Decompiled source of SwipezGamemodeLib v1.3.1

Mods/SwipezGamemodeLib.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.Nullables;
using HarmonyLib;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using LabFusion;
using LabFusion.Data;
using LabFusion.Extensions;
using LabFusion.Grabbables;
using LabFusion.MarrowIntegration;
using LabFusion.MonoBehaviours;
using LabFusion.Network;
using LabFusion.Representation;
using LabFusion.SDK.Gamemodes;
using LabFusion.SDK.Modules;
using LabFusion.Senders;
using LabFusion.Syncables;
using LabFusion.Utilities;
using MelonLoader;
using SLZ;
using SLZ.Bonelab;
using SLZ.Combat;
using SLZ.Interaction;
using SLZ.Marrow;
using SLZ.Marrow.Data;
using SLZ.Marrow.Pool;
using SLZ.Marrow.SceneStreaming;
using SLZ.Marrow.Warehouse;
using SLZ.Player;
using SLZ.Props;
using SLZ.Props.Weapons;
using SLZ.Rig;
using SLZ.SFX;
using SLZ.UI;
using SLZ.Utilities;
using SLZ.VRMK;
using SLZ.Zones;
using SwipezGamemodeLib;
using SwipezGamemodeLib.Data;
using SwipezGamemodeLib.Events;
using SwipezGamemodeLib.Module;
using SwipezGamemodeLib.Patches;
using SwipezGamemodeLib.Spawning;
using SwipezGamemodeLib.Spectator;
using SwipezGamemodeLib.Utilities;
using TMPro;
using UnhollowerBaseLib;
using UnhollowerBaseLib.Attributes;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Main), "SwipezGamemodeLib", "1.3.1", "notnotnotswipez", null)]
[assembly: ModuleInfo(typeof(SwipezLibModule), "SwipezGamemodeLibModule", "1.3.1", "notnotnotswipez", "swlibmodule", true, ConsoleColor.Yellow)]
[assembly: AssemblyTitle("SwipezGamemodeLib")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SwipezGamemodeLib")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("08e3c3dc-6940-4e56-ac3e-1861c34c0595")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace SwipezGamemodeLib
{
	public class Main : MelonMod
	{
		public override void OnInitializeMelon()
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Expected O, but got Unknown
			Type type = FusionMod.FusionAssembly.GetTypes().First((Type t) => t.Name == "AccessoryInstance");
			ModuleHandler.LoadModule(Assembly.GetExecutingAssembly());
			((MelonBase)this).HarmonyInstance.Patch((MethodBase)type.GetMethod("Update", AccessTools.all), new HarmonyMethod(typeof(AccessoryInstancePatch).GetMethod("Prefix", AccessTools.all)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public override void OnUpdate()
		{
			foreach (KeyValuePair<PlayerId, HeadIcon> headIcon in PlayerIdExtensions._headIcons)
			{
				headIcon.Value.Update();
			}
		}
	}
}
namespace SwipezGamemodeLib.Utilities
{
	public class FusionPlayerExtended
	{
		public static bool worldInteractable = true;

		public static bool canSendDamage = true;

		public static void SetCanDamageOthers(bool value)
		{
			canSendDamage = value;
		}

		public static void SetWorldInteractable(bool value)
		{
			worldInteractable = value;
		}

		private static void AssureStatsCapture()
		{
			if (AvatarCalculatePatch._avatarStatsCapture == null)
			{
				AvatarCalculatePatch._avatarStatsCapture = new AvatarStatsCapture();
			}
		}

		public static void SetSpeedMultiplier(float value)
		{
			AssureStatsCapture();
			AvatarCalculatePatch._avatarStatsCapture.speedMult = value;
		}

		public static void SetAgilityMultiplier(float value)
		{
			AssureStatsCapture();
			AvatarCalculatePatch._avatarStatsCapture.agilityMult = value;
		}

		public static void SetStrengthUpperMultiplier(float value)
		{
			AssureStatsCapture();
			AvatarCalculatePatch._avatarStatsCapture.strengthUpperMult = value;
		}

		public static void SetStrengthLowerMultiplier(float value)
		{
			AssureStatsCapture();
			AvatarCalculatePatch._avatarStatsCapture.strengthLowerMult = value;
		}

		public static void ClearModifiedStats()
		{
			AvatarCalculatePatch._avatarStatsCapture = null;
		}

		public static void RefreshAvatar()
		{
			Player.rigManager.SwapAvatarCrate(Barcode.op_Implicit(((CrateReference)Player.rigManager.AvatarCrate)._barcode), false, (Action<bool>)null);
		}
	}
	public class GamemodeTimer
	{
		private Stopwatch internalStopwatch;

		public bool isRunning;

		public void Start()
		{
			isRunning = true;
			internalStopwatch = Stopwatch.StartNew();
		}

		public long GetTimeMs()
		{
			return internalStopwatch.ElapsedMilliseconds;
		}

		public void Reset()
		{
			if (internalStopwatch != null)
			{
				isRunning = false;
				internalStopwatch.Reset();
			}
		}

		public bool IsFinishedInMinutes(int minutes)
		{
			if (internalStopwatch == null)
			{
				return false;
			}
			return internalStopwatch.ElapsedMilliseconds >= minutes * 60 * 1000;
		}

		public bool IsFinishedInSeconds(int seconds)
		{
			if (internalStopwatch == null)
			{
				return false;
			}
			return internalStopwatch.ElapsedMilliseconds >= seconds * 1000;
		}

		public string ConvertToReadableTime()
		{
			return internalStopwatch.Elapsed.ToString("m\\:ss");
		}
	}
}
namespace SwipezGamemodeLib.Spectator
{
	public class PlayerHiddenStorage
	{
		public List<MeshRenderer> MeshRenderers = new List<MeshRenderer>();

		public List<SkinnedMeshRenderer> SkinnedMeshRenderers = new List<SkinnedMeshRenderer>();

		public List<Collider> Colliders = new List<Collider>();

