extraes-Showstopper icon

Showstopper

Timestop with configurable unfreezing!

By extraes
Last updated 2 years ago
Total downloads 17987
Total rating 2 
Categories Code Mods
Dependency string extraes-Showstopper-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

gnonme-BoneLib-2.1.1 icon
gnonme-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 2.1.1
extraes-JeviLibBL-1.1.0 icon
extraes-JeviLibBL

A multifunction library for code modders, containing patching, preferences, tweening, easy barcodes, and other utilities.

Preferred version: 1.1.0

README

Showstopper!

Ever wanted to stop time? Now you can!

Controls/Configuration

  • Go into 3x slowmo (1/8 timescale) and push in on your right thumbstick!

    • this uhhh technically means WMR users cant use the mod. if there's enough outcry over WMR support, and a WMR user proposes an alternate control scheme, I'll add it.
  • Config: This mod uses JeviLib to manage its config.

    • freezeProjectiles: This is inconsistent! Stops projectiles while time is being frozen, however may cause projectiles to just stop and not continue, as if they were deleted while being frozen.

    • unfreezeOnGrab: When time is stopped and you grab something, it will be unfreezed. Defaults to true. If set to false, you will be able to climb on frozen objects.

    • unfreezeFindMode: When unfreezing something via grab, determines the method by which it finds what to unfreeze. Can be AUTO, GRIP, or POOLEE. Defaults to AUTO.

      • AUTO: Best for general use. Tries to unfreeze by finding a POOLEE, however if the grabbed object isn't pooled, it will fallback to GRIP.

      • GRIP: The faster/computationally less expensive method. This will allow you to unfreeze parts of NPCs instead of whole NPCs. Not every rigidbody will be under a pooled object, so this allows you to unfreeze unpooled objects.

      • POOLEE: This method is more computationally expensive, however it allows you to unfreeze whole NPCs instead of only certain limbs, which is certainly less janky.

Extra info

  • This mod requires JeviLib v1.1.0, be sure to update your JeviLib install if this mod doesn't work.

Changelog

  • 1.1.0

    • Overdue fix for unkinematicizing avatar things
    • Half-broken projectile freeze support
    • Fix manifest (was referencing the old JeviLib oops)
  • 1.0.0

    • Initial release