject("Poolee Audio");
				val2.transform.parent = val.transform;
				AudioSource obj = val2.AddComponent<AudioSource>();
				obj.playOnAwake = true;
				obj.volume = 5f;
				val2.AddComponent<PooledAudio>();
				val2.SetActive(false);
				pooledAudioObjects.Add(val2);
			}
			HitAudio = DataManager.HitClips;
			FinisherAudio = DataManager.FinisherClips;
		}

		public static void PlayAtPoint(AudioClip clip, Vector3 position)
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = ((IEnumerable<GameObject>)pooledAudioObjects).FirstOrDefault((Func<GameObject, bool>)((GameObject inactive) => !inactive.activeInHierarchy));
			AudioSource component = val.GetComponent<AudioSource>();
			if ((Object)(object)val != (Object)null)
			{
				component.volume = Options.HitmarkerSFX / 100f;
				component.pitch = Options.HitmarkerPitch;
				component.clip = clip;
				val.transform.position = position;
				val.SetActive(true);
			}
		}
	}
	[RegisterTypeInIl2Cpp]
	public class PooledAudio : MonoBehaviour
	{
		private AudioSource source;

		private float time;

		public PooledAudio(IntPtr ptr)
			: base(ptr)
		{
		}

		private void Start()
		{
			source = ((Component)this).GetComponent<AudioSource>();
		}

		private void Update()
		{
			time += Time.deltaTime;
			if (time >= source.clip.length)
			{
				((Component)this).gameObject.SetActive(false);
				time = 0f;
			}
		}
	}
}

Mods/Quicksilver.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using BoneLib.BoneMenu.Elements;
using HarmonyLib;
using Il2CppSystem;
using MelonLoader;
using MelonLoader.Preferences;
using Quicksilver;
using SLZ.Interaction;
using SLZ.Marrow.Warehouse;
using SLZ.Props.Weapons;
using SLZ.Rig;
using SLZ.SFX;
using SLZ.VRMK;
using UnhollowerBaseLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Quicksilver")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Quicksilver")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("945622a5-4786-4c52-87f3-624bc6542a09")]
[assembly: AssemblyFileVersion("1.6.0")]
[assembly: MelonInfo(typeof(QuicksilverMod), "Quicksilver", "1.6.0", "Lakatrazz", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.6.0.0")]
[module: UnverifiableCode]
namespace Quicksilver
{
	public class QuicksilverMod : MelonMod
	{
		public struct RigidbodyState
		{
			public float drag;

			public float angularDrag;

			public RigidbodyState(Rigidbody rb)
			{
				drag = rb.drag;
				angularDrag = rb.angularDrag;
			}
		}

		public const string Version = "1.6.0";

		private static bool _previousIsEnabled;

		public RigManager rigManager;

		public float lastTimeScale;

		public float lastCheckedTimeScale;

		public float timeOfLastAvatarUpdate;

		public bool checkForUpdate;

		public Dictionary<Rigidbody, RigidbodyState> rigidbodies = new Dictionary<Rigidbody, RigidbodyState>();

		private static bool _registeredPrefs = false;

		public static QuicksilverMod Instance { get; private set; }

		public static bool IsEnabled { get; private set; }

		public static float TargetTimeScale { get; private set; } = 1f;


		public static MelonPreferences_Category MelonPrefCategory { get; private set; }

		public static MelonPreferences_Entry<bool> MelonPrefEnabled { get; private set; }

		public static MenuCategory BoneMenuCategory { get; private set; }

		public static BoolElement BoneMenuEnabledElement { get; private set; }

		public override void OnInitializeMelon()
		{
			Instance = this;
			Hooking.OnLevelInitialized += OnLevelInitialized;
			SetupMelonPrefs();
			SetupBoneMenu();
		}

		public static void SetupMelonPrefs()
		{
			MelonPrefCategory = MelonPreferences.CreateCategory("Quicksilver");
			MelonPrefEnabled = MelonPrefCategory.CreateEntry<bool>("IsEnabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
			IsEnabled = MelonPrefEnabled.Value;
			_previousIsEnabled = IsEnabled;
			_registeredPrefs = true;
		}

