using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using HarmonyLib;
using HexaBack;
using Il2CppSLZ.Marrow;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "HexaBack", "1.0.0", "freakycheesy", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("HexaBack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c1d70bea404ed46b49d9980aa6778fea6466f2d4")]
[assembly: AssemblyProduct("HexaBack")]
[assembly: AssemblyTitle("HexaBack")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HexaBack
{
public class Core : MelonMod
{
[HarmonyPatch(typeof(PhysicsRig))]
public static class ClimbPatch
{
[HarmonyPatch("CheckClimb")]
[HarmonyPrefix]
public static bool CheckDangle(PhysicsRig __instance, ref bool __result)
{
if (modEnabled.Value)
{
__result = false;
return false;
}
return __result;
}
}
public static Page page;
public static MelonPreferences_Category category;
public static MelonPreferences_Entry<bool> modEnabled;
private const float jumpVelocityDivider = 1.5f;
private const float gripMultiplier = 0.1f;
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg("Initialized HexaBack.");
CreatePrefs();
CreateBoneMenu();
Hooking.OnLevelLoaded += delegate
{
MakeHeptabodyHexabody(!modEnabled.Value);
};
}
private static void CreatePrefs()
{
category = MelonPreferences.CreateCategory("Hexaback");
category.SetFilePath("UserData/freakycheesy.cfg", true);
modEnabled = category.CreateEntry<bool>("Enabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
}
private void CreateBoneMenu()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
page = Page.Root.CreatePage("Hexaback", Color.green, 0, true);
page.CreateBool("Toggle Mod", Color.green, modEnabled.Value, (Action<bool>)delegate(bool a)
{
modEnabled.Value = a;
MakeHeptabodyHexabody(!modEnabled.Value);
Save();
});
}
private static void Save()
{
category.SaveToFile(true);
MelonPreferences.Save();
}
public override void OnApplicationQuit()
{
MelonPreferences.Save();
((MelonBase)this).OnApplicationQuit();
}
private static void MakeHeptabodyHexabody(bool revert)
{
PhysicsRig physicsRig = Player.PhysicsRig;
Collider component = ((Component)((Rig)physicsRig).m_shoulderLf).GetComponent<Collider>();
Collider component2 = ((Component)((Rig)physicsRig).m_shoulderRt).GetComponent<Collider>();
Hand[] array = (Hand[])(object)new Hand[2] { physicsRig.leftHand, physicsRig.rightHand };
component.isTrigger = !revert;
component2.isTrigger = !revert;
float jumpVelocity = ((Rig)physicsRig).manager.remapHeptaRig.jumpVelocity;
((Rig)physicsRig).manager.remapHeptaRig.jumpVelocity = (revert ? (jumpVelocity * 1.5f) : (jumpVelocity / 1.5f));
Hand[] array2 = array;
foreach (Hand val in array2)
{
float gripMult = val.physHand.gripMult;
gripMult = (revert ? (gripMult / 0.1f) : (gripMult * 0.1f));
val.physHand.gripMult = gripMult;
}
}
}
}