using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using AbilityApi;
using AbilityApi.Internal;
using Ability_Api;
using BepInEx;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Ability Api")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Ability Api")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b9c59e65-9c8c-4dd8-af94-554220b22886")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Ability_Api
{
public class DummyAbility : MonoBehaviour
{
}
public abstract class Gun : MonoBehaviour
{
public abstract string abilityName { get; }
public abstract string namespaceName { get; }
public abstract string playerInAbilitySpriteName { get; }
public abstract string abilityIconSpriteName { get; }
public abstract string bulletSpriteName { get; }
public abstract Fix cooldown { get; }
public abstract float bulletSpeed { get; }
public abstract float bulletGravity { get; }
public abstract string shootSoundEffect { get; }
public abstract float scale { get; }
public void SetUpGun()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
GunAbility gunAbility = Api.ConstructGun<GunAbility>(abilityName, namespaceName, playerInAbilitySpriteName, bulletSpriteName, cooldown, bulletSpeed, bulletGravity, shootSoundEffect, scale);
((Component)gunAbility).gameObject.AddComponent<PlayerPhysics>();
Texture2D val = Api.LoadImageFromResources(namespaceName, abilityIconSpriteName);
Sprite val2 = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
NamedSprite namedSprite = default(NamedSprite);
((NamedSprite)(ref namedSprite))..ctor(abilityName, val2, ((Component)gunAbility).gameObject, true);
Api.RegisterNamedSprites(namedSprite, IsOffensiveAbility: true);
}
}
}
namespace AbilityApi
{
public class Api
{
public class AbilityTextureMetaData
{
public Vector2 BackroundTopLeftCourner { get; set; }
public Vector2 BackroundSize { get; set; }
public Vector2 IconTopLeftCourner { get; set; }
public Vector2 IconSize { get; set; }
public Vector2 TotalSize { get; set; }
}
public static List<Texture2D> CustomAbilityTexstures = new List<Texture2D>();
public static Dictionary<NamedSprite, List<NamedSprite>> CustomAbilitySpritesWithBackrounds = new Dictionary<NamedSprite, List<NamedSprite>>();
public static NamedSpriteList CustomAbilitySpritesWithBackroundList = ScriptableObject.CreateInstance<NamedSpriteList>();
public static NamedSpriteList CustomAbilitySpritesWithoutBackroundList = ScriptableObject.CreateInstance<NamedSpriteList>();
public static List<NamedSprite> Sprites = new List<NamedSprite>();
public static AbilityGrid abilityGrid;
private static Stream GetResourceStream(string namespaceName, string path)
{
return Assembly.GetExecutingAssembly().GetManifestResourceStream(namespaceName + "." + path);
}
public static T ConstructInstantAbility<T>(string name) where T : MonoUpdatable
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(name);
Object.DontDestroyOnLoad((Object)(object)val);
InstantAbility val2 = val.AddComponent<InstantAbility>();
val.AddComponent<FixTransform>();
val.AddComponent<DummyAbility>();
MonoUpdatable val3 = (MonoUpdatable)(object)val.AddComponent<T>();
if ((Object)(object)val3 == (Object)null)
{
Object.Destroy((Object)(object)val);
throw new MissingReferenceException("Invalid type was fed to ConstructInstantAbility");
}
return (T)(object)val3;
}
public static T ConstructAbility<T>(string name, string namespaceName, string playerSpriteFileName) where T : MonoUpdatable
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(name);
Object.DontDestroyOnLoad((Object)(object)val);
Ability val2 = val.AddComponent<Ability>();
val.AddComponent<FixTransform>();
val.AddComponent<SpriteRenderer>();
Texture2D val3 = LoadImageFromResources(namespaceName, playerSpriteFileName);
Sprite sprite = Sprite.Create(val3, new Rect(0f, 0f, (float)((Texture)val3).width, (float)((Texture)val3).height), new Vector2(0.5f, 0.5f));
val.GetComponent<SpriteRenderer>().sprite = sprite;
((Renderer)val.GetComponent<SpriteRenderer>()).enabled = false;
val.AddComponent<PlayerBody>();
val.AddComponent<DPhysicsBox>();
val.AddComponent<PlayerCollision>();
val.AddComponent<DummyAbility>();
MonoUpdatable val4 = (MonoUpdatable)(object)val.AddComponent<T>();
if ((Object)(object)val4 == (Object)null)
{
Object.Destroy((Object)(object)val);
throw new MissingReferenceException("Invalid type was fed to ConstructAbility");
}
return (T)(object)val4;
}
public static T ConstructGun<T>(string name, string namespaceName, string playerSpriteFileName, string bulletFileName, Fix cooldown, float bulletSpeed, float bulletGravity, string shootSoundEffect, float scale) where T : MonoUpdatable
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(name);
Object.DontDestroyOnLoad((Object)(object)val);
Ability val2 = val.AddComponent<Ability>();
val.AddComponent<FixTransform>();
val.AddComponent<SpriteRenderer>();
Texture2D val3 = LoadImageFromResources(namespaceName, playerSpriteFileName);
Sprite sprite = Sprite.Create(val3, new Rect(0f, 0f, (float)((Texture)val3).width, (float)((Texture)val3).height), new Vector2(0.5f, 0.5f));
val.GetComponent<SpriteRenderer>().sprite = sprite;
((Renderer)val.GetComponent<SpriteRenderer>()).enabled = false;
val.AddComponent<PlayerBody>();
val.AddComponent<DPhysicsBox>();
val.GetComponent<DPhysicsBox>().Scale = (Fix)scale;
val.AddComponent<PlayerCollision>();
val.AddComponent<DummyAbility>();
MonoUpdatable val4 = (MonoUpdatable)(object)val.AddComponent<T>();
if ((Object)(object)val4 == (Object)null)
{
Object.Destroy((Object)(object)val);
throw new MissingReferenceException("Invalid type was fed to ConstructAbility");
}
GunAbility component = val.GetComponent<GunAbility>();
component.nameSpaceName = namespaceName;
component.bulletSprite = bulletFileName;
component.gunSprite = playerSpriteFileName;
component.SetCooldown(cooldown);
component.bulletSpeed = bulletSpeed;
component.bulletGravity = bulletGravity;
component.shootSoundEffect = shootSoundEffect;
return (T)(object)val4;
}
public static Texture2D LoadImage(string path)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