		public static void SetupBoneMenu()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			BoneMenuCategory = MenuManager.CreateCategory("Quicksilver", new Color(0.75f, 0.75f, 0.75f));
			BoneMenuEnabledElement = BoneMenuCategory.CreateBoolElement("Mod Toggle", Color.yellow, IsEnabled, (Action<bool>)OnSetEnabled);
		}

		public static void OnSetEnabled(bool value)
		{
			IsEnabled = value;
			MelonPrefEnabled.Value = value;
			MelonPrefCategory.SaveToFile(false);
		}

		public override void OnPreferencesLoaded()
		{
			if (_registeredPrefs)
			{
				IsEnabled = MelonPrefEnabled.Value;
				((GenericElement<bool>)(object)BoneMenuEnabledElement).SetValue(IsEnabled);
			}
		}

		public void OnLevelInitialized(LevelInfo info)
		{
			rigManager = Player.rigManager;
			TargetTimeScale = Time.timeScale;
			lastTimeScale = Time.timeScale;
			lastCheckedTimeScale = lastTimeScale;
			rigidbodies.Clear();
			foreach (Rigidbody componentsInChild in ((Component)rigManager).GetComponentsInChildren<Rigidbody>(true))
			{
				rigidbodies.Add(componentsInChild, new RigidbodyState(componentsInChild));
			}
		}

		public void ResetPlayer()
		{
			if (rigManager.physicsRig.torso.spineInternalMult > 0f)
			{
				rigManager.physicsRig.torso.spineInternalMult = 1f;
			}
			rigManager.SwapAvatarCrate(Barcode.op_Implicit(((CrateReference)rigManager.AvatarCrate).Barcode), false, (Action<bool>)null);
			rigManager.bodyVitals.ApplyControlInputSettings((ControllerRig)(object)rigManager.openControllerRig);
			OnUpdateAnimationRig(1f);
			OnUpdateRigidbodies(1f);
		}

		public bool HasRigManager()
		{
			if (rigManager != null && !((Object)(object)rigManager == (Object)null))
			{
				return !((Il2CppObjectBase)rigManager).WasCollected;
			}
			return false;
		}

		public override void OnFixedUpdate()
		{
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_020c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Unknown result type (might be due to invalid IL or missing references)
			float timeScale = Time.timeScale;
			if (!(timeScale > 0f) || !HasRigManager() || !(rigManager.physicsRig.torso.spineInternalMult > 0f))
			{
				return;
			}
			if (IsEnabled)
			{
				if (Mathf.Round(timeScale * 1000f) != Mathf.Round(lastCheckedTimeScale * 1000f))
				{
					OnUpdateVelocities(timeScale, lastCheckedTimeScale);
					timeOfLastAvatarUpdate = Time.realtimeSinceStartup;
					checkForUpdate = true;
					lastCheckedTimeScale = timeScale;
				}
				if (!_previousIsEnabled || (checkForUpdate && Time.realtimeSinceStartup - timeOfLastAvatarUpdate > 0.015f))
				{
					checkForUpdate = false;
					rigManager.SwapAvatarCrate(Barcode.op_Implicit(((CrateReference)rigManager.AvatarCrate).Barcode), false, (Action<bool>)null);
					rigManager.bodyVitals.ApplyControlInputSettings((ControllerRig)(object)rigManager.openControllerRig);
					OnUpdateAnimationRig(timeScale);
					OnUpdateRigidbodies(timeScale);
					lastTimeScale = timeScale;
					TargetTimeScale = timeScale;
				}
				float num = rigManager.avatar.massTotal * 0.35f;
				float num2 = 1f / Mathf.Pow(timeScale, 0.2f);
				Vector3 val = Physics.gravity * num;
				Vector3 val2 = val * num2 - val;
				Rigidbody feetRb = rigManager.physicsRig._feetRb;
				Rigidbody kneeRb = rigManager.physicsRig._kneeRb;
				Vector3 val3 = val2;
				float num3 = 0f;
				if (feetRb.useGravity)
				{
					feetRb.AddForce(val2, (ForceMode)5);
					num3 += feetRb.mass;
				}
				if (kneeRb.useGravity)
				{
					kneeRb.AddForce(val2, (ForceMode)5);
					num3 += kneeRb.mass;
				}
				Collider groundedCollider = rigManager.physicsRig.physG._groundedCollider;
				if (Object.op_Implicit((Object)(object)groundedCollider) && Object.op_Implicit((Object)(object)groundedCollider.attachedRigidbody))
				{
					groundedCollider.attachedRigidbody.AddForceAtPosition(-val3 * Mathf.Min(groundedCollider.attachedRigidbody.mass, num3), feetRb.worldCenterOfMass, (ForceMode)0);
				}
				if (rigManager.physicsRig.torso.spineInternalMult > 0f)
				{
					rigManager.physicsRig.torso.spineInternalMult = 1f / Mathf.Pow(timeScale, 3f);
				}
			}
			else if (_previousIsEnabled)
			{
				ResetPlayer();
			}
			_previousIsEnabled = IsEnabled;
		}

