Decompiled source of AmmoCountHider v1.0.0

Mods/AmmoCountHider.dll

Decompiled 3 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using AmmoCountHider;
using MelonLoader;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AmmoCountHider")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany(null)]
[assembly: AssemblyProduct("AmmoCountHider")]
[assembly: AssemblyCopyright("Created by thebonerworksthebonerworks")]
[assembly: AssemblyTrademark(null)]
[assembly: ComVisible(false)]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: NeutralResourcesLanguage("en")]
[assembly: MelonInfo(typeof(HideAmmoCounter), "AmmoCountHider", "1.0.0", "thebonerworks", null)]
[assembly: MelonGame("Stress Level Zero", "BONEWORKS")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AmmoCountHider;

public static class BuildInfo
{
	public const string Name = "AmmoCountHider";

	public const string Author = "thebonerworks";

	public const string Company = null;

	public const string Version = "1.0.0";

	public const string DownloadLink = null;
}
public class HideAmmoCounter : MelonMod
{
	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName);
		GameObject val = GameObject.Find("[RigManager (Default Brett)]/[UIRig]/PLAYERUI/Hud");
		if ((Object)(object)val != (Object)null)
		{
			val.SetActive(false);
			MelonLogger.Msg("AmmoCountHider succesfully ran!");
		}
		else
		{
			MelonLogger.Warning("AmmoCountHider failed to run. ");
		}
	}
}