using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using FogToggler;
using Il2Cpp;
using Jevil.Prefs;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(global::FogToggler.FogToggler), "FogToggler", "1.0.0", "extraes", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("FogToggler")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FogToggler")]
[assembly: AssemblyTitle("FogToggler")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FogToggler
{
[Preferences("FogToggler", false)]
public class FogToggler : MelonMod
{
internal static FogToggler instance;
[Pref("Persistent state")]
private static bool savedValue;
private static bool state;
private static VolumetricRendering vr;
public FogToggler()
{
instance = this;
}
public override void OnInitializeMelon()
{
Preferences.Register<FogToggler>();
Hooking.OnLevelLoaded += delegate
{
state = false;
if (savedValue)
{
ToggleFog();
}
};
}
[Pref]
private static void ToggleFog()
{
state = !state;
foreach (VolumetricRendering item in Object.FindObjectsOfType<VolumetricRendering>())
{
if (!state)
{
item.disable();
}
else
{
item.enable();
}
}
}
}
}