CHANGELOG
v1.3.5
- Fixed belt reload not loading a new mag for an empty mag slot
- Belts now dynamically shift by distance
- Belts are no longer tied to static belt side (in-game settings should not matter)
v1.3.0
- Belts now appear on every valid rig (Fusion Puppets)
- Fixed some weapon bugs
- Backend handling changes
v1.2.0
- Fixed Fusion dependency errors
- Ignore held mags
- Reworked slide rechamber behaviour
- Belt reload now reads hand velocity
- Belt rechamber now keeps slide state (Enable belt rechamber to always rechamber)
- Added more Settings
v1.1.0
- Changed belt reload behaviour
- Reworked Settings
- Belt mags will change according to the gun in hand
- Belt reloads are now activated if you are grabbing a object or world collision
- Fusion might work?
v1.0.1
- Experimental fusion support (don't know if it works)
- Fixed a bug where double grip counted as dual wielding
v1.0.0
- Initial release