using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BoneLib;
using BoneLib.BoneMenu;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSLZ.Marrow;
using MelonLoader;
using MelonLoader.Preferences;
using MelonLoader.Utils;
using Microsoft.CodeAnalysis;
using Teleportation;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Networking;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Teleportation")]
[assembly: AssemblyDescription("Bonelab Teleport Mod")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Teleportation")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("A1B2C3D4-E5F6-4789-ABCD-1234567890AB")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: MelonInfo(typeof(Core), "Teleportation", "1.0.0", "Waspothegreat", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Teleportation
{
public enum HandMode
{
Right,
Left
}
public class Core : MelonMod
{
private static MelonPreferences_Category prefsCategory;
private static MelonPreferences_Entry<bool> enabledEntry;
private static MelonPreferences_Entry<float> rangeEntry;
private static MelonPreferences_Entry<HandMode> handModeEntry;
private static MelonPreferences_Entry<bool> soundEnabledEntry;
private static MelonPreferences_Entry<float> volumeEntry;
private static MelonPreferences_Entry<float> rangeIncrementEntry;
private static bool isEnabled = true;
private static float maxRange = 100f;
private static float rangeIncrement = 5f;
private static HandMode currentHandMode = HandMode.Right;
private static bool soundEnabled = true;
private static float soundVolume = 1f;
private static bool isAiming = false;
private static GameObject markerObject;
private static bool wasStickDown = false;
private static bool wasTriggerDown = false;
private static AudioClip teleportClip;
private static UnityWebRequest _soundLoadRequest;
private static UnityWebRequestAsyncOperation _soundLoadOperation;
public override void OnInitializeMelon()
{
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
//IL_022b: Unknown result type (might be due to invalid IL or missing references)
//IL_025f: Unknown result type (might be due to invalid IL or missing references)
prefsCategory = MelonPreferences.CreateCategory("Teleportation");
enabledEntry = prefsCategory.CreateEntry<bool>("Enabled", true, "Enabled", "Enable or disable the teleportation mod", false, false, (ValueValidator)null, (string)null);
rangeEntry = prefsCategory.CreateEntry<float>("MaxRange", 100f, "Max Range", "Maximum teleportation distance", false, false, (ValueValidator)null, (string)null);
rangeIncrementEntry = prefsCategory.CreateEntry<float>("RangeIncrement", 5f, "Range Increment", "Increment step for range slider in BoneMenu", false, false, (ValueValidator)null, (string)null);
handModeEntry = prefsCategory.CreateEntry<HandMode>("HandMode", HandMode.Right, "Hand Mode", "Which hand to use for teleportation", false, false, (ValueValidator)null, (string)null);
soundEnabledEntry = prefsCategory.CreateEntry<bool>("SoundEnabled", true, "Sound Enabled", "Play sound on teleportation", false, false, (ValueValidator)null, (string)null);
volumeEntry = prefsCategory.CreateEntry<float>("Volume", 1f, "Volume", "Sound volume (0.0 - 1.0)", false, false, (ValueValidator)null, (string)null);
isEnabled = enabledEntry.Value;
maxRange = rangeEntry.Value;
rangeIncrement = rangeIncrementEntry.Value;
currentHandMode = handModeEntry.Value;
soundEnabled = soundEnabledEntry.Value;
soundVolume = volumeEntry.Value;
LoadEmbeddedSound();
Page obj = Page.Root.CreatePage("Teleportation", new Color(0.6f, 0f, 1f), 0, true);
obj.CreateBool("Enabled", Color.green, isEnabled, (Action<bool>)delegate(bool v)
{
isEnabled = v;
enabledEntry.Value = v;
prefsCategory.SaveToFile(false);
if (!isEnabled && (Object)(object)markerObject != (Object)null)
{
markerObject.SetActive(false);
}
});
obj.CreateFloat("Range", Color.yellow, maxRange, rangeIncrement, 10f, 500000000f, (Action<float>)delegate(float v)
{
maxRange = v;
rangeEntry.Value = v;
prefsCategory.SaveToFile(false);
});
obj.CreateEnum("Bind", Color.white, (Enum)currentHandMode, (Action<Enum>)delegate(Enum v)
{
currentHandMode = (HandMode)(object)v;
handModeEntry.Value = (HandMode)(object)v;
prefsCategory.SaveToFile(false);
isAiming = false;
if ((Object)(object)markerObject != (Object)null)
