Decompiled source of LoadMirror v1.1.1
Patch3_MelonLoader0.5/Mods/LoadMirror.P3.ML5.dll
Decompiled 5 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using HarmonyLib; using MelonLoader; using MelonLoader.Preferences; using Microsoft.CodeAnalysis; using SLZ.Marrow.SceneStreaming; using SLZ.Marrow.Warehouse; using SLZ.Rig; using SLZ.SaveData; using Sst.LoadMirror; using Sst.Utilities; using UnhollowerBaseLib; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.XR; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("LoadMirror")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany(null)] [assembly: AssemblyProduct("LoadMirror")] [assembly: AssemblyCopyright("Created by jakzo")] [assembly: AssemblyTrademark(null)] [assembly: ComVisible(false)] [assembly: AssemblyFileVersion("1.1.1")] [assembly: NeutralResourcesLanguage("en")] [assembly: MelonInfo(typeof(Mod), "LoadMirror", "1.1.1", "jakzo", "https://bonelab.thunderstore.io/package/jakzo/LoadMirror/")] [assembly: MelonGame("Stress Level Zero", "BONELAB")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.1.1.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Sst { public class Metadata { public const string AUTHOR = "jakzo"; public const string COMPANY = null; public const string DEVELOPER = "Stress Level Zero"; public const string GAME = "BONELAB"; public const string GAME_BONEWORKS = "BONEWORKS"; } public class Dbg { private static MelonPreferences_Entry<bool> _prefPrintDebugLogs; public static void Init(string prefCategoryId) { _prefPrintDebugLogs = MelonPreferences.CreateCategory(prefCategoryId).CreateEntry<bool>("printDebugLogs", false, "Print debug logs to console", (string)null, false, false, (ValueValidator)null, (string)null); } public static void Log(string msg, params object[] data) { if (_prefPrintDebugLogs.Value) { MelonLogger.Msg("dbg: " + msg); } } } } namespace Sst.Utilities { internal static class LevelHooks { [HarmonyPatch(typeof(BasicTrackingRig), "Awake")] private class BasicTrackingRig_Awake_Patch { [CompilerGenerated] private static class <>O { public static LemonAction <0>__WaitForLoadFinished; } [HarmonyPrefix] internal static void Prefix(BasicTrackingRig __instance) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown Dbg.Log("BasicTrackingRig_Awake_Patch"); _loadingScene = ((Component)__instance).gameObject.scene; if (Object.op_Implicit((Object)(object)CurrentLevel)) { PrevLevel = CurrentLevel; } CurrentLevel = null; NextLevel = SceneStreamer.Session.Level; RigManager = null; BasicTrackingRig = __instance; MelonEvent onUpdate = MelonEvents.OnUpdate; object obj = <>O.<0>__WaitForLoadFinished; if (obj == null) { LemonAction val = WaitForLoadFinished; <>O.<0>__WaitForLoadFinished = val; obj = (object)val; } ((MelonEventBase<LemonAction>)(object)onUpdate).Subscribe((LemonAction)obj, 0, false); LevelCrate nextLevel = NextLevel; Dbg.Log("OnLoad " + ((nextLevel != null) ? ((Scannable)nextLevel).Title : null)); SafeInvoke("OnLoad", LevelHooks.OnLoad, NextLevel); } } [HarmonyPatch(typeof(RigManager), "Awake")] private class RigManager_Awake_Patch { [HarmonyPrefix] internal static void Prefix(RigManager __instance) { Dbg.Log("RigManager_Awake_Patch"); RigManager = __instance; BasicTrackingRig = null; } } [CompilerGenerated] private static class <>O { public static LemonAction <0>__WaitForLoadFinished; } public static LevelCrate PrevLevel; public static LevelCrate CurrentLevel; public static LevelCrate NextLevel; public static RigManager RigManager; public static BasicTrackingRig BasicTrackingRig; private static Scene _loadingScene; public static bool IsLoading => !Object.op_Implicit((Object)(object)CurrentLevel); public static event Action<LevelCrate> OnLoad; public static event Action<LevelCrate> OnLevelStart; private static void SafeInvoke(string name, Action<LevelCrate> action, LevelCrate level) { try { action?.Invoke(level); } catch (Exception ex) { MelonLogger.Error("Failed to execute " + name + " event: " + ex.ToString()); } } private static void WaitForLoadFinished() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown if (!