Decompiled source of GodMode v1.0.2

Mods/Godmodebonelab.dll

Decompiled 6 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BoneLib;
using Godmodebonelab;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Class1), "Godmode", "1.0.0", "CooladTheGreat", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: AssemblyDescription("Makes your player unkillable")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Godmodebonelab")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Godmodebonelab")]
[assembly: AssemblyTitle("Godmodebonelab")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Godmodebonelab
{
	public class Class1 : MelonMod
	{
		public override void OnInitializeMelon()
		{
			MelonCoroutines.Start(MonitorHealth());
		}

		private IEnumerator MonitorHealth()
		{
			while (true)
			{
				if ((Object)(object)Player.RigManager != (Object)null && (Object)(object)Player.RigManager.health != (Object)null)
				{
					float currentHealth = Player.RigManager.health.curr_Health;
					if (currentHealth < float.MaxValue)
					{
						MelonLogger.Msg($"Before: Health = {currentHealth}");
						Player.RigManager.health.max_Health = float.MaxValue;
						Player.RigManager.health.curr_Health = float.MaxValue;
						MelonLogger.Msg($"After: Health = {(long)Player.RigManager.health.curr_Health}");
					}
				}
				yield return (object)new WaitForSeconds(1E-06f);
			}
		}
	}
}