Decompiled source of BlinkTeleportAll v1.0.2

BlinkTeleportAll.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("BlinkTeleportAll")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Makes all projectile objects (arrow, grenade, mine, etc.) teleport when blink is used, just like the player")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BlinkTeleportAll")]
[assembly: AssemblyTitle("BlinkTeleportAll")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BoplBattleTemplate
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "BlinkTeleportAll";

		public const string PLUGIN_NAME = "BlinkTeleportAll";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace BlinkTeleportAll
{
	[BepInPlugin("com.PizzaMan730.BlinkTeleportAll", "BlinkTeleportAll", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public class myPatches
		{
			public static bool Init_Patch(ref bool ___isPlayer)
			{
				___isPlayer = true;
				return true;
			}
		}

		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"BlinkTeleportAll has loaded!");
			Harmony val = new Harmony("com.PizzaMan730.BlinkTeleportAll");
			MethodInfo methodInfo = AccessTools.Method(typeof(QuantumTunnel), "Init", (Type[])null, (Type[])null);
			MethodInfo methodInfo2 = AccessTools.Method(typeof(myPatches), "Init_Patch", (Type[])null, (Type[])null);
			val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}
	}
}