Decompiled source of WaterDynamics v1.1.0

Mods/WaterDynamics.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Il2CppInterop.Runtime.Attributes;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppInterop.Runtime.InteropTypes.Fields;
using Il2CppSLZ.Marrow;
using MelonLoader;
using MelonLoader.Preferences;
using MelonLoader.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
using WeatherElectric.WaterDynamics;
using WeatherElectric.WaterDynamics.Behaviours;
using WeatherElectric.WaterDynamics.Behaviours.Internal;
using WeatherElectric.WaterDynamics.Melon;
using WeatherElectric.WaterDynamics.Resources;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Water Physics for BONELAB")]
[assembly: AssemblyDescription("Water Physics for BONELAB")]
[assembly: AssemblyCompany("Weather Electric")]
[assembly: AssemblyProduct("WaterDynamics")]
[assembly: AssemblyCopyright("Developed by SoulWithMae")]
[assembly: AssemblyTrademark("Weather Electric")]
[assembly: AssemblyFileVersion("1.1.0")]
[assembly: MelonInfo(typeof(Main), "WaterDynamics", "1.1.0", "SoulWithMae", "https://thunderstore.io/c/bonelab/p/SoulWithMae/WaterDynamics/")]
[assembly: MelonColor(255, 30, 152, 255)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyVersion("1.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WeatherElectric.WaterDynamics
{
	internal static class FieldInjection
	{
		private static bool _injected;

		public static void Inject()
		{
			if (!_injected)
			{
				ClassInjector.RegisterTypeInIl2Cpp<FloatingObject>();
				ClassInjector.RegisterTypeInIl2Cpp<HandSwimmingController>();
				ClassInjector.RegisterTypeInIl2Cpp<WaterZone>();
				_injected = true;
			}
		}
	}
	public class Main : MelonMod
	{
		internal const string Name = "WaterDynamics";

		internal const string Description = "Water Physics for BONELAB";

		internal const string Author = "SoulWithMae";

		internal const string Company = "Weather Electric";

		internal const string Version = "1.1.0";

		internal const string DownloadLink = "https://thunderstore.io/c/bonelab/p/SoulWithMae/WaterDynamics/";

		public override void OnInitializeMelon()
		{
			ModConsole.Setup(((MelonBase)this).LoggerInstance);
			Preferences.Setup();
			Assets.LoadAssets();
			FieldInjection.Inject();
		}
	}
}
namespace WeatherElectric.WaterDynamics.Resources
{
	internal static class Assets
	{
		private static readonly Assembly Assembly = Assembly.GetExecutingAssembly();

		private static AssetBundle _assetBundle;

		public static GameObject DefaultSplashParticles { get; private set; }

		public static void LoadAssets()
		{
			_assetBundle = AssetLoader.LoadEmbeddedAssetBundle(Assembly, "WeatherElectric.WaterDynamics.Resources.SplashPrefab.Windows.pack");
			DefaultSplashParticles = _assetBundle.LoadPersistentAsset<GameObject>("Assets/Splash.prefab");
		}
	}
	internal static class AssetLoader
	{
		public static AssetBundle LoadEmbeddedAssetBundle(Assembly assembly, string name)
		{
			string[] manifestResourceNames = assembly.GetManifestResourceNames();
			AssetBundle result = null;
			if (manifestResourceNames.Contains(name))
			{
				ModConsole.Msg("Loading embedded resource data " + name + "...", 1);
				using Stream stream = assembly.GetManifestResourceStream(name);
				using MemoryStream memoryStream = new MemoryStream();
				stream.CopyTo(memoryStream);
				ModConsole.Msg("Done!", 1);
				byte[] array = memoryStream.ToArray();
				ModConsole.Msg("Loading assetBundle from data " + name + ", please be patient...", 1);
				result = AssetBundle.LoadFromMemory(Il2CppStructArray<byte>.op_Implicit(array));
				ModConsole.Msg("Done!", 1);
			}
			return result;
		}

