using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("StealthMines")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Makes mines harder to see when they are armed.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+3d19f54d8da727f757b5490806dfa5cdb800199e")]
[assembly: AssemblyProduct("StealthMines")]
[assembly: AssemblyTitle("StealthMines")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace StealthMines
{
[BepInPlugin("dev.cmax.StealthMines", "StealthMines", "1.0.0")]
[BepInProcess("BoplBattle.exe")]
public class Plugin : BaseUnityPlugin
{
internal static Harmony harmony;
internal static ManualLogSource logger;
internal static ConfigFile config;
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Expected O, but got Unknown
harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
logger = ((BaseUnityPlugin)this).Logger;
config = ((BaseUnityPlugin)this).Config;
((BaseUnityPlugin)this).Logger.LogMessage((object)$"guid: {((BaseUnityPlugin)this).Info.Metadata.GUID}, name: {((BaseUnityPlugin)this).Info.Metadata.Name}, version: {((BaseUnityPlugin)this).Info.Metadata.Version}");
harmony.Patch((MethodBase)AccessTools.Method(typeof(Mine), "UpdateSim", (Type[])null, (Type[])null), new HarmonyMethod(typeof(Patches), "MineUpdate_Prefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
}
internal class Patches
{
internal static void MineUpdate_Prefix(Mine __instance)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Invalid comparison between Unknown and I4
SpriteRenderer component = ((Component)__instance).gameObject.GetComponent<SpriteRenderer>();
if ((int)__instance.state == 1)
{
((Component)__instance).gameObject.GetComponent<Renderer>().enabled = false;
__instance.lightPeriod = 0.6f;
__instance.maxAlpha = 0.2f;
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "StealthMines";
public const string PLUGIN_NAME = "StealthMines";
public const string PLUGIN_VERSION = "1.0.0";
}
}