Guesscui-Infinite_Arena_A02_by_Guesscui icon

Infinite Arena A02 by Guesscui

moving, jumping and shooting in an arena-sized map to survive endless waves of omni projector soldiers

Last updated 2 years ago
Total downloads 3087
Total rating 1 
Categories Custom Maps
Dependency string Guesscui-Infinite_Arena_A02_by_Guesscui-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

gnonme-ModThatIsNotMod-0.2.5 icon
gnonme-ModThatIsNotMod

A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.

Preferred version: 0.2.5
LavaGang-MelonLoader-0.5.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.5.3

README

Infinite_Arena_A01_by_Guesscui

The Infinite Arena maps are designed to bring Run-N-Gun gameplay style to its max in VR - utilizing more advanced movements and a bit parkour elements while you moving and aiming and shooting

Features:

  • moving, jumping and shooting in an arena-sized map to survive endless waves of omni projector soldiers.

  • recommended for experienced Boneworks players.

  • enemies will start spawning as you move through the map and things will get intense pretty soon.

  • the map works best as you develop a sense of flow and maintain a good momentum and it's probably the most enjoyable way to play.

  • this is a pure fun project of my own, optimal performance can't be promised, lower tier of cards might find some difficulties running the map.

  • occasionally some enemies will stuck in a loop of spawning repeatedly, killing them several times or move away can fix the issue.

  • some objects don't have any collision on purpose to maintain a good flow of navigation.

Screenshots

Credit:

Yuan Cui (myself) with varies free models from Turbosquid (https://www.turbosquid.com/) and CG trader (https://www.cgtrader.com/)