		public static T LoadPersistentAsset<T>(this AssetBundle assetBundle, string name) where T : Object
		{
			Object val = assetBundle.LoadAsset(name);
			if (val != (Object)null)
			{
				val.hideFlags = (HideFlags)32;
				return ((Il2CppObjectBase)val).TryCast<T>();
			}
			return default(T);
		}
	}
}
namespace WeatherElectric.WaterDynamics.Melon
{
	internal static class ModConsole
	{
		private static Instance _logger;

		public static void Setup(Instance loggerInstance)
		{
			_logger = loggerInstance;
		}

		public static void Msg(object obj, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? $"[DEBUG] {obj}" : obj.ToString());
			ConsoleColor consoleColor = ((loggingMode == 1) ? ConsoleColor.Yellow : ConsoleColor.Gray);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Msg(consoleColor, text);
			}
		}

		public static void Msg(string txt, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			ConsoleColor consoleColor = ((loggingMode == 1) ? ConsoleColor.Yellow : ConsoleColor.Gray);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Msg(consoleColor, text);
			}
		}

		public static void Msg(ConsoleColor txtcolor, object obj, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? $"[DEBUG] {obj}" : obj.ToString());
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Msg(txtcolor, text);
			}
		}

		public static void Msg(ConsoleColor txtcolor, string txt, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Msg(txtcolor, text);
			}
		}

		public static void Msg(string txt, int loggingMode = 0, params object[] args)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			ConsoleColor consoleColor = ((loggingMode == 1) ? ConsoleColor.Yellow : ConsoleColor.Gray);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Msg(consoleColor, text, args);
			}
		}

		public static void Msg(ConsoleColor txtcolor, string txt, int loggingMode = 0, params object[] args)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Msg(txtcolor, text, args);
			}
		}

		public static void Error(object obj, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? $"[DEBUG] {obj}" : obj.ToString());
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Error(text);
			}
		}

		public static void Error(string txt, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Error(text);
			}
		}

		public static void Error(string txt, int loggingMode = 0, params object[] args)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Error(text, args);
			}
		}

		public static void Warning(object obj, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? $"[DEBUG] {obj}" : obj.ToString());
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Warning(text);
			}
		}

		public static void Warning(string txt, int loggingMode = 0)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Warning(text);
			}
		}

		public static void Warning(string txt, int loggingMode = 0, params object[] args)
		{
			string text = ((loggingMode == 1) ? ("[DEBUG] " + txt) : txt);
			if (Preferences.LoggingMode.Value >= loggingMode)
			{
				_logger.Warning(text, args);
			}
		}
	}
	internal static class Preferences
	{
		public static readonly MelonPreferences_Category GlobalCategory = MelonPreferences.CreateCategory("Global");

		public static MelonPreferences_Entry<int> LoggingMode { get; set; }

		public static void Setup()
		{
			LoggingMode = GlobalCategory.GetEntry<int>("LoggingMode") ?? GlobalCategory.CreateEntry<int>("LoggingMode", 0, "Logging Mode", "The level of logging to use. 0 = Important Only, 1 = All", false, false, (ValueValidator)null, (string)null);
			GlobalCategory.SetFilePath(MelonEnvironment.UserDataDirectory + "/WeatherElectric.cfg");
			GlobalCategory.SaveToFile(false);
			ModConsole.Msg("Finished preferences setup for WaterDynamics", 1);
		}
	}
}
namespace WeatherElectric.WaterDynamics.Behaviours
{
	public class WaterZone : MonoBehaviour
	{
		private readonly List<FloatingObject> _inTriggerCol = new List<FloatingObject>();

		public Il2CppValueField<float> BuoyancyMultiplier;

		public Il2CppValueField<float> Midpoint;

		public Il2CppValueField<bool> MidpointSink;

		public Il2CppValueField<bool> Dampening;

		public Il2CppValueField<float> DampeningAmount;

		public Il2CppValueField<bool> IgnoreRigManager;

		public Il2CppValueField<bool> AllowSwimming;