		public void OnUpdateAnimationRig(float timeScale)
		{
			if (!(timeScale <= 0f))
			{
				SLZ_Body body = rigManager.animationRig.body;
				body.spine.accelLeanWeight = 0.35f * timeScale;
				body.spine.dragWeight = 0.35f * timeScale;
				body.spine.pACdProduct = 0.35f * timeScale;
			}
		}

		public void OnUpdateVelocities(float timeScale, float lastTimeScale)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (timeScale <= 0f || lastTimeScale <= 0f)
			{
				return;
			}
			float num = lastTimeScale / timeScale;
			for (int i = 0; i < rigidbodies.Keys.Count; i++)
			{
				Rigidbody val = rigidbodies.Keys.ElementAt(i);
				if (val != null && !((Object)(object)val == (Object)null) && !((Il2CppObjectBase)val).WasCollected)
				{
					val.velocity *= num;
					val.angularVelocity *= num;
				}
			}
		}

		public void OnUpdateRigidbodies(float timeScale)
		{
			if (timeScale <= 0f)
			{
				return;
			}
			for (int i = 0; i < rigidbodies.Keys.Count; i++)
			{
				Rigidbody val = rigidbodies.Keys.ElementAt(i);
				if (val != null && !((Object)(object)val == (Object)null) && !((Il2CppObjectBase)val).WasCollected)
				{
					RigidbodyState rigidbodyState = rigidbodies[val];
					val.drag = rigidbodyState.drag * timeScale;
					val.angularDrag = rigidbodyState.angularDrag * timeScale;
				}
			}
		}

		public static bool IsMainRig(Avatar avatar)
		{
			bool result = false;
			try
			{
				if ((Object)(object)Instance.rigManager.avatar == (Object)(object)avatar)
				{
					result = true;
				}
			}
			catch
			{
			}
			return result;
		}

