using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Deadly_Dash")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Deadly_Dash")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("759e8518-c51a-4b4e-ac73-e249eddd9889")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Deadly_Dash;
[BepInPlugin("com.000diggity000.Deadly_Dash", "Deadly Dash", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public class Patches
{
public static bool Awake_Ability_Plug(Ability __instance)
{
GameObject gameObject = ((Component)__instance).gameObject;
if (Object.op_Implicit((Object)(object)gameObject.gameObject.GetComponent<Dash>()))
{
__instance.KillPlayersOnContact = true;
}
return true;
}
}
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Deadly Dash is loaded!");
Harmony val = new Harmony("com.000diggity000.Deadly_Dash");
MethodInfo methodInfo = AccessTools.Method(typeof(Ability), "Awake", (Type[])null, (Type[])null);
MethodInfo methodInfo2 = AccessTools.Method(typeof(Patches), "Awake_Ability_Plug", (Type[])null, (Type[])null);
val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
}