using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("SpectatorMode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("If you are the host and you press 1 while in a game, you enter spectator mode.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SpectatorMode")]
[assembly: AssemblyTitle("SpectatorMode")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SpectatorMode
{
[BepInPlugin("com.000diggity000.SpectatorMode", "SpectatorMode", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public bool godmode = false;
public GameObject player;
public Vec2 oldPos;
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SpectatorMode is loaded!");
Harmony val = new Harmony("com.Diggity.SpectatorMode");
MethodBase methodBase = AccessTools.Method(typeof(PlayerHandler), "HasAliveTeammate", (Type[])null, (Type[])null);
val.Patch(methodBase, new HarmonyMethod(AccessTools.Method(typeof(myPatches), "HasAliveTeammate", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
private void Start()
{
}
private void Update()
{
//IL_0233: Unknown result type (might be due to invalid IL or missing references)
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
//IL_023f: Unknown result type (might be due to invalid IL or missing references)
//IL_0244: Unknown result type (might be due to invalid IL or missing references)
//IL_0262: Unknown result type (might be due to invalid IL or missing references)
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
//IL_0277: Unknown result type (might be due to invalid IL or missing references)
//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
//IL_02f0: Unknown result type (might be due to invalid IL or missing references)
//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_0336: Unknown result type (might be due to invalid IL or missing references)
//IL_033b: Unknown result type (might be due to invalid IL or missing references)
//IL_0340: Unknown result type (might be due to invalid IL or missing references)
//IL_0359: Unknown result type (might be due to invalid IL or missing references)
//IL_036e: Unknown result type (might be due to invalid IL or missing references)
//IL_0373: Unknown result type (might be due to invalid IL or missing references)
//IL_03ad: Unknown result type (might be due to invalid IL or missing references)
//IL_03b4: Unknown result type (might be due to invalid IL or missing references)
//IL_03b9: Unknown result type (might be due to invalid IL or missing references)
//IL_03be: Unknown result type (might be due to invalid IL or missing references)
//IL_03d7: Unknown result type (might be due to invalid IL or missing references)
//IL_03ec: Unknown result type (might be due to invalid IL or missing references)
//IL_03f1: Unknown result type (might be due to invalid IL or missing references)
if (((ButtonControl)Keyboard.current[(Key)41]).wasPressedThisFrame)
{
SlimeController[] array = Object.FindObjectsOfType<SlimeController>();
foreach (SlimeController val in array)
{
if (val.playerNumber == 1)
{
player = ((Component)val).gameObject;
}
}
if (godmode)
{
((Behaviour)player.GetComponent<SlimeController>()).enabled = true;
((Behaviour)player.GetComponent<PlayerPhysics>()).enabled = true;
((Behaviour)player.GetComponent<DPhysicsBox>()).enabled = true;
((Behaviour)player.GetComponent<PlayerBody>()).enabled = true;
((Behaviour)player.GetComponent<DestroyIfOutsideSceneBounds>()).enabled = true;
((Behaviour)player.GetComponent<SlimeTrailHandler>()).enabled = true;
player.GetComponent<FixTransform>().position = oldPos;
((Behaviour)Object.FindObjectOfType<PlayerAverageCamera>()).enabled = true;
godmode = false;
return;
}
oldPos = player.GetComponent<FixTransform>().position;
Object.FindObjectOfType<PlayerAverageCamera>().cameraSpeed = 9999f;
player.GetComponent<FixTransform>().position = new Vec2((Fix)0L, (Fix)5.5);
Object.FindObjectOfType<PlayerAverageCamera>().cameraSpeed = 1.5f;
((Behaviour)player.GetComponent<SlimeController>()).enabled = false;
((Behaviour)player.GetComponent<PlayerPhysics>()).enabled = false;
((Behaviour)player.GetComponent<DPhysicsBox>()).enabled = false;
((Behaviour)player.GetComponent<PlayerBody>()).enabled = false;
((Behaviour)player.GetComponent<DestroyIfOutsideSceneBounds>()).enabled = false;
((Behaviour)player.GetComponent<SlimeTrailHandler>()).enabled = false;
((Behaviour)Object.FindObjectOfType<PlayerAverageCamera>()).enabled = false;
player.GetComponent<FixTransform>().position = oldPos;
godmode = true;
}
if (godmode)
{
if (((ButtonControl)Keyboard.current[(Key)37]).isPressed)
{
ref Fix y = ref player.GetComponent<FixTransform>().position.y;
y += (Fix)1L;
((Component)Object.FindObjectOfType<Camera>()).transform.position = Vector2.op_Implicit(new Vector2(0f, ((Component)Object.FindObjectOfType<Camera>()).transform.position.y + 1f));
}
if (((ButtonControl)Keyboard.current[(Key)33]).isPressed)
{
ref Fix y2 = ref player.GetComponent<FixTransform>().position.y;
y2 -= (Fix)1L;
((Component)Object.FindObjectOfType<Camera>()).transform.position = Vector2.op_Implicit(new Vector2(0f, ((Component)Object.FindObjectOfType<Camera>()).transform.position.y - 1f));
}
if (((ButtonControl)Keyboard.current[(Key)18]).isPressed)
{
ref Fix x = ref player.GetComponent<FixTransform>().position.x;
x += (Fix)1L;
((Component)Object.FindObjectOfType<Camera>()).transform.position = Vector2.op_Implicit(new Vector2(((Component)Object.FindObjectOfType<Camera>()).transform.position.x + 1f, 0f));
}
if (((ButtonControl)Keyboard.current[(Key)15]).isPressed)
{
ref Fix x2 = ref player.GetComponent<FixTransform>().position.x;
x2 -= (Fix)1L;
((Component)Object.FindObjectOfType<Camera>()).transform.position = Vector2.op_Implicit(new Vector2(((Component)Object.FindObjectOfType<Camera>()).transform.position.x - 1f, 0f));
}
}
}
}
public class myPatches
{
public static bool HasAliveTeammate(int playerId, ref bool __result)
{
__result = true;
return false;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SpectatorMode";
public const string PLUGIN_NAME = "SpectatorMode";
public const string PLUGIN_VERSION = "1.0.0";
}
}