Latest versions of MelonLoader are known to have issues with some games. Use version 0.5.4 until the issue has been fixed!
Last updated | 2 years ago |
Total downloads | 5334 |
Total rating | 0 |
Categories | Custom Player Models |
Dependency string | Brent-Borderlands_Style_Ford-0.1.6 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Description
The Ford Playermodel You Know And Love... "BORDERLAND-IFIED" (or close to it at least)
Yo Whattup, It's been a while...
...since I've updated any of my mods (only two months? feels longer lmao). Currently sitting ontop of a load of schoolwork and the shiz :-/ . I've decided to update this playermodel with an ACTUAL MODEL FROM THE GAME!!!! Here's Timothy Lawrence from that one Handsome Jack DLC. Hasily made, This PM doesn't include the model's original hands (Using the stylized ford textures), or custom sounds (not too high of a priority), or a head (Common theme with all of my models). Enjoy this PM! I've been using it as my personal PM alongside anotha one. - Bart#2631
I'm working on giving My outline ford PM's heads along with working on a custom map! so stay tuuuuned!!!
Credit for Timothy model:
https://sketchfab.com/3d-models/timothy-model-ref-684bb525c06743899b25bb7398f801ad
And Gearbox Software!
It's lookin' kinda ugly rn
I'm still working out how I should go about the textures. As of right now, the lines on the body are a bit too thick and messy and don't match all that well with the source material. Textures need more grunge overall. Need to completely redo the body textures.
Images
Versions
0.1.0:
PM was created: Default Ford Model Retextured (I know, "just another retexture of the SDK Ford?". I'll get to posting higher quality shit soon)
0.1.5: Pre-sequel? Added Timothy Lawrence (Handsom Jack's body-double) from one of 3's DLCs.
0.1.6 Reupload of last update. zipped the fucking manifest folder.
what's up next?
COMPLETE REDO OF TEXTURES AND GIVE THE MODELS MESH A MORE STYLIZED LOOK. Yeah. This soon.
Once I figure out how to fix my VR_standard2 shader I'll update this. (Yeah, actually, please help me out with getting a working VR_Standard with all the bells and whistles and shit, much appreciated)