Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. v1.3.6
- Remove fusion code (was not used and caused i ssues on the quest platform)
v1.3.5
- Fixed belt reload not loading a new mag for an empty mag slot
- Belts now dynamically shift by distance
- Belts are no longer tied to static belt side (in-game settings should not matter)
v1.3.0
- Belts now appear on every valid rig (Fusion Puppets)
- Fixed some weapon bugs
- Backend handling changes
v1.2.0
- Fixed Fusion dependency errors
- Ignore held mags
- Reworked slide rechamber behaviour
- Belt reload now reads hand velocity
- Belt rechamber now keeps slide state (Enable belt rechamber to always rechamber)
- Added more Settings
v1.1.0
- Changed belt reload behaviour
- Reworked Settings
- Belt mags will change according to the gun in hand
- Belt reloads are now activated if you are grabbing a object or world collision
- Fusion might work?
v1.0.1
- Experimental fusion support (don't know if it works)
- Fixed a bug where double grip counted as dual wielding
v1.0.0