Last updated | 2 years ago |
Total downloads | 17987 |
Total rating | 2 |
Categories | Code Mods |
Dependency string | extraes-Showstopper-1.1.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
gnonme-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 2.1.1extraes-JeviLibBL
A multifunction library for code modders, containing patching, preferences, tweening, easy barcodes, and other utilities.
Preferred version: 1.1.0README
Showstopper!
Ever wanted to stop time? Now you can!
Controls/Configuration
-
Go into 3x slowmo (1/8 timescale) and push in on your right thumbstick!
- this uhhh technically means WMR users cant use the mod. if there's enough outcry over WMR support, and a WMR user proposes an alternate control scheme, I'll add it.
-
Config: This mod uses JeviLib to manage its config.
-
freezeProjectiles: This is inconsistent! Stops projectiles while time is being frozen, however may cause projectiles to just stop and not continue, as if they were deleted while being frozen.
-
unfreezeOnGrab: When time is stopped and you grab something, it will be unfreezed. Defaults to
true
. If set to false, you will be able to climb on frozen objects. -
unfreezeFindMode: When unfreezing something via grab, determines the method by which it finds what to unfreeze. Can be
AUTO
,GRIP
, orPOOLEE
. Defaults toAUTO
.-
AUTO
: Best for general use. Tries to unfreeze by finding aPOOLEE
, however if the grabbed object isn't pooled, it will fallback toGRIP
. -
GRIP
: The faster/computationally less expensive method. This will allow you to unfreeze parts of NPCs instead of whole NPCs. Not every rigidbody will be under a pooled object, so this allows you to unfreeze unpooled objects. -
POOLEE
: This method is more computationally expensive, however it allows you to unfreeze whole NPCs instead of only certain limbs, which is certainly less janky.
-
-
Extra info
- This mod requires JeviLib v1.1.0, be sure to update your JeviLib install if this mod doesn't work.
Changelog
-
1.1.0
- Overdue fix for unkinematicizing avatar things
- Half-broken projectile freeze support
- Fix manifest (was referencing the old JeviLib oops)
-
1.0.0
- Initial release