Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of Teleport Platforms v1.0.1
Teleport_Thingy.dll
Decompiled 6 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BoplFixedMath; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Teleport_Thingy")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Teleport_Thingy")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("0460d0a2-fff8-4a5b-ac4a-29c7832e1a7a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Teleport_Thingy; [BepInPlugin("com.000diggity000.teleport_platforms", "Teleport Platforms", "1.0.0")] public class Main : BaseUnityPlugin { private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("com.000diggity000.teleport_platforms"); val.PatchAll(typeof(Patches)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Teleport Platforms Loaded"); } } public class Patches { [HarmonyPatch(typeof(TeleportIndicator), "teleportObject")] [HarmonyPrefix] public static bool Patch(TeleportIndicator __instance, ref FixTransform teleportedObj, ref Vec2 diff, ref int ___abilityLayer, ref int ___playerLayer, ref int ___groundLayer, ref TeleportedObjectEffect ___teleportingSpriteEffectPrefab) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) Fix rotation = teleportedObj.rotation; if (((Component)teleportedObj).gameObject.layer == ___playerLayer || ((Component)teleportedObj).gameObject.layer == ___abilityLayer) { PlayerPhysics component = ((Component)teleportedObj).GetComponent<PlayerPhysics>(); PlayerBody val = (((Object)(object)component != (Object)null) ? component.GetPlayerBody() : null); if ((Object)(object)val != (Object)null && !((MonoUpdatable)val).IsDestroyed) { val.AttachRope((RopeBody)null, val.topAttachment); component.GetPlayerBody().selfImposedVelocity = Vec2.zero; } if ((Object)(object)component != (Object)null && !((MonoUpdatable)component).IsDestroyed) { component.UnGround(true, false); } } SpriteRenderer val2 = ((Component)teleportedObj).GetComponent<SpriteRenderer>(); if ((Object)(object)val2 == (Object)null) { SlimeController component2 = ((Component)teleportedObj).GetComponent<SlimeController>(); val2 = (((Object)(object)component2 != (Object)null) ? component2.GetPlayerSprite() : null); } if ((Object)(object)val2 != (Object)null) { TeleportedObjectEffect val3 = FixTransform.InstantiateFixed<TeleportedObjectEffect>(___teleportingSpriteEffectPrefab, teleportedObj.position, rotation); val3.Initialize(teleportedObj, val2); SpriteRenderer component3 = ((Component)val3).GetComponent<SpriteRenderer>(); component3.sprite = val2.sprite; if (((Component)val2).gameObject.layer == LayerMask.NameToLayer("RigidBodyAffector")) { component3.sprite = null; SpriteRenderer component4 = ((Component)((Component)component3).transform.GetChild(0)).GetComponent<SpriteRenderer>(); if ((Object)(object)component4 != (Object)null) { component4.sprite = null; } } FixTransform obj = teleportedObj; obj.position += diff; ((Component)teleportedObj).gameObject.SetActive(false); } return false; } }