Fixed error handling for if the returned request for the online mode was not plaintext and was HTML, along with completely overhauling the error handling
Fixed [CurrentAvatar] always returning as PolyBlank
Added melonpref specific to Quest/Linux for your name for use in [UserName] as a workaround for being unable to get a system username on Quest/Linux.
v2.5.1
Changed API URL to new format that lets me easily add new games in the future
v2.5.0
Updated local splashes for offline mode/fallback
v2.4.0
Fixed error handling for when the server doesn't return a proper splash
Moved some code over to using One Last Lib Pt.2
v2.3.1
Removed several templates
Changed API URL
v2.3.0
Added [RandomSteamGame]
Added 2 new actions
Added way more strings to FileContents.cs
v2.2.0
Added new template function, Actions, which execute things
Added [TotalDiskSpace], [FreeDiskSpace], [RandomUserPicture], [RandomUserDocument], [RandomUserDownloadsFile], and [RandomUserDesktopFile] templates
Added more offline splashes
Fixed user entries not using the new template processing
v2.1.1
Minorly rewrote template parsing
Added [CPU], [GPU], [RAM], [OS], and [GPUVendor] templates
Fixed [Height] template being wrongly formatted
Made [UserName] do nothing if on Quest
v2.1.0
Patch 6 Support
v2.0.0
Patch 5 Support
v1.1.2
I'm really smart. Forgot to put in a check for [UserName] in the remote splash text handler.
v1.1.1
Fixed oversight in remote splash text handling
v1.1.0
Fixed templates not working
Added [Height], [RandomFavoriteAvatar] and [RandomFavoriteSpawnable] templates
v1.0.0
Initial release
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