Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of Fireworks v1.0.1
plugins/Fireworks.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BoplFixedMath; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Scen_Maker")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Scen_Maker")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("73007518-1d07-4874-8be4-928927af7047")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Fireworks; [BepInPlugin("com.000diggity000.Fireworks", "Fireworks", "1.0.0")] public class Plugin : BaseUnityPlugin { public class Patches { public static bool Update_Missile_Plug(Missile __instance, FixTransform ___fixTrans, BoplBody ___body, float ___spawnTime, Fix ___accel) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) ((Component)FixTransform.InstantiateFixed<Explosion>(__instance.onHitExplosionPrefab, new Vec2(___body.position.x, ___body.position.y + (Fix)15L))).GetComponent<IPhysicsCollider>().Scale = ___fixTrans.Scale; ((Renderer)((Component)__instance).gameObject.gameObject.GetComponent<SpriteRenderer>()).enabled = false; ((Component)__instance).gameObject.gameObject.GetComponent<IPhysicsCollider>().enabled = false; return true; } } private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Expected O, but got Unknown Harmony val = new Harmony("com.000diggity000.Fireworks"); MethodInfo methodInfo = AccessTools.Method(typeof(Missile), "Update", (Type[])null, (Type[])null); MethodInfo methodInfo2 = AccessTools.Method(typeof(Patches), "Update_Missile_Plug", (Type[])null, (Type[])null); val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } }