Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of FasterMagnetCharge v1.0.2
FMC.dll
Decompiled 3 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MFM")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MFM")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7533495d-3849-43e3-9e7d-686c9ab9e155")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace MFsM; [BepInPlugin("com.yourname.FMC", "FMC", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"FasterMagnetCharge загружен"); Harmony val = new Harmony("com.yourname.FMC"); val.PatchAll(); } } [HarmonyPatch(typeof(MagnetGun), "OnEnterAbility")] public static class MagnetGunAnimationSpeedUpMod { [HarmonyPostfix] public static void FasterMagnetEnterAnimation(MagnetGun __instance) { if ((Object)(object)__instance == (Object)null || (Object)(object)__instance.animData == (Object)null) { return; } string[] array = new string[2] { "enter", "prepull" }; string[] array2 = array; foreach (string text in array2) { SpriteFrame[] animation = __instance.animData.GetAnimation(text); if (animation != null) { for (int j = 0; j < animation.Length; j++) { animation[j].frameDuration = Mathf.Max(1, animation[j].frameDuration / 2); } } } } }