{
markerObject.SetActive(false);
}
});
obj.CreateBool("Play Sound", Color.white, soundEnabled, (Action<bool>)delegate(bool v)
{
soundEnabled = v;
soundEnabledEntry.Value = v;
prefsCategory.SaveToFile(false);
});
obj.CreateFloat("Volume", Color.white, soundVolume, 0.05f, 0f, 1f, (Action<float>)delegate(float v)
{
soundVolume = v;
volumeEntry.Value = v;
prefsCategory.SaveToFile(false);
});
}
private void LoadEmbeddedSound()
{
try
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
string text = "Teleportation.Resources.teleport.wav";
using Stream stream = executingAssembly.GetManifestResourceStream(text);
if (stream != null)
{
using (MemoryStream memoryStream = new MemoryStream())
{
stream.CopyTo(memoryStream);
string text2 = Path.Combine(MelonEnvironment.UserDataDirectory, "Teleportation", "teleport_embedded.wav");
string directoryName = Path.GetDirectoryName(text2);
if (!Directory.Exists(directoryName))
{
Directory.CreateDirectory(directoryName);
}
byte[] array = memoryStream.ToArray();
try
{
teleportClip = CreateAudioClipFromWavData(array);
if ((Object)(object)teleportClip != (Object)null)
{
((Object)teleportClip).name = "TeleportSFX";
MelonLogger.Msg("Custom sound loaded via manual parsing.");
return;
}
}
catch (Exception ex)
{
MelonLogger.Warning("Manual WAV parsing failed: " + ex.Message + ". Falling back to UnityWebRequest.");
}
File.WriteAllBytes(text2, array);
string text3 = "file://" + text2;
try
{
UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip(text3, (AudioType)20);
UnityWebRequestAsyncOperation soundLoadOperation = audioClip.SendWebRequest();
_soundLoadRequest = audioClip;
_soundLoadOperation = soundLoadOperation;
return;
}
catch (MissingMethodException ex2)
{
MelonLogger.Error("Sound not supported on this version (Method Missing): " + ex2.Message);
soundEnabled = false;
return;
}
catch (Exception ex3)
{
MelonLogger.Error("Unexpected error loading sound: " + ex3.Message);
return;
}
}
}
MelonLogger.Warning("Embedded resource '" + text + "' not found.");
}
catch (Exception ex4)
{
MelonLogger.Error("Failed to load embedded sound: " + ex4.Message);
}
}
private static AudioClip CreateAudioClipFromWavData(byte[] wavData)
{
if (wavData == null || wavData.Length < 44)
{
return null;
}
int num = BitConverter.ToInt16(wavData, 22);
int num2 = BitConverter.ToInt32(wavData, 24);
if (BitConverter.ToInt16(wavData, 34) != 16)
{
return null;
}
int num3 = 44;
int num4 = (wavData.Length - num3) / 2;
int num5 = num4 / num;
float[] array = new float[num4];
for (int i = 0; i < num4; i++)
{
short num6 = BitConverter.ToInt16(wavData, num3 + i * 2);
array[i] = (float)num6 / 32768f;
}
AudioClip obj = AudioClip.Create("TeleportSFX", num5, num, num2, false);
obj.SetData(Il2CppStructArray<float>.op_Implicit(array), 0);
((Object)obj).hideFlags = (HideFlags)32;
return obj;
}
public override void OnUpdate()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Invalid comparison between Unknown and I4
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_025e: Unknown result type (might be due to invalid IL or missing references)
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
if (_soundLoadOperation != null && ((AsyncOperation)_soundLoadOperation).isDone)
{
try
{
if ((int)_soundLoadRequest.result == 1)
{
teleportClip = DownloadHandlerAudioClip.GetContent(_soundLoadRequest);
if ((Object)(object)teleportClip != (Object)null)
{
((Object)teleportClip).name = "TeleportSFX";
}
}
else
{
MelonLogger.Warning("Failed to load sound: " + _soundLoadRequest.error);
}
}
catch (Exception ex)
{
MelonLogger.Error("Failed to retrieve sound content: " + ex.Message);
}
_soundLoadOperation = null;
_soundLoadRequest = null;
}
if (!isEnabled)
{
if ((Object)(object)markerObject != (Object)null)
{
markerObject.SetActive(false);
}
}
else
{
if ((Object)(object)Player.ControllerRig == (Object)null)
{
return;
}
BaseController val = ((currentHandMode == HandMode.Right) ? Player.RightController : Player.LeftController);
if ((Object)(object)val == (Object)null)
{
return;
}
bool thumbStickDown = val.GetThumbStickDown();
if (thumbStickDown && !wasStickDown)
{
MelonLogger.Msg("Stick Clicked! Toggling Aim.");
isAiming = !isAiming;
if (!isAiming && (Object)(object)markerObject != (Object)null)
{
markerObject.SetActive(false);
}
