Decompiled source of Spawn Protection v0.1.0

Mods/Spawn Protection.dll

Decompiled 5 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BoneLib;
using HarmonyLib;
using Il2CppSLZ.Marrow;
using LabFusion.Utilities;
using MelonLoader;
using Spawn_Protection;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(SpawnProtection), "Spawn Protection", "1.0.0", "CooladTheGreat", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: AssemblyTitle("Spawn Protection")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Spawn Protection")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("46a7c25c-f7c1-4c83-8e3e-9274da00732b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Spawn_Protection;

public class SpawnProtection : MelonMod
{
	[HarmonyPatch(typeof(Player_Health), "Death")]
	private static class PlayerDeathPatch
	{
		[HarmonyPostfix]
		private static void Postfix()
		{
			SpawnProtection spawnProtection = new SpawnProtection();
			spawnProtection.EnableProtection();
		}
	}

	[HarmonyPatch(typeof(Player_Health), "TAKEDAMAGE")]
	private static class TakeDamagePatch
	{
		private static bool Prefix(ref float damage)
		{
			if (IsProtected)
			{
				damage = 0f;
				return false;
			}
			return true;
		}
	}

	[CompilerGenerated]
	private sealed class <ProtectionTimer>d__10 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public SpawnProtection <>4__this;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <ProtectionTimer>d__10(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<>2__current = (object)new WaitForSecondsRealtime(30f);
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				IsProtected = false;
				FusionNotifier.Send(new FusionNotification
				{
					Title = NotificationText.op_Implicit("Spawn Protection"),
					Message = NotificationText.op_Implicit("Spawn protection has ended!"),
					ShowPopup = true,
					Type = (NotificationType)1
				});
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	private Coroutine _protectionCoroutine;

	public static bool IsProtected { get; private set; }

	public override void OnInitializeMelon()
	{
		Hooking.OnLevelLoaded += Hooking_OnLevelLoaded;
	}

	private void Hooking_OnLevelLoaded(LevelInfo obj)
	{
		SpawnProtection spawnProtection = new SpawnProtection();
		spawnProtection.EnableProtection();
	}

	private void EnableProtection()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Expected O, but got Unknown
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Expected O, but got Unknown
		IsProtected = true;
		FusionNotifier.Send(new FusionNotification
		{
			Title = NotificationText.op_Implicit("Spawn Protection"),
			Message = NotificationText.op_Implicit("Spawn protection enabled for 30 seconds!"),
			ShowPopup = true,
			Type = (NotificationType)3
		});
		if (_protectionCoroutine != null)
		{
			MelonCoroutines.Stop((object)_protectionCoroutine);
		}
		_protectionCoroutine = (Coroutine)MelonCoroutines.Start(ProtectionTimer());
	}

	[IteratorStateMachine(typeof(<ProtectionTimer>d__10))]
	private IEnumerator ProtectionTimer()
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <ProtectionTimer>d__10(0)
		{
			<>4__this = this
		};
	}
}