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Decompiled source of NoMoreBossClaw v1.0.0
Mods/NoMoreBossClaw.dll
Decompiled 3 days agousing System; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using MelonLoader; using Microsoft.CodeAnalysis; using NoMoreBossClaw; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(ModMain), "NoMoreBossClaw", "1.0.0", "thebonerworks", null)] [assembly: MelonGame("Stress Level Zero", "BONEWORKS")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("NoMoreBossClaw")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("NoMoreBossClaw")] [assembly: AssemblyTitle("NoMoreBossClaw")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public static class BuildInfo { public const string Name = "NoMoreBossClaw"; public const string Author = "thebonerworks"; public const string Company = null; public const string Version = "1.0.0"; public const string DownloadLink = null; } namespace NoMoreBossClaw { public class ModMain : MelonMod { public override void OnSceneWasLoaded(int buildIndex, string sceneName) { if (!(sceneName != "scene_streets")) { GameObject val = GameObject.Find("PLACE_STREETS/boss_CLAW"); if ((Object)(object)val != (Object)null) { Object.Destroy((Object)(object)val); MelonLogger.Msg("BossClaw successfully disabled!"); } else { MelonLogger.Warning("BossClaw not disabled or not found in level. Something went wrong."); } } } } }