		public static bool IsMainRig(Rig rig)
		{
			bool result = false;
			try
			{
				if ((Object)(object)rig.manager == (Object)(object)Instance.rigManager)
				{
					result = true;
				}
			}
			catch
			{
			}
			return result;
		}
	}
}
namespace Quicksilver.Patching
{
	[HarmonyPatch(typeof(ArtRig))]
	public static class ArtRigPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("OnUpdate")]
		public static void OnUpdatePrefix(ArtRig __instance)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f && QuicksilverMod.IsMainRig((Rig)(object)__instance))
			{
				TimePatches.ReturnScaled = true;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("OnUpdate")]
		public static void OnUpdatePostfix()
		{
			TimePatches.ReturnScaled = false;
		}
	}
	[HarmonyPatch(typeof(OpenController))]
	public static class OpenControllerPatches
	{
		[HarmonyPostfix]
		[HarmonyPatch("GetThumbStickAxis")]
		public static void GetThumbStickAxis(OpenController __instance, ref Vector2 __result)
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Invalid comparison between Unknown and I4
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Invalid comparison between Unknown and I4
			if (!QuicksilverMod.IsEnabled || !(QuicksilverMod.TargetTimeScale > 0f) || !QuicksilverMod.IsMainRig((Rig)(object)((BaseController)__instance).manager))
			{
				return;
			}
			float num = 1f / QuicksilverMod.TargetTimeScale;
			if (((BaseController)__instance).manager.isRightHanded)
			{
				if ((int)((BaseController)__instance).handedness != 2)
				{
					__result.x *= num;
				}
			}
			else if ((int)((BaseController)__instance).handedness != 1)
			{
				__result.x *= num;
			}
			__result.y *= num;
		}
	}
	[HarmonyPatch(typeof(RemapRig))]
	public static class RemapRigPatches
	{
		private const float CrouchPow = 0.01f;

		private const float JumpPow = 0.5f;

		private const float RotationPow = 0.4f;

		[HarmonyPrefix]
		[HarmonyPatch("ApplyRotation")]
		public static void ApplyRotation(RemapRig __instance, ref float deltaTime, float smoothTwist)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f && QuicksilverMod.IsMainRig((Rig)(object)__instance))
			{
				deltaTime /= Mathf.Pow(QuicksilverMod.TargetTimeScale, 0.4f);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("JumpCharge")]
		public static void JumpCharge(RemapRig __instance, ref float deltaTime, bool chargeInput = true)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f && QuicksilverMod.IsMainRig((Rig)(object)__instance))
			{
				deltaTime /= Mathf.Pow(QuicksilverMod.TargetTimeScale, 0.5f);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("Jumping")]
		public static void Jumping(RemapRig __instance, ref float deltaTime)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f && QuicksilverMod.IsMainRig((Rig)(object)__instance))
			{
				deltaTime /= Mathf.Pow(QuicksilverMod.TargetTimeScale, 0.5f);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("CrouchHold")]
		public static void CrouchHold(RemapRig __instance, ref float deltaTime, float crouchRate = -1f, bool crouchInput = true)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f && QuicksilverMod.IsMainRig((Rig)(object)__instance))
			{
				deltaTime /= Mathf.Pow(QuicksilverMod.TargetTimeScale, 0.01f);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("MoveSpineCrouchOffTowards")]
		public static void MoveSpineCrouchOffTowards(RemapRig __instance, float target, ref float deltaTime, float rate = 6.5f)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f && QuicksilverMod.IsMainRig((Rig)(object)__instance))
			{
				deltaTime /= Mathf.Pow(QuicksilverMod.TargetTimeScale, 0.01f);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("ApplyMovement")]
		public static void ApplyMovementPrefix(RemapRig __instance, Vector2 axis, bool inputPressed, ref float deltaTime)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f && QuicksilverMod.IsMainRig((Rig)(object)__instance))
			{
				deltaTime /= Mathf.Lerp(1f, QuicksilverMod.TargetTimeScale, 0.95f);
				TimePatches.ForceDefaultTimescale = true;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("ApplyMovement")]
		public static void ApplyMovementPostfix(Vector2 axis, bool inputPressed, float deltaTime)
		{
			TimePatches.ForceDefaultTimescale = false;
		}
	}
	[HarmonyPatch(typeof(ControllerRig))]
	public static class ControllerRigPatches
	{
		private const float RotationPow = 0.4f;