		public Il2CppValueField<float> MinimumVelocity;

		public Il2CppValueField<float> VelocityMultiplier;

		public Il2CppValueField<bool> EnableSplashParticles;

		public Il2CppReferenceField<GameObject> SplashParticlePrefab;

		public Il2CppValueField<float> SplashParticleLifetime;

		public Il2CppValueField<float> MinimumVelocityForSplash;

		private void Start()
		{
			if ((Object)(object)SplashParticlePrefab.Get() == (Object)null)
			{
				SplashParticlePrefab.Set(Assets.DefaultSplashParticles);
			}
		}

		private void OnTriggerEnter(Collider other)
		{
			if (other.isTrigger)
			{
				return;
			}
			Rigidbody attachedRigidbody = other.attachedRigidbody;
			RigManager componentInParent = ((Component)other).GetComponentInParent<RigManager>();
			if ((Object)(object)componentInParent != (Object)null && IgnoreRigManager.Get())
			{
				return;
			}
			AddHandMonitors(componentInParent);
			SpawnSplashParticle(other);
			FloatingObject floatingObject = null;
			if ((Object)(object)attachedRigidbody != (Object)null)
			{
				floatingObject = ((Component)attachedRigidbody).GetComponent<FloatingObject>();
			}
			if ((Object)(object)floatingObject != (Object)null)
			{
				((Behaviour)floatingObject).enabled = true;
				_inTriggerCol.Add(floatingObject);
			}
			else
			{
				if (!((Object)(object)attachedRigidbody != (Object)null) || !((Object)(object)((Component)attachedRigidbody).GetComponent<FloatingObject>() == (Object)null))
				{
					return;
				}
				FloatingObject floatingObject2 = ((Component)attachedRigidbody).gameObject.AddComponent<FloatingObject>();
				floatingObject2.Dampening = Il2CppValueField<bool>.op_Implicit(Dampening);
				floatingObject2.BuoyancyMultiplier = Il2CppValueField<float>.op_Implicit(BuoyancyMultiplier);
				floatingObject2.Midpoint = Il2CppValueField<float>.op_Implicit(Midpoint);
				floatingObject2.DampeningAmount = Il2CppValueField<float>.op_Implicit(DampeningAmount);
				floatingObject2.MidpointSink = Il2CppValueField<bool>.op_Implicit(MidpointSink);
				floatingObject2.OnDestroyed = OnBuoyancyManagerDestroyed;
				Rigidbody[] array = Il2CppArrayBase<Rigidbody>.op_Implicit(((Component)attachedRigidbody).GetComponentsInChildren<Rigidbody>(true));
				foreach (Rigidbody val in array)
				{
					if (val.isKinematic && (Object)(object)((Component)val).GetComponent<FloatingObject>() == (Object)null)
					{
						FloatingObject floatingObject3 = ((Component)val).gameObject.AddComponent<FloatingObject>();
						floatingObject3.BuoyancyMultiplier = Il2CppValueField<float>.op_Implicit(BuoyancyMultiplier);
						floatingObject3.Dampening = Il2CppValueField<bool>.op_Implicit(Dampening);
						floatingObject3.Midpoint = Il2CppValueField<float>.op_Implicit(Midpoint);
						floatingObject3.DampeningAmount = Il2CppValueField<float>.op_Implicit(DampeningAmount);
						floatingObject3.MidpointSink = Il2CppValueField<bool>.op_Implicit(MidpointSink);
					}
				}
				_inTriggerCol.Add(floatingObject2);
			}
		}

		private void SpawnSplashParticle(Collider other)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			if (EnableSplashParticles.Get())
			{
				Vector3 velocity = other.attachedRigidbody.velocity;
				if (!(((Vector3)(ref velocity)).sqrMagnitude < Il2CppValueField<float>.op_Implicit(MinimumVelocityForSplash)))
				{
					Vector3 val = default(Vector3);
					((Vector3)(ref val))..ctor(((Component)other).transform.position.x, ((Component)other).transform.position.y, ((Component)other).transform.position.z);
					Object.Destroy((Object)(object)Object.Instantiate<GameObject>(SplashParticlePrefab.Get(), val, Quaternion.identity), SplashParticleLifetime.Get());
				}
			}
		}

