Decompiled source of InfiniteAmmoMod v2.0.1

Infinite_Ammo_Mod_Bonelab.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppSLZ.Marrow;
using Il2CppSLZ.Marrow.Data;
using Infinite_Ammo_Mod;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "Infinite Ammo Mod", "1.0.0", "freakycheesy", "https://slz.gg/lavagang/")]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Infinite_Ammo_Mod_Bonelab")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Infinite_Ammo_Mod_Bonelab")]
[assembly: AssemblyTitle("Infinite_Ammo_Mod_Bonelab")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Infinite_Ammo_Mod
{
	[HarmonyPatch]
	public static class MagPatch
	{
		public static List<Magazine> magazines = new List<Magazine>();

		[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(typeof(Magazine), "OnInsert")]
		[HarmonyPostfix]
		private static void OnInsertPostfix(Magazine __instance)
		{
			MelonLogger.Msg($"On Insert Postfix {__instance}");
			magazines.Add(((Il2CppObjectBase)__instance).TryCast<Magazine>());
		}

		[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(typeof(Magazine), "OnEject")]
		[HarmonyPrefix]
		private static void OnEjectPrefix(Magazine __instance)
		{
			MelonLogger.Msg($"On Eject Prefix {__instance}");
			magazines.Remove(((Il2CppObjectBase)__instance).TryCast<Magazine>());
		}
	}
	public class Core : MelonMod
	{
		private const int ammo = 9999;

		private static AmmoInventory inv;

		private static InventoryAmmoReceiver invrec;

		public override void OnInitializeMelon()
		{
			((MelonBase)this).LoggerInstance.Msg("Initialized.");
			((MelonBase)this).HarmonyInstance.PatchAll();
		}

		public override void OnUpdate()
		{
			((MelonBase)this).OnUpdate();
			if ((Object)(object)inv != (Object)null && (Object)(object)invrec != (Object)null)
			{
				AddAmmo();
				EditAllMagazines();
				return;
			}
			try
			{
				if (Object.op_Implicit((Object)(object)AmmoInventory.Instance))
				{
					inv = AmmoInventory.Instance;
				}
				if (!Object.op_Implicit((Object)(object)invrec))
				{
					Object val = Object.FindObjectOfType(Il2CppType.Of<InventoryAmmoReceiver>());
					if (Object.op_Implicit(val))
					{
						invrec = ((Il2CppObjectBase)val).TryCast<InventoryAmmoReceiver>();
					}
				}
			}
			catch (Exception ex)
			{
				((MelonBase)this).LoggerInstance.Msg(ex.ToString());
			}
		}

		private static void AddAmmo()
		{
			inv.ClearAmmo();
			inv.AddCartridge(inv.lightAmmoGroup, 9999);
			inv.AddCartridge(inv.mediumAmmoGroup, 9999);
			inv.AddCartridge(inv.heavyAmmoGroup, 9999);
		}

		private static void EditAllMagazines()
		{
			foreach (Magazine magazine in MagPatch.magazines)
			{
				magazine.magazineState.Refill();
				magazine.magazineState.AddCartridge(9999, (CartridgeData)null);
				magazine.magazineState.SetCartridge(9999);
				magazine.magazineState.Refill();
			}
		}

		public override void OnSceneWasLoaded(int buildIndex, string sceneName)
		{
			((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName);
			MagPatch.magazines.Clear();
		}
	}
}