Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of UnexplodableMissile v1.0.0
plugins/Unexplodable_Missile.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using BoplFixedMath; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Scen_Maker")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Scen_Maker")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("73007518-1d07-4874-8be4-928927af7047")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Unexplodable_Missile; [BepInPlugin("com.000diggity000.Unexplodable_missile", "Unexplodable Missile", "1.0.0")] public class Plugin : BaseUnityPlugin { public class Patches { public static bool Awake_Missile_Plug(Missile __instance, FixTransform ___fixTrans, BoplBody ___body) { return false; } public static bool Update_Missile_Plug(Missile __instance, FixTransform ___fixTrans, BoplBody ___body, float ___spawnTime, Fix ___accel) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) ((Component)FixTransform.InstantiateFixed<Explosion>(__instance.onHitExplosionPrefab, new Vec2(___body.position.x, ___body.position.y))).GetComponent<IPhysicsCollider>().Scale = ___fixTrans.Scale; ___body.AddForce(___fixTrans.up * ___accel, (ForceMode2D)0); return true; } public static bool Init_Missile_Plug(Missile __instance, FixTransform ___fixTrans, BoplBody ___body) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ___body.position = new Vec2(___body.position.x, ___body.position.y + (Fix)10L); return true; } } public static ManualLogSource LogSource; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Expected O, but got Unknown //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Expected O, but got Unknown //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Expected O, but got Unknown Harmony val = new Harmony("com.000diggity000.Unexplodable_missile"); MethodInfo methodInfo = AccessTools.Method(typeof(Missile), "OnCollide", (Type[])null, (Type[])null); MethodInfo methodInfo2 = AccessTools.Method(typeof(Patches), "Awake_Missile_Plug", (Type[])null, (Type[])null); val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); MethodInfo methodInfo3 = AccessTools.Method(typeof(Missile), "Update", (Type[])null, (Type[])null); MethodInfo methodInfo4 = AccessTools.Method(typeof(Patches), "Update_Missile_Plug", (Type[])null, (Type[])null); val.Patch((MethodBase)methodInfo3, new HarmonyMethod(methodInfo4), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); MethodInfo methodInfo5 = AccessTools.Method(typeof(Missile), "Awake", (Type[])null, (Type[])null); MethodInfo methodInfo6 = AccessTools.Method(typeof(Patches), "Init_Missile_Plug", (Type[])null, (Type[])null); val.Patch((MethodBase)methodInfo5, new HarmonyMethod(methodInfo6), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } }