Latest versions of MelonLoader are known to have issues with some games. Use version 0.5.4 until the issue has been fixed!
| Last updated | 4 years ago |
| Total downloads | 1635 |
| Total rating | 1 |
| Categories | Code Mods |
| Dependency string | apfel-NoForceGrab-2.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
gnonme-ModThatIsNotMod
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Preferred version: 0.2.4README
No Force Grab
Removes Force Grabbing from every object in BONEWORKS. Requires MelonLoader 0.4 and ModThatIsNotMod.
Settings
You can change whether the mod is disabled (Disabled) and whether to keep the white interaction icons (KeepInteractableIcons) in your MelonPreferences.cfg.
ModThatIsNotMod's BoneMenu is also supported.
Compiling
Requires:
- .NET Framework 4.7.2 SDK
- CMake 3.10 or newer
- A copy of BONEWORKS with MelonLoader and ModThatIsNotMod installed
cmake -B build # Creates a build folder, use -DBONEWORKS_DIR=<path> if you installed BONEWORKS somewhere outside of C:\Program Files (x86)\Steam\steamapps\common
cmake --build build --config Release # Builds the Release configuration.
ChangeLog
2.0.0:
- Replaced the wait timer and search mechanism with a Harmony-based patch
- Renamed settings values
1.1.1:
- Uploaded missing files
- Fixed a bug that would flip the Enabled status within BoneMenu
1.1.0:
- Added BoneMenu support
- Cleaned up some code
1.0.0: Initial release. Later MIT-licensed.