Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of SlipperyPlatforms v1.0.0
SlipperyPlatforms.dll
Decompiled a year agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BoplFixedMath; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SlipperyPlatforms")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SlipperyPlatforms")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("72ce84ef-458a-4e65-b3ec-d600a77cdde2")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace SlipperyPlatforms; [BepInPlugin("com.000diggity000.SlipperyPlatforms", "Slippery Platforms", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ConfigFile config = new ConfigFile(Path.Combine(Paths.ConfigPath, "SlipperyPlatformsConfig.cfg"), true); internal static ConfigEntry<float> IntensityConfig; private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Slippery Platforms Loaded"); Harmony val = new Harmony("com.000diggity000.SlipperyPlatforms"); val.PatchAll(typeof(Patches)); IntensityConfig = config.Bind<float>("SlipperyPlatforms", "Intensity", 8f, "Minimum is 0 and the maximum is 10"); if (IntensityConfig.Value < 0f) { IntensityConfig.Value = 0f; } if (IntensityConfig.Value > 10f) { IntensityConfig.Value = 10f; } } } public class Patches { [HarmonyPatch(typeof(PlayerPhysics), "Awake")] [HarmonyPrefix] public static void PatchMove(PlayerPhysics __instance, ref Fix ___PlatformSlipperyness01, ref Fix ___IcePlatformSlipperyness01) { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) float value = Plugin.IntensityConfig.Value; value *= 0.05f; value += 0.5f; if (Plugin.IntensityConfig.Value == 0f) { ___PlatformSlipperyness01 = (Fix)0.5f; ___IcePlatformSlipperyness01 = (Fix)0.5f; } else if (Plugin.IntensityConfig.Value == 10f) { ___PlatformSlipperyness01 = (Fix)1f; ___IcePlatformSlipperyness01 = (Fix)1f; } else { ___PlatformSlipperyness01 = (Fix)value; ___IcePlatformSlipperyness01 = (Fix)value; } } }