		[HarmonyPrefix]
		[HarmonyPatch("OnFixedUpdate")]
		public static void OnFixedUpdatePrefix(ControllerRig __instance, float deltaTime, out float __state)
		{
			__state = __instance.degreesPerSnap;
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f && QuicksilverMod.IsMainRig((Rig)(object)__instance))
			{
				__instance.degreesPerSnap /= Mathf.Pow(QuicksilverMod.TargetTimeScale, 0.4f);
				TimePatches.ReturnScaled = true;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("OnFixedUpdate")]
		public static void OnFixedUpdatePostfix(ControllerRig __instance, float deltaTime, float __state)
		{
			__instance.degreesPerSnap = __state;
			TimePatches.ReturnScaled = false;
		}
	}
	[HarmonyPatch(typeof(PhysicsRig))]
	public static class PhysicsRigPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("UpdateKnee")]
		public static void UpdateKneePrefix(PhysicsRig __instance, float feetTar, out float __state)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			__state = ((Rig)__instance).manager.avatar._massTotal;
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f && QuicksilverMod.IsMainRig((Rig)(object)__instance))
			{
				JointDrive yDrive = __instance.kneePelvisJoint.yDrive;
				float num = 1f / QuicksilverMod.TargetTimeScale;
				((JointDrive)(ref yDrive)).positionSpring = 7500f * num;
				((JointDrive)(ref yDrive)).positionDamper = 1200f * num;
				((JointDrive)(ref yDrive)).maximumForce = 6750f * num;
				__instance.kneePelvisJoint.yDrive = yDrive;
				Avatar avatar = ((Rig)__instance).manager.avatar;
				avatar._massTotal *= num;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("UpdateKnee")]
		public static void UpdateKneePostfix(PhysicsRig __instance, float feetTar, float __state)
		{
			((Rig)__instance).manager.avatar._massTotal = __state;
		}
	}
	[HarmonyPatch(typeof(AlignPlug))]
	public static class AlignPlugPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("Update")]
		public static void UpdatePrefix()
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f)
			{
				TimePatches.ReturnScaled = true;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		public static void UpdatePostfix()
		{
			TimePatches.ReturnScaled = false;
		}
	}
	[HarmonyPatch(typeof(Gun))]
	public static class GunPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("Update")]
		public static void UpdatePrefix(Gun __instance)
		{
			if (QuicksilverMod.TargetTimeScale > 0f && Object.op_Implicit((Object)(object)__instance.triggerGrip) && Object.op_Implicit((Object)(object)__instance.triggerGrip.GetHand()) && (Object)(object)__instance.triggerGrip.GetHand().manager == (Object)(object)QuicksilverMod.Instance.rigManager)
			{
				if (QuicksilverMod.IsEnabled)
				{
					__instance.fireDuration = 60f / __instance.roundsPerMinute * QuicksilverMod.TargetTimeScale;
				}
				else
				{
					__instance.fireDuration = 60f / __instance.roundsPerMinute;
				}
			}
			TimePatches.ReturnScaled = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		public static void UpdatePostfix()
		{
			TimePatches.ReturnScaled = false;
		}
	}
	[HarmonyPatch(typeof(HandJointConfiguration))]
	public static class HandJointConfigurationPatches
	{
		[HarmonyPostfix]
		[HarmonyPatch("LockConfiguration")]
		public static void LockConfiguration(ConfigurableJoint joint)
		{
			float targetTimeScale = QuicksilverMod.TargetTimeScale;
			if (QuicksilverMod.IsEnabled && targetTimeScale > 0f)
			{
				float num = targetTimeScale * targetTimeScale;
				((Joint)joint).breakForce = ((Joint)joint).breakForce / num;
				((Joint)joint).breakTorque = ((Joint)joint).breakTorque / num;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("ApplyConfiguration", new Type[] { typeof(ConfigurableJoint) })]
		public static void ApplyConfiguration(ConfigurableJoint joint)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f)
			{
				((Joint)joint).breakForce = ((Joint)joint).breakForce / (QuicksilverMod.TargetTimeScale * QuicksilverMod.TargetTimeScale);
				((Joint)joint).breakTorque = ((Joint)joint).breakTorque / (QuicksilverMod.TargetTimeScale * QuicksilverMod.TargetTimeScale);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("ApplyConfiguration", new Type[]
		{
			typeof(Quaternion),
			typeof(ConfigurableJoint)
		})]
		public static void ApplyConfiguration(Quaternion localRotation, ConfigurableJoint joint)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f)
			{
				((Joint)joint).breakForce = ((Joint)joint).breakForce / (QuicksilverMod.TargetTimeScale * QuicksilverMod.TargetTimeScale);