		private void AddHandMonitors(RigManager rigManager)
		{
			if (!((Object)(object)rigManager == (Object)null) && AllowSwimming.Get())
			{
				if ((Object)(object)((Component)rigManager.physicsRig.leftHand).GetComponent<HandSwimmingController>() == (Object)null)
				{
					HandSwimmingController handSwimmingController = ((Component)rigManager.physicsRig.leftHand).gameObject.AddComponent<HandSwimmingController>();
					handSwimmingController.RigManager = rigManager;
					handSwimmingController.MinVelocity = Il2CppValueField<float>.op_Implicit(MinimumVelocity);
					handSwimmingController.VelocityMult = Il2CppValueField<float>.op_Implicit(VelocityMultiplier);
				}
				if ((Object)(object)((Component)rigManager.physicsRig.rightHand).GetComponent<HandSwimmingController>() == (Object)null)
				{
					HandSwimmingController handSwimmingController2 = ((Component)rigManager.physicsRig.rightHand).gameObject.AddComponent<HandSwimmingController>();
					handSwimmingController2.RigManager = rigManager;
					handSwimmingController2.MinVelocity = Il2CppValueField<float>.op_Implicit(MinimumVelocity);
					handSwimmingController2.VelocityMult = Il2CppValueField<float>.op_Implicit(VelocityMultiplier);
				}
			}
		}

		private void RemoveHandMonitors(RigManager rigManager)
		{
			if (!((Object)(object)rigManager == (Object)null) && AllowSwimming.Get())
			{
				if ((Object)(object)((Component)rigManager.physicsRig.leftHand).GetComponent<HandSwimmingController>() != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)rigManager.physicsRig.leftHand).GetComponent<HandSwimmingController>());
				}
				if ((Object)(object)((Component)rigManager.physicsRig.rightHand).GetComponent<HandSwimmingController>() != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)rigManager.physicsRig.rightHand).GetComponent<HandSwimmingController>());
				}
			}
		}

		private void OnTriggerExit(Collider other)
		{
			if (other.isTrigger)
			{
				return;
			}
			RigManager componentInParent = ((Component)other).GetComponentInParent<RigManager>();
			RemoveHandMonitors(componentInParent);
			Rigidbody attachedRigidbody = other.attachedRigidbody;
			FloatingObject floatingObject = null;
			if ((Object)(object)attachedRigidbody != (Object)null)
			{
				floatingObject = ((Component)attachedRigidbody).GetComponent<FloatingObject>();
			}
			if (!_inTriggerCol.Contains(floatingObject))
			{
				return;
			}
			attachedRigidbody.useGravity = true;
			Object.Destroy((Object)(object)floatingObject);
			Rigidbody[] array = Il2CppArrayBase<Rigidbody>.op_Implicit(((Component)attachedRigidbody).GetComponentsInChildren<Rigidbody>(true));
			foreach (Rigidbody val in array)
			{
				if (val.isKinematic && (Object)(object)((Component)val).GetComponent<FloatingObject>() != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)val).GetComponent<FloatingObject>());
				}
			}
		}

		[HideFromIl2Cpp]
		private void OnBuoyancyManagerDestroyed(FloatingObject manager)
		{
			_inTriggerCol.Remove(manager);
		}

		public WaterZone(IntPtr ptr)
			: base(ptr)
		{
		}
	}
}
namespace WeatherElectric.WaterDynamics.Behaviours.Internal
{
	public class FloatingObject : MonoBehaviour
	{
		[NonSerialized]
		private Rigidbody _thisRb;

		[NonSerialized]
		public float BuoyancyMultiplier;

		[NonSerialized]
		public float Midpoint;

		[NonSerialized]
		public bool MidpointSink;

		[NonSerialized]
		public bool Dampening;

