Decompiled source of Material Finder v1.2.0

Mods/Material Finder.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Material_Finder;
using MelonLoader;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(MaterialFinder), "Material Finder", "1.0.1", "Hologram Null", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace Material_Finder;

public static class BuildInfo
{
	public const string Name = "Material Finder";

	public const string Author = "Hologram Null";

	public const string Version = "1.0.1";
}
public class MaterialFinder : MelonMod
{
	[CompilerGenerated]
	private sealed class <RepeatScan>d__4 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public MaterialFinder <>4__this;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <RepeatScan>d__4(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				break;
			case 1:
				<>1__state = -1;
				break;
			}
			if (<>4__this.running)
			{
				<>4__this.ScanMaterials();
				<>2__current = (object)new WaitForSeconds(5f);
				<>1__state = 1;
				return true;
			}
			return false;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	[CompilerGenerated]
	private sealed class <SceneWatcher>d__5 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public MaterialFinder <>4__this;

		private int <current>5__1;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <SceneWatcher>d__5(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Expected O, but got Unknown
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				break;
			case 1:
				<>1__state = -1;
				break;
			}
			if (<>4__this.running)
			{
				Scene activeScene = SceneManager.GetActiveScene();
				<current>5__1 = ((Scene)(ref activeScene)).buildIndex;
				if (<current>5__1 != <>4__this.lastSceneBuildIndex)
				{
					<>4__this.lastSceneBuildIndex = <current>5__1;
					<>4__this.loggedMaterials.Clear();
					activeScene = SceneManager.GetActiveScene();
					MelonLogger.Msg("=== Scene Loaded: " + ((Scene)(ref activeScene)).name + " ===");
					<>4__this.ScanMaterials();
				}
				<>2__current = (object)new WaitForSeconds(0.25f);
				<>1__state = 1;
				return true;
			}
			return false;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	private int lastSceneBuildIndex = -1;

	private bool running = true;

	private HashSet<string> loggedMaterials = new HashSet<string>();

	public override void OnInitializeMelon()
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		MelonLogger.Msg("=== Material Finder Initialized ===");
		Scene activeScene = SceneManager.GetActiveScene();
		lastSceneBuildIndex = ((Scene)(ref activeScene)).buildIndex;
		MelonCoroutines.Start(RepeatScan());
		MelonCoroutines.Start(SceneWatcher());
	}

	[IteratorStateMachine(typeof(<RepeatScan>d__4))]
	private IEnumerator RepeatScan()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <RepeatScan>d__4(0)
		{
			<>4__this = this
		};
	}

	[IteratorStateMachine(typeof(<SceneWatcher>d__5))]
	private IEnumerator SceneWatcher()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <SceneWatcher>d__5(0)
		{
			<>4__this = this
		};
	}

	private void ScanMaterials()
	{
		Il2CppArrayBase<Renderer> val = Object.FindObjectsOfType<Renderer>();
		if (val == null || val.Length == 0)
		{
			return;
		}
		foreach (Renderer item2 in val)
		{
			if ((Object)(object)item2 == (Object)null)
			{
				continue;
			}
			Il2CppReferenceArray<Material> sharedMaterials = item2.sharedMaterials;
			if (sharedMaterials == null)
			{
				continue;
			}
			foreach (Material item3 in (Il2CppArrayBase<Material>)(object)sharedMaterials)
			{
				if (!((Object)(object)item3 == (Object)null))
				{
					string text = (((Object)(object)((Component)item2).gameObject != (Object)null) ? ((Object)((Component)item2).gameObject).name : "(unknown)");
					string text2 = ((!string.IsNullOrEmpty(((Object)item3).name)) ? ((Object)item3).name : "(unnamed)");
					string text3 = (((Object)(object)item3.shader != (Object)null && !string.IsNullOrEmpty(((Object)item3.shader).name)) ? ((Object)item3.shader).name : "(no shader)");
					string item = text + "|" + text2 + "|" + text3;
					if (!loggedMaterials.Contains(item))
					{
						loggedMaterials.Add(item);
						MelonLogger.Msg("Object: " + text + " Material: " + text2 + " Shader: " + text3);
					}
				}
			}
		}
	}

	public override void OnApplicationQuit()
	{
		running = false;
	}
}