using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib;
using BoneLib.BoneMenu;
using HexaBack;
using Il2CppSLZ.Marrow;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "HexaBack", "1.0.0", "freakycheesy", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("HexaBack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+eb94cb027c29cc39750a90ff2aca81ab42a09115")]
[assembly: AssemblyProduct("HexaBack")]
[assembly: AssemblyTitle("HexaBack")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HexaBack
{
public class Core : MelonMod
{
public static Page page;
public static MelonPreferences_Category category;
public static MelonPreferences_Entry<bool> modEnabled;
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg("Initialized HexaBack.");
CreatePrefs();
CreateBoneMenu();
Hooking.OnLevelLoaded += Hooking_OnMarrowGameStarted;
}
private static void CreatePrefs()
{
category = MelonPreferences.CreateCategory("Hexaback");
category.SetFilePath("UserData/freakycheesy.cfg", true);
modEnabled = category.CreateEntry<bool>("Enabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
}
private void CreateBoneMenu()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
page = Page.Root.CreatePage("Hexaback", Color.green, 0, true);
page.CreateBool("Toggle Mod (Works on Level Load)", Color.green, modEnabled.Value, (Action<bool>)delegate(bool a)
{
modEnabled.Value = a;
Save();
});
}
private static void Save()
{
category.SaveToFile(true);
MelonPreferences.Save();
}
public override void OnApplicationQuit()
{
MelonPreferences.Save();
((MelonBase)this).OnApplicationQuit();
}
private void Hooking_OnMarrowGameStarted(LevelInfo info)
{
MakeHeptabodyHexabody(Player.PhysicsRig);
}
private static void MakeHeptabodyHexabody(PhysicsRig rig)
{
Collider component = ((Component)((Rig)rig).m_shoulderLf).GetComponent<Collider>();
Collider component2 = ((Component)((Rig)rig).m_shoulderRt).GetComponent<Collider>();
Collider component3 = ((Component)((Rig)rig).m_elbowLf).GetComponent<Collider>();
Collider component4 = ((Component)((Rig)rig).m_elbowRt).GetComponent<Collider>();
Hand[] array = (Hand[])(object)new Hand[2] { rig.leftHand, rig.rightHand };
if (modEnabled.Value)
{
component.isTrigger = true;
component2.isTrigger = true;
component3.isTrigger = true;
component4.isTrigger = true;
RemapRig remapHeptaRig = ((Rig)rig).manager.remapHeptaRig;
remapHeptaRig.jumpVelocity /= 1.3f;
Hand[] array2 = array;
foreach (Hand val in array2)
{
float num = 2f;
PhysHand physHand = val.physHand;
physHand._armInternalMult *= num;
}
}
}
}
}