((Scene)(ref _loadingScene)).isLoaded) { MelonEvent onUpdate = MelonEvents.OnUpdate; object obj = <>O.<0>__WaitForLoadFinished; if (obj == null) { LemonAction val = WaitForLoadFinished; <>O.<0>__WaitForLoadFinished = val; obj = (object)val; } ((MelonEventBase<LemonAction>)(object)onUpdate).Unsubscribe((LemonAction)obj); CurrentLevel = NextLevel ?? SceneStreamer.Session.Level ?? CurrentLevel; NextLevel = null; LevelCrate currentLevel = CurrentLevel; Dbg.Log("OnLevelStart " + ((currentLevel != null) ? ((Scannable)currentLevel).Title : null)); SafeInvoke("OnLevelStart", LevelHooks.OnLevelStart, CurrentLevel); } } } } namespace Sst.LoadMirror { internal static class AppVersion { public const string Value = "1.1.1"; } public static class BuildInfo { public const string NAME = "LoadMirror"; } public class Mod : MelonMod { private GameObject _overlay; public override void OnInitializeMelon() { Dbg.Init("LoadMirror"); LevelHooks.OnLoad += OnLoad; } private void OnLoad(LevelCrate nextLevel) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Invalid comparison between Unknown and I4 Scene scene = ((Component)LevelHooks.BasicTrackingRig).gameObject.scene; Il2CppReferenceArray<GameObject> rootGameObjects = ((Scene)(ref scene)).GetRootGameObjects(); _overlay = ((IEnumerable<GameObject>)rootGameObjects).FirstOrDefault((Func<GameObject, bool>)((GameObject go) => ((Object)go).name == "2D_Overlay")) ?? ((IEnumerable<GameObject>)rootGameObjects).FirstOrDefault((Func<GameObject, bool>)((GameObject go) => ((Object)go).name == "Canvas")); if ((Object)(object)_overlay != (Object)null) { _overlay.SetActive(false); } else { MelonLogger.Warning("Overlay not found in loading screen"); } if ((int)DataManager.Instance._settings.SpectatorSettings.SpectatorCameraMode == 1) { Dbg.Log("XRSettings.gameViewRenderMode = GameViewRenderMode.LeftEye"); XRSettings.gameViewRenderMode = (GameViewRenderMode)1; } } } }
Patch4_MelonLoader0.6/Mods/LoadMirror.P4.ML6.dll
Decompiled 5 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSLZ.Bonelab.SaveData; using Il2CppSLZ.Marrow.SaveData; using Il2CppSLZ.Marrow.SceneStreaming; using Il2CppSLZ.Marrow.Warehouse; using Il2CppSLZ.Rig; using MelonLoader; using MelonLoader.Preferences; using Microsoft.CodeAnalysis; using Sst.LoadMirror; using Sst.Utilities; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.XR; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("LoadMirror")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany(null)] [assembly: AssemblyProduct("LoadMirror")] [assembly: AssemblyCopyright("Created by jakzo")] [assembly: AssemblyTrademark(null)] [assembly: ComVisible(false)] [assembly: AssemblyFileVersion("1.1.1")] [assembly: NeutralResourcesLanguage("en")] [assembly: MelonInfo(typeof(Mod), "LoadMirror", "1.1.1", "jakzo", "https://bonelab.thunderstore.io/package/jakzo/LoadMirror/")] [assembly: MelonGame("Stress Level Zero", "BONELAB")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyVersion("1.1.1.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Sst { public class Metadata { public const string AUTHOR = "jakzo"; public const string COMPANY = null; public const string DEVELOPER = "Stress Level Zero"; public const string GAME = "BONELAB"; public const string GAME_BONEWORKS = "BONEWORKS"; } public class Dbg { private static MelonPreferences_Entry<bool> _prefPrintDebugLogs; public static void Init(string prefCategoryId) { _prefPrintDebugLogs = MelonPreferences.CreateCategory(prefCategoryId).CreateEntry<bool>("printDebugLogs", false, "Print debug logs to console", (string)null, false, false, (ValueValidator)null, (string)null); } public static void Log(string msg, params object[] data) { if (_prefPrintDebugLogs.Value) { MelonLogger.Msg("dbg: " + msg); } } } } namespace Sst.Utilities { internal static class LevelHooks { [HarmonyPatch(typeof(BasicTrackingRig), "Awake")] private class BasicTrackingRig_Awake_Patch { [CompilerGenerated] private static class <>O { public static LemonAction <0>__WaitForLoadFinished; } [HarmonyPrefix] internal static void Prefix(BasicTrackingRig __instance) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown Dbg.Log("BasicTrackingRig_Awake_Patch"); _loadingScene = ((Component)__instance).gameObject.scene; if (Object.op_Implicit((Object)(object)CurrentLevel)) { PrevLevel = CurrentLevel; } CurrentLevel = null; NextLevel = SceneStreamer.Session.Level; RigManager = null; BasicTrackingRig = __instance; MelonEvent onUpdate = MelonEvents.OnUpdate; object obj = <>O.