Decompiled source of UniversalGust v1.1.0

UniversalGust.dll

Decompiled 3 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("UniversalGust")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UniversalGust")]
[assembly: AssemblyTitle("UniversalGust")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UniversalGust
{
	[BepInPlugin("com.mintysharky.universalgust", "UniversalGust", "1.0.0")]
	public class UniversalGust : BaseUnityPlugin
	{
		public class Patches
		{
			public static bool tsuGEnabled;

			private static void universalgust(ref Shockwave __instance)
			{
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				//IL_0087: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
				//IL_0103: Unknown result type (might be due to invalid IL or missing references)
				//IL_0115: Unknown result type (might be due to invalid IL or missing references)
				//IL_011a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0129: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0132: Unknown result type (might be due to invalid IL or missing references)
				//IL_0137: Unknown result type (might be due to invalid IL or missing references)
				//IL_014c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0159: Unknown result type (might be due to invalid IL or missing references)
				//IL_015e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0168: Unknown result type (might be due to invalid IL or missing references)
				//IL_016d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0172: Unknown result type (might be due to invalid IL or missing references)
				//IL_0174: Unknown result type (might be due to invalid IL or missing references)
				//IL_0180: Unknown result type (might be due to invalid IL or missing references)
				//IL_018d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0192: Unknown result type (might be due to invalid IL or missing references)
				//IL_019c: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
				if (!__instance.isGustAbility)
				{
					return;
				}
				__instance.radius = (Fix)gustStrength.Value;
				GameObject val = GameObject.Find("Level");
				int childCount = val.transform.childCount;
				List<Transform> list = new List<Transform>();
				for (int i = 0; i < childCount; i++)
				{
					list.Add(val.transform.GetChild(i));
				}
				float num = float.PositiveInfinity;
				Transform val2 = null;
				for (int j = 0; j < list.Count; j++)
				{
					if (list[j].position.x < num)
					{
						num = list[j].position.x;
						val2 = list[j];
					}
				}
				Vector3 val3 = ((Component)__instance).transform.position - val2.position;
				Fix val4 = (Fix)(((Vector3)(ref val3)).magnitude * (float)__instance.radius * (float)__instance.platformForce / 3f);
				if (tsuGEnabled)
				{
					val4 *= (Fix)2L;
				}
				Vec2 val5 = default(Vec2);
				for (int k = 0; k < list.Count; k++)
				{
					((Vec2)(ref val5))..ctor(-(Fix)(((Component)__instance).transform.position - list[k].position).x * val4, -(Fix)(((Component)__instance).transform.position - list[k].position).y * val4);
					((Component)list[k]).gameObject.GetComponent<DPhysicsRoundedRect>().AddForce(val5);
				}
			}
		}

		internal static ConfigFile config;

		internal static ConfigEntry<float> gustStrength;

		private void Log(string message)
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)message);
		}

		private void Awake()
		{
			config = ((BaseUnityPlugin)this).Config;
			gustStrength = config.Bind<float>("Monten Gust Patches", "Gust Strength", 1f, "changes the shockwave radius for a gust");
			Log("Plugin UniversalGust is loaded!");
			foreach (KeyValuePair<string, PluginInfo> pluginInfo in Chainloader.PluginInfos)
			{
				if (pluginInfo.Key.Equals("com.maxgamertyper1.suck"))
				{
					Patches.tsuGEnabled = true;
					Log("tsuG detected... Amplifying... Amplifying Complete");
					break;
				}
			}
			DoPatching();
		}

		private void DoPatching()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			Harmony harmony = new Harmony("com.mintysharky.universalgust");
			Patch(harmony, typeof(Shockwave), "ActivateShockWave", "universalgust", postfix: false);
		}

		private void OnDestroy()
		{
			Log("Bye Bye From UniversalGust");
		}

		private void Patch(Harmony harmony, Type OriginalClass, string OriginalMethod, string PatchMethod, bool postfix = true)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			MethodInfo methodInfo = AccessTools.Method(OriginalClass, OriginalMethod, (Type[])null, (Type[])null);
			MethodInfo methodInfo2 = AccessTools.Method(typeof(Patches), PatchMethod, (Type[])null, (Type[])null);
			if (!postfix)
			{
				harmony.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			}
			else
			{
				harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			}
			Log("Patched " + OriginalMethod + " in " + OriginalClass.ToString());
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "UniversalGust";

		public const string PLUGIN_NAME = "UniversalGust";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}