				((Joint)joint).breakTorque = ((Joint)joint).breakTorque / (QuicksilverMod.TargetTimeScale * QuicksilverMod.TargetTimeScale);
			}
		}
	}
	[HarmonyPatch(typeof(Footstep))]
	public static class FootstepPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("UpdateStepping")]
		public static void UpdateStepping(Vector3 p, Vector3 comVelGrndVector, Vector3 accel, float angularVel, Quaternion rootRotation, ref float stepSpeedUpdate, float stepLZ, Vector3 rootUp, float deltaTime)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f)
			{
				stepSpeedUpdate /= Mathf.Lerp(1f, QuicksilverMod.TargetTimeScale, 0.95f);
			}
		}
	}
	[HarmonyPatch(typeof(ForcePullGrip), "OnFarHandHoverUpdate")]
	public static class ForcePullPatches
	{
		public static void Prefix(ForcePullGrip __instance, Hand hand)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f)
			{
				__instance.maxForce = 250f / QuicksilverMod.TargetTimeScale;
			}
		}
	}
	[HarmonyPatch(typeof(RealtimeSkeletonRig))]
	public static class RealtimeSkeletonRigPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("UpdateHeptaBody")]
		public static void UpdateHeptaBody(RealtimeSkeletonRig __instance, ControllerRig inRig, ref float deltaTime)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f && QuicksilverMod.IsMainRig((Rig)(object)__instance))
			{
				deltaTime /= QuicksilverMod.TargetTimeScale;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch("OnFixedUpdate")]
		public static void OnFixedUpdate(RealtimeSkeletonRig __instance, ref float deltaTime)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f && QuicksilverMod.IsMainRig((Rig)(object)__instance))
			{
				deltaTime /= QuicksilverMod.TargetTimeScale;
			}
		}
	}
	[HarmonyPatch(typeof(GameWorldSkeletonRig))]
	public static class GameworldRigPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("OnFixedUpdate")]
		public static void OnFixedUpdatePrefix(GameWorldSkeletonRig __instance, float deltaTime)
		{
			if (QuicksilverMod.IsEnabled && QuicksilverMod.TargetTimeScale > 0f && QuicksilverMod.IsMainRig((Rig)(object)__instance))
			{
				TimePatches.ReturnScaled = true;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("OnFixedUpdate")]
		public static void OnFixedUpdatePostfix(float deltaTime)
		{
			TimePatches.ReturnScaled = false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("UpdateHeptaBody2")]
		public static void UpdateHeptaBody2(GameWorldSkeletonRig __instance, Rig inRig, ref float deltaTime, ref Vector2 velocity, ref Vector2 accel)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			if (QuicksilverMod.IsEnabled)
			{
				float targetTimeScale = QuicksilverMod.TargetTimeScale;
				if (targetTimeScale > 0f && QuicksilverMod.IsMainRig((Rig)(object)__instance))
				{
					float num = targetTimeScale * targetTimeScale;
					float num2 = num * num;
					deltaTime /= num;
					velocity *= num2;
					accel *= num2 * num2;
				}
			}
		}
	}
	[HarmonyPatch(typeof(Avatar))]
	public static class AvatarPatches
	{
		[HarmonyPostfix]
		[HarmonyPatch("ComputeMass")]
		public static void ComputeMass(Avatar __instance, float normalizeTo82)
		{
			if (!(QuicksilverMod.TargetTimeScale <= 0f) && QuicksilverMod.IsMainRig(__instance) && QuicksilverMod.IsEnabled)
			{
				float num = 1f / QuicksilverMod.TargetTimeScale;
				float num2 = 1f / Mathf.Lerp(1f, QuicksilverMod.TargetTimeScale, 0.9f);
				__instance._massChest *= num;
				__instance._massHead *= num;
				__instance._massPelvis *= num;
				__instance._massArm *= num;
				__instance._massLeg *= num;
				__instance._massTotal *= num2;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("ComputeBaseStats")]
		public static void ComputeBaseStats(Avatar __instance)
		{
			if (!(QuicksilverMod.TargetTimeScale <= 0f) && QuicksilverMod.IsMainRig(__instance) && QuicksilverMod.IsEnabled)
			{
				float num = 1f / QuicksilverMod.TargetTimeScale;
				float num2 = num * num;
				__instance._strengthUpper *= num2;
				__instance._strengthLower *= num2 * num2;
				__instance._strengthGrip *= num;
				__instance._speed *= num;
				__instance._agility *= num2;
			}
		}
	}
	[HarmonyPatch(typeof(FootstepSFX))]
	public static class FootstepSFXPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("PlayStep")]
		public static void PlayStepPrefix(float velocitySqr)
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("PlayStep")]
		public static void PlayStepPostfix(float velocitySqr)
		{
			TimePatches.ForceDefaultTimescale = false;
		}
	}
	[HarmonyPatch(typeof(HeadSFX))]
	public static class HeadSFXPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("SmallDamageVocal")]
		public static void SmallDamageVocalPrefix(float damage)
