using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("InstantGust")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Cast gust with lightning speed for the ultimate clutch!")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InstantGust")]
[assembly: AssemblyTitle("InstantGust")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace InstantGust
{
[BepInPlugin("me.antimality.InstantGust", "InstantGust", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private static Harmony harmony;
private void Awake()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"Plugin InstantGust is loaded!");
harmony = new Harmony("me.antimality.InstantGust");
harmony.PatchAll(typeof(Patch));
}
private void OnDestroy()
{
harmony.UnpatchSelf();
}
}
[HarmonyPatch]
public class Patch
{
[HarmonyPatch(typeof(QuickSpell), "OnEnterAbility")]
[HarmonyPrefix]
public static bool DontWaitForAnim(ref Player ___player, ref PlayerInfo ___playerInfo, ref SpriteAnimator ___animator, ref SpriteRenderer ___spriteRen, ref PlayerPhysics ___physics, ref DPhysicsCircle ___smallCollider, ref PlayerBody ___body, ref Vec2 ___EnterAbilityOffset, ref QuickSpell __instance, ref Ability ___ability, ref AnimationData ___animData, ref string ___AudioToPlayOnEnter)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
___playerInfo = ___ability.GetPlayerInfo();
___player = PlayerHandler.Get().GetPlayer(___playerInfo.playerId);
((Renderer)___spriteRen).material = ___playerInfo.playerMaterial;
___physics.SyncPhysicsTo(___playerInfo);
___smallCollider.UpdatePhysicsPositions();
___body.position = ___playerInfo.position + ___EnterAbilityOffset;
((Component)__instance).transform.position = (Vector3)___body.position;
___physics.UnGround(true, true);
___body.selfImposedVelocity = Vec2.zero;
___body.externalVelocity = Vec2.zero;
if (!string.IsNullOrEmpty(___AudioToPlayOnEnter))
{
AudioManager.Get().Play(___AudioToPlayOnEnter);
}
___animator.beginAnimation(___animData.GetAnimation("castAir"));
typeof(QuickSpell).GetMethod("Cast", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(__instance, Array.Empty<object>());
return false;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "InstantGust";
public const string PLUGIN_NAME = "InstantGust";
public const string PLUGIN_VERSION = "1.0.0";
}
}