using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks.Data;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("InfiniteReviveUses")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("No longer do you need multiple revive abilities to duplicate! Have infinitely many revives from just one ability!")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InfiniteReviveUses")]
[assembly: AssemblyTitle("InfiniteReviveUses")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace InfiniteReviveUses
{
[BepInPlugin("me.antimality.InfiniteReviveUses", "InfiniteReviveUses", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private static Harmony harmony;
internal static ConfigFile config;
internal static ConfigEntry<int> maxUsesSetting;
internal static ConfigEntry<float> cooldownSetting;
private void Awake()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
config = ((BaseUnityPlugin)this).Config;
Log.LogInfo((object)"Plugin InfiniteReviveUses is loaded!");
harmony = new Harmony("me.antimality.InfiniteReviveUses");
maxUsesSetting = config.Bind<int>("Settings", "Max revive uses", -1, "-1 for unlimited, 0 to disable revives.");
if (maxUsesSetting.Value < 0)
{
maxUsesSetting.Value = int.MaxValue;
config.Save();
}
cooldownSetting = config.Bind<float>("Settings", "Revive cooldown", 10f, "Default is 10.");
if (cooldownSetting.Value < 0f)
{
cooldownSetting.Value = 0f;
config.Save();
}
harmony.PatchAll(typeof(Patch));
}
private void OnDestroy()
{
harmony.UnpatchSelf();
}
}
[HarmonyPatch]
public class Patch
{
private static readonly Dictionary<Revive, List<RevivePositionIndicator>> anchors = new Dictionary<Revive, List<RevivePositionIndicator>>();
private static int maxUses;
private static Fix cooldown;
[HarmonyPatch(typeof(Revive), "SetReviveFlag")]
[HarmonyPrefix]
public static bool SetReviveFlagReplacement(GameObject indicator, ref Revive __instance, ref Player ___player, ref RevivePositionIndicator ___reviveIndicator)
{
if (Plugin.maxUsesSetting.Value == 0)
{
indicator.GetComponent<RevivePositionIndicator>().End();
return false;
}
___reviveIndicator = indicator.GetComponent<RevivePositionIndicator>();
___player = PlayerHandler.Get().GetPlayer(((Component)__instance).GetComponent<IPlayerIdHolder>().GetPlayerId());
___player.ExtraLife = (ReviveStatus)1;
___player.ReviveInstance = __instance;
___player.RespawnPositions.Add(___reviveIndicator);
if (anchors.ContainsKey(__instance))
{
anchors[__instance].Add(___reviveIndicator);
}
else
{
anchors[__instance] = new List<RevivePositionIndicator>(1) { ___reviveIndicator };
}
if (anchors[__instance].Count > maxUses)
{
RevivePositionIndicator val = anchors[__instance][0];
___player.RespawnPositions.Remove(val);
val.End();
anchors[__instance].Remove(val);
}
return false;
}
[HarmonyPatch(typeof(Ability), "Awake")]
[HarmonyPostfix]
public static void CustomizeCooldown(ref Ability __instance)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
if (((Object)__instance).name.StartsWith("Revival"))
{
__instance.Cooldown = cooldown;
}
}
[HarmonyPatch(typeof(GameSession), "Init")]
[HarmonyPostfix]
public static void OnGameStart()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
if (GameLobby.isOnlineGame)
{
try
{
maxUses = int.Parse(((Lobby)(ref SteamManager.instance.currentLobby)).GetData("reviveMaxUses"), CultureInfo.InvariantCulture);
cooldown = (Fix)float.Parse(((Lobby)(ref SteamManager.instance.currentLobby)).GetData("reviveCooldown"), CultureInfo.InvariantCulture);
return;
}
catch (FormatException)
{
maxUses = 1;
cooldown = (Fix)10f;
Plugin.Log.LogError((object)"Host doesn't have InfiniteReviveUses mod. Disabling functionality.");
return;
}
}
maxUses = Plugin.maxUsesSetting.Value;
cooldown = (Fix)Plugin.cooldownSetting.Value;
}
[HarmonyPatch(typeof(SteamManager), "OnLobbyEnteredCallback")]
[HarmonyPostfix]
public static void OnEnterLobby(Lobby lobby)
{
if (SteamManager.LocalPlayerIsLobbyOwner)
{
((Lobby)(ref lobby)).SetData("reviveMaxUses", Plugin.maxUsesSetting.Value.ToString());
((Lobby)(ref lobby)).SetData("reviveCooldown", Plugin.cooldownSetting.Value.ToString());
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "InfiniteReviveUses";
public const string PLUGIN_NAME = "InfiniteReviveUses";
public const string PLUGIN_VERSION = "1.0.0";
}
}