using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BoneLib.BoneMenu;
using HarmonyLib;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using UnityEngine;
using speeedLab;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "speeedLab", "1.0.0", "freakycheesy", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("speeedLab")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+505667e23a58cadc9d94e2a70a6ede7a30ece452")]
[assembly: AssemblyProduct("speeedLab")]
[assembly: AssemblyTitle("speeedLab")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace speeedLab
{
[HarmonyPatch]
public class Core : MelonMod
{
private MelonPreferences_Entry<bool> entry;
private MelonPreferences_Category category;
public override void OnInitializeMelon()
{
try
{
((MelonBase)this).LoggerInstance.Msg("Initialized.");
((MelonBase)this).HarmonyInstance.PatchAll();
}
catch (Exception ex)
{
MelonLogger.Error((object)ex);
}
MelonPrefs();
BoneMenus();
}
private void BoneMenus()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
Page val = Page.Root.CreatePage("speeedLab", Color.green, 0, true);
val.CreateBool("Enabled (Only works on restart)", Color.green, entry.Value, (Action<bool>)delegate(bool a)
{
entry.Value = a;
});
}
private void MelonPrefs()
{
category = MelonPreferences.CreateCategory("speedlab");
entry = category.CreateEntry<bool>("speedLab Enabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
MelonPreferences.Save();
category.SaveToFile(true);
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName);
if (entry != null && entry.Value)
{
RenderSettings.fog = false;
RenderSettings.customReflection = null;
QualitySettings.anisotropicFiltering = (AnisotropicFiltering)0;
QualitySettings.antiAliasing = 0;
QualitySettings.billboardsFaceCameraPosition = false;
QualitySettings.lodBias = 0f;
QualitySettings.maximumLODLevel = 1;
QualitySettings.pixelLightCount = 0;
QualitySettings.realtimeReflectionProbes = false;
QualitySettings.shadowmaskMode = (ShadowmaskMode)0;
QualitySettings.shadowResolution = (ShadowResolution)0;
QualitySettings.shadows = (ShadowQuality)0;
QualitySettings.skinWeights = (SkinWeights)1;
QualitySettings.softParticles = false;
QualitySettings.softVegetation = false;
QualitySettings.vSyncCount = 0;
QualitySettings.particleRaycastBudget = 0;
Physics.solverIterationCount /= 2;
Physics.solverVelocityIterationCount /= 2;
Physics.sleepThreshold = 0.04f;
Physics.sleepVelocity = 0.04f;
Physics.sleepAngularVelocity = 0.04f;
AudioSettings.speakerMode = (AudioSpeakerMode)1;
}
}
}
}