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("SmallDamageVocal")]
		public static void SmallDamageVocalPostfix(float damage)
		{
			TimePatches.ForceDefaultTimescale = false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("BigDamageVocal")]
		public static void BigDamageVocalPrefix()
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("BigDamageVocal")]
		public static void BigDamageVocalPostfix()
		{
			TimePatches.ForceDefaultTimescale = false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("DyingVocal")]
		public static void DyingVocalPrefix()
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("DyingVocal")]
		public static void DyingVocalPostfix()
		{
			TimePatches.ForceDefaultTimescale = false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("DeathVocal")]
		public static void DeathVocalPrefix()
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("DeathVocal")]
		public static void DeathVocalPostfix()
		{
			TimePatches.ForceDefaultTimescale = false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("RecoveryVocal")]
		public static void RecoveryVocalPrefix()
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("RecoveryVocal")]
		public static void RecoveryVocalPostfix()
		{
			TimePatches.ForceDefaultTimescale = false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("JumpEffort")]
		public static void JumpEffortPrefix()
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("JumpEffort")]
		public static void JumpEffortPostfix()
		{
			TimePatches.ForceDefaultTimescale = false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("DoubleJump")]
		public static void DoubleJumpPrefix()
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("DoubleJump")]
		public static void DoubleJumpPostfix()
		{
			TimePatches.ForceDefaultTimescale = false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("OnCollisionEnter")]
		public static void OnCollisionEnterPrefix(Collision c)
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("OnCollisionEnter")]
		public static void OnCollisionEnterPostfix(Collision c)
		{
			TimePatches.ForceDefaultTimescale = false;
		}
	}
	[HarmonyPatch(typeof(HandSFX))]
	public static class HandSFXPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("Grab")]
		public static void GrabPrefix()
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("Grab")]
		public static void GrabPostfix()
		{
			TimePatches.ForceDefaultTimescale = false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("BodySlot")]
		public static void BodySlotPrefix()
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("BodySlot")]
		public static void BodySlotPostfix()
		{
			TimePatches.ForceDefaultTimescale = false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("Drop")]
		public static void DropPrefix()
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("Drop")]
		public static void DropPostfix()
		{
			TimePatches.ForceDefaultTimescale = false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("ForcePull")]
		public static void ForcePullPrefix(float massDistance)
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("ForcePull")]
		public static void ForcePullPostfix(float massDistance)
		{
			TimePatches.ForceDefaultTimescale = false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("OnCollisionEnter")]
		public static void OnCollisionEnterPrefix(Collision c)
		{
			TimePatches.ForceDefaultTimescale = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("OnCollisionEnter")]
		public static void OnCollisionEnterPostfix(Collision c)
		{
			TimePatches.ForceDefaultTimescale = false;
		}
	}
	[HarmonyPatch(typeof(Rigidbody))]
	public static class RigidbodyPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("AddForceAtPosition", new Type[]
		{
			typeof(Vector3),
			typeof(Vector3),
			typeof(ForceMode)
		})]
		public static void AddForceAtPosition(Rigidbody __instance, ref Vector3 force, Vector3 position, ForceMode mode)
		{
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			if (QuicksilverMod.IsEnabled)
			{
				Gun val = Gun.Cache.Get(((Component)__instance).gameObject);
				if (!(QuicksilverMod.TargetTimeScale <= 0f) && Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val.triggerGrip) && Object.op_Implicit((Object)(object)val.triggerGrip.GetHand()) && (Object)(object)val.triggerGrip.GetHand().manager == (Object)(object)QuicksilverMod.Instance.rigManager)
				{
					force /= QuicksilverMod.TargetTimeScale;
				}
			}
		}
	}
	[HarmonyPatch(typeof(Time))]
	public static class TimePatches
	{
		public static bool ReturnScaled;