byte[] array = File.ReadAllBytes(path);
Texture2D val = new Texture2D(1, 1);
ImageConversion.LoadImage(val, array);
return val;
}
private static byte[] ReadFully(Stream input)
{
byte[] array = new byte[16384];
using MemoryStream memoryStream = new MemoryStream();
int count;
while ((count = input.Read(array, 0, array.Length)) > 0)
{
memoryStream.Write(array, 0, count);
}
return memoryStream.ToArray();
}
public static Texture2D LoadImageFromResources(string namespaceName, string fileName)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
byte[] array = ReadFully(GetResourceStream(namespaceName, fileName));
Texture2D val = new Texture2D(1, 1);
ImageConversion.LoadImage(val, array);
return val;
}
public static void RegisterNamedSprites(NamedSprite namedSprite, bool IsOffensiveAbility)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_0215: Unknown result type (might be due to invalid IL or missing references)
if (CustomAbilitySpritesWithBackroundList.sprites == null)
{
CustomAbilitySpritesWithBackroundList.sprites = new List<NamedSprite>();
}
if (CustomAbilitySpritesWithoutBackroundList.sprites == null)
{
CustomAbilitySpritesWithoutBackroundList.sprites = new List<NamedSprite>();
}
if (Sprites.Any((NamedSprite sprite) => sprite.name == namedSprite.name) && CustomAbilitySpritesWithBackroundList.sprites == null)
{
CustomAbilitySpritesWithBackroundList.sprites = new List<NamedSprite>();
}
using (List<NamedSprite>.Enumerator enumerator = Sprites.GetEnumerator())
{
if (enumerator.MoveNext())
{
NamedSprite current = enumerator.Current;
throw new Exception("Error: Ability with the name " + namedSprite.name + " already exists, not creating ability!");
}
}
((Object)namedSprite.associatedGameObject).name = namedSprite.name;
CustomAbilityTexstures.Add(namedSprite.sprite.texture);
List<NamedSprite> list = new List<NamedSprite>();
NamedSprite item = default(NamedSprite);
foreach (Texture2D backroundSprite in Plugin.BackroundSprites)
{
Texture2D val = OverlayBackround(namedSprite.sprite.texture, backroundSprite);
Sprite val2 = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
((NamedSprite)(ref item))..ctor(namedSprite.name, val2, namedSprite.associatedGameObject, IsOffensiveAbility);
list.Add(item);
CustomAbilitySpritesWithBackroundList.sprites.Add(item);
CustomAbilitySpritesWithoutBackroundList.sprites.Add(namedSprite);
}
CustomAbilitySpritesWithBackrounds.Add(namedSprite, list);
Sprites.Add(namedSprite);
}
public static Texture2D OverlayBackround(Texture2D ability, Texture2D backround)
{
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
//IL_0220: Unknown result type (might be due to invalid IL or missing references)
//IL_0222: Unknown result type (might be due to invalid IL or missing references)
//IL_0208: Unknown result type (might be due to invalid IL or missing references)
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
//IL_020c: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
Color32[,] array = Texture2DTo2DArray(ability);
Color32[,] array2 = Texture2DTo2DArray(backround);
Vector2Int val = default(Vector2Int);
((Vector2Int)(ref val))..ctor(Math.Max(((Texture)ability).width, ((Texture)backround).width), Math.Max(((Texture)ability).height, ((Texture)backround).height));
Vector2Int val2 = default(Vector2Int);
((Vector2Int)(ref val2))..ctor(((Vector2Int)(ref val)).x / 2, ((Vector2Int)(ref val)).y / 2);
Vector2Int val3 = default(Vector2Int);
((Vector2Int)(ref val3))..ctor(((Vector2Int)(ref val2)).x - ((Texture)ability).width / 2, ((Vector2Int)(ref val2)).y - ((Texture)ability).height / 2);
Vector2Int val4 = default(Vector2Int);
((Vector2Int)(ref val4))..ctor(((Vector2Int)(ref val2)).x - ((Texture)backround).width / 2, ((Vector2Int)(ref val2)).y - ((Texture)backround).height / 2);
Color32[,] array3 = new Color32[((Vector2Int)(ref val)).x, ((Vector2Int)(ref val)).y];
Color32[,] array4 = new Color32[((Vector2Int)(ref val)).x, ((Vector2Int)(ref val)).y];
Color32[,] array5 = new Color32[((Vector2Int)(ref val)).x, ((Vector2Int)(ref val)).y];
for (int i = 0; i < ((Texture)ability).width; i++)
{
for (int j = 0; j < ((Texture)ability).height; j++)
{
array4[i + ((Vector2Int)(ref val3)).x, j + ((Vector2Int)(ref val3)).y] = array[i, j];
}
}
for (int k = 0; k < ((Texture)backround).width; k++)
{
for (int l = 0; l < ((Texture)backround).height; l++)
{
array5[k + ((Vector2Int)(ref val4)).x, l + ((Vector2Int)(ref val4)).y] = array2[k, l];
}
}
for (int m = 0; m < ((Vector2Int)(ref val)).x; m++)
{
for (int n = 0; n < ((Vector2Int)(ref val)).y; n++)
{
Color32 val5 = array4[m, n];
Color32 val6 = array5[m, n];
if (val5.a >= 160)
{
array3[m, n] = val5;
}
else if (val6.a > 50)
{
array3[m, n] = MixColor32(val6, val5);
}
else
{
array3[m, n] = val6;
}
}
}
return TwoArrayToTexture2D(array3, ((Vector2Int)(ref val)).x, ((Vector2Int)(ref val)).y);
}
private static Color32 MixColor32(Color32 background, Color32 overlay)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
float num = (float)(int)background.a / 255f;
float num2 = (float)(int)overlay.a / 255f;
float num3 = num + num2 * (1f - num);
byte b = (byte)Mathf.Clamp(num3 * 255f, 0f, 255f);
byte b2 = (byte)(((float)(int)overlay.r * num2 + (float)(int)background.r * num * (1f - num2)) / num3);
byte b3 = (byte)(((float)(int)overlay.g * num2 + (float)(int)background.g * num * (1f - num2)) / num3);
byte b4 = (byte)(((float)(int)overlay.b * num2 + (float)(int)background.b * num * (1f - num2)) / num3);
return new Color32(b2, b3, b4, b);
}
private static Color32[,] Texture2DTo2DArray(Texture2D texture)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
Color32[] pixels = texture.GetPixels32();
Color32[,] array = new Color32[((Texture)texture).width, ((Texture)texture).height];
for (int i = 0; i < ((Texture)texture).width; i++)
{
for (int j = 0; j < ((Texture)texture).height; j++)
{
array[i, j] = pixels[i + j * ((Texture)texture).width];
}
}
return array;
}
private static Texture2D TwoArrayToTexture2D(Color32[,] ColorData2D, int width, int height)
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Expected O, but got Unknown
