Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of Random Engines v1.0.2
RandomEngine.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BoplFixedMath; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("RandomEngine")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("RandomEngine")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("8d80b71c-ebbe-4b41-9c19-5a6d1360ad0b")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace RandomEngine; [BepInPlugin("com.comradecheeses.randomengine", "RandomEngine", "1.0.2")] public class Plugin : BaseUnityPlugin { internal static ConfigFile config; internal static ConfigEntry<int> platformForce; public void Awake() { //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"RandomEngine by ComradeCheese loaded!"); config = ((BaseUnityPlugin)this).Config; platformForce = config.Bind<int>("Settings", "Platform Force Range", 300, "Force from -x to x (Max is 5000)"); if (platformForce.Value < 0) { platformForce.Value = Math.Abs(platformForce.Value); } if (platformForce.Value > 5000) { platformForce.Value = 5000; } Harmony val = new Harmony("com.comradecheeses.randomengine"); val.PatchAll(typeof(Patches)); } } internal class Patches { [HarmonyPatch(typeof(RocketEngine), "UpdateSim")] [HarmonyPrefix] public static void Patch(ref bool ___isEngineOn, ref Fix ___timeSinceEngineStarted, ref BoplBody ___groundBody, ref StickyRoundedRectangle ___srr, ref DPhysicsBox ___hitbox, RocketEngine __instance) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) ___isEngineOn = true; ___timeSinceEngineStarted = (Fix)1L; Vec2 val = ___srr.PositionFromLocalPlayerPos(__instance.LocalPlatformPosition, Fix.Zero); Vec2 val2 = ___srr.currentNormal(val); Vec2 val3 = __instance.ForceAnim.Evaluate((Fix)1L) * -val2 * ___hitbox.Scale; ___groundBody.AddForceAtPosition(-val3, val, (ForceMode2D)0); int value = Plugin.platformForce.Value; Vec2 val4 = default(Vec2); ((Vec2)(ref val4))..ctor(Updater.RandomFix((Fix)(long)(-value), (Fix)(long)value), Updater.RandomFix((Fix)(long)(-value), (Fix)(long)value)); ___groundBody.AddForceAtPosition(val4, val, (ForceMode2D)0); } }