		public void Populate(RigManager rigManager)
		{
			MelonLogger.Msg("Populating rigmanager contents to hide...");
			foreach (MeshRenderer componentsInChild in ((Component)rigManager).gameObject.GetComponentsInChildren<MeshRenderer>())
			{
				if (((Renderer)componentsInChild).enabled)
				{
					MelonLogger.Msg("Mesh Renderer Found and disabled. " + ((Object)componentsInChild).name);
					MeshRenderers.Add(componentsInChild);
					((Renderer)componentsInChild).enabled = false;
				}
			}
			foreach (SkinnedMeshRenderer componentsInChild2 in ((Component)rigManager).gameObject.GetComponentsInChildren<SkinnedMeshRenderer>())
			{
				if (((Renderer)componentsInChild2).enabled)
				{
					MelonLogger.Msg("Mesh Renderer Found and disabled. " + ((Object)componentsInChild2).name);
					SkinnedMeshRenderers.Add(componentsInChild2);
					((Renderer)componentsInChild2).enabled = false;
				}
			}
		}

		public void Show()
		{
			MelonLogger.Msg("Showing rigmanager contents...");
			foreach (MeshRenderer meshRenderer in MeshRenderers)
			{
				MelonLogger.Msg("Mesh Renderer Found and enabled. " + ((Object)meshRenderer).name);
				((Renderer)meshRenderer).enabled = true;
			}
			foreach (SkinnedMeshRenderer skinnedMeshRenderer in SkinnedMeshRenderers)
			{
				MelonLogger.Msg("Skinned Renderer Found and enabled. " + ((Object)skinnedMeshRenderer).name);
				((Renderer)skinnedMeshRenderer).enabled = true;
			}
		}
	}
	public static class PlayerIdExtensions
	{
		public static List<RigManager> hiddenManagers = new List<RigManager>();

		public static List<PlayerId> hiddenIds = new List<PlayerId>();

		internal static Dictionary<PlayerId, HeadIcon> _headIcons = new Dictionary<PlayerId, HeadIcon>();

		public static void Hide(this PlayerId playerId)
		{
			PlayerRep val = default(PlayerRep);
			if (PlayerRepManager.TryGetPlayerRep(PlayerId.op_Implicit(playerId), ref val) && !hiddenManagers.Contains(val.RigReferences.RigManager))
			{
				hiddenManagers.Add(val.RigReferences.RigManager);
				val.DetachObject((Handedness)1);
				val.DetachObject((Handedness)2);
				((Component)val.RigReferences.RigManager).gameObject.active = false;
				val.repCanvas.gameObject.active = false;
				hiddenIds.Add(playerId);
				FieldInfo field = ((object)val).GetType().GetField("_voiceSource", BindingFlags.Instance | BindingFlags.NonPublic);
				object? value = field.GetValue(val);
				AudioSource val2 = (AudioSource)((value is AudioSource) ? value : null);
				if (Object.op_Implicit((Object)(object)val2))
				{
					val2.mute = true;
				}
			}
		}

		public static void Show(this PlayerId playerId)
		{
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			PlayerRep val = default(PlayerRep);
			if (PlayerRepManager.TryGetPlayerRep(PlayerId.op_Implicit(playerId), ref val) && hiddenManagers.Contains(val.RigReferences.RigManager))
			{
				hiddenManagers.Remove(val.RigReferences.RigManager);
				hiddenIds.Remove(playerId);
				((Component)val.RigReferences.RigManager).gameObject.active = true;
				val.repCanvas.gameObject.active = true;
				val.RigReferences.RigManager.physicsRig.ResetHands((Handedness)3);
				val.RigReferences.RigManager.physicsRig.UnRagdollRig();
				val.RigReferences.RigManager.TeleportToPose(val.serializedPelvis.position, Vector3.forward, true);
				FieldInfo field = ((object)val).GetType().GetField("_voiceSource", BindingFlags.Instance | BindingFlags.NonPublic);
				object? value = field.GetValue(val);
				AudioSource val2 = (AudioSource)((value is AudioSource) ? value : null);
				if (Object.op_Implicit((Object)(object)val2))
				{
					val2.mute = false;
				}
			}
		}

		public static void SetHeadIcon(this PlayerId playerId, Texture2D texture2D)
		{
			if ((Object)(object)texture2D == (Object)null)
			{
				if (_headIcons.ContainsKey(playerId))
				{
					_headIcons[playerId].Cleanup();
					_headIcons.Remove(playerId);
				}
				return;
			}
			if (!_headIcons.ContainsKey(playerId))
			{
				_headIcons.Add(playerId, new HeadIcon(playerId));
			}
			HeadIcon headIcon = _headIcons[playerId];
			headIcon.SetIcon(texture2D);
		}
	}
}
namespace SwipezGamemodeLib.Spawning
{
	public class SpawnManager
	{
		public static T GetComponentOnObject<T>(GameObject go) where T : Component
		{
			if ((Object)(object)go != (Object)null)
			{
				if (Object.op_Implicit((Object)(object)go.GetComponent<T>()))
				{
					return go.GetComponent<T>();
				}
				if (Object.op_Implicit((Object)(object)go.GetComponentInParent<T>()))
				{
					return go.GetComponentInParent<T>();
				}
				if (Object.op_Implicit((Object)(object)go.GetComponentInChildren<T>()))
				{
					return go.GetComponentInChildren<T>();
				}
			}
			return default(T);
		}

		public static Barcode GetSpawnableBarcode(GameObject gameObject)
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Expected O, but got Unknown
			AssetPoolee val = gameObject.GetComponent<AssetPoolee>();
			if ((Object)(object)val == (Object)null)
			{
				val = gameObject.GetComponentInParent<AssetPoolee>();
				if ((Object)(object)val == (Object)null)
				{
					val = gameObject.GetComponentInChildren<AssetPoolee>();
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				Barcode val2 = new Barcode();
				val2._id = "empty";
				return val2;
			}
			return ((Scannable)val.spawnableCrate)._barcode;
		}

		public static bool IsCrate(string barcode)
		{
			GameObjectCrate crate = AssetWarehouse.Instance.GetCrate<GameObjectCrate>(barcode);
			if ((Object)(object)crate == (Object)null)
			{
				return false;
			}
			return true;
		}