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Color32[] array = (Color32[])(object)new Color32[width * height];
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)
{
array[i + j * width] = ColorData2D[i, j];
}
}
Texture2D val = new Texture2D(width, height, (TextureFormat)5, false);
val.SetPixels32(array);
val.Apply();
return val;
}
}
internal class Scroller
{
[HarmonyPatch(typeof(AbilityGrid), "Awake")]
public static class AbilityGridPatch
{
public static void Postfix(AbilityGrid __instance)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Expected O, but got Unknown
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("viewport_mask");
val.AddComponent<RectTransform>();
Transform transform = ((Component)__instance).gameObject.transform;
val.transform.SetParent(transform, false);
Transform val2 = transform.Find("border");
((Component)transform.Find("selectionCircle")).gameObject.SetActive(false);
if (!((Object)(object)transform.Find("scroller_content") == (Object)null))
{
return;
}
RectTransform component = ((Component)val2).GetComponent<RectTransform>();
RectTransform component2 = val.GetComponent<RectTransform>();
component2.sizeDelta = component.sizeDelta;
component2.anchorMin = component.anchorMin;
component2.anchorMax = component.anchorMax;
component2.pivot = component.pivot;
GameObject val3 = new GameObject("scroller_content");
RectMask2D val4 = val.gameObject.AddComponent<RectMask2D>();
val4.rectTransform.sizeDelta = new Vector2(component.sizeDelta.x * 2f, component.sizeDelta.y - 110f);
val4.rectTransform.anchorMin = component.anchorMin;
val4.rectTransform.anchorMax = component.anchorMax;
val4.rectTransform.pivot = component.pivot;
Vector2 val5 = default(Vector2);
((Vector2)(ref val5))..ctor(0f, -120f);
RectTransform rectTransform = val4.rectTransform;
rectTransform.anchoredPosition += val5;
RectTransform content = val3.AddComponent<RectTransform>();
ScrollRect val6 = val3.AddComponent<ScrollRect>();
val3.transform.SetParent(val.transform, false);
IEnumerable<GameObject> enumerable = from child in ((Component)transform).GetComponentsInChildren<Transform>()
where ((Object)((Component)child).gameObject).name == "AbilityGridEntry(Clone)"
select ((Component)child).gameObject;
foreach (GameObject item in enumerable)
{
item.transform.SetParent(val3.transform, false);
}
val3.SetActive(true);
val6.content = content;
val6.viewport = ((Component)transform).GetComponent<RectTransform>();
val6.scrollSensitivity = -5f;
val6.horizontal = false;
val6.movementType = (MovementType)1;
val6.elasticity = 0.5f;
}
}
}
public class GunAbility : MonoUpdatable, IAbilityComponent
{
public Ability ab;
private Player player;
private FixTransform playerTransform;
private PlayerBody body;
private PlayerPhysics playerPhysics;
private SpriteRenderer spriteRenderer;
private bool hasFired = true;
private bool releasedButton;
private Vec2 inputVector;
private Vec2 actualInputVector;
private Fix FirePointOffsetX = (Fix)3f;
private Fix FirePointOffSetY = -(Fix)3f;
private RingBuffer<BoplBody> Bullets;
private BoplBody Bullet;
public string bulletSprite;
public string nameSpaceName;
public string gunSprite;
public float bulletSpeed;
public float bulletGravity;
public string shootSoundEffect;
public void Awake()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
Updater.RegisterUpdatable((MonoUpdatable)(object)this);
ab = ((Component)this).GetComponent<Ability>();
spriteRenderer = ((Component)this).GetComponent<SpriteRenderer>();
playerPhysics = ((Component)this).GetComponent<PlayerPhysics>();
body = ((Component)this).GetComponent<PlayerBody>();
player = PlayerHandler.Get().GetPlayer(ab.GetPlayerInfo().playerId);
Bullets = new RingBuffer<BoplBody>(120, true);
}
public void Update()
{
}
public void SetCooldown(Fix cooldown)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
ab.Cooldown = cooldown;
}
public override void Init()
{
}
private void OldUpdate(Fix simDeltaTime)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
if (player != null)
{
Vec2 val = player.AimVector();
if (Vec2.Magnitude(val) > (Fix)0.4 && !releasedButton && !hasFired)
{
Vec2 val2 = default(Vec2);
((Vec2)(ref val2))..ctor((Fix)1L / val.x, -(Fix)1L / val.y);
inputVector = Vec2.Normalized(val2);
}
Vec2 val3 = player.AimVector();
if (Vec2.Magnitude(val) > (Fix)0.4 && !releasedButton && !hasFired)
{
actualInputVector = Vec2.Normalized(val3);
}
if (!player.AbilityButtonIsDown(ab.GetPlayerInfo().AbilityButtonUsedIndex012) && !hasFired)
{
Fire();
releasedButton = true;
}
}
}
public override void UpdateSim(Fix SimDeltaTime)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
//IL_01db: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_0273: Unknown result type (might be due to invalid IL or missing references)
//IL_03f7: Unknown result type (might be due to invalid IL or missing references)
//IL_03fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0404: Unknown result type (might be due to invalid IL or missing references)
//IL_0409: Unknown result type (might be due to invalid IL or missing references)
//IL_0411: Unknown result type (might be due to invalid IL or missing references)
//IL_0413: Unknown result type (might be due to invalid IL or missing references)
//IL_0420: Unknown result type (might be due to invalid IL or missing references)
//IL_0425: Unknown result type (might be due to invalid IL or missing references)
//IL_042d: Unknown result type (might be due to invalid IL or missing references)
//IL_042f: Unknown result type (might be due to invalid IL or missing references)
//IL_0436: Unknown result type (might be due to invalid IL or missing references)
//IL_043b: Unknown result type (might be due to invalid IL or missing references)
//IL_0440: Unknown result type (might be due to invalid IL or missing references)
//IL_0391: Unknown result type (might be due to invalid IL or missing references)
//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
//IL_03a7: Unknown result type (might be due to invalid IL or missing references)
//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
