Decompiled source of Blocking v1.0.1

Mods/Block.dll

Decompiled 5 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Block;
using BoneLib;
using BoneLib.BoneMenu;
using Il2CppSLZ.Marrow;
using LabFusion.Network;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "Blocking", "1.0.0", "SonofForehead", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Block")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Block")]
[assembly: AssemblyTitle("Block")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Block
{
	public class Core : MelonMod
	{
		public static bool toggleMod;

		public static bool fusionToggleMod;

		public Page mainPage;

		public static void ModToggle(bool toggle)
		{
			toggleMod = toggle;
			toggle = true;
		}

		public static void FusionModToggle(bool toggle)
		{
			fusionToggleMod = toggle;
			toggle = true;
		}

		public static void ModInfo()
		{
		}

		public override void OnInitializeMelon()
		{
			CreateBonemenu();
		}

		public static void CreateBonemenu()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			Page val = Page.Root.CreatePage("Blocking", Color.red, 0, true);
			val.CreateFunction("(Info) Invincible Forearms!", Color.white, (Action)ModInfo);
			val.CreateBool("Mod Toggle", Color.white, false, (Action<bool>)ModToggle);
		}

		public override void OnUpdate()
		{
			if (Object.op_Implicit((Object)(object)Player.RigManager) && toggleMod && !NetworkInfo.HasServer)
			{
				((Behaviour)((Component)((Rig)Player.PhysicsRig).m_elbowLf).GetComponent<PlayerDamageReceiver>()).enabled = false;
				((Behaviour)((Component)((Rig)Player.PhysicsRig).m_elbowRt).GetComponent<PlayerDamageReceiver>()).enabled = false;
				((Behaviour)((Component)((Rig)Player.PhysicsRig).m_shoulderLf).GetComponent<PlayerDamageReceiver>()).enabled = false;
				((Behaviour)((Component)((Rig)Player.PhysicsRig).m_shoulderRt).GetComponent<PlayerDamageReceiver>()).enabled = false;
			}
			else if (Object.op_Implicit((Object)(object)Player.RigManager) && !toggleMod)
			{
				((Behaviour)((Component)((Rig)Player.PhysicsRig).m_elbowLf).GetComponent<PlayerDamageReceiver>()).enabled = true;
				((Behaviour)((Component)((Rig)Player.PhysicsRig).m_elbowRt).GetComponent<PlayerDamageReceiver>()).enabled = true;
				((Behaviour)((Component)((Rig)Player.PhysicsRig).m_shoulderLf).GetComponent<PlayerDamageReceiver>()).enabled = true;
				((Behaviour)((Component)((Rig)Player.PhysicsRig).m_shoulderRt).GetComponent<PlayerDamageReceiver>()).enabled = true;
			}
		}
	}
}