Decompiled source of SaveDeleteButton v1.0.0

SaveDeleteButton.dll

Decompiled 4 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using MelonLoader;
using Microsoft.CodeAnalysis;
using SaveDeleteButton;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "SaveDeleteButton", "1.0.0", "Digit4lSpace", null)]
[assembly: MelonGame("Stress Level Zero", "BONEWORKS")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("SaveDeleteButton")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SaveDeleteButton")]
[assembly: AssemblyTitle("SaveDeleteButton")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SaveDeleteButton
{
	public class Core : MelonMod
	{
		[CompilerGenerated]
		private sealed class <EnableButton>d__1 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public Core <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <EnableButton>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_002e: Expected O, but got Unknown
				int num = <>1__state;
				Core core = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					GameObject val = ((IEnumerable<GameObject>)Resources.FindObjectsOfTypeAll<GameObject>()).FirstOrDefault((Func<GameObject, bool>)delegate(GameObject obj)
					{
						//IL_0013: Unknown result type (might be due to invalid IL or missing references)
						//IL_0018: Unknown result type (might be due to invalid IL or missing references)
						if (((Object)obj).name == "prop_bigButton")
						{
							Scene scene = obj.scene;
							return ((Scene)(ref scene)).name == "scene_mainMenu";
						}
						return false;
					});
					if ((Object)(object)val != (Object)null)
					{
						val.SetActive(true);
						((MelonBase)core).LoggerInstance.Msg(((Object)val).name + " Enabled");
					}
					return false;
				}
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public override void OnSceneWasLoaded(int buildIndex, string sceneName)
		{
			if (sceneName == "scene_mainMenu")
			{
				MelonCoroutines.Start(EnableButton());
			}
		}

		[IteratorStateMachine(typeof(<EnableButton>d__1))]
		private IEnumerator EnableButton()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <EnableButton>d__1(0)
			{
				<>4__this = this
			};
		}
	}
}