CHANGELOG

v1.3.5

  • Fixed belt reload not loading a new mag for an empty mag slot
  • Belts now dynamically shift by distance
  • Belts are no longer tied to static belt side (in-game settings should not matter)

v1.3.0

  • Belts now appear on every valid rig (Fusion Puppets)
  • Fixed some weapon bugs
  • Backend handling changes

v1.2.0

  • Fixed Fusion dependency errors
  • Ignore held mags
  • Reworked slide rechamber behaviour
  • Belt reload now reads hand velocity
  • Belt rechamber now keeps slide state (Enable belt rechamber to always rechamber)
  • Added more Settings

v1.1.0

  • Changed belt reload behaviour
  • Reworked Settings
  • Belt mags will change according to the gun in hand
  • Belt reloads are now activated if you are grabbing a object or world collision
  • Fusion might work?

v1.0.1

  • Experimental fusion support (don't know if it works)
  • Fixed a bug where double grip counted as dual wielding

v1.0.0

  • Initial release