Decompiled source of FlatPlayerCheck v1.0.1

Mods/FlatPlayerChecker.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using FlatPlayer;
using FlatPlayerCheck;
using MelonLoader;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "FlatPlayerCheck", "1.0.0", "SonofForehead", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("FlatPlayerChecker")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FlatPlayerChecker")]
[assembly: AssemblyTitle("FlatPlayerChecker")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FlatPlayerCheck
{
	public class Core : MelonMod
	{
		public override void OnEarlyInitializeMelon()
		{
			IsVRRunning();
		}

		public static void IsVRRunning()
		{
			Process[] processesByName = Process.GetProcessesByName("vrserver");
			Process[] array = processesByName;
			foreach (Process process in array)
			{
				MelonLogger.Warning("SteamVR is running, opening in VR...");
				((MelonBase)MelonAssembly.FindMelonInstance<FlatBooter>()).Unregister("Unregistering FlatPlayer", true);
			}
			if (processesByName.Length == 0)
			{
				MelonLogger.Warning("steamVR isn't running, opening in FlatPlayer...");
			}
		}
	}
}