Adidasaurus-GunTweaker icon

GunTweaker

Allows you to tweak the settings of any gun (including custom guns!)

Last updated 2 years ago
Total downloads 26423
Total rating 5 
Categories Code Mods
Dependency string Adidasaurus-GunTweaker-1.3.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

gnonme-ModThatIsNotMod-0.3.6 icon
gnonme-ModThatIsNotMod

A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.

Preferred version: 0.3.6
extraes-JeviLib-2.0.2 icon
extraes-JeviLib

A multifunction library for code modders, containing debugging, patching, preferences, and other utilities as well as tweening.

Preferred version: 2.0.2

README

Alt Text Alt Text

How to Use

  1. Hold the gun(s) that you wanna tweak
  2. Change the settings of the gun(s) through Bonemenu

Bonemenu Options

Global Options

Global Firerate Multiplier

  • Multiplies the firerate of all guns by the value set

Global Damage Multiplier

  • Multiplies the damage of all guns by the value set

Global Projectile Mass Multiplier

  • Multiplies the projectile mass of all guns by the value set

Global Projectile Velocity Multiplier

  • Multiplies the projectile velocity of all guns by the value set

Gun Specific

Firerate Multiplier

  • Multiplies the firerate of the gun by the value set

Damage Multiplier

  • Multiplies the damage of the gun by the value set

Projectile Mass Multiplier

  • Multiplies the projectile mass of the gun by the value set

Projectile Velocity Multiplier

  • Multiplies the projectile velocity of the gun by the value set

Infinite Ammo (On/Off)

Muzzle Flashes (On/Off)

Weight Multiplier

  • Multiplies the weight of the gun by the value set

Firemode Switching

  • Firemodes: Full Auto, Semi Auto, Bolt Action, Burst, Binary Trigger
  • Binary Trigger fires a round when you pull the trigger and when you release it

Rounds Per Burst

  • How many shots get fired per burst, set to 3 by default

Magazine Capacity

  • Changes the magazine capacity of the gun

Max Shell Count (Shotgun Only)

  • Changes how many shells you can cram into the shotgun

Miscellaneous Options

Pseudo Shotgun

  • Makes normal guns function like shotguns

Pseudo Shotgun Max Spread

Pseudo Shotgun Pellets

  • How many pellets the "shotgun" fires

Explosive Rounds

  • Makes the gun's bullets explosive

Explosion Radius

  • The radius of the explosion

Explosion Force Multiplier

  • Multiplies the explosion's force by this amount

Disable Slide Lock

  • If this is enabled the slide won't lock back when you're out of ammo

Changelog

Version 1.3.2

  • Changed the mod's entanglement message index because I accidentally used the same index as Lakatrazz's Spider-Man mod
  • In English: This mod doesn't break the Spider-Man mod if you have entanglement installed anymore

Version 1.3.1

  • Fixed a pretty major bug
    Thanks to Jack Foxtrot#0589 for reporting it

Version 1.3.0

  • Added Entanglement Syncing (requires Jevilib)
    Thanks to clear#1337 for testing it with me
  • Added autosaving
  • Cleaned up the code a little bit
  • Fixed some bugs

Version 1.2.0

  • Added Explosive Rounds! The radius and force of the explosion are configurable.
  • Added an option that makes the slide not lock back when you're out of ammo
    Thanks to Jack Foxtrot#0589 for the idea
  • Added an option that allows you to make any gun HK slappable
  • Fixed various bugs

Version 1.1.1

  • Added binary trigger to the list of firemodes (Fires one round when you pull the trigger and one when you release it)
    Thanks to Tomme150 for the idea

  • Added a pseudo shotgun option that makes normal guns function like shotguns. The max spread and amount of pellets fired are configurable.
    Thanks to CyclopsMonster#6498 for the idea

Version 1.1.0

  • Fixed mod manager config support

Version 1.0.9

  • Changing the max shell count of shotguns is now possible
  • Reloading and clearing the config file is now possible through the bonemenu
  • Using burst fire with multiple instances of the same gun at the same time is now possible

Version 1.0.8

  • Fixed a pretty major bug
  • Added the ability to disable muzzle flashes (Thanks to trev for providing like 90% of the code)
  • Added the ability to change the weight of guns

Version 1.0.7

  • Added burst firing
  • Fixed some bugs

Version 1.0.6

  • Added the ability to change a gun's magazine capacity

Version 1.0.5

  • Added firemode switching and an infinite ammo option

Version 1.0.4

  • Fixed the mod (I think)

Version 1.0.3

  • Doesn't spam the console anymore (whoops)

Version 1.0.2

  • Fixed a small issue

Version 1.0.1

  • Added Melonpreferences (UserData/GunTweakerConfig.cfg)
  • Fixed some bugs

Version 1.0.0

  • Initial release