		[NonSerialized]
		public float DampeningAmount;

		[NonSerialized]
		internal Action<FloatingObject> OnDestroyed;

		private void Start()
		{
			_thisRb = ((Component)this).GetComponent<Rigidbody>();
			if ((Object)(object)_thisRb != (Object)null)
			{
				_thisRb.useGravity = false;
			}
		}

		private void OnDisable()
		{
			if ((Object)(object)_thisRb != (Object)null)
			{
				_thisRb.useGravity = true;
			}
			Object.Destroy((Object)(object)this);
		}

		private void OnDestroy()
		{
			OnDestroyed?.Invoke(this);
		}

		private void FixedUpdate()
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)_thisRb) && _thisRb.useGravity)
			{
				_thisRb.useGravity = false;
			}
			Vector3 gravity;
			if (Object.op_Implicit((Object)(object)_thisRb) && _thisRb.mass < Midpoint)
			{
				float mass = _thisRb.mass;
				gravity = Physics.gravity;
				float num = mass + ((Vector3)(ref gravity)).magnitude * BuoyancyMultiplier;
				_thisRb.AddForce(Vector3.up * num);
				if (Dampening)
				{
					Rigidbody thisRb = _thisRb;
					thisRb.velocity *= DampeningAmount;
				}
			}
			if (Object.op_Implicit((Object)(object)_thisRb) && _thisRb.mass > Midpoint)
			{
				float mass2 = _thisRb.mass;
				gravity = Physics.gravity;
				float num2 = mass2 + ((Vector3)(ref gravity)).magnitude * BuoyancyMultiplier;
				_thisRb.AddForce(Vector3.down * num2);
				if (Dampening)
				{
					Rigidbody thisRb2 = _thisRb;
					thisRb2.velocity *= DampeningAmount;
				}
			}
			if (!Object.op_Implicit((Object)(object)_thisRb) || !Mathf.Approximately(_thisRb.mass, Midpoint))
			{
				return;
			}
			if (MidpointSink)
			{
				float mass3 = _thisRb.mass;
				gravity = Physics.gravity;
				float num3 = mass3 + ((Vector3)(ref gravity)).magnitude * BuoyancyMultiplier;
				_thisRb.AddForce(Vector3.down * num3);
				if (Dampening)
				{
					Rigidbody thisRb3 = _thisRb;
					thisRb3.velocity *= DampeningAmount;
				}
			}
			else
			{
				float mass4 = _thisRb.mass;
				gravity = Physics.gravity;
				float num4 = mass4 + ((Vector3)(ref gravity)).magnitude * BuoyancyMultiplier;
				_thisRb.AddForce(Vector3.up * num4);
				if (Dampening)
				{
					Rigidbody thisRb4 = _thisRb;
					thisRb4.velocity *= DampeningAmount;
				}
			}
		}

		public FloatingObject(IntPtr ptr)
			: base(ptr)
		{
		}
	}
	public class HandSwimmingController : MonoBehaviour
	{
		private Vector3 _velocity;

		internal RigManager RigManager;

		internal float MinVelocity;

		internal float VelocityMult;

		private Rigidbody _handRb;

		private Rigidbody _chestRb;

		private Rigidbody _headRb;

		private void Start()
		{
			_headRb = ((Component)((Rig)RigManager.physicsRig).m_head).GetComponent<Rigidbody>();
			_chestRb = ((Component)((Rig)RigManager.physicsRig).m_chest).GetComponent<Rigidbody>();
			_handRb = ((Component)this).GetComponent<Rigidbody>();
		}

		private void FixedUpdate()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			_velocity = _handRb.velocity - _chestRb.velocity;
			if (((Vector3)(ref _velocity)).sqrMagnitude > MinVelocity)
			{
				_headRb.AddRelativeForce(new Vector3(0f, 0f, ((Vector3)(ref _velocity)).sqrMagnitude * VelocityMult));
			}
		}

		public HandSwimmingController(IntPtr ptr)
			: base(ptr)
		{
		}
	}
}