using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("FlashingGrenades")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f21a1999bf8bc844de0a100361476054cc05c394")]
[assembly: AssemblyProduct("FlashingGrenades")]
[assembly: AssemblyTitle("FlashingGrenades")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FlashingGrenades
{
[BepInPlugin("lofen.flashinggrenades", "Flashing Grenades", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin Flashing Grenades is loaded!");
Harmony val = new Harmony("lofen.flashinggrenades");
val.PatchAll(typeof(Patch));
}
}
[HarmonyPatch]
public class Patch
{
private static readonly Dictionary<Grenade, Fix> elapsedTimes = new Dictionary<Grenade, Fix>();
private static readonly Dictionary<Grenade, Fix> switchTimes = new Dictionary<Grenade, Fix>();
private static readonly Color OnColor = Color.gray;
private static readonly Color OffColor = Color.white;
public static Fix GetElapsedTime(Grenade instance)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
Fix value;
return elapsedTimes.TryGetValue(instance, out value) ? value : Fix.Zero;
}
public static void SetElapsedTime(Grenade instance, Fix elapsedTime)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
elapsedTimes[instance] = elapsedTime;
}
public static Fix GetSwitchTime(Grenade instance)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
Fix value;
return switchTimes.TryGetValue(instance, out value) ? value : Fix.Zero;
}
public static void SetSwitchTime(Grenade instance, Fix switchTime)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
switchTimes[instance] = switchTime;
}
[HarmonyPatch(typeof(Grenade), "Init")]
[HarmonyPostfix]
public static void GrenadePostInit(ref Grenade __instance)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
SpriteRenderer component = ((Component)__instance).GetComponent<SpriteRenderer>();
component.color = OffColor;
SetSwitchTime(__instance, __instance.detonationTime - (Fix)2.0);
}
[HarmonyPatch(typeof(Grenade), "UpdateSim")]
[HarmonyPostfix]
public static void GrenadePostUpdateSim(Fix simDeltaTime, ref Grenade __instance, ref Fix ___detonationTime)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
SetElapsedTime(__instance, GetElapsedTime(__instance) + simDeltaTime * GameTime.PlayerTimeScale);
Fix elapsedTime = GetElapsedTime(__instance);
if (elapsedTime >= GetSwitchTime(__instance))
{
SpriteRenderer component = ((Component)__instance).GetComponent<SpriteRenderer>();
if (component.color == OnColor)
{
component.color = OffColor;
}
else
{
component.color = OnColor;
}
Fix val = __instance.detonationTime - elapsedTime;
if (val <= (Fix)0.25)
{
SetSwitchTime(__instance, elapsedTime + (Fix)0.025);
}
else if (val <= (Fix)0.5)
{
SetSwitchTime(__instance, elapsedTime + (Fix)0.05);
}
else if (val <= (Fix)1.0)
{
SetSwitchTime(__instance, elapsedTime + (Fix)0.1);
}
else if (val <= (Fix)2.0)
{
SetSwitchTime(__instance, elapsedTime + (Fix)0.2);
}
else
{
SetSwitchTime(__instance, __instance.detonationTime - (Fix)2.0);
}
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "FlashingGrenades";
public const string PLUGIN_NAME = "FlashingGrenades";
public const string PLUGIN_VERSION = "1.0.0";
}
}