using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BoplFixedMath;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Teleport_Thingy")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Teleport_Thingy")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0460d0a2-fff8-4a5b-ac4a-29c7832e1a7a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Teleport_Thingy;
[BepInPlugin("com.000diggity000.teleport_platforms", "Teleport Platforms", "1.0.0")]
public class Main : BaseUnityPlugin
{
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.000diggity000.teleport_platforms");
val.PatchAll(typeof(Patches));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Teleport Platforms Loaded");
}
}
public class Patches
{
[HarmonyPatch(typeof(TeleportIndicator), "teleportObject")]
[HarmonyPrefix]
public static bool Patch(TeleportIndicator __instance, ref FixTransform teleportedObj, ref Vec2 diff, ref int ___abilityLayer, ref int ___playerLayer, ref int ___groundLayer, ref TeleportedObjectEffect ___teleportingSpriteEffectPrefab)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
Fix rotation = teleportedObj.rotation;
if (((Component)teleportedObj).gameObject.layer == ___playerLayer || ((Component)teleportedObj).gameObject.layer == ___abilityLayer)
{
PlayerPhysics component = ((Component)teleportedObj).GetComponent<PlayerPhysics>();
PlayerBody val = (((Object)(object)component != (Object)null) ? component.GetPlayerBody() : null);
if ((Object)(object)val != (Object)null && !((MonoUpdatable)val).IsDestroyed)
{
val.AttachRope((RopeBody)null, val.topAttachment);
component.GetPlayerBody().selfImposedVelocity = Vec2.zero;
}
if ((Object)(object)component != (Object)null && !((MonoUpdatable)component).IsDestroyed)
{
component.UnGround(true, false);
}
}
SpriteRenderer val2 = ((Component)teleportedObj).GetComponent<SpriteRenderer>();
if ((Object)(object)val2 == (Object)null)
{
SlimeController component2 = ((Component)teleportedObj).GetComponent<SlimeController>();
val2 = (((Object)(object)component2 != (Object)null) ? component2.GetPlayerSprite() : null);
}
if ((Object)(object)val2 != (Object)null)
{
TeleportedObjectEffect val3 = FixTransform.InstantiateFixed<TeleportedObjectEffect>(___teleportingSpriteEffectPrefab, teleportedObj.position, rotation);
val3.Initialize(teleportedObj, val2);
SpriteRenderer component3 = ((Component)val3).GetComponent<SpriteRenderer>();
component3.sprite = val2.sprite;
if (((Component)val2).gameObject.layer == LayerMask.NameToLayer("RigidBodyAffector"))
{
component3.sprite = null;
SpriteRenderer component4 = ((Component)((Component)component3).transform.GetChild(0)).GetComponent<SpriteRenderer>();
if ((Object)(object)component4 != (Object)null)
{
component4.sprite = null;
}
}
FixTransform obj = teleportedObj;
obj.position += diff;
((Component)teleportedObj).gameObject.SetActive(false);
}
return false;
}
}