		public static bool ForceDefaultTimescale;

		public static bool ReturnInversed;

		[HarmonyPostfix]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		public static void GetDeltaTime(ref float __result)
		{
			if (QuicksilverMod.IsEnabled && Time.timeScale > 0f)
			{
				if (ReturnScaled)
				{
					__result /= Time.timeScale;
				}
				else if (ReturnInversed)
				{
					__result *= Time.timeScale;
				}
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		public static void GetFixedDeltaTime(ref float __result)
		{
			if (QuicksilverMod.IsEnabled && Time.timeScale > 0f)
			{
				if (ReturnScaled)
				{
					__result /= Time.timeScale;
				}
				else if (ReturnInversed)
				{
					__result *= Time.timeScale;
				}
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		public static void GetTimeScale(ref float __result)
		{
			if (QuicksilverMod.IsEnabled && ForceDefaultTimescale)
			{
				__result = 1f;
			}
		}
	}
	[HarmonyPatch(typeof(HandgunVirtualController))]
	public static class HandgunVirtualControllerPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("OnVirtualControllerSolve")]
		public static void OnVirtualControllerSolvePrefix(VirtualControlerPayload p)
		{
			TimePatches.ReturnScaled = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("OnVirtualControllerSolve")]
		public static void OnVirtualControllerSolvePostfix(VirtualControlerPayload p)
		{
			TimePatches.ReturnScaled = false;
		}
	}
	[HarmonyPatch(typeof(RifleVirtualController))]
	public static class RifleVirtualControllerPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("OnVirtualControllerSolve")]
		public static void OnVirtualControllerSolvePrefix(VirtualControlerPayload payload)
		{
			TimePatches.ReturnScaled = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("OnVirtualControllerSolve")]
		public static void OnVirtualControllerSolvePostfix(VirtualControlerPayload payload)
		{
			TimePatches.ReturnScaled = false;
		}
	}
	[HarmonyPatch(typeof(WindBuffetSFX))]
	public static class WindBuffetPatches
	{
		[HarmonyPrefix]
		[HarmonyPatch("Update")]
		public static void UpdatePrefix(WindBuffetSFX __instance)
		{
			if (QuicksilverMod.IsEnabled)
			{
				if (QuicksilverMod.TargetTimeScale > 0f)
				{
					__instance.minSpeed = 5f / QuicksilverMod.TargetTimeScale;
					__instance.maxSpeed = 40f / QuicksilverMod.TargetTimeScale;
				}
				TimePatches.ForceDefaultTimescale = true;
			}
			else
			{
				__instance.minSpeed = 5f;
				__instance.maxSpeed = 40f;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		public static void UpdatePostfix(WindBuffetSFX __instance)
		{
			TimePatches.ForceDefaultTimescale = false;
		}
	}
}