		public static void SpawnSpawnable(string barcode, Vector3 position, Quaternion rotation, Action<GameObject> onSpawn)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			SpawnableCrateReference crateRef = new SpawnableCrateReference(barcode);
			Spawnable val = new Spawnable
			{
				crateRef = crateRef,
				policyData = null
			};
			AssetSpawner.Register(val);
			AssetSpawner.Spawn(val, position, rotation, BoxedNullable<Vector3>.op_Implicit(new BoxedNullable<Vector3>((Vector3?)null)), false, BoxedNullable<int>.op_Implicit(new BoxedNullable<int>((int?)null)), Action<GameObject>.op_Implicit(onSpawn), (Action<GameObject>)null);
		}

		public static void SpawnGameObject(string barcode, Vector3 position, Quaternion rotation, Action<GameObject> onSpawn)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			GameObjectCrate crate = AssetWarehouse.Instance.GetCrate<GameObjectCrate>(barcode);
			Action<GameObject> action = delegate(GameObject o)
			{
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				GameObject val = Object.Instantiate<GameObject>(o);
				val.transform.position = position;
				val.transform.rotation = rotation;
				onSpawn(val);
			};
			((CrateT<GameObject>)(object)crate).LoadAsset(Action<GameObject>.op_Implicit(action));
		}

		public static void SpawnRagdoll(string barcode, Vector3 position, Quaternion rotation, Action<RigManager> action)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			SpawnPlayerRep(position, rotation, delegate(RigManager manager)
			{
				manager.SwapAvatarCrate(barcode, false, (Action<bool>)null);
				manager.physicsRig.RagdollRig();
				((Object)manager).name = barcode;
				foreach (InventorySlotReceiver componentsInChild in ((Component)manager).GetComponentsInChildren<InventorySlotReceiver>())
				{
					((Behaviour)componentsInChild).enabled = false;
				}
				action(manager);
			});
		}

		private static void SpawnPlayerRep(Vector3 position, Quaternion rotation, Action<RigManager> onSpawn)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			GameObjectCrate crate = AssetWarehouse.Instance.GetCrate<GameObjectCrate>("SLZ.BONELAB.Core.DefaultPlayerRig");
			Action<GameObject> action = delegate(GameObject obj)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0007: Expected O, but got Unknown
				//IL_0043: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				GameObject val = new GameObject();
				val.SetActive(false);
				RigManager componentInChildren = obj.GetComponentInChildren<RigManager>();
				RigManager component = Object.Instantiate<GameObject>(((Component)componentInChildren).gameObject, val.transform).GetComponent<RigManager>();
				GameObject gameObject = ((Component)component).gameObject;
				gameObject.SetActive(false);
				gameObject.transform.position = position;
				gameObject.transform.rotation = rotation;
				FixPlayerRep(component);
				gameObject.transform.parent = null;
				Object.Destroy((Object)(object)val);
				gameObject.SetActive(true);
				onSpawn(component);
			};
			((CrateT<GameObject>)(object)crate).LoadAsset(Action<GameObject>.op_Implicit(action));
		}

