Decompiled source of InfiniteAmmo v1.1.0

Mods/InfiniteAmmo.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using HarmonyLib;
using Il2CppSLZ.Marrow;
using Il2CppSLZ.Marrow.Data;
using MelonLoader;
using MelonLoader.Preferences;
using MelonLoader.Utils;
using Microsoft.CodeAnalysis;
using WeatherElectric.InfiniteAmmo;
using WeatherElectric.InfiniteAmmo.Melon;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Infinite ammo. What else?")]
[assembly: AssemblyDescription("Infinite ammo. What else?")]
[assembly: AssemblyCompany("Weather Electric")]
[assembly: AssemblyProduct("InfiniteAmmo")]
[assembly: AssemblyCopyright("Developed by SoulWithMae")]
[assembly: AssemblyTrademark("Weather Electric")]
[assembly: AssemblyFileVersion("1.1.0")]
[assembly: MelonInfo(typeof(Main), "InfiniteAmmo", "1.1.0", "SoulWithMae", "https://thunderstore.io/c/bonelab/p/SoulWithMae/InfiniteAmmo/")]
[assembly: MelonColor(255, 255, 255, 255)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyVersion("1.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WeatherElectric.InfiniteAmmo
{
	public class Main : MelonMod
	{
		internal const string Name = "InfiniteAmmo";

		internal const string Description = "Infinite ammo. What else?";

		internal const string Author = "SoulWithMae";

		internal const string Company = "Weather Electric";

		internal const string Version = "1.1.0";

		internal const string DownloadLink = "https://thunderstore.io/c/bonelab/p/SoulWithMae/InfiniteAmmo/";

		public override void OnInitializeMelon()
		{
			ModConsole.Setup(((MelonBase)this).LoggerInstance);
			Preferences.Setup();
		}
	}
}
namespace WeatherElectric.InfiniteAmmo.Patching
{
	[HarmonyPatch(typeof(AmmoInventory))]
	public static class AmmoInventoryPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		public static void Awake(AmmoInventory __instance)
		{
			if (Preferences.Enabled.Value)
			{
				__instance.AddCartridge(__instance.lightAmmoGroup, 1000);
				__instance.AddCartridge(__instance.mediumAmmoGroup, 1000);
				__instance.AddCartridge(__instance.heavyAmmoGroup, 1000);
			}
		}

		[HarmonyPatch("RemoveCartridge")]
		[HarmonyPostfix]
		public static void RemoveCartridge(AmmoInventory __instance, CartridgeData cartridge, int count)
		{
			if (!Preferences.Enabled.Value)
			{
				return;
			}
			string groupByCartridge = __instance.GetGroupByCartridge(cartridge);
			if (groupByCartridge != null)
			{
				switch (groupByCartridge)
				{
				case "light":
					__instance.AddCartridge(__instance.lightAmmoGroup, count);
					break;
				case "medium":
					__instance.AddCartridge(__instance.mediumAmmoGroup, count);
					break;
				case "heavy":
					__instance.AddCartridge(__instance.heavyAmmoGroup, count);
					break;
				}
			}
		}
	}
}
namespace WeatherElectric.InfiniteAmmo.Melon
{
	internal static class ModConsole
	{
		private static Instance _logger;

		public static void Setup(Instance loggerInstance)
		{
			_logger = loggerInstance;
		}

		public static void Msg(object obj, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? $"[DEBUG] {obj}" : obj.ToString());
			ConsoleColor consoleColor = ((loggingMode == 1) ? ConsoleColor.Yellow : ConsoleColor.Gray);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Msg(consoleColor, text);
			}
		}

		public static void Msg(string txt, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			ConsoleColor consoleColor = ((loggingMode == 1) ? ConsoleColor.Yellow : ConsoleColor.Gray);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Msg(consoleColor, text);
			}
		}

		public static void Msg(ConsoleColor txtcolor, object obj, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? $"[DEBUG] {obj}" : obj.ToString());
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Msg(txtcolor, text);
			}
		}

		public static void Msg(ConsoleColor txtcolor, string txt, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Msg(txtcolor, text);
			}
		}

		public static void Msg(string txt, int loggingMode = 0, params object[] args)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			ConsoleColor consoleColor = ((loggingMode == 1) ? ConsoleColor.Yellow : ConsoleColor.Gray);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Msg(consoleColor, text, args);
			}
		}

		public static void Msg(ConsoleColor txtcolor, string txt, int loggingMode = 0, params object[] args)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Msg(txtcolor, text, args);
			}
		}

		public static void Error(object obj, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? $"[DEBUG] {obj}" : obj.ToString());
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Error(text);
			}
		}

		public static void Error(string txt, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Error(text);
			}
		}

		public static void Error(string txt, int loggingMode = 0, params object[] args)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Error(text, args);
			}
		}

		public static void Warning(object obj, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? $"[DEBUG] {obj}" : obj.ToString());
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Warning(text);
			}
		}

		public static void Warning(string txt, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Warning(text);
			}
		}

		public static void Warning(string txt, int loggingMode = 0, params object[] args)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Warning(text, args);
			}
		}
	}
	internal static class Preferences
	{
		public static readonly MelonPreferences_Category GlobalCategory = MelonPreferences.CreateCategory("Global");

		public static readonly MelonPreferences_Category OwnCategory = MelonPreferences.CreateCategory("InfiniteAmmo");

		public static MelonPreferences_Entry<int> LoggingMode { get; set; }

		public static MelonPreferences_Entry<bool> Enabled { get; set; }

		public static void Setup()
		{
			LoggingMode = GlobalCategory.GetEntry<int>("LoggingMode") ?? GlobalCategory.CreateEntry<int>("LoggingMode", 0, "Logging Mode", "The level of logging to use. 0 = Important Only, 1 = All", false, false, (ValueValidator)null, (string)null);
			GlobalCategory.SetFilePath(MelonEnvironment.UserDataDirectory + "/WeatherElectric.cfg");
			GlobalCategory.SaveToFile(false);
			Enabled = OwnCategory.CreateEntry<bool>("Enabled", true, "Enabled", "Whether the mod is enabled or not", false, false, (ValueValidator)null, (string)null);
			OwnCategory.SetFilePath(MelonEnvironment.UserDataDirectory + "/WeatherElectric.cfg");
			OwnCategory.SaveToFile(false);
			ModConsole.Msg("Finished preferences setup for InfiniteAmmo", 1);
		}
	}
}