using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("BlinkTeleportAll")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Makes all projectile objects (arrow, grenade, mine, etc.) teleport when blink is used, just like the player")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BlinkTeleportAll")]
[assembly: AssemblyTitle("BlinkTeleportAll")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BoplBattleTemplate
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "BlinkTeleportAll";
public const string PLUGIN_NAME = "BlinkTeleportAll";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace BlinkTeleportAll
{
[BepInPlugin("com.PizzaMan730.BlinkTeleportAll", "BlinkTeleportAll", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public class myPatches
{
public static bool Init_Patch(ref bool ___isPlayer)
{
___isPlayer = true;
return true;
}
}
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"BlinkTeleportAll has loaded!");
Harmony val = new Harmony("com.PizzaMan730.BlinkTeleportAll");
MethodInfo methodInfo = AccessTools.Method(typeof(QuantumTunnel), "Init", (Type[])null, (Type[])null);
MethodInfo methodInfo2 = AccessTools.Method(typeof(myPatches), "Init_Patch", (Type[])null, (Type[])null);
val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
}
}