}
wasStickDown = thumbStickDown;
if (isAiming)
{
Transform transform = ((Component)val).transform;
int num = -262144257;
RaycastHit val2 = default(RaycastHit);
if (Physics.Raycast(transform.position, transform.forward, ref val2, maxRange, num))
{
Transform root = ((Component)((RaycastHit)(ref val2)).collider).transform.root;
if ((Object)(object)root == (Object)(object)((Component)Player.RigManager).transform || ((Object)root).name.Contains("Player"))
{
if ((Object)(object)markerObject != (Object)null)
{
markerObject.SetActive(false);
}
wasTriggerDown = val._primaryAxis > 0.5f;
return;
}
UpdateMarker(((RaycastHit)(ref val2)).point, ((RaycastHit)(ref val2)).normal);
bool num2 = val._primaryAxis > 0.5f;
if (num2 && !wasTriggerDown)
{
if (Vector3.Dot(((RaycastHit)(ref val2)).normal, Vector3.down) > 0.5f)
{
float num3 = 1.75f;
if ((Object)(object)Player.PhysicsRig != (Object)null && (Object)(object)Player.Avatar != (Object)null)
{
num3 = Player.Avatar.height;
}
Vector3 position = ((RaycastHit)(ref val2)).point + Vector3.down * num3;
TeleportPlayer(position);
}
else
{
TeleportPlayer(((RaycastHit)(ref val2)).point);
}
if (soundEnabled && (Object)(object)teleportClip != (Object)null)
{
PlayTeleportSound();
}
}
wasTriggerDown = num2;
}
else if ((Object)(object)markerObject != (Object)null)
{
markerObject.SetActive(false);
}
}
else if ((Object)(object)markerObject != (Object)null)
{
markerObject.SetActive(false);
}
}
}
private void PlayTeleportSound()
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Expected O, but got Unknown
if ((Object)(object)teleportClip == (Object)null)
{
return;
}
try
{
Audio.Play2DOneShot(teleportClip, (AudioMixerGroup)null, soundVolume, 1f);
}
catch (Exception ex)
{
MelonLogger.Warning("BoneLib audio failed: " + ex.Message + ". Trying manual fallback.");
GameObject val = new GameObject("TeleportSound_Manual");
AudioSource obj = val.AddComponent<AudioSource>();
obj.clip = teleportClip;
obj.spatialBlend = 0f;
obj.volume = soundVolume;
((Behaviour)obj).enabled = true;
val.SetActive(true);
obj.Play();
Object.Destroy((Object)(object)val, teleportClip.length + 0.5f);
}
}
private void UpdateMarker(Vector3 position, Vector3 normal)
{
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Expected O, but got Unknown
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)markerObject == (Object)null)
{
markerObject = new GameObject("TeleportMarker");
LineRenderer val = markerObject.AddComponent<LineRenderer>();
val.useWorldSpace = false;
val.loop = true;
val.startWidth = 0.05f;
val.endWidth = 0.05f;
val.alignment = (LineAlignment)1;
((Renderer)val).shadowCastingMode = (ShadowCastingMode)0;
((Renderer)val).receiveShadows = false;
int num2 = (val.positionCount = 40);
float num3 = 0.5f;
Vector3[] array = (Vector3[])(object)new Vector3[num2];
for (int i = 0; i < num2; i++)
{
float num4 = (float)Math.PI / 180f * ((float)i * 360f / (float)num2);
array[i] = new Vector3(Mathf.Cos(num4) * num3, Mathf.Sin(num4) * num3, 0f);
}
val.SetPositions(Il2CppStructArray<Vector3>.op_Implicit(array));
Shader val2 = Shader.Find("Universal Render Pipeline/Unlit");
if ((Object)(object)val2 == (Object)null)
{
val2 = Shader.Find("SLZ/SLZ Unlit");
}
if ((Object)(object)val2 == (Object)null)
{
val2 = Shader.Find("Unlit/Color");
}
if ((Object)(object)val2 == (Object)null)
{
val2 = Shader.Find("Hidden/Internal-Colored");
}
if ((Object)(object)val2 != (Object)null)
{
((Renderer)val).material = new Material(val2);
((Renderer)val).material.color = new Color(1f, 1f, 1f, 1f);
if (((Object)val2).name.Contains("Universal Render Pipeline"))
{
((Renderer)val).material.SetColor("_BaseColor", new Color(1f, 1f, 1f, 1f));
}
else if (((Object)val2).name.Contains("SLZ") && ((Renderer)val).material.HasProperty("_Color"))
{
((Renderer)val).material.SetColor("_Color", new Color(1f, 1f, 1f, 1f));
}
((Renderer)val).material.renderQueue = 4000;
}
else
{
MelonLogger.Error("CRITICAL: No valid shader found for LineRenderer!");
}
}
markerObject.SetActive(true);
markerObject.transform.position = position + normal * 0.02f;
markerObject.transform.forward = normal;
}
private void TeleportPlayer(Vector3 position)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Player.RigManager != (Object)null)
{
Player.RigManager.Teleport(position, true);
}
}
}
}