Latest versions of MelonLoader are known to have issues with some games. Use version 0.5.4 until the issue has been fixed!
Instant Death
Instant death toggle & health settings for your BoneMenu!
| Last updated | 3 years ago |
| Total downloads | 3342 |
| Total rating | 1 |
| Categories | Code Mods |
| Dependency string | Virshal-Instant_Death-1.0.6 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
gnonme-ModThatIsNotMod
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Preferred version: 0.3.6LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.5.4README
Instant Death
This BONEWORKS mod adds a toggle for instant death to the ModThatIsNotMod BoneMenu, as well as a suicide button. When enabled, this mod completely disables the death animation.
This mod mainly targets Entanglement for a better PVP experience, but you're welcome to use it for anything else of course!
Features
- Toggle for instant death (wow)
- Button for suicide
- Controls for max health and health regeneration speed
Installation/usage
- Put the
.dllfile in theModsfolder. - When in Boneworks, the settings are disabled by default when the game is started. Enable them in the BoneMenu!
Changelog
v1.0.6:
- The mod now uses
OnSceneWasLoadedinstead ofOnSceneWasInitialized. If changing your health was causing your game to crash when loading into new scenes before, it should no longer be an issue. Thanks to Aerotactics for the
v1.0.5:
- Changing the max health will now also change your current health to the maximum value.
- Hopefully the last update, see you all when Bonelab releases o7
v1.0.4:
- Improved reliability! Hopefully no more issues with health not being overwritten.
v1.0.3:
- Added
Max HealthandHealth Regeneration Duration! instant death, more like health utilities or something lol
v1.0.2:
- Fixed GitHub URL. I need sleep.
v1.0.1:
- Fixed immortality bug!
Player_Healthis now cached on scene load (better performance, thanks Adi)- The mod no longer changes
Player_Health.HealthModeto instant, and instead just changesPlayer_Health.deathTimeAmountto 0 and the health mode to mortal.
Footnote
This is my first mod! Huge thanks to the community for providing the groundwork for everything and for providing me with advice! ❤️
