Decompiled source of HeartAttack v1.0.0

HeartAttack.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("HeartAttack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Gives each player a random chance to have a heart attack each tick")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HeartAttack")]
[assembly: AssemblyTitle("HeartAttack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HeartAttack
{
	[BepInPlugin("com.PizzaMan730.HeartAttack", "HeartAttack", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public class myPatches
		{
			public static void UpdateSim_Patch(PlayerBody __instance, ref IPlayerIdHolder ___idHolder, ref FixTransform ___fixTransform)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
				if (!(Updater.RandomFix((Fix)0L, (Fix)100L) <= (Fix)chance.Value))
				{
					return;
				}
				FieldInfo field = typeof(GameSessionHandler).GetField("selfRef", BindingFlags.Static | BindingFlags.NonPublic);
				FieldInfo field2 = typeof(GameSessionHandler).GetField("slimeControllers", BindingFlags.Instance | BindingFlags.NonPublic);
				SlimeController[] array = (SlimeController[])field2.GetValue(field.GetValue(null));
				SlimeController[] array2 = array;
				foreach (SlimeController val in array2)
				{
					if (val.playerNumber == ___idHolder.GetPlayerId())
					{
						((PlayerCollision)Traverse.Create((object)val).Field("playerCollision").GetValue()).killPlayer(___idHolder.GetPlayerId(), true, true, (CauseOfDeath)0);
						Updater.DestroyFix(((Component)___fixTransform).gameObject);
						Debug.Log((object)"A player had a heart attack!");
					}
				}
			}
		}

		public static ConfigFile config;

		public static ConfigEntry<float> chance;

		private void Awake()
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Expected O, but got Unknown
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"HeartAttack has loaded!");
			config = ((BaseUnityPlugin)this).Config;
			chance = config.Bind<float>("HeartAttack", "Heart attack chance", 1f, "Percent chance that you die each tick");
			Harmony val = new Harmony("com.PizzaMan730.HeartAttack");
			MethodInfo methodInfo = AccessTools.Method(typeof(PlayerBody), "UpdateSim", (Type[])null, (Type[])null);
			MethodInfo methodInfo2 = AccessTools.Method(typeof(myPatches), "UpdateSim_Patch", (Type[])null, (Type[])null);
			val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "HeartAttack";

		public const string PLUGIN_NAME = "HeartAttack";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}