<0>__WaitForLoadFinished; if (obj == null) { LemonAction val = WaitForLoadFinished; <>O.<0>__WaitForLoadFinished = val; obj = (object)val; } ((MelonEventBase<LemonAction>)(object)onUpdate).Subscribe((LemonAction)obj, 0, false); LevelCrate nextLevel = NextLevel; Dbg.Log("OnLoad " + ((nextLevel != null) ? ((Scannable)nextLevel).Title : null)); SafeInvoke("OnLoad", LevelHooks.OnLoad, NextLevel); } } [HarmonyPatch(typeof(RigManager), "Awake")] private class RigManager_Awake_Patch { [HarmonyPrefix] internal static void Prefix(RigManager __instance) { Dbg.Log("RigManager_Awake_Patch"); RigManager = __instance; BasicTrackingRig = null; } } [CompilerGenerated] private static class <>O { public static LemonAction <0>__WaitForLoadFinished; } public static LevelCrate PrevLevel; public static LevelCrate CurrentLevel; public static LevelCrate NextLevel; public static RigManager RigManager; public static BasicTrackingRig BasicTrackingRig; private static Scene _loadingScene; public static bool IsLoading => !Object.op_Implicit((Object)(object)CurrentLevel); public static event Action<LevelCrate> OnLoad; public static event Action<LevelCrate> OnLevelStart; private static void SafeInvoke(string name, Action<LevelCrate> action, LevelCrate level) { try { action?.Invoke(level); } catch (Exception ex) { MelonLogger.Error("Failed to execute " + name + " event: " + ex.ToString()); } } private static void WaitForLoadFinished() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Expected O, but got Unknown if (!((Scene)(ref _loadingScene)).isLoaded) { MelonEvent onUpdate = MelonEvents.OnUpdate; object obj = <>O.<0>__WaitForLoadFinished; if (obj == null) { LemonAction val = WaitForLoadFinished; <>O.<0>__WaitForLoadFinished = val; obj = (object)val; } ((MelonEventBase<LemonAction>)(object)onUpdate).Unsubscribe((LemonAction)obj); CurrentLevel = NextLevel ?? SceneStreamer.Session.Level ?? CurrentLevel; NextLevel = null; LevelCrate currentLevel = CurrentLevel; Dbg.Log("OnLevelStart " + ((currentLevel != null) ? ((Scannable)currentLevel).Title : null)); SafeInvoke("OnLevelStart", LevelHooks.OnLevelStart, CurrentLevel); } } } } namespace Sst.LoadMirror { internal static class AppVersion { public const string Value = "1.1.1"; } public static class BuildInfo { public const string NAME = "LoadMirror"; } public class Mod : MelonMod { private GameObject _overlay; public override void OnInitializeMelon() { Dbg.Init("LoadMirror"); LevelHooks.OnLoad += OnLoad; } private void OnLoad(LevelCrate nextLevel) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Invalid comparison between Unknown and I4 Scene scene = ((Component)LevelHooks.BasicTrackingRig).gameObject.scene; Il2CppReferenceArray<GameObject> rootGameObjects = ((Scene)(ref scene)).GetRootGameObjects(); _overlay = ((IEnumerable<GameObject>)rootGameObjects).FirstOrDefault((Func<GameObject, bool>)((GameObject go) => ((Object)go).name == "2D_Overlay")) ?? ((IEnumerable<GameObject>)rootGameObjects).FirstOrDefault((Func<GameObject, bool>)((GameObject go) => ((Object)go).name == "Canvas")); if ((Object)(object)_overlay != (Object)null) { _overlay.SetActive(false); } else { MelonLogger.Warning("Overlay not found in loading screen"); } if ((int)((MarrowDataManager<DataManager, Save, Settings, PlayerProgression, PlayerUnlocks>)(object)DataManager.Instance)._settings.SpectatorSettings.SpectatorCameraMode == 1) { Dbg.Log("XRSettings.gameViewRenderMode = GameViewRenderMode.LeftEye"); XRSettings.gameViewRenderMode = (GameViewRenderMode)1; } } } }