		private static void FixPlayerRep(RigManager rigManager)
		{
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Expected O, but got Unknown
			//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f3: Expected O, but got Unknown
			MelonLogger.Msg("Fixing player rep...");
			rigManager.physicsRig.headSfx.mouthSrc.spatialBlend = 1f;
			MelonCoroutines.Start(WaitForWind(((Component)((Rig)rigManager.physicsRig).m_head).GetComponent<WindBuffetSFX>()));
			rigManager.bodyVitals.hasBodyLog = true;
			rigManager.bodyVitals.bodyLogEnabled = true;
			rigManager.loadAvatarFromSaveData = false;
			RemoveHaptics(((Component)((ControllerRig)rigManager.openControllerRig).leftController).GetComponent<Haptor>());
			RemoveHaptics(((Component)((ControllerRig)rigManager.openControllerRig).rightController).GetComponent<Haptor>());
			Object.DestroyImmediate((Object)(object)((Component)rigManager).GetComponent<PlayerAvatarArt>());
			Object.DestroyImmediate((Object)(object)((Component)((Component)rigManager.uiRig).transform.Find("DATAMANAGER")).gameObject);
			((Component)rigManager.uiRig).gameObject.SetActive(false);
			rigManager.uiRig.Start();
			rigManager.uiRig.popUpMenu.radialPageView.Start();
			rigManager.uiRig.popUpMenu.Awake();
			try
			{
				rigManager.uiRig.popUpMenu.Start();
			}
			catch (Exception)
			{
			}
			((Component)rigManager.tutorialRig).gameObject.SetActive(false);
			GameObject gameObject = ((Component)((Component)rigManager).GetComponentInChildren<SpawnGunUI>()).gameObject;
			gameObject.SetActive(false);
			((ControllerRig)rigManager.openControllerRig).isRightHanded = true;
			((ControllerRig)rigManager.openControllerRig).jumpEnabled = true;
			((ControllerRig)rigManager.openControllerRig).slowMoEnabled = false;
			((ControllerRig)rigManager.openControllerRig).primaryEnabled = true;
			((ControllerRig)rigManager.openControllerRig).quickmenuEnabled = false;
			((ControllerRig)rigManager.openControllerRig).autoLiftLegs = true;
			((Component)((Rig)rigManager.openControllerRig).m_head).tag = null;
			rigManager.openControllerRig.OnLastCameraUpdate = new UnityEvent();
			rigManager.openControllerRig.cameras = new Il2CppReferenceArray<Camera>(0L);
			Object.DestroyImmediate((Object)(object)((Component)((Rig)rigManager.openControllerRig).m_head).GetComponent<AudioListener>());
			Object.DestroyImmediate((Object)(object)((Component)((Rig)rigManager.openControllerRig).m_head).GetComponent<StreamingController>());
			Object.DestroyImmediate((Object)(object)((Component)((Rig)rigManager.openControllerRig).m_head).GetComponent<CameraSettings>());
			Object.DestroyImmediate((Object)(object)((Component)((Rig)rigManager.openControllerRig).m_head).GetComponent<VolumetricRendering>());
			Object.DestroyImmediate((Object)(object)((Component)((Rig)rigManager.openControllerRig).m_head).GetComponent<VolumetricPlatformSwitch>());
			Object.DestroyImmediate((Object)(object)((Component)((Rig)rigManager.openControllerRig).m_head).GetComponent<UniversalAdditionalCameraData>());
			Object.DestroyImmediate((Object)(object)((Component)((Rig)rigManager.openControllerRig).m_head).GetComponent<XRLODBias>());
			Object.DestroyImmediate((Object)(object)((Component)((Rig)rigManager.openControllerRig).m_head).GetComponent<Camera>());
			Object.DestroyImmediate((Object)(object)((Component)((Rig)rigManager.openControllerRig).m_head).GetComponent<DebugDraw>());
			PhysHand component = ((Component)rigManager.physicsRig.leftHand).GetComponent<PhysHand>();
			PhysHand component2 = ((Component)rigManager.physicsRig.rightHand).GetComponent<PhysHand>();
			FixPhysHand(component);
			FixPhysHand(component2);
			Object.DestroyImmediate((Object)(object)((Component)((ControllerRig)rigManager.openControllerRig).leftController).GetComponent<UIControllerInput>());
			Object.DestroyImmediate((Object)(object)((Component)((ControllerRig)rigManager.openControllerRig).rightController).GetComponent<UIControllerInput>());
			GameObject val = new GameObject("RepVignette");
			SkinnedMeshRenderer val2 = val.AddComponent<SkinnedMeshRenderer>();
			((Renderer)val2).enabled = false;
			val.gameObject.SetActive(false);
			MelonCoroutines.Start(WaitAndFixPlayerHealth(((Component)rigManager).GetComponentInChildren<Player_Health>(), val));
			AmmoInventory ammoInventory = rigManager.AmmoInventory;
			((Component)ammoInventory.ammoReceiver).GetComponent<Collider>().enabled = false;
			ammoInventory.AddCartridge(ammoInventory.lightAmmoGroup, 99999);
			ammoInventory.AddCartridge(ammoInventory.heavyAmmoGroup, 99999);
			ammoInventory.AddCartridge(ammoInventory.mediumAmmoGroup, 99999);
			Object.DestroyImmediate((Object)(object)((Component)rigManager).GetComponent<ForceLevels>());
			Object.DestroyImmediate((Object)(object)((Component)rigManager).GetComponent<CheatTool>());
			Object.DestroyImmediate((Object)(object)((Component)rigManager).GetComponent<UtilitySpawnables>());
			Object.DestroyImmediate((Object)(object)((Component)rigManager).GetComponent<LineMesh>());
			Object.DestroyImmediate((Object)(object)((Component)rigManager).GetComponent<TempTextureRef>());
			Object.DestroyImmediate((Object)(object)((Component)rigManager).GetComponent<RigVolumeSettings>());
			Object.DestroyImmediate((Object)(object)((Component)rigManager).GetComponent<Volume>());
			RigScreenOptions component3 = ((Component)rigManager).GetComponent<RigScreenOptions>();
			Object.DestroyImmediate((Object)(object)((Component)component3.OverlayCam).gameObject);
			Object.DestroyImmediate((Object)(object)((Component)component3.cam).gameObject);
			Object.DestroyImmediate((Object)(object)component3);
		}

		private static void FixPhysHand(PhysHand hand)
		{
			((Collider)hand.inventoryPlug).enabled = false;
			((Component)hand.inventoryPlug).gameObject.SetActive(false);
		}

		private static void RemoveHaptics(Haptor haptor)
		{
			haptor.hapticsAllowed = false;
			haptor.cur_sin_amp = 0f;
			haptor.cur_sin_length = 0f;
			haptor.hap_amplitude = 0f;
			haptor.hap_calc_t = 0f;
			haptor.hap_click_down_amplitude = 0f;
			haptor.hap_delay = 0f;
			haptor.low_thr_freq = 0f;
			haptor.hap_frequency = 0f;
			haptor.hap_hit_frequency = 0f;
			haptor.hap_click_down_t = 0f;
			haptor.hap_click_down_frequency = 0f;
			haptor.hap_click_up_t = 0f;
			haptor.hap_click_up_amplitude = 0f;
			haptor.hap_knock_frequency = 0f;
			haptor.hap_click_up_frequency = 0f;
			haptor.hap_duration = 0f;
			haptor.sin_gateCount = 0;
			haptor.hap_knock_duration = 0f;
			haptor.hap_tap_duration = 0f;
			haptor.hap_hit_mod = 0f;
			haptor.hap_tap_amplitude = 0f;
			haptor.hap_tap_duration = 0f;
			haptor.hap_tap_frequency = 0f;
			haptor.hap_max_hardSin_amp = 0f;
			haptor.hap_min_hardSin_amp = 0f;
			haptor.hap_hardSin_freq = 0f;
			haptor.hap_hardSin_length = 0f;
			haptor.hap_subtle_amplitude = 0f;
			haptor.hap_subtle_frequency = 0f;
			haptor.hap_subtle_t = 0f;
			haptor.hap_knock_amplitude = 0f;
			haptor.hap_softSin_freq = 0f;
			haptor.hap_max_softSin_amp = 0f;
			haptor.hap_min_softSin_amp = 0f;
			haptor.hap_softSin_length = 0f;
			((Behaviour)haptor).enabled = false;
		}

		private static IEnumerator WaitForWind(WindBuffetSFX sfx)
		{
			yield return null;
			if (Object.op_Implicit((Object)(object)sfx))
			{
				sfx._buffetSrc.spatialBlend = 1f;
			}
		}

		private static IEnumerator WaitAndFixPlayerHealth(Player_Health playerHealth, GameObject vignette)
		{
			yield return (object)new WaitForSecondsRealtime(0.5f);
			((Health)playerHealth).healthMode = (HealthMode)0;
			playerHealth.Vignetter = vignette;
		}
	}
}
namespace SwipezGamemodeLib.SDK
{
	[RegisterTypeInIl2Cpp]
	public sealed class GamemodeResetSpawnable : FusionMarrowBehaviour
	{
		private string barcode;

		public GamemodeResetSpawnable(IntPtr intPtr)
			: base(intPtr)
		{
		}

		private void Awake()
		{
			barcode = Barcode.op_Implicit(((CrateReference)((Component)this).gameObject.GetComponent<SpawnableCratePlacer>().spawnableCrateReference)._barcode);
			GamemodeManager.OnGamemodeChanged += OnGamemodeChanged;
		}

		private void OnDestroy()
		{
			GamemodeManager.OnGamemodeChanged -= OnGamemodeChanged;
		}

