Decompiled source of ExplosiveArrows v1.0.2

ExplosiveArrows.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("ExplosiveArrows")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Makes arrows explode upon impact")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ExplosiveArrows")]
[assembly: AssemblyTitle("ExplosiveArrows")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ExplosiveArrows
{
	[BepInPlugin("com.PizzaMan730.ExplosiveArrows", "ExplosiveArrows", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public class myPatches
		{
			public static bool OnCollide_Patch(ref Arrow __instance, ref FixTransform ___fixTrans, ref DPhysicsCircle ___hitbox, ref CollisionInformation collision)
			{
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				//IL_0029: Expected O, but got Unknown
				//IL_007d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				if (collision.layer != LayerMask.NameToLayer("wall"))
				{
					return true;
				}
				Explosion val = new Explosion();
				Explosion[] array = Resources.FindObjectsOfTypeAll(typeof(Explosion)) as Explosion[];
				Explosion[] array2 = array;
				foreach (Explosion val2 in array2)
				{
					if (((Object)val2).name == "MineExplosion")
					{
						val = val2;
					}
				}
				Explosion val3 = FixTransform.InstantiateFixed<Explosion>(val, ___fixTrans.position);
				((Component)val3).GetComponent<IPhysicsCollider>().Scale = ___hitbox.Scale;
				val3.PlayerOwnerId = 256;
				AudioManager.Get().Play("explosion");
				return true;
			}
		}

		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ExplosiveArrows has loaded!");
			Harmony val = new Harmony("com.PizzaMan730.ExplosiveArrows");
			MethodInfo methodInfo = AccessTools.Method(typeof(Arrow), "OnCollide", (Type[])null, (Type[])null);
			MethodInfo methodInfo2 = AccessTools.Method(typeof(myPatches), "OnCollide_Patch", (Type[])null, (Type[])null);
			val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ExplosiveArrows";

		public const string PLUGIN_NAME = "ExplosiveArrows";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}