//IL_044c: Unknown result type (might be due to invalid IL or missing references)
//IL_0451: Unknown result type (might be due to invalid IL or missing references)
//IL_045c: Unknown result type (might be due to invalid IL or missing references)
//IL_03ce: Unknown result type (might be due to invalid IL or missing references)
//IL_03d3: Unknown result type (might be due to invalid IL or missing references)
//IL_03dd: Unknown result type (might be due to invalid IL or missing references)
//IL_03e2: Unknown result type (might be due to invalid IL or missing references)
//IL_03e7: Unknown result type (might be due to invalid IL or missing references)
//IL_0479: Unknown result type (might be due to invalid IL or missing references)
//IL_047e: Unknown result type (might be due to invalid IL or missing references)
//IL_0489: Unknown result type (might be due to invalid IL or missing references)
//IL_048e: Unknown result type (might be due to invalid IL or missing references)
//IL_0493: Unknown result type (might be due to invalid IL or missing references)
//IL_0290: Unknown result type (might be due to invalid IL or missing references)
//IL_029c: Unknown result type (might be due to invalid IL or missing references)
//IL_02b7: Unknown result type (might be due to invalid IL or missing references)
//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
//IL_02db: Unknown result type (might be due to invalid IL or missing references)
//IL_02f4: Unknown result type (might be due to invalid IL or missing references)
//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0306: Unknown result type (might be due to invalid IL or missing references)
//IL_030b: Unknown result type (might be due to invalid IL or missing references)
//IL_0318: Unknown result type (might be due to invalid IL or missing references)
//IL_031d: Unknown result type (might be due to invalid IL or missing references)
//IL_034e: Unknown result type (might be due to invalid IL or missing references)
//IL_0353: Unknown result type (might be due to invalid IL or missing references)
//IL_0360: Unknown result type (might be due to invalid IL or missing references)
//IL_0365: Unknown result type (might be due to invalid IL or missing references)
//IL_0370: Unknown result type (might be due to invalid IL or missing references)
//IL_04b1: Unknown result type (might be due to invalid IL or missing references)
//IL_04b6: Unknown result type (might be due to invalid IL or missing references)
OldUpdate(SimDeltaTime);
_ = inputVector;
if (!hasFired)
{
float num = (float)(Math.Atan2((float)inputVector.y, (float)inputVector.x) / (Math.PI * 2.0));
body.rotation = (Fix)num;
float num2 = num;
num2 *= 360f;
if (num2 > 0f && num2 < 90f)
{
spriteRenderer.flipX = false;
spriteRenderer.flipY = false;
}
if (num2 > 90f && num2 < 180f)
{
spriteRenderer.flipX = true;
spriteRenderer.flipY = false;
}
if (num2 > -180f && num2 < -90f)
{
spriteRenderer.flipX = false;
spriteRenderer.flipY = true;
}
if (num2 > -90f && num2 < 0f)
{
spriteRenderer.flipX = true;
spriteRenderer.flipY = true;
}
}
if ((Object)(object)playerPhysics == (Object)null)
{
return;
}
if (SceneBounds.WaterHeight > body.position.y - (Fix)0.2f)
{
AbilityExitInfo info = default(AbilityExitInfo);
info.position = body.position;
info.selfImposedVelocity = body.selfImposedVelocity;
ExitAbility(info);
}
if (playerPhysics.IsGrounded() && (Vec2.SqrMagnitude(body.selfImposedVelocity) > (Fix)1E-06f || (Object)(object)playerPhysics.getAttachedGround() == (Object)null || !((Behaviour)playerPhysics.getAttachedGround()).isActiveAndEnabled))
{
playerPhysics.gravity_modifier = (Fix)0f;
playerPhysics.UnGround(false, true);
}
if (!playerPhysics.IsGrounded())
{
playerPhysics.AddGravityFactor();
if (playerPhysics.VelocityBasedRaycasts(true, SimDeltaTime) && hasFired)
{
AbilityExitInfo val = default(AbilityExitInfo);
body.rotation = Fix.Zero;
val.justlanded = true;
val.groundedSpeed = playerPhysics.groundedSpeed;
val.isGrounded = playerPhysics.IsGrounded();
val.isFacingRight = inputVector.x >= 0L;
val.position = body.position;
val.selfImposedVelocity = body.selfImposedVelocity;
val.externalVelocity = body.externalVelocity;
val.currentlyAttachedGround = playerPhysics.getAttachedGround();
val.lastSprite = spriteRenderer.sprite;
val.groundedLocalPosition = playerPhysics.LocalPlatformPos;
val.radius = playerPhysics.radius;
((AbilityMonoBehaviour)ab).ExitAbility(val);
}
}
if (!hasFired)
{
body.up = inputVector;
if (Vec2.Magnitude(body.selfImposedVelocity) > (Fix)9f)
{
body.selfImposedVelocity = Vec2.Normalized(body.selfImposedVelocity) * (Fix)9f;
}
}
else
{
Vec2 selfImposedVelocity = body.selfImposedVelocity;
Fix val2 = player.HorizontalAxis();
playerPhysics.AirealMovement(val2, SimDeltaTime);
Vec2 selfImposedVelocity2 = body.selfImposedVelocity;
body.selfImposedVelocity = Vec2.Lerp(selfImposedVelocity, selfImposedVelocity2, (Fix)0.5f);
}
if (Vec2.Magnitude(body.selfImposedVelocity) > playerPhysics.Speed)
{
body.selfImposedVelocity = Vec2.Normalized(body.selfImposedVelocity) * playerPhysics.Speed;
}
if (playerPhysics.IsGrounded())
{
playerPhysics.gravity_modifier = Fix.Zero;
playerPhysics.UnGround(false, false);
playerPhysics.DropPlatformTest();
}
}
public void OnEnterAbility()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
((Renderer)spriteRenderer).material = ab.GetPlayerInfo().playerMaterial;
((Renderer)spriteRenderer).enabled = true;
spriteRenderer.flipX = false;
spriteRenderer.flipY = false;
body.position = ab.GetPlayerInfo().position;
body.rotation = (Fix)0L;
playerPhysics.SyncPhysicsTo(ab.GetPlayerInfo());
player = PlayerHandler.Get().GetPlayer(ab.GetPlayerInfo().playerId);
releasedButton = false;
hasFired = false;
inputVector = ab.GetPlayerInfo().upVector;
body.rotation = Fix.Zero;
playerPhysics.gravity_modifier = Fix.One;
playerPhysics.UnGround(false, true);
}
public void Fire()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_019a: Unknown result type (might be due to invalid IL or missing references)
//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_021a: Unknown result type (might be due to invalid IL or missing references)
