CHANGELOG

v1.2.1

  • Fixed some cases where ammo would never get added

v1.2.0

  • Add ammo when a gun is picked up instead of on AmmoInventory.Awake, only adds if you have no ammo
  • This'll bypass anything that removes your ammo
  • Increase added ammo to 2000

v1.1.0

  • Only add ammo type that's shot
  • Only add 1000 ammo on awake
  • This helps against having a massive int for ammoinventory's fields. It'll just stay at the amount it was at.

v1.0.1

  • Patch 5 fix
  • Add 1 ammo when ammo is taken rather than 500000, just to make the number not go up too high.

v1.0.0

  • Initial Release