Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of FlashingGrenades v1.0.0
FlashingGrenades.dll
Decompiled 4 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using BoplFixedMath; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: AssemblyCompany("FlashingGrenades")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+f21a1999bf8bc844de0a100361476054cc05c394")] [assembly: AssemblyProduct("FlashingGrenades")] [assembly: AssemblyTitle("FlashingGrenades")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FlashingGrenades { [BepInPlugin("lofen.flashinggrenades", "Flashing Grenades", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; private void Awake() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Plugin Flashing Grenades is loaded!"); Harmony val = new Harmony("lofen.flashinggrenades"); val.PatchAll(typeof(Patch)); } } [HarmonyPatch] public class Patch { private static readonly Dictionary<Grenade, Fix> elapsedTimes = new Dictionary<Grenade, Fix>(); private static readonly Dictionary<Grenade, Fix> switchTimes = new Dictionary<Grenade, Fix>(); private static readonly Color OnColor = Color.gray; private static readonly Color OffColor = Color.white; public static Fix GetElapsedTime(Grenade instance) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) Fix value; return elapsedTimes.TryGetValue(instance, out value) ? value : Fix.Zero; } public static void SetElapsedTime(Grenade instance, Fix elapsedTime) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) elapsedTimes[instance] = elapsedTime; } public static Fix GetSwitchTime(Grenade instance) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) Fix value; return switchTimes.TryGetValue(instance, out value) ? value : Fix.Zero; } public static void SetSwitchTime(Grenade instance, Fix switchTime) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) switchTimes[instance] = switchTime; } [HarmonyPatch(typeof(Grenade), "Init")] [HarmonyPostfix] public static void GrenadePostInit(ref Grenade __instance) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) SpriteRenderer component = ((Component)__instance).GetComponent<SpriteRenderer>(); component.color = OffColor; SetSwitchTime(__instance, __instance.detonationTime - (Fix)2.0); } [HarmonyPatch(typeof(Grenade), "UpdateSim")] [HarmonyPostfix] public static void GrenadePostUpdateSim(Fix simDeltaTime, ref Grenade __instance, ref Fix ___detonationTime) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) SetElapsedTime(__instance, GetElapsedTime(__instance) + simDeltaTime * GameTime.PlayerTimeScale); Fix elapsedTime = GetElapsedTime(__instance); if (elapsedTime >= GetSwitchTime(__instance)) { SpriteRenderer component = ((Component)__instance).GetComponent<SpriteRenderer>(); if (component.color == OnColor) { component.color = OffColor; } else { component.color = OnColor; } Fix val = __instance.detonationTime - elapsedTime; if (val <= (Fix)0.25) { SetSwitchTime(__instance, elapsedTime + (Fix)0.025); } else if (val <= (Fix)0.5) { SetSwitchTime(__instance, elapsedTime + (Fix)0.05); } else if (val <= (Fix)1.0) { SetSwitchTime(__instance, elapsedTime + (Fix)0.1); } else if (val <= (Fix)2.0) { SetSwitchTime(__instance, elapsedTime + (Fix)0.2); } else { SetSwitchTime(__instance, __instance.detonationTime - (Fix)2.0); } } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "FlashingGrenades"; public const string PLUGIN_NAME = "FlashingGrenades"; public const string PLUGIN_VERSION = "1.0.0"; } }