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_0251: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Unknown result type (might be due to invalid IL or missing references)
//IL_0269: Unknown result type (might be due to invalid IL or missing references)
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
//IL_0290: Unknown result type (might be due to invalid IL or missing references)
//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
if (shootSoundEffect != "")
{
AudioManager.Get().Play(shootSoundEffect);
}
AbilityExitInfo val = default(AbilityExitInfo);
val.position = body.position;
val.selfImposedVelocity = body.selfImposedVelocity;
float num = (float)(Math.Atan2((float)inputVector.y, (float)inputVector.x) / (Math.PI * 2.0));
body.rotation = (Fix)num;
float num2 = num;
num2 *= 360f;
Vec2 val2 = CurrentFirePoint();
BoplBody val3 = FixTransform.InstantiateFixed<BoplBody>(Plugin.Arrow, CurrentFirePoint(), body.rotation);
((Object)((Component)val3).gameObject).name = "bullet-api";
((Component)val3).GetComponent<Arrow>().StickTo = default(LayerMask);
Bullets.Add(val3);
Texture2D val4 = Api.LoadImageFromResources(nameSpaceName, bulletSprite);
Sprite sprite = Sprite.Create(val4, new Rect(0f, 0f, (float)((Texture)val4).width, (float)((Texture)val4).height), new Vector2(0.5f, 0.5f));
((Component)val3).GetComponent<SpriteRenderer>().sprite = sprite;
((Renderer)((Component)val3).GetComponent<SpriteRenderer>()).material = ab.GetPlayerInfo().playerMaterial;
val3.Scale = (Fix)0.3f * body.fixtrans.Scale;
Fix val5 = Fix.One + (body.fixtrans.Scale - Fix.One) / (Fix)2L;
((Component)val3).GetComponent<IPlayerIdHolder>().SetPlayerId(ab.GetPlayerInfo().playerId);
inputVector = Vec2.Normalized(inputVector);
((Renderer)((Component)val3).GetComponent<SpriteRenderer>()).material = ab.GetPlayerInfo().playerMaterial;
val3.StartVelocity = actualInputVector * (Fix)bulletSpeed * Fix.One * val5;
((Component)val3).GetComponent<Projectile>().DelayedEnableHurtOwner((Fix)0.03f);
val3.gravityScale = (Fix)bulletGravity;
hasFired = true;
val3.rotation = body.rotation;
val3.up = body.up;
val3.right = body.right;
((AbilityMonoBehaviour)ab).ExitAbility(val);
}
public void ExitAbility(AbilityExitInfo info)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
((Behaviour)this).enabled = false;
playerPhysics.gravity_modifier = Fix.One;
spriteRenderer.flipX = false;
spriteRenderer.flipY = false;
((AbilityMonoBehaviour)ab).ExitAbility(info);
}
public Vec2 CurrentFirePoint()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
return body.position + FirePointOffSetY * Vec2.Normalized(player.AimVector()) * body.fixtrans.Scale + FirePointOffsetX * Vec2.Normalized(player.AimVector()) * body.fixtrans.Scale * (Fix)1.5f;
}
public void OnScaleChanged(Fix scaleMultiplier)
{
throw new NotImplementedException();
}
}
}
namespace AbilityApi.Internal
{
[BepInPlugin("com.AbilityAPITeam.AbilityAPI", "Ability API", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public struct CircleEntry
{
public Sprite sprite;
public Vector4 center;
}
[HarmonyPatch(typeof(AbilityReadyIndicator), "SetSprite")]
public static class SpriteCirclePatch
{
public static void Postfix(AbilityReadyIndicator __instance, ref Sprite sprite, ref SpriteRenderer ___spriteRen)
{
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
if (Api.CustomAbilityTexstures.Contains(sprite.texture))
{
((Renderer)__instance.GetSpriteRen()).material.SetVector("_CircleExtents", new Vector4(0f, 0f, 0f, 0f));
}
else
{
((Renderer)__instance.GetSpriteRen()).material.SetVector("_CircleExtents", defaultExtents);
}
}
}
[HarmonyPatch(typeof(AbilityGrid), "Awake")]
public static class AbilityGridPatch
{
public static void Postfix(AbilityGrid __instance)
{
Api.abilityGrid = __instance;
if (__instance.abilityIcons.sprites.Count == defaultAbilityCount)
{
Debug.Log((object)"adding");
__instance.abilityIcons.sprites.AddRange(Api.Sprites);
}
}
}
[HarmonyPatch(typeof(AchievementHandler), "Awake")]
public static class AchievementHandlerPatch
{
public static void Postfix(AchievementHandler __instance)
{
if (__instance.abilityIcons.sprites.Count == defaultAbilityCount)
{
__instance.abilityIcons.sprites.AddRange(Api.Sprites);
}
}
}
[HarmonyPatch(typeof(CharacterStatsList), "TryStartNextLevel_online")]
public static class CharacterStatsListPatch
{
public static void Prefix(CharacterStatsList __instance)
{
if (__instance.abilityIcons.sprites.Count == defaultAbilityCount)
{
__instance.abilityIcons.sprites.AddRange(Api.Sprites);
}
}
}
[HarmonyPatch(typeof(DynamicAbilityPickup), "Awake")]
public static class DynamicAbilityPickupPatch
{
public static void Postfix(DynamicAbilityPickup __instance)
{
if (__instance.abilityIcons.sprites.Count == defaultAbilityCount)
{
__instance.abilityIcons.sprites.AddRange(Api.Sprites);
}
}
}
[HarmonyPatch(typeof(MidGameAbilitySelect), "Awake")]
public static class MidGameAbilitySelectPatch
{
public static void Postfix(MidGameAbilitySelect __instance, ref NamedSpriteList ___localAbilityIcons)
{
if (__instance.AbilityIcons.sprites.Count == defaultAbilityCount)
{
__instance.AbilityIcons.sprites.AddRange(Api.Sprites);
___localAbilityIcons.sprites.AddRange(Api.Sprites);
}
}
}
[HarmonyPatch(typeof(RandomAbility), "Awake")]
public static class RandomAbilityPatch
{
public static void Postfix(RandomAbility __instance)
{
if (__instance.abilityIcons.sprites.Count == defaultAbilityCount)
{
__instance.abilityIcons.sprites.AddRange(Api.Sprites);
}
}
}
[HarmonyPatch(typeof(SelectAbility), "Awake")]
public static class SelectAbilityPatch
{
public static void Postfix(SelectAbility __instance)
{
if (__instance.abilityIcons.sprites.Count == defaultAbilityCount)
{
__instance.abilityIcons.sprites.AddRange(Api.Sprites);
}
}
}
[HarmonyPatch(typeof(SlimeController), "Awake")]
public static class SlimeControllerAwakePatch
{
public static void Postfix(SlimeController __instance)
{
if (__instance.abilityIconsFull.sprites.Count == defaultAbilityCount)
{
__instance.abilityIconsFull.sprites.AddRange(Api.Sprites);
}
}
}
