Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of BlinkTeleportAll v1.0.2
BlinkTeleportAll.dll
Decompiled 9 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: AssemblyCompany("BlinkTeleportAll")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Makes all projectile objects (arrow, grenade, mine, etc.) teleport when blink is used, just like the player")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BlinkTeleportAll")] [assembly: AssemblyTitle("BlinkTeleportAll")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BoplBattleTemplate { public static class PluginInfo { public const string PLUGIN_GUID = "BlinkTeleportAll"; public const string PLUGIN_NAME = "BlinkTeleportAll"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace BlinkTeleportAll { [BepInPlugin("com.PizzaMan730.BlinkTeleportAll", "BlinkTeleportAll", "1.0.0")] public class Plugin : BaseUnityPlugin { public class myPatches { public static bool Init_Patch(ref bool ___isPlayer) { ___isPlayer = true; return true; } } private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"BlinkTeleportAll has loaded!"); Harmony val = new Harmony("com.PizzaMan730.BlinkTeleportAll"); MethodInfo methodInfo = AccessTools.Method(typeof(QuantumTunnel), "Init", (Type[])null, (Type[])null); MethodInfo methodInfo2 = AccessTools.Method(typeof(myPatches), "Init_Patch", (Type[])null, (Type[])null); val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } } }