Decompiled source of NoAbilitySpawn v1.0.0

NoAbiltySpawn.dll

Decompiled 8 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("NoAbiltySpawn")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Disables the spawn of abiltie")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoAbiltySpawn")]
[assembly: AssemblyTitle("NoAbiltySpawn")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoAbiltySpawn
{
	[BepInPlugin("NoAbiltySpawn", "No Abilty Spawn", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NoAbiltySpawn is loaded!");
			Harmony val = new Harmony("com.Diggity.NoAbilitySpawn");
			MethodBase methodBase = AccessTools.Method(typeof(AbilitySpawner), "Awake", (Type[])null, (Type[])null);
			val.Patch(methodBase, new HarmonyMethod(AccessTools.Method(typeof(myPatches), "NoAbilitySpawn", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}
	}
	public class myPatches
	{
		public static bool NoAbilitySpawn(AbilitySpawner __instance)
		{
			((Behaviour)__instance).enabled = false;
			return false;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NoAbiltySpawn";

		public const string PLUGIN_NAME = "NoAbiltySpawn";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}