		[HideFromIl2Cpp]
		private void OnGamemodeChanged(Gamemode gamemode)
		{
			if (gamemode == null)
			{
				if (NetworkInfo.HasServer && !NetworkInfo.IsServer)
				{
					return;
				}
				Dictionary<Barcode, AssetPool> barcodeToPool = AssetSpawner._instance._barcodeToPool;
				Enumerator<Barcode, AssetPool> enumerator = barcodeToPool.GetEnumerator();
				while (enumerator.MoveNext())
				{
					KeyValuePair<Barcode, AssetPool> current = enumerator.Current;
					if (!(current.key.ToString() == barcode))
					{
						continue;
					}
					Il2CppArrayBase<AssetPoolee> val = current.value.spawned.ToArray();
					if (val.Count <= 0)
					{
						break;
					}
					{
						foreach (AssetPoolee item in val)
						{
							item.Despawn();
						}
						break;
					}
				}
			}
			else if (NetworkInfo.IsServer)
			{
				((Component)this).gameObject.GetComponent<SpawnableCratePlacer>().RePlaceSpawnable();
			}
		}
	}
}
namespace SwipezGamemodeLib.Patches
{
	public class AvatarCalculatePatch
	{
		[HarmonyPatch(typeof(Avatar), "ComputeBaseStats")]
		public class CalculateBaseStatsPatch
		{
			public static void Postfix(Avatar __instance)
			{
				if ((Object)(object)Player.rigManager != (Object)null && (Object)(object)Player.rigManager.avatar == (Object)(object)__instance && _avatarStatsCapture != null)
				{
					_avatarStatsCapture.Apply(__instance);
				}
			}
		}

		public static AvatarStatsCapture _avatarStatsCapture;
	}
	public static class AccessoryInstancePatch
	{
		public static bool Prefix(object __instance)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			RigManager val = (RigManager)__instance.GetType().GetField("rigManager", BindingFlags.Instance | BindingFlags.Public).GetValue(__instance);
			if (Object.op_Implicit((Object)(object)val) && PlayerIdExtensions.hiddenManagers.Contains(val))
			{
				GameObject val2 = (GameObject)__instance.GetType().GetField("accessory", BindingFlags.Instance | BindingFlags.Public).GetValue(__instance);
				if (Object.op_Implicit((Object)(object)val2))
				{
					val2.SetActive(false);
				}
				return false;
			}
			return true;
		}
	}
	public class BlacklistPatches
	{
		[HarmonyPatch(typeof(SyncBlacklist), "HasBlacklistedComponents")]
		public static class BlacklistBypassPatch
		{
			public static bool Prefix(GameObject go, ref bool __result)
			{
				RigManager componentInParent = go.GetComponentInParent<RigManager>();
				if ((Object)(object)componentInParent != (Object)null && ((Object)componentInParent).name.ToLower().Contains("ragdoll"))
				{
					__result = false;
					return false;
				}
				return true;
			}
		}
	}
	public class GrabHelperOverridePatches
	{
		[HarmonyPatch(typeof(GrabHelper), "SendObjectAttach")]
		public static class GrabHelperSendObjectOverridePatch
		{
			public static bool Prefix(Hand hand, Grip grip)
			{
				if (NetworkInfo.HasServer)
				{
					MelonCoroutines.Start(Internal_ObjectAttachRoutine(hand, grip));
				}
				return false;
			}
		}

		[HarmonyPatch(typeof(SyncBlacklist), "IsSyncWhitelisted")]
		public static class SyncBlacklistOverridePatch
		{
			public static bool Prefix(GameObject go, ref bool __result)
			{
				RigManager componentInParent = go.GetComponentInParent<RigManager>();
				if (Object.op_Implicit((Object)(object)componentInParent) && ((Object)componentInParent).name.ToLower().Contains("ragdoll"))
				{
					__result = true;
					return false;
				}
				if (SyncBlacklist.HasBlacklistedComponents(go))
				{
					__result = false;
					return false;
				}
				bool flag = (Object)(object)go.GetComponentInChildren<Rigidbody>(true) != (Object)null;
				bool flag2 = (Object)(object)go.GetComponentInChildren<FirearmCartridge>(true) == (Object)null || (Object)(object)go.GetComponentInChildren<Gun>(true) != (Object)null;
				bool flag3 = true;
				AssetPoolee componentInChildren = go.GetComponentInChildren<AssetPoolee>();
				if (Object.op_Implicit((Object)(object)componentInChildren))
				{
					flag3 = Barcode.op_Implicit(((Scannable)componentInChildren.spawnableCrate).Barcode) != "c1534c5a-7b2a-41d7-bf2e-af9544657374";
				}
				bool flag4 = flag && flag2 && flag3;
				__result = flag4;
				return false;
			}
		}

