Decompiled source of Bullet Throw v1.0.1

BulletspeedRockThrow.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("BulletspeedRockThrow")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BulletspeedRockThrow")]
[assembly: AssemblyTitle("BulletspeedRockThrow")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace GigachadThrow
{
	[BepInPlugin("com.Custos.GigachadThrow", "GigachadThrow", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(MachoThrow2))]
		public class myPatches
		{
			[HarmonyPatch("Awake")]
			[HarmonyPrefix]
			private static void awake_GigachadThrow_Plug(MachoThrow2 __instance)
			{
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_0049: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Unknown result type (might be due to invalid IL or missing references)
				__instance.playerRadiusHack = (Fix)1000L;
				__instance.quickThrowChargeScaling = (Fix)1500L;
				__instance.throwSpeed = (Fix)1500L;
				__instance.quickThrowStr = (Fix)1500L;
				__instance.scaleReductionOnGroundPlatform = (Fix)(-20L);
			}
		}

		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin GigachadThrow is loaded!");
			Harmony val = new Harmony("com.Custos.GigachadThrow");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"harmony created");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"GigachadThrow Patch Compleate!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "BulletspeedRockThrow";

		public const string PLUGIN_NAME = "BulletspeedRockThrow";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}