Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of ArrowTrajectories v1.2.2
ArrowTrajectories.dll
Decompiled 11 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")] [assembly: AssemblyCompany("ArrowTrajectory")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ArrowTrajectory")] [assembly: AssemblyTitle("ArrowTrajectory")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ArrowTrajectory { public static class PluginInfo { public const string PLUGIN_GUID = "ArrowTrajectory"; public const string PLUGIN_NAME = "ArrowTrajectory"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace ArrowTrajectories { [BepInPlugin("com.Obelous.ArrowTrajectories", "ArrowTrajectories", "1.0.0")] public class Plugin : BaseUnityPlugin { private static Dictionary<GameObject, GameObject> lineObjects = new Dictionary<GameObject, GameObject>(); private Dictionary<GameObject, int> frameCounts = new Dictionary<GameObject, int>(); private void Start() { string text = "Please Don't Cheat!"; if (text == null) { } } public void drawLine(GameObject obj, float force, float angle) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Expected O, but got Unknown //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)obj == (Object)null || (Object)(object)obj.transform == (Object)null) { return; } if (!lineObjects.ContainsKey(obj)) { GameObject val = new GameObject("LineObject"); LineRenderer val2 = val.AddComponent<LineRenderer>(); ((Renderer)val2).material = new Material(Shader.Find("Sprites/Default")); val2.widthMultiplier = 0.1f; val2.positionCount = 100; frameCounts[obj] = 0; for (int i = 0; i < 100; i++) { val2.SetPosition(i, new Vector3(0f, 0f, 0f)); } lineObjects[obj] = val; } LineRenderer component = lineObjects[obj].GetComponent<LineRenderer>(); float num = 9.8f; for (int j = 0; j < 100; j++) { float num2 = (float)j / 10f; float num3 = force * Mathf.Cos(angle * ((float)Math.PI / 180f)) * num2; float num4 = force * Mathf.Sin(angle * ((float)Math.PI / 180f)) * num2 - 0.5f * num * num2 * num2; component.SetPosition(j, new Vector3(obj.transform.position.x + num3, obj.transform.position.y + num4, 0f)); } } private void Update() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name == null) { return; } activeScene = SceneManager.GetActiveScene(); if (!((Scene)(ref activeScene)).name.Contains("Level") || GameLobby.isOnlineGame) { return; } GameObject[] array = Object.FindObjectsOfType<GameObject>(); if (array == null) { return; } GameObject[] array2 = array; foreach (GameObject val in array2) { if (!((Object)val).name.StartsWith("Bow")) { continue; } BowTransform component = val.GetComponent<BowTransform>(); if (!((Object)(object)component != (Object)null)) { continue; } FieldInfo field = typeof(BowTransform).GetField("hasFired", BindingFlags.Instance | BindingFlags.NonPublic); if (!(bool)field.GetValue(component)) { if (!frameCounts.ContainsKey(val)) { frameCounts[val] = 0; } frameCounts[val]++; float force = 37f; Quaternion rotation = val.transform.rotation; float angle = ((Quaternion)(ref rotation)).eulerAngles.z + 90f; drawLine(val, force, angle); } else if (frameCounts.ContainsKey(val)) { frameCounts[val] = 0; } } List<GameObject> list = new List<GameObject>(); foreach (KeyValuePair<GameObject, GameObject> lineObject in lineObjects) { if (!lineObject.Key.activeInHierarchy) { list.Add(lineObject.Key); ((MonoBehaviour)this).StartCoroutine(DeactivateLine(lineObject.Value)); } } foreach (GameObject item in list) { lineObjects.Remove(item); } } private IEnumerator DeactivateLine(GameObject lineObject) { yield return (object)new WaitForSeconds(10f); Object.Destroy((Object)(object)lineObject); } } }