[HarmonyPatch(typeof(SlimeController), "AddAdditionalAbility")]
public class AddMoreAbilityPatch
{
public static bool Prefix(SlimeController __instance, Fix[] ___abilityCooldownTimers, AbilityMonoBehaviour ability, PlayerCollision ___playerCollision, Sprite indicatorSprite, GameObject abilityPrefab)
{
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_033d: Unknown result type (might be due to invalid IL or missing references)
//IL_03e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0423: Unknown result type (might be due to invalid IL or missing references)
//IL_0428: Unknown result type (might be due to invalid IL or missing references)
//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
//IL_025c: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"Added Additional");
NamedSpriteList abilityIcons = SteamManager.instance.abilityIcons;
Player player = PlayerHandler.Get().GetPlayer(__instance.playerNumber);
if (__instance.abilities.Count == 3)
{
__instance.abilities[2] = ability;
PlayerHandler.Get().GetPlayer(__instance.playerNumber).CurrentAbilities[2] = abilityPrefab;
if (Object.op_Implicit((Object)(object)((Component)ability).GetComponentInParent<DummyAbility>()))
{
Texture2D val = Api.OverlayBackround(indicatorSprite.texture, BackroundSprites[player.Team]);
Sprite val2 = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
__instance.AbilityReadyIndicators[2].SetSprite(val2, true);
Debug.Log((object)"custom");
}
else
{
__instance.AbilityReadyIndicators[2].SetSprite(indicatorSprite, true);
}
__instance.AbilityReadyIndicators[2].ResetAnimation();
___abilityCooldownTimers[2] = (Fix)100000L;
}
else if (__instance.abilities.Count > 0 && (Object)(object)__instance.AbilityReadyIndicators[0] != (Object)null)
{
__instance.abilities.Add(ability);
PlayerHandler.Get().GetPlayer(__instance.playerNumber).CurrentAbilities.Add(abilityPrefab);
int num = __instance.abilities.Count - 1;
if (num >= __instance.AbilityReadyIndicators.Length || (Object)(object)__instance.AbilityReadyIndicators[num] == (Object)null)
{
GameObject val3 = ___playerCollision.reviveEffectPrefab.AbilityReadyIndicators[num];
AbilityReadyIndicator[] array = (AbilityReadyIndicator[])(object)new AbilityReadyIndicator[__instance.abilities.Count];
for (int i = 0; i < num; i++)
{
array[i] = __instance.AbilityReadyIndicators[i];
}
__instance.AbilityReadyIndicators = array;
__instance.AbilityReadyIndicators[num] = Object.Instantiate<GameObject>(val3).GetComponent<AbilityReadyIndicator>();
__instance.AbilityReadyIndicators[num].SetSprite(indicatorSprite, true);
__instance.AbilityReadyIndicators[num].Init();
__instance.AbilityReadyIndicators[num].SetColor(___playerCollision.reviveEffectPrefab.teamColors.teamColors[player.Team].fill);
((Component)__instance.AbilityReadyIndicators[num]).GetComponent<FollowTransform>().Leader = ((Component)__instance).transform;
}
__instance.AbilityReadyIndicators[num].SetSprite(indicatorSprite, true);
__instance.AbilityReadyIndicators[num].ResetAnimation();
___abilityCooldownTimers[num] = (Fix)100000L;
for (int j = 0; j < __instance.abilities.Count; j++)
{
if ((Object)(object)__instance.abilities[j] == (Object)null || ((MonoUpdatable)__instance.abilities[j]).IsDestroyed)
{
return false;
}
((Component)__instance.AbilityReadyIndicators[j]).gameObject.SetActive(true);
__instance.AbilityReadyIndicators[j].InstantlySyncTransform();
}
}
else
{
GameObject val4 = FixTransform.InstantiateFixed(abilityPrefab, Vec2.zero);
val4.gameObject.SetActive(false);
__instance.abilities = new List<AbilityMonoBehaviour>();
__instance.abilities.Add(val4.GetComponent<AbilityMonoBehaviour>());
AbilityReadyIndicator[] array2 = (AbilityReadyIndicator[])(object)new AbilityReadyIndicator[1];
GameObject val5 = ___playerCollision.reviveEffectPrefab.AbilityReadyIndicators[0];
Player player2 = PlayerHandler.Get().GetPlayer(__instance.playerNumber);
array2[0] = Object.Instantiate<GameObject>(val5).GetComponent<AbilityReadyIndicator>();
array2[0].SetSprite(indicatorSprite, true);
array2[0].Init();
array2[0].SetColor(___playerCollision.reviveEffectPrefab.teamColors.teamColors[player2.Team].fill);
((Component)array2[0]).GetComponent<FollowTransform>().Leader = ((Component)__instance).transform;
((Component)array2[0]).gameObject.SetActive(true);
array2[0].InstantlySyncTransform();
___abilityCooldownTimers[0] = (Fix)100L;
__instance.AbilityReadyIndicators = array2;
}
AudioManager.Get().Play("abilityPickup");
return false;
}
}
[HarmonyPatch(typeof(SlimeController), "DropAbilities")]
public static class SlimeControllerDropAbilitiesPatch
{
public static bool Prefix(SlimeController __instance, ref DynamicAbilityPickup ___abilityPickupPrefab)
{
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
if (!GameSession.IsInitialized() || GameSessionHandler.HasGameEnded() || __instance.abilities.Count <= 0)
{
return false;
}
NamedSpriteList abilityIcons = SteamManager.instance.abilityIcons;
PlayerHandler.Get().GetPlayer(__instance.playerNumber);
for (int i = 0; i < __instance.AbilityReadyIndicators.Length; i++)
{
if ((Object)(object)__instance.AbilityReadyIndicators[i] != (Object)null)
{
__instance.AbilityReadyIndicators[i].InstantlySyncTransform();
}
}
int num = Settings.Get().NumberOfAbilities - 1;
while (num >= 0 && (num >= __instance.AbilityReadyIndicators.Length || (Object)(object)__instance.AbilityReadyIndicators[num] == (Object)null))
{
num--;
}
if (num < 0)
{
return false;
}
if (!hasDied)
{
Vec2 val = Vec2.NormalizedSafe(Vec2.up + new Vec2(Updater.RandomFix((Fix)(-0.3f), (Fix)0.3f), (Fix)0L));
DynamicAbilityPickup val2 = FixTransform.InstantiateFixed<DynamicAbilityPickup>(___abilityPickupPrefab, __instance.body.position);
Sprite val3 = __instance.AbilityReadyIndicators[num].GetPrimarySprite();
NamedSprite val4 = default(NamedSprite);
if (__instance.abilityIconsFull.IndexOf(val3) != -1)
{
val4 = __instance.abilityIconsFull.sprites[__instance.abilityIconsFull.IndexOf(val3)];
Debug.Log((object)"droping normal ability");
}
else
{
Debug.Log((object)"Dropping custom ability");