		internal static IEnumerator Internal_ObjectAttachRoutine(Hand hand, Grip grip)
		{
			for (int i = 0; i < 4; i++)
			{
				yield return null;
			}
			if (!NetworkInfo.HasServer)
			{
				yield break;
			}
			Handedness handedness = hand.handedness;
			byte smallId = PlayerIdManager.LocalSmallId;
			GrabGroup group = (GrabGroup)0;
			SerializedGrab serializedGrab = null;
			bool validGrip = false;
			if ((Object)(object)grip != (Object)null)
			{
				byte repId = default(byte);
				RigReferenceCollection repReferences = default(RigReferenceCollection);
				bool isAvatarGrip = default(bool);
				if (PlayerRepUtilities.FindAttachedPlayer(grip, ref repId, ref repReferences, ref isAvatarGrip))
				{
					group = (GrabGroup)1;
					serializedGrab = (SerializedGrab)new SerializedPlayerBodyGrab(repId, repReferences.GetIndex(grip, isAvatarGrip).Value, isAvatarGrip);
					validGrip = true;
				}
				else if (((HandReciever)grip).IsStatic)
				{
					if ((Object)(object)((Il2CppObjectBase)grip).TryCast<WorldGrip>() != (Object)null)
					{
						group = (GrabGroup)5;
						serializedGrab = (SerializedGrab)new SerializedWorldGrab(smallId);
						validGrip = true;
					}
					else
					{
						group = (GrabGroup)4;
						serializedGrab = (SerializedGrab)new SerializedStaticGrab(GameObjectUtilities.GetFullPath(((Component)grip).gameObject));
						validGrip = true;
					}
				}
				else if (((HandReciever)grip).HasRigidbody)
				{
					bool ignore = false;
					RigManager rigManager = ((Component)grip).GetComponentInParent<RigManager>();
					if (Object.op_Implicit((Object)(object)rigManager) && !((Object)rigManager).name.ToLower().Contains("ragdoll"))
					{
						ignore = true;
					}
					if (!ignore)
					{
						group = (GrabGroup)2;
						InteractableHost host = default(InteractableHost);
						GrabHelper.GetGripInfo(grip, ref host);
						GameObject root = InteractableHelpers.GetSyncRoot(host);
						PropSyncable syncable3 = default(PropSyncable);
						if (GripExtender.Cache.TryGet(grip, ref syncable3) || PropSyncable.HostCache.TryGet(((Component)host).gameObject, ref syncable3) || PropSyncable.Cache.TryGet(root, ref syncable3))
						{
							serializedGrab = (SerializedGrab)new SerializedPropGrab("_", ((Syncable)syncable3).GetIndex(grip).Value, ((Syncable)syncable3).GetId());
							validGrip = true;
						}
						else
						{
							if (!SyncBlacklist.IsSyncWhitelisted(root))
							{
								yield break;
							}
							if (!NetworkInfo.IsServer)
							{
								syncable3 = new PropSyncable(host, (GameObject)null);
								ushort queuedId = SyncManager.QueueSyncable((ISyncable)(object)syncable3);
								FusionWriter writer2 = FusionWriter.Create(3);
								try
								{
									SyncableIDRequestData data2 = SyncableIDRequestData.Create(smallId, queuedId);
									try
									{
										writer2.Write<SyncableIDRequestData>(data2);
										FusionMessage message2 = FusionMessage.Create(NativeMessageTag.SyncableIDRequest, writer2);
										try
										{
											MessageSender.BroadcastMessageExceptSelf((NetworkChannel)0, message2);
										}
										finally
										{
											((IDisposable)message2)?.Dispose();
										}
									}
									finally
									{
										((IDisposable)data2)?.Dispose();
									}
								}
								finally
								{
									((IDisposable)writer2)?.Dispose();
								}
								while (((Syncable)syncable3).IsQueued())
								{
									yield return null;
								}
								yield return null;
								serializedGrab = (SerializedGrab)new SerializedPropGrab(GameObjectUtilities.GetFullPath(((Component)host).gameObject), ((Syncable)syncable3).GetIndex(grip).Value, ((Syncable)syncable3).Id);
								validGrip = true;
							}
							else if (NetworkInfo.IsServer)
							{
								syncable3 = new PropSyncable(host, (GameObject)null);
								SyncManager.RegisterSyncable((ISyncable)(object)syncable3, SyncManager.AllocateSyncID());
								serializedGrab = (SerializedGrab)new SerializedPropGrab(GameObjectUtilities.GetFullPath(((Component)host).gameObject), ((Syncable)syncable3).GetIndex(grip).Value, ((Syncable)syncable3).Id);
								validGrip = true;
							}
						}
					}
				}
			}
			if (!validGrip)
			{
				yield break;
			}
			serializedGrab.WriteDefaultGrip(hand, grip);
			FusionWriter writer = FusionWriter.Create(3 + serializedGrab.GetSize());
			try
			{
				PlayerRepGrabData data = PlayerRepGrabData.Create(smallId, handedness, group, serializedGrab);
				try
				{
					writer.Write<PlayerRepGrabData>(data);
					FusionMessage message = FusionMessage.Create(NativeMessageTag.PlayerRepGrab, writer);
					try
					{
						MessageSender.BroadcastMessageExceptSelf((NetworkChannel)0, message);
					}
					finally
					{
						((IDisposable)message)?.Dispose();
					}
				}
				finally
				{
					((IDisposable)data)?.Dispose();
				}
			}
			finally
			{
				((IDisposable)writer)?.Dispose();
			}
		}
	}
	public class HeadTitlePatch
	{
		[HarmonyPatch(typeof(HeadTitles), "Start")]
		public class HeadTitlesStartPatch
		{
			public static void Postfix(HeadTitles __instance)
			{
				((TMP_Text)__instance.text_SubTitle).richText = true;
				((TMP_Text)__instance.text_Title).richText = true;
			}
		}
	}
	public class RepFixingPatches
	{
		[HarmonyPatch(typeof(OpenControllerRig), "OnEarlyUpdate")]
		private class ControllerRigPatch
		{
			public static bool Prefix(OpenControllerRig __instance)
			{
				if (((Object)((Component)((Rig)__instance).manager).gameObject).name.Contains("Ragdoll"))
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(PullCordDevice), "StartAvatarUpdateEvent")]
		private class PullCordPreventionPatch
		{
			public static bool Prefix(PullCordDevice __instance)
			{
				if (((Object)__instance.rm).name.Contains("Ragdoll"))
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(PullCordDevice), "AvatarTransformationSequence")]
		private class PullCordSequencePreventPatch
		{
			public static bool Prefix(PullCordDevice __instance)
			{
				if (((Object)__instance.rm).name.Contains("Ragdoll"))
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(PullCordDevice), "SwapAvatar")]
		private class PullCordTransformSequencePatch
		{
			public static bool Prefix(PullCordDevice __instance)
			{
				if (((Object)__instance.rm).name.Contains("Ragdoll"))
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(SceneZone), "OnTriggerEnter", new Type[] { typeof(Collider) })]
		public class SceneZoneEnterPatch
		{
			public static bool Prefix(SceneZone __instance, Collider other)
			{
				RigManager componentOnObject = SpawnManager.GetComponentOnObject<RigManager>(((Component)other).gameObject);
				if (Object.op_Implicit((Object)(object)componentOnObject) && ((Object)componentOnObject).name.Contains("Ragdoll"))
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(SceneZone), "OnTriggerExit", new Type[] { typeof(Collider) })]
		public class SceneZoneExitPatch
		{
			public static bool Prefix(SceneZone __instance, Collider other)
			{
				RigManager componentOnObject = SpawnManager.GetComponentOnObject<RigManager>(((Component)other).gameObject);
				if (Object.op_Implicit((Object)(object)componentOnObject) && ((Object)componentOnObject).name.Contains("Ragdoll"))
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(ChunkTrigger), "OnTriggerExit", new Type[] { typeof(Collider) })]
		public class ChunkTriggerExitPatch
		{
			public static bool Prefix(ChunkTrigger __instance, Collider other)
			{
				RigManager componentOnObject = SpawnManager.GetComponentOnObject<RigManager>(((Component)other).gameObject);
				if (Object.op_Implicit((Object)(object)componentOnObject) && ((Object)componentOnObject).name.Contains("Ragdoll"))
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(ChunkTrigger), "OnTriggerEnter", new Type[] { typeof(Collider) })]
		public class ChunkTriggerEnterPatch
		{
			public static bool Prefix(ChunkTrigger __instance, Collider other)
			{
				RigManager componentOnObject = SpawnManager.GetComponentOnObject<RigManager>(((Component)other).gameObject);
				if (Object.op_Implicit((Object)(object)componentOnObject) && ((Object)componentOnObject).name.Contains("Ragdoll"))
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(TriggerLasers), "OnTriggerEnter", new Type[] { typeof(Collider) })]
		public class TriggerLaserEnterPatch
		{
			public static bool Prefix(TriggerLasers __instance, Collider other)
			{
				RigManager componentOnObject = SpawnManager.GetComponentOnObject<RigManager>(((Component)other).gameObject);
				if (Object.op_Implicit((Object)(object)componentOnObject) && ((Object)componentOnObject).name.Contains("Ragdoll"))
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(TriggerLasers), "OnTriggerExit", new Type[] { typeof(Collider) })]
		public class TriggerLaserExitPatch
		{
			public static bool Prefix(TriggerLasers __instance, Collider other)
			{
				RigManager componentOnObject = SpawnManager.GetComponentOnObject<RigManager>(((Component)other).gameObject);
				if (Object.op_Implicit((Object)(object)componentOnObject) && ((Object)componentOnObject).name.Contains("Ragdoll"))
				{
					return false;
				}
				return true;
			}
		}
	}
	public class SendPlayerDamagePatch
	{
		[HarmonyPatch(typeof(PlayerSender), "SendPlayerDamage", new Type[]
		{
			typeof(byte),
			typeof(float),
			typeof(BodyPart)
		})]
		public static class DamageCancelPatch
		{
			public static bool Prefix()
			{
				if (!FusionPlayerExtended.canSendDamage)
				{
					return false;
				}
				return true;
			}
		}
	}
	public class WorldInteractablePatches
	{
		[HarmonyPatch(typeof(GrabHelper), "SendObjectAttach")]
		public class FusionAttachPatch
		{
			public static bool Prefix()
			{
				if (!FusionPlayerExtended.worldInteractable)
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(MessageSender), "BroadcastMessageExceptSelf", new Type[]
		{
			typeof(NetworkChannel),
			typeof(FusionMessage)
		})]
		public class FusionOwnershipHostPatch
		{
			public static bool Prefix(NetworkChannel channel, FusionMessage message)
			{
				if (message == null)
				{
					return true;
				}
				return FusionOwnershipClientPatch.CheckTagAndWorldInteractable(message, NativeMessageTag.SyncableOwnershipResponse);
			}
		}

