using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BoneLib.BoneMenu;
using BoneLib.BoneMenu.Elements;
using BoneLib.Notifications;
using LevelLoader;
using LoadLevels;
using MelonLoader;
using MelonLoader.Preferences;
using SLZ.Marrow.SceneStreaming;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LevelLoader")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany(null)]
[assembly: AssemblyProduct("LevelLoader")]
[assembly: AssemblyCopyright("Created by Son of Forehead")]
[assembly: AssemblyTrademark(null)]
[assembly: ComVisible(false)]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: NeutralResourcesLanguage("en")]
[assembly: MelonInfo(typeof(LoadLevelsMain), "LevelLoader", "1.0.0", "Son of Forehead", null)]
[assembly: MelonGame(null, null)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LevelLoader
{
public static class BuildInfo
{
public const string Name = "LevelLoader";
public const string Author = "Son of Forehead";
public const string Version = "1.0.0";
public const string Company = null;
public const string DownloadLink = null;
}
public class LoadLevelsMain : MelonMod
{
public static MelonPreferences_Category mainPrefCategory;
public static MelonPreferences_Entry<string> level1;
public static MelonPreferences_Entry<string> level2;
public static MelonPreferences_Entry<string> level3;
public static MelonPreferences_Entry<string> level4;
public static MelonPreferences_Entry<string> level5;
public static string barcode1;
public static string barcode2;
public static string barcode3;
public static string barcode4;
public static string barcode5;
public override void OnInitializeMelon()
{
CreateMelonPrefs();
LoaderBonemenu.CreateBonemenu();
barcode1 = level1.Value;
barcode2 = level2.Value;
barcode3 = level3.Value;
barcode4 = level4.Value;
barcode5 = level5.Value;
}
public static void CreateMelonPrefs()
{
mainPrefCategory = MelonPreferences.CreateCategory("LevelLoader");
level1 = mainPrefCategory.CreateEntry<string>("LVL_1:", "default", (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
level2 = mainPrefCategory.CreateEntry<string>("LVL_2:", "default", (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
level3 = mainPrefCategory.CreateEntry<string>("LVL_3:", "default", (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
level4 = mainPrefCategory.CreateEntry<string>("LVL_4:", "default", (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
level5 = mainPrefCategory.CreateEntry<string>("LVL_5:", "default", (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
}
public static void LoadLevel1()
{
if (barcode1.Contains(".Level."))
{
MelonLogger.Msg("Valid Level Barcode!");
SceneStreamer.Load(barcode1, "");
MelonLogger.Msg("Loading: " + barcode1 + "...");
}
else
{
LoaderBonemenu.InvalidBarcode();
}
}
public static void LoadLevel2()
{
if (barcode2.Contains(".Level."))
{
MelonLogger.Msg("Valid Level Barcode!");
SceneStreamer.Load(barcode2, "");
MelonLogger.Msg("Loading: " + barcode2 + "...");
}
else
{
LoaderBonemenu.InvalidBarcode();
}
}
public static void LoadLevel3()
{
if (barcode3.Contains(".Level."))
{
MelonLogger.Msg("Valid Level Barcode!");
SceneStreamer.Load(barcode3, "");
MelonLogger.Msg("Loading: " + barcode3 + "...");
}
else
{
LoaderBonemenu.InvalidBarcode();
}
}
public static void LoadLevel4()
{
if (barcode4.Contains(".Level."))
{
MelonLogger.Msg("Valid Level Barcode!");
SceneStreamer.Load(barcode4, "");
MelonLogger.Msg("Loading: " + barcode4 + "...");
}
else
{
LoaderBonemenu.InvalidBarcode();
}
}
public static void LoadLevel5()
{
if (barcode5.Contains(".Level."))
{
MelonLogger.Msg("Valid Level Barcode!");
SceneStreamer.Load(barcode5, "");
MelonLogger.Msg("Loading: " + barcode5 + "...");
}
else
{
LoaderBonemenu.InvalidBarcode();
}
}
}
}
namespace LoadLevels
{
public static class LoaderBonemenu
{
public static MenuCategory mainCategory;
public static Notification invalidNotification;
public static void CreateBonemenu()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
mainCategory = MenuManager.CreateCategory("LevelLoader", Color.blue);
mainCategory.CreateFunctionElement("`Default` will load Void G114.", Color.red, (Action)delegate
{
});
mainCategory.CreateFunctionElement("Reload Preferences", Color.yellow, (Action)ReloadPrefs);
mainCategory.CreateFunctionElement(LoadLevelsMain.level1.Value, Color.gray, (Action)LoadLevelsMain.LoadLevel1, "Are you sure?");
mainCategory.CreateFunctionElement(LoadLevelsMain.level2.Value, Color.gray, (Action)LoadLevelsMain.LoadLevel2, "Are you sure?");
mainCategory.CreateFunctionElement(LoadLevelsMain.level3.Value, Color.gray, (Action)LoadLevelsMain.LoadLevel3, "Are you sure?");
mainCategory.CreateFunctionElement(LoadLevelsMain.level4.Value, Color.gray, (Action)LoadLevelsMain.LoadLevel4, "Are you sure?");
mainCategory.CreateFunctionElement(LoadLevelsMain.level5.Value, Color.gray, (Action)LoadLevelsMain.LoadLevel5, "Are you sure?");
}
public static void ReloadPrefs()
{
mainCategory.Elements.Clear();
LoadLevelsMain.barcode1 = LoadLevelsMain.level1.Value;
LoadLevelsMain.barcode2 = LoadLevelsMain.level2.Value;
LoadLevelsMain.barcode3 = LoadLevelsMain.level3.Value;
LoadLevelsMain.barcode4 = LoadLevelsMain.level4.Value;
LoadLevelsMain.barcode5 = LoadLevelsMain.level5.Value;
CreateBonemenu();
}
public static void InvalidBarcode()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
MelonLogger.Warning("Invalid Barcode!");
invalidNotification = new Notification();
invalidNotification.Title = NotificationText.op_Implicit("Level Loader");
invalidNotification.Message = NotificationText.op_Implicit("Invalid Barcode!");
invalidNotification.Type = (NotificationType)2;
invalidNotification.PopupLength = 3f;
Notifier.Send(invalidNotification);
}
}
}