val4 = Api.CustomAbilitySpritesWithBackroundList.sprites[Api.CustomAbilitySpritesWithBackroundList.IndexOf(val3)];
val3 = Api.CustomAbilitySpritesWithoutBackroundList.sprites[Api.CustomAbilitySpritesWithBackroundList.IndexOf(val3)].sprite;
}
if ((Object)(object)val4.associatedGameObject == (Object)null)
{
val4 = __instance.abilityIconsDemo.sprites[__instance.abilityIconsDemo.IndexOf(val3)];
}
val2.InitPickup(val4.associatedGameObject, val3, val);
}
if (hasDied)
{
hasDied = false;
}
else
{
hasDied = true;
}
return false;
}
}
[HarmonyPatch(typeof(PlayerCollision), "SpawnClone")]
public static class PlayerCollisionPatch
{
public static bool Prefix()
{
return false;
}
public static void Postfix(PlayerCollision __instance, Player player, SlimeController slimeContToRevive, Vec2 targetPosition, ref SlimeController __result)
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
if (player.playersAndClonesStillAlive < Constants.MaxClones + 1)
{
int playersAndClonesStillAlive = player.playersAndClonesStillAlive;
if (!player.stillAliveThisRound)
{
return;
}
player.playersAndClonesStillAlive = playersAndClonesStillAlive + 1;
SlimeController val = FixTransform.InstantiateFixed<SlimeController>(__instance.reviveEffectPrefab.emptyPlayerPrefab, targetPosition);
val.playerNumber = player.Id;
val.GetPlayerSprite().sprite = null;
((Renderer)val.GetPlayerSprite()).material = player.Color;
List<AbilityMonoBehaviour> list = new List<AbilityMonoBehaviour>();
for (int i = 0; i < slimeContToRevive.abilities.Count; i++)
{
int num = slimeContToRevive.abilityIcons.IndexOf(slimeContToRevive.AbilityReadyIndicators[i].GetPrimarySprite());
GameObject val2;
if (num != -1)
{
val2 = FixTransform.InstantiateFixed(slimeContToRevive.abilityIcons.sprites[num].associatedGameObject, Vec2.zero);
}
else
{
int index = Api.CustomAbilitySpritesWithBackroundList.IndexOf(slimeContToRevive.AbilityReadyIndicators[i].GetPrimarySprite());
val2 = FixTransform.InstantiateFixed(Api.CustomAbilitySpritesWithBackroundList.sprites[index].associatedGameObject, Vec2.zero);
}
val2.gameObject.SetActive(false);
list.Add(val2.GetComponent<AbilityMonoBehaviour>());
}
val.abilities = list;
AbilityReadyIndicator[] array = (AbilityReadyIndicator[])(object)new AbilityReadyIndicator[3];
for (int j = 0; j < slimeContToRevive.AbilityReadyIndicators.Length; j++)
{
if (!((Object)(object)slimeContToRevive.AbilityReadyIndicators[j] == (Object)null))
{
array[j] = Object.Instantiate<GameObject>(__instance.reviveEffectPrefab.AbilityReadyIndicators[j]).GetComponent<AbilityReadyIndicator>();
array[j].SetSprite(slimeContToRevive.AbilityReadyIndicators[j].GetPrimarySprite(), true);
array[j].Init();
array[j].SetColor(__instance.reviveEffectPrefab.teamColors.teamColors[player.Team].fill);
((Component)array[j]).GetComponent<FollowTransform>().Leader = ((Component)val).transform;
((Component)array[j]).gameObject.SetActive(false);
}
}
val.AbilityReadyIndicators = array;
val.PrepareToRevive(targetPosition);
__result = val;
}
else
{
__result = null;
}
}
}
[HarmonyPatch(typeof(GameSessionHandler), "SpawnPlayers")]
public static class SpawnPlayerPatch
{
public static void Prefix()
{
hasDied = false;
}
}
[HarmonyPatch(typeof(PlayerCollision), "killPlayer")]
public static class PlayerCollisionPatchOnKill
{
public static void Prefix(PlayerCollision __instance, IPlayerIdHolder ___playerIdHolder)
{
Player player = PlayerHandler.Get().GetPlayer(___playerIdHolder.GetPlayerId());
if (player.playersAndClonesStillAlive > 1)
{
player.playersAndClonesStillAlive -= 1;
}
}
}
[HarmonyPatch(typeof(SteamManager), "Awake")]
public static class SteamManagerPatch
{
public static void Postfix(SteamManager __instance, ref NamedSpriteList ___abilityIconsFull)
{
if (___abilityIconsFull.sprites.Count == defaultAbilityCount)
{
___abilityIconsFull.sprites.AddRange(Api.Sprites);
}
}
}
[HarmonyPatch(typeof(CharacterSelectHandler_online), "InitPlayer")]
public static class CharacterSelectHandler_onlinePatch
{
public static Player playerToReturn;
public static bool Prefix(int id, byte color, byte team, byte ability1, byte ability2, byte ability3, int nrOfAbilities, PlayerColors playerColors)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_0279: Unknown result type (might be due to invalid IL or missing references)
//IL_0297: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_0257: Unknown result type (might be due to invalid IL or missing references)
NamedSpriteList abilityIcons = SteamManager.instance.abilityIcons;
Player val = new Player
{
Id = id,
Color = playerColors.playerColors[color].playerMaterial,
Team = team
};
Debug.Log((object)$"Team is {team}");
if (nrOfAbilities > 0)
{
if (Api.CustomAbilitySpritesWithBackrounds.ContainsKey(abilityIcons.sprites[ability1]))
{
val.Abilities.Add(Api.CustomAbilitySpritesWithBackrounds[abilityIcons.sprites[ability1]][team].associatedGameObject);
val.AbilityIcons.Add(Api.CustomAbilitySpritesWithBackrounds[abilityIcons.sprites[ability1]][team].sprite);
}
else
{
val.Abilities.Add(abilityIcons.sprites[ability1].associatedGameObject);
val.AbilityIcons.Add(abilityIcons.sprites[ability1].sprite);
}
}
if (nrOfAbilities > 1)
{
if (Api.CustomAbilitySpritesWithBackrounds.ContainsKey(abilityIcons.sprites[ability2]))
{
val.Abilities.Add(Api.CustomAbilitySpritesWithBackrounds[abilityIcons.sprites[ability2]][team].associatedGameObject);
val.AbilityIcons.Add(Api.CustomAbilitySpritesWithBackrounds[abilityIcons.sprites[ability2]][team].sprite);
}
else
{
val.Abilities.Add(abilityIcons.sprites[ability2].associatedGameObject);
val.AbilityIcons.Add(abilityIcons.sprites[ability2].sprite);
}
}
if (nrOfAbilities > 2)
{
if (Api.CustomAbilitySpritesWithBackrounds.ContainsKey(abilityIcons.sprites[ability3]))
{
val.Abilities.Add(Api.CustomAbilitySpritesWithBackrounds[abilityIcons.sprites[ability3]][team].associatedGameObject);
val.AbilityIcons.Add(Api.CustomAbilitySpritesWithBackrounds[abilityIcons.sprites[ability3]][team].sprite);
}
else
{
val.Abilities.Add(abilityIcons.sprites[ability3].associatedGameObject);
val.AbilityIcons.Add(abilityIcons.sprites[ability3].sprite);
}
}
val.IsLocalPlayer = false;