		[HarmonyPatch(typeof(MessageSender), "BroadcastMessage", new Type[]
		{
			typeof(NetworkChannel),
			typeof(FusionMessage)
		})]
		public class FusionOwnershipClientPatch
		{
			public static bool Prefix(NetworkChannel channel, FusionMessage message)
			{
				if (message == null)
				{
					return true;
				}
				return CheckTagAndWorldInteractable(message, NativeMessageTag.SyncableOwnershipRequest);
			}

			public unsafe static bool CheckTagAndWorldInteractable(FusionMessage message, byte tag)
			{
				if (*message.Buffer == tag && !FusionPlayerExtended.worldInteractable)
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(Grip), "OnAttachedToHand")]
		public class GripAttachPatch
		{
			public static void Postfix(Grip __instance, Hand hand)
			{
				if (!FusionPlayerExtended.worldInteractable && (Object)(object)Player.rigManager != (Object)null && (Object)(object)hand.manager == (Object)(object)Player.rigManager && ((HandReciever)__instance).HasHost && (Object)(object)((HandReciever)__instance).Host.Rb != (Object)null)
				{
					__instance.ForceDetach(hand);
				}
			}
		}

		[HarmonyPatch(typeof(PlayerRep), "AttachObject")]
		public class AttachObjectPatch
		{
			public static bool Prefix(PlayerRep __instance)
			{
				if (PlayerIdExtensions.hiddenIds.Contains(__instance.PlayerId))
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(PlayerRep), "DetachObject")]
		public class DetachObjectPatch
		{
			public static bool Prefix(PlayerRep __instance)
			{
				if (PlayerIdExtensions.hiddenIds.Contains(__instance.PlayerId))
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(CollisionSyncer), "OnCollisionEnter")]
		public class CollisionSyncPatch
		{
			public static bool Prefix()
			{
				if (!FusionPlayerExtended.worldInteractable)
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(ForcePullGrip), "OnFarHandHoverUpdate")]
		public static class ForcePullPatches
		{
			public static bool Prefix(ForcePullGrip __instance, ref bool __state, Hand hand)
			{
				if ((Object)(object)hand.manager == (Object)(object)Player.rigManager && !FusionPlayerExtended.worldInteractable)
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(GrabHelper), "SendObjectDetach")]
		public class FusionDetachPatch
		{
			public static bool Prefix()
			{
				if (!FusionPlayerExtended.worldInteractable)
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(GrabHelper), "SendObjectForcePull")]
		public class FusionForceGrabPatch
		{
			public static bool Prefix()
			{
				if (!FusionPlayerExtended.worldInteractable)
				{
					return false;
				}
				return true;
			}
		}
	}
}
namespace SwipezGamemodeLib.Module
{
	public class PlayerSendCustomEventMessageData : IFusionSerializable, IDisposable
	{
		public PlayerId sender;

