Decompiled source of FogToggler v1.1.0

Mods/FogToggler.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using FogToggler;
using Il2Cpp;
using Jevil.Prefs;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(global::FogToggler.FogToggler), "FogToggler", "1.0.0", "extraes", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("FogToggler")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FogToggler")]
[assembly: AssemblyTitle("FogToggler")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FogToggler
{
	[Preferences("FogToggler", false)]
	public class FogToggler : MelonMod
	{
		internal static FogToggler instance;

		[Pref("Persistent state")]
		private static bool savedValue;

		private static bool state;

		private static VolumetricRendering vr;

		public FogToggler()
		{
			instance = this;
		}

		public override void OnInitializeMelon()
		{
			Preferences.Register<FogToggler>();
			Hooking.OnLevelLoaded += delegate
			{
				state = false;
				if (savedValue)
				{
					ToggleFog();
				}
			};
		}

		[Pref]
		private static void ToggleFog()
		{
			state = !state;
			foreach (VolumetricRendering item in Object.FindObjectsOfType<VolumetricRendering>())
			{
				if (!state)
				{
					item.disable();
				}
				else
				{
					item.enable();
				}
			}
		}
	}
}