playerToReturn = val;
return false;
}
public static void Postfix(ref Player __result)
{
__result = playerToReturn;
}
}
[HarmonyPatch(typeof(Arrow), "OnCollide")]
public static class Arrow_OnCollide_Patch
{
public static bool Prefix(Arrow __instance)
{
if (((Object)((Component)__instance).gameObject).name == "bullet-api")
{
Updater.DestroyFix(((Component)__instance).gameObject);
return false;
}
return true;
}
}
[HarmonyPatch(typeof(CharacterSelectHandler), "TryStartGame_inner")]
public static class CharacterSelectHandlerPatch
{
public static bool Prefix(CharacterSelectHandler __instance, ref bool ___allReadyForMoreThanOneFrame, ref PlayerColors ___playerColors)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Invalid comparison between Unknown and I4
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Expected O, but got Unknown
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_01db: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
//IL_0267: Unknown result type (might be due to invalid IL or missing references)
//IL_026e: Unknown result type (might be due to invalid IL or missing references)
//IL_0222: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
//IL_035d: Unknown result type (might be due to invalid IL or missing references)
//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
//IL_0342: Unknown result type (might be due to invalid IL or missing references)
//IL_0349: Unknown result type (might be due to invalid IL or missing references)
//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0304: Unknown result type (might be due to invalid IL or missing references)
//IL_0320: Unknown result type (might be due to invalid IL or missing references)
if (CharacterSelectHandler.startButtonAvailable & ___allReadyForMoreThanOneFrame)
{
AudioManager val = AudioManager.Get();
if ((Object)(object)val != (Object)null)
{
val.Play("startGame");
}
CharacterSelectHandler.startButtonAvailable = false;
List<Player> list = PlayerHandler.Get().PlayerList();
list.Clear();
int num = 1;
NamedSpriteList abilityIcons = SteamManager.instance.abilityIcons;
for (int i = 0; i < __instance.characterSelectBoxes.Length; i++)
{
if ((int)__instance.characterSelectBoxes[i].menuState != 2)
{
continue;
}
PlayerInit playerInit = __instance.characterSelectBoxes[i].playerInit;
Player val2 = new Player(num, playerInit.team)
{
Color = ___playerColors[playerInit.color].playerMaterial,
UsesKeyboardAndMouse = playerInit.usesKeyboardMouse,
CanUseAbilities = true,
inputDevice = playerInit.inputDevice,
Abilities = new List<GameObject>(3),
AbilityIcons = new List<Sprite>(3)
};
val2.Abilities.Add(abilityIcons.sprites[playerInit.ability0].associatedGameObject);
if (Api.Sprites.Contains(abilityIcons.sprites[playerInit.ability0]))
{
List<NamedSprite> list2 = Api.CustomAbilitySpritesWithBackrounds[abilityIcons.sprites[playerInit.ability0]];
val2.AbilityIcons.Add(list2[val2.Team].sprite);
}
else
{
val2.AbilityIcons.Add(abilityIcons.sprites[playerInit.ability0].sprite);
}
Settings val3 = Settings.Get();
if ((Object)(object)val3 != (Object)null && val3.NumberOfAbilities > 1)
{
val2.Abilities.Add(abilityIcons.sprites[playerInit.ability1].associatedGameObject);
if (Api.Sprites.Contains(abilityIcons.sprites[playerInit.ability1]))
{
List<NamedSprite> list3 = Api.CustomAbilitySpritesWithBackrounds[abilityIcons.sprites[playerInit.ability1]];
val2.AbilityIcons.Add(list3[val2.Team].sprite);
}
else
{
val2.AbilityIcons.Add(abilityIcons.sprites[playerInit.ability1].sprite);
}
}
Settings val4 = Settings.Get();
if ((Object)(object)val4 != (Object)null && val4.NumberOfAbilities > 2)
{
val2.Abilities.Add(abilityIcons.sprites[playerInit.ability2].associatedGameObject);
if (Api.Sprites.Contains(abilityIcons.sprites[playerInit.ability2]))
{
List<NamedSprite> list4 = Api.CustomAbilitySpritesWithBackrounds[abilityIcons.sprites[playerInit.ability2]];
val2.AbilityIcons.Add(list4[val2.Team].sprite);
}
else
{
val2.AbilityIcons.Add(abilityIcons.sprites[playerInit.ability2].sprite);
}
}
val2.CustomKeyBinding = playerInit.keybindOverride;
num++;
list.Add(val2);
}
GameSession.Init();
SceneManager.LoadScene("Level1");
if (!WinnerTriangleCanvas.HasBeenSpawned)
{
SceneManager.LoadScene("winnerTriangle", (LoadSceneMode)1);
}
}
return false;
}
}
private GameObject BowObject;
public static BoplBody Arrow;
public static int defaultAbilityCount = 30;
public static Vector4 defaultExtents = new Vector4(0.04882813f, 0.04882813f, 0.08300781f, 0.9287109f);
public static string directoryToModFolder = "";
public static GunAbility testAbilityPrefab;
public static Texture2D testAbilityTex;
public static Sprite testSprite;
public static List<Texture2D> BackroundSprites = new List<Texture2D>();
public static bool hasDied = false;
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Expected O, but got Unknown
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin AbilityApi is loaded!");
Harmony val = new Harmony("com.David_Loves_JellyCar_Worlds.AbilityApi");
((BaseUnityPlugin)this).Logger.LogInfo((object)"harmony created");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"AbilityApi Patch Complete!");
new Harmony("AbilityApi").PatchAll(Assembly.GetExecutingAssembly());
directoryToModFolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
BackroundSprites.Add(Api.LoadImageFromResources("Ability_Api", "BlueTeam.png"));
BackroundSprites.Add(Api.LoadImageFromResources("Ability_Api", "OrangeTeam.png"));
BackroundSprites.Add(Api.LoadImageFromResources("Ability_Api", "GreenTeam.png"));
BackroundSprites.Add(Api.LoadImageFromResources("Ability_Api", "PinkTeam.png"));
GameObject[] array = Resources.FindObjectsOfTypeAll(typeof(GameObject)) as GameObject[];
GameObject[] array2 = array;
GameObject[] array3 = array2;
foreach (GameObject val2 in array3)
{
if (((Object)val2).name == "Bow")
{
BowObject = val2;
break;
}
}
Component component = BowObject.GetComponent(typeof(BowTransform));
BowTransform obj = (BowTransform)((component is BowTransform) ? component : null);
Arrow = (BoplBody)AccessTools.Field(typeof(BowTransform), "Arrow").GetValue(obj);
}
}
}