		public string eventSent;

		public void Deserialize(FusionReader reader)
		{
			sender = PlayerIdManager.GetPlayerId(reader.ReadByte());
			eventSent = reader.ReadString();
		}

		public void Serialize(FusionWriter writer)
		{
			writer.Write(sender.SmallId);
			writer.Write(eventSent);
		}

		public void Dispose()
		{
			GC.SuppressFinalize(this);
		}

		public static PlayerSendCustomEventMessageData Create(PlayerId sender, string eventName)
		{
			return new PlayerSendCustomEventMessageData
			{
				sender = sender,
				eventSent = eventName
			};
		}
	}
	public class PlayerSendCustomEventMessageHandler : ModuleMessageHandler
	{
		public override void HandleMessage(byte[] bytes, bool isServerHandled = false)
		{
			FusionReader val = FusionReader.Create(bytes);
			try
			{
				using PlayerSendCustomEventMessageData playerSendCustomEventMessageData = val.ReadFusionSerializable<PlayerSendCustomEventMessageData>();
				if (NetworkInfo.IsServer && isServerHandled)
				{
					FusionMessage val2 = FusionMessage.ModuleCreate<PlayerSendCustomEventMessageHandler>(bytes);
					try
					{
						MessageSender.BroadcastMessageExcept(PlayerId.op_Implicit(playerSendCustomEventMessageData.sender), (NetworkChannel)0, val2, true);
					}
					finally
					{
						((IDisposable)val2)?.Dispose();
					}
				}
				SwipezGamemodeLibEvents.PlayerSendEvent(playerSendCustomEventMessageData.sender, playerSendCustomEventMessageData.eventSent);
			}
			finally
			{
				((IDisposable)val)?.Dispose();
			}
		}
	}
	public class SwipezLibModule : Module
	{
		public override void OnModuleLoaded()
		{
		}
	}
}
namespace SwipezGamemodeLib.Extensions
{
	public static class AssetBundleExtensioner
	{
		public static T LoadPersistentAsset<T>(this AssetBundle bundle, string name) where T : Object
		{
			Object val = bundle.LoadAsset(name);
			if (val != (Object)null)
			{
				val.hideFlags = (HideFlags)32;
				return ((Il2CppObjectBase)val).TryCast<T>();
			}
			return default(T);
		}
	}
}
namespace SwipezGamemodeLib.Events
{
	public class SwipezGamemodeLibEvents
	{
		public static event Action<PlayerId, string> OnPlayerSendEvent;

		public static void PlayerSendEvent(PlayerId playerId, string eventName)
		{
			SafeActions.InvokeActionSafe<PlayerId, string>(SwipezGamemodeLibEvents.OnPlayerSendEvent, playerId, eventName);
		}

		public static void SendPlayerEvent(string eventName)
		{
			if (!NetworkInfo.HasServer)
			{
				return;
			}
			FusionWriter val = FusionWriter.Create();
			try
			{
				using PlayerSendCustomEventMessageData playerSendCustomEventMessageData = PlayerSendCustomEventMessageData.Create(PlayerIdManager.LocalId, eventName);
				val.Write<PlayerSendCustomEventMessageData>(playerSendCustomEventMessageData);
				FusionMessage val2 = FusionMessage.ModuleCreate<PlayerSendCustomEventMessageHandler>(val);
				try
				{
					MessageSender.SendToServer((NetworkChannel)0, val2);
				}
				finally
				{
					((IDisposable)val2)?.Dispose();
				}
			}
			finally
			{
				((IDisposable)val)?.Dispose();
			}
		}
	}
}
namespace SwipezGamemodeLib.Data
{
	public class AvatarStatsCapture
	{
		public float speedMult;

		public float agilityMult;

		public float strengthLowerMult;

		public float strengthUpperMult;

		public void Apply(Avatar avatar)
		{
			avatar._speed *= speedMult;
			avatar._agility *= agilityMult;
			avatar._strengthLower *= strengthLowerMult;
			avatar._strengthUpper *= strengthUpperMult;
		}
	}
	internal class HeadIcon
	{
		protected const float LogoDivider = 270f;

		public GameObject go;

		public Canvas canvas;

		public RawImage image;

		public PlayerRep rep;

		public HeadIcon(PlayerId id)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			go = new GameObject($"{id.SmallId} Head Icon");
			canvas = go.AddComponent<Canvas>();
			canvas.renderMode = (RenderMode)2;
			canvas.sortingOrder = 100000;
			go.transform.localScale = Vector3.one / 270f;
			image = go.AddComponent<RawImage>();
			Object.DontDestroyOnLoad((Object)(object)go);
			((Object)go).hideFlags = (HideFlags)32;
			PlayerRepManager.TryGetPlayerRep(PlayerId.op_Implicit(id), ref rep);
		}

		public void Cleanup()
		{
			if (Object.op_Implicit((Object)(object)go))
			{
				Object.Destroy((Object)(object)go);
			}
		}

		public void SetIcon(Texture2D texture2D)
		{
			image.texture = (Texture)(object)texture2D;
		}

		public void Update()
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			if (rep != null)
			{
				RigManager rigManager = rep.RigReferences.RigManager;
				if (Object.op_Implicit((Object)(object)rigManager))
				{
					Transform head = ((Rig)rigManager.physicsRig).m_head;
					go.transform.position = head.position + Vector3.up * rep.GetNametagOffset();
					TransformExtensions.LookAtPlayer(go.transform);
				}
			}
		}
	}
}